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https://github.com/mozilla/gecko-dev.git
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925 lines
30 KiB
C++
925 lines
30 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_IMAGECONTAINER_H
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#define GFX_IMAGECONTAINER_H
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#include <stdint.h> // for uint32_t, uint8_t, uint64_t
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#include <sys/types.h> // for int32_t
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#include "gfxTypes.h"
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#include "ImageTypes.h" // for ImageFormat, etc
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#include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2
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#include "mozilla/Mutex.h" // for Mutex
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#include "mozilla/ReentrantMonitor.h" // for ReentrantMonitorAutoEnter, etc
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#include "mozilla/TimeStamp.h" // for TimeStamp
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#include "mozilla/gfx/Point.h" // For IntSize
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#include "mozilla/layers/LayersTypes.h" // for LayersBackend, etc
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#include "mozilla/mozalloc.h" // for operator delete, etc
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#include "nsAutoPtr.h" // for nsRefPtr, nsAutoArrayPtr, etc
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#include "nsAutoRef.h" // for nsCountedRef
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsDebug.h" // for NS_ASSERTION
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#include "nsISupportsImpl.h" // for Image::Release, etc
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#include "nsRect.h" // for nsIntRect
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#include "nsSize.h" // for nsIntSize
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#include "nsTArray.h" // for nsTArray
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#include "mozilla/Atomics.h"
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#include "mozilla/WeakPtr.h"
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#include "nsThreadUtils.h"
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#include "mozilla/gfx/2D.h"
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#include "nsDataHashtable.h"
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#include "mozilla/EnumeratedArray.h"
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#ifndef XPCOM_GLUE_AVOID_NSPR
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/**
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* We need to be able to hold a reference to a Moz2D SourceSurface from Image
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* subclasses. This is potentially a problem since Images can be addrefed
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* or released off the main thread. We can ensure that we never AddRef
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* a SourceSurface off the main thread, but we might want to Release due
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* to an Image being destroyed off the main thread.
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*
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* We use nsCountedRef<nsMainThreadSourceSurfaceRef> to reference the
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* SourceSurface. When AddRefing, we assert that we're on the main thread.
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* When Releasing, if we're not on the main thread, we post an event to
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* the main thread to do the actual release.
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*/
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class nsMainThreadSourceSurfaceRef;
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template <>
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class nsAutoRefTraits<nsMainThreadSourceSurfaceRef> {
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public:
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typedef mozilla::gfx::SourceSurface* RawRef;
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/**
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* The XPCOM event that will do the actual release on the main thread.
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*/
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class SurfaceReleaser : public nsRunnable {
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public:
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SurfaceReleaser(RawRef aRef) : mRef(aRef) {}
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NS_IMETHOD Run() {
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mRef->Release();
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return NS_OK;
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}
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RawRef mRef;
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};
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static RawRef Void() { return nullptr; }
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static void Release(RawRef aRawRef)
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{
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if (NS_IsMainThread()) {
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aRawRef->Release();
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return;
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}
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nsCOMPtr<nsIRunnable> runnable = new SurfaceReleaser(aRawRef);
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NS_DispatchToMainThread(runnable);
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}
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static void AddRef(RawRef aRawRef)
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{
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NS_ASSERTION(NS_IsMainThread(),
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"Can only add a reference on the main thread");
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aRawRef->AddRef();
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}
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};
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#endif
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#ifdef XP_WIN
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struct ID3D10Texture2D;
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struct ID3D10Device;
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struct ID3D10ShaderResourceView;
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#endif
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typedef void* HANDLE;
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namespace mozilla {
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class CrossProcessMutex;
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namespace layers {
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class ImageClient;
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class SharedPlanarYCbCrImage;
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class TextureClient;
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class CompositableClient;
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class CompositableForwarder;
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class SurfaceDescriptor;
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struct ImageBackendData
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{
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virtual ~ImageBackendData() {}
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protected:
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ImageBackendData() {}
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};
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// sadly we'll need this until we get rid of Deprected image classes
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class ISharedImage {
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public:
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virtual uint8_t* GetBuffer() = 0;
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/**
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* For use with the CompositableClient only (so that the later can
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* synchronize the TextureClient with the TextureHost).
