gecko-dev/gfx/2d/DrawTargetOffset.cpp
Jeff Muizelaar 8715d55e01 Bug 1480620. Add DrawTargetOffset. r=bas
This adds a DrawTargetOffset which is basically a simplified
DrawTargetTiled that only supports one tile. It useful for situations
where Cairo's device offset was used previously.

This also replaces WebRender's use of DrawTargetTiled which was just trying to
apply offset.

MozReview-Commit-ID: I33PB6CnHh0

--HG--
extra : rebase_source : 9fa51a0180343231cfca41daa0e3fa53f1b7befe
2018-08-03 10:48:37 -04:00

213 lines
6.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DrawTargetOffset.h"
#include "Logging.h"
#include "PathHelpers.h"
using namespace std;
namespace mozilla {
namespace gfx {
DrawTargetOffset::DrawTargetOffset()
{
}
bool
DrawTargetOffset::Init(DrawTarget *aDrawTarget, IntPoint aOrigin)
{
mDrawTarget = aDrawTarget;
mOrigin = aOrigin;
mDrawTarget->SetTransform(Matrix::Translation(-mOrigin.x,
-mOrigin.y));
mFormat = mDrawTarget->GetFormat();
SetPermitSubpixelAA(IsOpaque(mFormat));
return true;
}
already_AddRefed<SourceSurface>
DrawTargetOffset::Snapshot()
{
return mDrawTarget->Snapshot();
}
void
DrawTargetOffset::DetachAllSnapshots()
{}
// Skip the mClippedOut check since this is only used for Flush() which
// should happen even if we're clipped.
#define OFFSET_COMMAND(command) \
void \
DrawTargetOffset::command() \
{ \
mDrawTarget->command(); \
}
#define OFFSET_COMMAND1(command, type1) \
void \
DrawTargetOffset::command(type1 arg1) \
{ \
mDrawTarget->command(arg1); \
}
#define OFFSET_COMMAND3(command, type1, type2, type3) \
void \
DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3) \
{ \
mDrawTarget->command(arg1, arg2, arg3); \
}
#define OFFSET_COMMAND4(command, type1, type2, type3, type4) \
void \
DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3, type4 arg4) \
{ \
mDrawTarget->command(arg1, arg2, arg3, arg4); \
}
#define OFFSET_COMMAND5(command, type1, type2, type3, type4, type5) \
void \
DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5) \
{ \
mDrawTarget->command(arg1, arg2, arg3, arg4, arg5); \
}
OFFSET_COMMAND(Flush)
OFFSET_COMMAND1(ClearRect, const Rect&)
OFFSET_COMMAND4(MaskSurface, const Pattern&, SourceSurface*, Point, const DrawOptions&)
OFFSET_COMMAND4(FillGlyphs, ScaledFont*, const GlyphBuffer&, const Pattern&, const DrawOptions&)
OFFSET_COMMAND3(Mask, const Pattern&, const Pattern&, const DrawOptions&)
void
DrawTargetOffset::DrawFilter(FilterNode* aNode, const Rect& aSourceRect, const Point& aDestPoint, const DrawOptions& aOptions)
{
auto clone = mTransform;
bool invertible = clone.Invert();
auto src = aSourceRect;
if (invertible) {
// Try to reduce the source rect so that it's not much bigger
// than the draw target. The result is not minimal. Examples
// are left as an exercise for the reader.
auto destRect = Rect(mOrigin.x,
mOrigin.y,
mDrawTarget->GetSize().width,
mDrawTarget->GetSize().height);
auto dtBounds = clone.TransformBounds(destRect);
src = aSourceRect.Intersect(dtBounds);
}
auto shift = src.TopLeft() - aSourceRect.TopLeft();
mDrawTarget->DrawFilter(aNode, src, aDestPoint + shift, aOptions);
}
void
DrawTargetOffset::PushClip(const Path* aPath)
{
mDrawTarget->PushClip(aPath);
}
void
DrawTargetOffset::PushClipRect(const Rect& aRect)
{
mDrawTarget->PushClipRect(aRect);
}
void
DrawTargetOffset::PopClip()
{
mDrawTarget->PopClip();
}
void
DrawTargetOffset::CopySurface(SourceSurface *aSurface,
const IntRect &aSourceRect,
const IntPoint &aDestination)
{
IntPoint tileOrigin = mOrigin;
// CopySurface ignores the transform, account for that here.
mDrawTarget->CopySurface(aSurface, aSourceRect, aDestination - tileOrigin);
}
void
DrawTargetOffset::SetTransform(const Matrix& aTransform)
{
Matrix mat = aTransform;
mat.PostTranslate(Float(-mOrigin.x), Float(-mOrigin.y));
mDrawTarget->SetTransform(mat);
DrawTarget::SetTransform(aTransform);
}
void
DrawTargetOffset::SetPermitSubpixelAA(bool aPermitSubpixelAA)
{
mDrawTarget->SetPermitSubpixelAA(aPermitSubpixelAA);
}
void
DrawTargetOffset::DrawSurface(SourceSurface* aSurface, const Rect& aDest, const Rect& aSource, const DrawSurfaceOptions& aSurfaceOptions, const DrawOptions& aDrawOptions)
{
mDrawTarget->DrawSurface(aSurface, aDest, aSource, aSurfaceOptions, aDrawOptions);
}
void
DrawTargetOffset::FillRect(const Rect& aRect, const Pattern& aPattern, const DrawOptions& aDrawOptions)
{
mDrawTarget->FillRect(aRect, aPattern, aDrawOptions);
}
void
DrawTargetOffset::Stroke(const Path* aPath, const Pattern& aPattern, const StrokeOptions& aStrokeOptions, const DrawOptions& aDrawOptions)
{
mDrawTarget->Stroke(aPath, aPattern, aStrokeOptions, aDrawOptions);
}
void
DrawTargetOffset::StrokeRect(const Rect& aRect, const Pattern& aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions& aDrawOptions)
{
mDrawTarget->StrokeRect(aRect, aPattern, aStrokeOptions, aDrawOptions);
}
void
DrawTargetOffset::StrokeLine(const Point& aStart, const Point& aEnd, const Pattern& aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions& aDrawOptions)
{
mDrawTarget->StrokeLine(aStart, aEnd, aPattern, aStrokeOptions, aDrawOptions);
}
void
DrawTargetOffset::Fill(const Path* aPath, const Pattern& aPattern, const DrawOptions& aDrawOptions)
{
mDrawTarget->Fill(aPath, aPattern, aDrawOptions);
}
void
DrawTargetOffset::PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask,
const Matrix& aMaskTransform, const IntRect& aBounds,
bool aCopyBackground)
{
IntRect bounds = aBounds;
bounds.MoveBy(mOrigin);
mDrawTarget->PushLayer(aOpaque, aOpacity, aMask, aMaskTransform, bounds, aCopyBackground);
}
void
DrawTargetOffset::PushLayerWithBlend(bool aOpaque, Float aOpacity,
SourceSurface* aMask,
const Matrix& aMaskTransform,
const IntRect& aBounds,
bool aCopyBackground,
CompositionOp aOp)
{
IntRect bounds = aBounds;
bounds.MoveBy(mOrigin);
mDrawTarget->PushLayerWithBlend(aOpaque, aOpacity, aMask, aMaskTransform, bounds, aCopyBackground, aOp);
}
void
DrawTargetOffset::PopLayer()
{
mDrawTarget->PopLayer();
}
} // namespace gfx
} // namespace mozilla