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*/
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virtual TextureClient* GetTextureClient(CompositableClient* aClient) = 0;
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};
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/**
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* A class representing a buffer of pixel data. The data can be in one
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* of various formats including YCbCr.
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*
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* Create an image using an ImageContainer. Fill the image with data, and
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* then call ImageContainer::SetImage to display it. An image must not be
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* modified after calling SetImage. Image implementations do not need to
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* perform locking; when filling an Image, the Image client is responsible
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* for ensuring only one thread accesses the Image at a time, and after
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* SetImage the image is immutable.
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*
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* When resampling an Image, only pixels within the buffer should be
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* sampled. For example, cairo images should be sampled in EXTEND_PAD mode.
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*/
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class Image {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Image)
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public:
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virtual ISharedImage* AsSharedImage() { return nullptr; }
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ImageFormat GetFormat() { return mFormat; }
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void* GetImplData() { return mImplData; }
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virtual gfx::IntSize GetSize() = 0;
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virtual nsIntRect GetPictureRect()
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{
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return nsIntRect(0, 0, GetSize().width, GetSize().height);
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}
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ImageBackendData* GetBackendData(LayersBackend aBackend)
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{ return mBackendData[aBackend]; }
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void SetBackendData(LayersBackend aBackend, ImageBackendData* aData)
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{ mBackendData[aBackend] = aData; }
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int32_t GetSerial() { return mSerial; }
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void MarkSent() { mSent = true; }
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bool IsSentToCompositor() { return mSent; }
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virtual TemporaryRef<gfx::SourceSurface> GetAsSourceSurface() = 0;
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protected:
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Image(void* aImplData, ImageFormat aFormat) :
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mImplData(aImplData),
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mSerial(++sSerialCounter),
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mFormat(aFormat),
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mSent(false)
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{}
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// Protected destructor, to discourage deletion outside of Release():
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virtual ~Image() {}
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mozilla::EnumeratedArray<mozilla::layers::LayersBackend,
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mozilla::layers::LayersBackend::LAYERS_LAST,
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nsAutoPtr<ImageBackendData>>
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mBackendData;
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void* mImplData;
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int32_t mSerial;
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ImageFormat mFormat;
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static mozilla::Atomic<int32_t> sSerialCounter;
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bool mSent;
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};
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/**
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* A RecycleBin is owned by an ImageContainer. We store buffers in it that we
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* want to recycle from one image to the next.It's a separate object from
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* ImageContainer because images need to store a strong ref to their RecycleBin
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* and we must avoid creating a reference loop between an ImageContainer and
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* its active image.
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*/
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class BufferRecycleBin MOZ_FINAL {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(BufferRecycleBin)
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//typedef mozilla::gl::GLContext GLContext;
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public:
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BufferRecycleBin();
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void RecycleBuffer(uint8_t* aBuffer, uint32_t aSize);
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// Returns a recycled buffer of the right size, or allocates a new buffer.
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uint8_t* GetBuffer(uint32_t aSize);
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private:
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typedef mozilla::Mutex Mutex;
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// Private destructor, to discourage deletion outside of Release():
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~BufferRecycleBin()
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{
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}
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// This protects mRecycledBuffers, mRecycledBufferSize, mRecycledTextures
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// and mRecycledTextureSizes
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Mutex mLock;
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// We should probably do something to prune this list on a timer so we don't
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// eat excess memory while video is paused...
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nsTArray<nsAutoArrayPtr<uint8_t> > mRecycledBuffers;
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// This is only valid if mRecycledBuffers is non-empty
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uint32_t mRecycledBufferSize;
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};
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class CompositionNotifySink
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{
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public:
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virtual void DidComposite() = 0;
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virtual ~CompositionNotifySink() {}
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};
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/**
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* A class that manages Image creation for a LayerManager. The only reason
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* we need a separate class here is that LayerManagers aren't threadsafe
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* (because layers can only be used on the main thread) and we want to
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* be able to create images from any thread, to facilitate video playback
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* without involving the main thread, for example.
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* Different layer managers can implement child classes of this making it
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* possible to create layer manager specific images.
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* This class is not meant to be used directly but rather can be set on an
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* image container. This is usually done by the layer system internally and
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* not explicitly by users. For PlanarYCbCr or Cairo images the default
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* implementation will creates images whose data lives in system memory, for
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* MacIOSurfaces the default implementation will be a simple MacIOSurface
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* wrapper.
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*/
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class ImageFactory
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{
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageFactory)
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protected:
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friend class ImageContainer;
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ImageFactory() {}
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virtual ~ImageFactory() {}
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virtual already_AddRefed<Image> CreateImage(ImageFormat aFormat,
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const gfx::IntSize &aScaleHint,
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BufferRecycleBin *aRecycleBin);
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};
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/**
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* This struct is used to store RemoteImages, it is meant to be able to live in
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* shared memory. Therefor it should not contain a vtable pointer. Remote
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* users can manipulate the data in this structure to specify what image is to
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* be drawn by the container. When accessing this data users should make sure
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* the mutex synchronizing access to the structure is held!
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*/
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struct RemoteImageData {
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enum Type {
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/**
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* This is a format that uses raw bitmap data.
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*/
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RAW_BITMAP,
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/**
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* This is a format that uses a pointer to a texture do draw directly
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* from a shared texture. Any process may have created this texture handle,
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* the process creating the texture handle is responsible for managing it's
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* lifetime by managing the lifetime of the first D3D texture object this
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* handle was created for. It must also ensure the handle is not set
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* current anywhere when the last reference to this object is released.
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*/
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DXGI_TEXTURE_HANDLE
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};
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/* These formats describe the format in the memory byte-order */
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enum Format {
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/* 8 bits per channel */
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BGRA32,
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/* 8 bits per channel, alpha channel is ignored */
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BGRX32
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};
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// This should be set to true if a change was made so that the ImageContainer
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// knows to throw out any cached RemoteImage objects.
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bool mWasUpdated;
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Type mType;
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Format mFormat;
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gfx::IntSize mSize;
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union {
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struct {
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/* This pointer is set by a remote process, however it will be set to
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* the container process' address the memory of the raw bitmap resides
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* at.
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*/
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unsigned char *mData;
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int mStride;
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} mBitmap;
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#ifdef XP_WIN
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HANDLE mTextureHandle;
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#endif
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};
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};
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/**
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* A class that manages Images for an ImageLayer. The only reason
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* we need a separate class here is that ImageLayers aren't threadsafe
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* (because layers can only be used on the main thread) and we want to
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* be able to set the current Image from any thread, to facilitate
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* video playback without involving the main thread, for example.
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*
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* An ImageContainer can operate in one of three modes:
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* 1) Normal. Triggered by constructing the ImageContainer with
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* DISABLE_ASYNC or when compositing is happening on the main thread.
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* SetCurrentImage changes ImageContainer state but nothing is sent to the
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* compositor until the next layer transaction.
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* 2) Asynchronous. Initiated by constructing the ImageContainer with
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* ENABLE_ASYNC when compositing is happening on the main thread.
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* SetCurrentImage sends a message through the ImageBridge to the compositor
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* thread to update the image, without going through the main thread or
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* a layer transaction.
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* 3) Remote. Initiated by calling SetRemoteImageData on the ImageContainer
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* before any other activity.
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* The ImageContainer uses a shared memory block containing a cross-process mutex
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* to communicate with the compositor thread. SetCurrentImage synchronously
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* updates the shared state to point to the new image and the old image
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* is immediately released (not true in Normal or Asynchronous modes).
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*/
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class ImageContainer MOZ_FINAL : public SupportsWeakPtr<ImageContainer> {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageContainer)
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(ImageContainer)
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enum { DISABLE_ASYNC = 0x0, ENABLE_ASYNC = 0x01 };
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ImageContainer(int flag = 0);
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/**
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* Create an Image in one of the given formats.
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* Picks the "best" format from the list and creates an Image of that
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* format.
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* Returns null if this backend does not support any of the formats.
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* Can be called on any thread. This method takes mReentrantMonitor
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* when accessing thread-shared state.
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*/
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already_AddRefed<Image> CreateImage(ImageFormat aFormat);
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/**
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* Set an Image as the current image to display. The Image must have
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* been created by this ImageContainer.
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* Can be called on any thread. This method takes mReentrantMonitor
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* when accessing thread-shared state.
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* aImage can be null. While it's null, nothing will be painted.
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*
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* The Image data must not be modified after this method is called!
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* Note that this must not be called if ENABLE_ASYNC has not been set.
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*
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* Implementations must call CurrentImageChanged() while holding
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* mReentrantMonitor.
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*
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* If this ImageContainer has an ImageClient for async video:
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* Schelude a task to send the image to the compositor using the
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* PImageBridge protcol without using the main thread.
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*/
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void SetCurrentImage(Image* aImage);
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/**
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* Clear all images. Let ImageClient release all TextureClients.
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*/
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void ClearAllImages();
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/**
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* Clear all images except current one.
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* Let ImageClient release all TextureClients except front one.
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*/
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void ClearAllImagesExceptFront();
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/**
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* Clear the current image.
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* This function is expect to be called only from a CompositableClient
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* that belongs to ImageBridgeChild. Created to prevent dead lock.
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* See Bug 901224.
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*/
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void ClearCurrentImage();
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/**
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* Set an Image as the current image to display. The Image must have
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* been created by this ImageContainer.
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* Must be called on the main thread, within a layers transaction.
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*
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* This method takes mReentrantMonitor
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* when accessing thread-shared state.
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* aImage can be null. While it's null, nothing will be painted.
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*
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* The Image data must not be modified after this method is called!
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* Note that this must not be called if ENABLE_ASYNC been set.
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*
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* Implementations must call CurrentImageChanged() while holding
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* mReentrantMonitor.
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*/
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void SetCurrentImageInTransaction(Image* aImage);
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/**
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* Returns true if this ImageContainer uses the ImageBridge IPDL protocol.
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*
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* Can be called from any thread.
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*/
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bool IsAsync() const;
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/**
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* If this ImageContainer uses ImageBridge, returns the ID associated to
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* this container, for use in the ImageBridge protocol.
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* Returns 0 if this ImageContainer does not use ImageBridge. Note that
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* 0 is always an invalid ID for asynchronous image containers.
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*
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* Can be called from any thread.
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*/
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uint64_t GetAsyncContainerID() const;
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/**
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* Returns if the container currently has an image.
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* Can be called on any thread. This method takes mReentrantMonitor
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* when accessing thread-shared state.
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*/
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bool HasCurrentImage();
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/**
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* Lock the current Image.
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* This has to add a reference since otherwise there are race conditions
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* where the current image is destroyed before the caller can add
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* a reference. This lock strictly guarantees the underlying image remains
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* valid, it does not mean the current image cannot change.
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* Can be called on any thread. This method will lock the cross-process
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* mutex to ensure remote processes cannot alter underlying data. This call
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* -must- be balanced by a call to UnlockCurrentImage and users should avoid
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* holding the image locked for a long time.
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*/
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already_AddRefed<Image> LockCurrentImage();
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/**
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* This call unlocks the image. For remote images releasing the cross-process
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* mutex.
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*/
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void UnlockCurrentImage();
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/**
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* Get the current image as a SourceSurface. This is useful for fallback
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* rendering.
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* This can only be called from the main thread, since cairo objects
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* can only be used from the main thread.
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* This is defined here and not on Image because it's possible (likely)
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* that some backends will make an Image "ready to draw" only when it
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* becomes the current image for an image container.
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* Returns null if there is no current image.
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* Returns the size in aSize.
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* The returned surface will never be modified. The caller must not
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* modify it.
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* Can be called on any thread. This method takes mReentrantMonitor
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* when accessing thread-shared state.
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* If the current image is a remote image, that is, if it is an image that
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* may be shared accross processes, calling this function will make
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* a copy of the image data while holding the mRemoteDataMutex. If possible,
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* the lock methods should be used to avoid the copy, however this should be
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* avoided if the surface is required for a long period of time.
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*/
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TemporaryRef<gfx::SourceSurface> GetCurrentAsSourceSurface(gfx::IntSize* aSizeResult);
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/**
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* Same as LockCurrentAsSurface but for Moz2D
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*/
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TemporaryRef<gfx::SourceSurface> LockCurrentAsSourceSurface(gfx::IntSize* aSizeResult,
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Image** aCurrentImage = nullptr);
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/**
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* Returns the size of the image in pixels.
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* Can be called on any thread. This method takes mReentrantMonitor when accessing
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* thread-shared state.
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*/
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gfx::IntSize GetCurrentSize();
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/**
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* Sets a size that the image is expected to be rendered at.
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* This is a hint for image backends to optimize scaling.
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* Default implementation in this class is to ignore the hint.
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* Can be called on any thread. This method takes mReentrantMonitor
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* when accessing thread-shared state.
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*/
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void SetScaleHint(const gfx::IntSize& aScaleHint)
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{ mScaleHint = aScaleHint; }
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void SetImageFactory(ImageFactory *aFactory)
|
|
{
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
mImageFactory = aFactory ? aFactory : new ImageFactory();
|
|
}
|
|
|
|
ImageFactory* GetImageFactory() const
|
|
{
|
|
return mImageFactory;
|
|
}
|
|
|
|
/**
|
|
* Returns the time at which the currently contained image was first
|
|
* painted. This is reset every time a new image is set as the current
|
|
* image. Note this may return a null timestamp if the current image
|
|
* has not yet been painted. Can be called from any thread.
|
|
*/
|
|
TimeStamp GetPaintTime() {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
return mPaintTime;
|
|
}
|
|
|
|
/**
|
|
* Returns the number of images which have been contained in this container
|
|
* and painted at least once. Can be called from any thread.
|
|
*/
|
|
uint32_t GetPaintCount() {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
return mPaintCount;
|
|
}
|
|
|
|
/**
|
|
* Resets the paint count to zero.
|
|
* Can be called from any thread.
|
|
*/
|
|
void ResetPaintCount() {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
mPaintCount = 0;
|
|
}
|
|
|
|
/**
|
|
* Increments mPaintCount if this is the first time aPainted has been
|
|
* painted, and sets mPaintTime if the painted image is the current image.
|
|
* current image. Can be called from any thread.
|
|
*/
|
|
void NotifyPaintedImage(Image* aPainted) {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
|
|
nsRefPtr<Image> current = mActiveImage;
|
|
if (aPainted == current) {
|
|
if (mPaintTime.IsNull()) {
|
|
mPaintTime = TimeStamp::Now();
|
|
mPaintCount++;
|
|
}
|
|
} else if (!mPreviousImagePainted) {
|
|
// While we were painting this image, the current image changed. We
|
|
// still must count it as painted, but can't set mPaintTime, since we're
|
|
// no longer the current image.
|
|
mPaintCount++;
|
|
mPreviousImagePainted = true;
|
|
}
|
|
|
|
if (mCompositionNotifySink) {
|
|
mCompositionNotifySink->DidComposite();
|
|
}
|
|
}
|
|
|
|
void SetCompositionNotifySink(CompositionNotifySink *aSink) {
|
|
mCompositionNotifySink = aSink;
|
|
}
|
|
|
|
/**
|
|
* This function is called to tell the ImageContainer where the
|
|
* (cross-process) segment lives where the shared data about possible
|
|
* remote images are stored. In addition to this a CrossProcessMutex object
|
|
* is passed telling the container how to synchronize access to this data.
|
|
* NOTE: This should be called during setup of the container and not after
|
|
* usage has started.
|
|
*/
|
|
void SetRemoteImageData(RemoteImageData *aRemoteData,
|
|
CrossProcessMutex *aRemoteDataMutex);
|
|
/**
|
|
* This can be used to check if the container has RemoteData set.
|
|
*/
|
|
RemoteImageData *GetRemoteImageData() { return mRemoteData; }
|
|
|
|
private:
|
|
typedef mozilla::ReentrantMonitor ReentrantMonitor;
|
|
|
|
// Private destructor, to discourage deletion outside of Release():
|
|
~ImageContainer();
|
|
|
|
void SetCurrentImageInternal(Image* aImage);
|
|
|
|
// This is called to ensure we have an active image, this may not be true
|
|
// when we're storing image information in a RemoteImageData structure.
|
|
// NOTE: If we have remote data mRemoteDataMutex should be locked when
|
|
// calling this function!
|
|
void EnsureActiveImage();
|
|
|
|
// ReentrantMonitor to protect thread safe access to the "current
|
|
// image", and any other state which is shared between threads.
|
|
ReentrantMonitor mReentrantMonitor;
|
|
|
|
// Performs necessary housekeeping to ensure the painted frame statistics
|
|
// are accurate. Must be called by SetCurrentImage() implementations with
|
|
// mReentrantMonitor held.
|
|
void CurrentImageChanged() {
|
|
mReentrantMonitor.AssertCurrentThreadIn();
|
|
mPreviousImagePainted = !mPaintTime.IsNull();
|
|
mPaintTime = TimeStamp();
|
|
}
|
|
|
|
nsRefPtr<Image> mActiveImage;
|
|
|
|
// Number of contained images that have been painted at least once. It's up
|
|
// to the ImageContainer implementation to ensure accesses to this are
|
|
// threadsafe.
|
|
uint32_t mPaintCount;
|
|
|
|
// Time stamp at which the current image was first painted. It's up to the
|
|
// ImageContainer implementation to ensure accesses to this are threadsafe.
|
|
TimeStamp mPaintTime;
|
|
|
|
// Denotes whether the previous image was painted.
|
|
bool mPreviousImagePainted;
|
|
|
|
// This is the image factory used by this container, layer managers using
|
|
// this container can set an alternative image factory that will be used to
|
|
// create images for this container.
|
|
nsRefPtr<ImageFactory> mImageFactory;
|
|
|
|
gfx::IntSize mScaleHint;
|
|
|
|
nsRefPtr<BufferRecycleBin> mRecycleBin;
|
|
|
|
// This contains the remote image data for this container, if this is nullptr
|
|
// that means the container has no other process that may control its active
|
|
// image.
|
|
RemoteImageData *mRemoteData;
|
|
|
|
// This cross-process mutex is used to synchronise access to mRemoteData.
|
|
// When this mutex is held, we will always be inside the mReentrantMonitor
|
|
// however the same is not true vice versa.
|
|
CrossProcessMutex *mRemoteDataMutex;
|
|
|
|
CompositionNotifySink *mCompositionNotifySink;
|
|
|
|
// This member points to an ImageClient if this ImageContainer was
|
|
// sucessfully created with ENABLE_ASYNC, or points to null otherwise.
|
|
// 'unsuccessful' in this case only means that the ImageClient could not
|
|
// be created, most likely because off-main-thread compositing is not enabled.
|
|
// In this case the ImageContainer is perfectly usable, but it will forward
|
|
// frames to the compositor through transactions in the main thread rather than
|
|
// asynchronusly using the ImageBridge IPDL protocol.
|
|
ImageClient* mImageClient;
|
|
};
|
|
|
|
class AutoLockImage
|
|
{
|
|
public:
|
|
AutoLockImage(ImageContainer *aContainer) : mContainer(aContainer) { mImage = mContainer->LockCurrentImage(); }
|
|
AutoLockImage(ImageContainer *aContainer, RefPtr<gfx::SourceSurface> *aSurface) : mContainer(aContainer) {
|
|
*aSurface = mContainer->LockCurrentAsSourceSurface(&mSize, getter_AddRefs(mImage));
|
|
}
|
|
~AutoLockImage() { if (mContainer) { mContainer->UnlockCurrentImage(); } }
|
|
|
|
Image* GetImage() { return mImage; }
|
|
const gfx::IntSize &GetSize() { return mSize; }
|
|
|
|
void Unlock() {
|
|
if (mContainer) {
|
|
mImage = nullptr;
|
|
mContainer->UnlockCurrentImage();
|
|
mContainer = nullptr;
|
|
}
|
|
}
|
|
|
|
/** Things get a little tricky here, because our underlying image can -still-
|
|
* change, and OS X requires a complicated callback mechanism to update this
|
|
* we need to support staying the lock and getting the new image in a proper
|
|
* way. This method makes any images retrieved with GetImage invalid!
|
|
*/
|
|
void Refresh() {
|
|
if (mContainer) {
|
|
mContainer->UnlockCurrentImage();
|
|
mImage = mContainer->LockCurrentImage();
|
|
}
|
|
}
|
|
|
|
private:
|
|
ImageContainer *mContainer;
|
|
nsRefPtr<Image> mImage;
|
|
gfx::IntSize mSize;
|
|
};
|
|
|
|
struct PlanarYCbCrData {
|
|
// Luminance buffer
|
|
uint8_t* mYChannel;
|
|
int32_t mYStride;
|
|
gfx::IntSize mYSize;
|
|
int32_t mYSkip;
|
|
// Chroma buffers
|
|
uint8_t* mCbChannel;
|
|
uint8_t* mCrChannel;
|
|
int32_t mCbCrStride;
|
|
gfx::IntSize mCbCrSize;
|
|
int32_t mCbSkip;
|
|
int32_t mCrSkip;
|
|
// Picture region
|
|
uint32_t mPicX;
|
|
uint32_t mPicY;
|
|
gfx::IntSize mPicSize;
|
|
StereoMode mStereoMode;
|
|
|
|
nsIntRect GetPictureRect() const {
|
|
return nsIntRect(mPicX, mPicY,
|
|
mPicSize.width,
|
|
mPicSize.height);
|
|
}
|
|
|
|
PlanarYCbCrData()
|
|
: mYChannel(nullptr), mYStride(0), mYSize(0, 0), mYSkip(0)
|
|
, mCbChannel(nullptr), mCrChannel(nullptr)
|
|
, mCbCrStride(0), mCbCrSize(0, 0) , mCbSkip(0), mCrSkip(0)
|
|
, mPicX(0), mPicY(0), mPicSize(0, 0), mStereoMode(StereoMode::MONO)
|
|
{}
|
|
};
|
|
|
|
/****** Image subtypes for the different formats ******/
|
|
|
|
/**
|
|
* We assume that the image data is in the REC 470M color space (see
|
|
* Theora specification, section 4.3.1).
|
|
*
|
|
* The YCbCr format can be:
|
|
*
|
|
* 4:4:4 - CbCr width/height are the same as Y.
|
|
* 4:2:2 - CbCr width is half that of Y. Height is the same.
|
|
* 4:2:0 - CbCr width and height is half that of Y.
|
|
*
|
|
* The color format is detected based on the height/width ratios
|
|
* defined above.
|
|
*
|
|
* The Image that is rendered is the picture region defined by
|
|
* mPicX, mPicY and mPicSize. The size of the rendered image is
|
|
* mPicSize, not mYSize or mCbCrSize.
|
|
*
|
|
* mYSkip, mCbSkip, mCrSkip are added to support various output
|
|
* formats from hardware decoder. They are per-pixel skips in the
|
|
* source image.
|
|
*
|
|
* For example when image width is 640, mYStride is 670, mYSkip is 3,
|
|
* the mYChannel buffer looks like:
|
|
*
|
|
* |<----------------------- mYStride ----------------------------->|
|
|
* |<----------------- mYSize.width --------------->|
|
|
* 0 3 6 9 12 15 18 21 659 669
|
|
* |----------------------------------------------------------------|
|
|
* |Y___Y___Y___Y___Y___Y___Y___Y... |%%%%%%%%%|
|
|
* |Y___Y___Y___Y___Y___Y___Y___Y... |%%%%%%%%%|
|
|
* |Y___Y___Y___Y___Y___Y___Y___Y... |%%%%%%%%%|
|
|
* | |<->|
|
|
* mYSkip
|
|
*/
|
|
class PlanarYCbCrImage : public Image {
|
|
public:
|
|
typedef PlanarYCbCrData Data;
|
|
|
|
enum {
|
|
MAX_DIMENSION = 16384
|
|
};
|
|
|
|
virtual ~PlanarYCbCrImage();
|
|
|
|
/**
|
|
* This makes a copy of the data buffers, in order to support functioning
|
|
* in all different layer managers.
|
|
*/
|
|
virtual void SetData(const Data& aData);
|
|
|
|
/**
|
|
* This doesn't make a copy of the data buffers. Can be used when mBuffer is
|
|
* pre allocated with AllocateAndGetNewBuffer(size) and then SetDataNoCopy is
|
|
* called to only update the picture size, planes etc. fields in mData.
|
|
* The GStreamer media backend uses this to decode into PlanarYCbCrImage(s)
|
|
* directly.
|
|
*/
|
|
virtual void SetDataNoCopy(const Data &aData);
|
|
|
|
/**
|
|
* This allocates and returns a new buffer
|
|
*/
|
|
virtual uint8_t* AllocateAndGetNewBuffer(uint32_t aSize);
|
|
|
|
/**
|
|
* Ask this Image to not convert YUV to RGB during SetData, and make
|
|
* the original data available through GetData. This is optional,
|
|
* and not all PlanarYCbCrImages will support it.
|
|
*/
|
|
virtual void SetDelayedConversion(bool aDelayed) { }
|
|
|
|
/**
|
|
* Grab the original YUV data. This is optional.
|
|
*/
|
|
virtual const Data* GetData() { return &mData; }
|
|
|
|
/**
|
|
* Return the number of bytes of heap memory used to store this image.
|
|
*/
|
|
virtual uint32_t GetDataSize() { return mBufferSize; }
|
|
|
|
virtual bool IsValid() { return !!mBufferSize; }
|
|
|
|
virtual gfx::IntSize GetSize() { return mSize; }
|
|
|
|
PlanarYCbCrImage(BufferRecycleBin *aRecycleBin);
|
|
|
|
virtual SharedPlanarYCbCrImage *AsSharedPlanarYCbCrImage() { return nullptr; }
|
|
|
|
virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const {
|
|
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
|
|
}
|
|
|
|
virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const;
|
|
|
|
protected:
|
|
/**
|
|
* Make a copy of the YCbCr data into local storage.
|
|
*
|
|
* @param aData Input image data.
|
|
*/
|
|
void CopyData(const Data& aData);
|
|
|
|
/**
|
|
* Return a buffer to store image data in.
|
|
* The default implementation returns memory that can
|
|
* be freed wit delete[]
|
|
*/
|
|
virtual uint8_t* AllocateBuffer(uint32_t aSize);
|
|
|
|
TemporaryRef<gfx::SourceSurface> GetAsSourceSurface();
|
|
|
|
void SetOffscreenFormat(gfxImageFormat aFormat) { mOffscreenFormat = aFormat; }
|
|
gfxImageFormat GetOffscreenFormat();
|
|
|
|
nsAutoArrayPtr<uint8_t> mBuffer;
|
|
uint32_t mBufferSize;
|
|
Data mData;
|
|
gfx::IntSize mSize;
|
|
gfxImageFormat mOffscreenFormat;
|
|
nsCountedRef<nsMainThreadSourceSurfaceRef> mSourceSurface;
|
|
nsRefPtr<BufferRecycleBin> mRecycleBin;
|
|
};
|
|
|
|
/**
|
|
* Currently, the data in a CairoImage surface is treated as being in the
|
|
* device output color space. This class is very simple as all backends
|
|
* have to know about how to deal with drawing a cairo image.
|
|
*/
|
|
class CairoImage : public Image,
|
|
public ISharedImage {
|
|
public:
|
|
struct Data {
|
|
gfx::IntSize mSize;
|
|
RefPtr<gfx::SourceSurface> mSourceSurface;
|
|
};
|
|
|
|
/**
|
|
* This can only be called on the main thread. It may add a reference
|
|
* to the surface (which will eventually be released on the main thread).
|
|
* The surface must not be modified after this call!!!
|
|
*/
|
|
void SetData(const Data& aData)
|
|
{
|
|
mSize = aData.mSize;
|
|
mSourceSurface = aData.mSourceSurface;
|
|
}
|
|
|
|
virtual TemporaryRef<gfx::SourceSurface> GetAsSourceSurface()
|
|
{
|
|
return mSourceSurface.get();
|
|
}
|
|
|
|
virtual ISharedImage* AsSharedImage() { return this; }
|
|
virtual uint8_t* GetBuffer() { return nullptr; }
|
|
virtual TextureClient* GetTextureClient(CompositableClient* aClient);
|
|
|
|
gfx::IntSize GetSize() { return mSize; }
|
|
|
|
CairoImage();
|
|
~CairoImage();
|
|
|
|
gfx::IntSize mSize;
|
|
|
|
nsCountedRef<nsMainThreadSourceSurfaceRef> mSourceSurface;
|
|
nsDataHashtable<nsUint32HashKey, RefPtr<TextureClient> > mTextureClients;
|
|
};
|
|
|
|
class RemoteBitmapImage : public Image {
|
|
public:
|
|
RemoteBitmapImage() : Image(nullptr, ImageFormat::REMOTE_IMAGE_BITMAP) {}
|
|
|
|
TemporaryRef<gfx::SourceSurface> GetAsSourceSurface();
|
|
|
|
gfx::IntSize GetSize() { return mSize; }
|
|
|
|
unsigned char *mData;
|
|
int mStride;
|
|
gfx::IntSize mSize;
|
|
RemoteImageData::Format mFormat;
|
|
};
|
|
|
|
} //namespace
|
|
} //namespace
|
|
|
|
#endif
|