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bf4a51cc20
MozReview-Commit-ID: IfCMc8ewLDu --HG-- extra : transplant_source : %3F%DB%40%99I%5B%81%F4%99%9Bo%CC%3F%08%E5d%C8%11x%A7
343 lines
9.0 KiB
JavaScript
343 lines
9.0 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const SPECIALVALUES = new Set([
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"initial",
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"inherit",
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"unset"
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]);
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/**
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* This module is used to convert between various angle units.
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*
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* Usage:
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* let {require} = Cu.import("resource://devtools/shared/Loader.jsm", {});
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* let {angleUtils} = require("devtools/client/shared/css-angle");
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* let angle = new angleUtils.CssAngle("180deg");
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*
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* angle.authored === "180deg"
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* angle.valid === true
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* angle.rad === "3,14rad"
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* angle.grad === "200grad"
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* angle.turn === "0.5turn"
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*
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* angle.toString() === "180deg"; // Outputs the angle value and its unit
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* // Angle objects can be reused
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* angle.newAngle("-1TURN") === "-1TURN"; // true
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*/
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function CssAngle(angleValue) {
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this.newAngle(angleValue);
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}
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module.exports.angleUtils = {
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CssAngle: CssAngle,
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classifyAngle: classifyAngle
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};
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CssAngle.ANGLEUNIT = {
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"deg": "deg",
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"rad": "rad",
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"grad": "grad",
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"turn": "turn"
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};
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CssAngle.prototype = {
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_angleUnit: null,
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_angleUnitUppercase: false,
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// The value as-authored.
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authored: null,
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// A lower-cased copy of |authored|.
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lowerCased: null,
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get angleUnit() {
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if (this._angleUnit === null) {
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this._angleUnit = classifyAngle(this.authored);
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}
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return this._angleUnit;
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},
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set angleUnit(unit) {
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this._angleUnit = unit;
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},
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get valid() {
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return /^-?\d+\.?\d*(deg|rad|grad|turn)$/gi.test(this.authored);
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},
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get specialValue() {
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return SPECIALVALUES.has(this.lowerCased) ? this.authored : null;
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},
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get deg() {
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let invalidOrSpecialValue = this._getInvalidOrSpecialValue();
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if (invalidOrSpecialValue !== false) {
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return invalidOrSpecialValue;
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}
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let angleUnit = classifyAngle(this.authored);
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if (angleUnit === CssAngle.ANGLEUNIT.deg) {
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// The angle is valid and is in degree.
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return this.authored;
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}
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let degValue;
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if (angleUnit === CssAngle.ANGLEUNIT.rad) {
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// The angle is valid and is in radian.
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degValue = this.authoredAngleValue / (Math.PI / 180);
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}
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if (angleUnit === CssAngle.ANGLEUNIT.grad) {
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// The angle is valid and is in gradian.
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degValue = this.authoredAngleValue * 0.9;
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}
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if (angleUnit === CssAngle.ANGLEUNIT.turn) {
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// The angle is valid and is in turn.
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degValue = this.authoredAngleValue * 360;
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}
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let unitStr = CssAngle.ANGLEUNIT.deg;
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if (this._angleUnitUppercase === true) {
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unitStr = unitStr.toUpperCase();
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}
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return `${Math.round(degValue * 100) / 100}${unitStr}`;
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},
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get rad() {
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let invalidOrSpecialValue = this._getInvalidOrSpecialValue();
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if (invalidOrSpecialValue !== false) {
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return invalidOrSpecialValue;
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}
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let unit = classifyAngle(this.authored);
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if (unit === CssAngle.ANGLEUNIT.rad) {
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// The angle is valid and is in radian.
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return this.authored;
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}
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let radValue;
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if (unit === CssAngle.ANGLEUNIT.deg) {
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// The angle is valid and is in degree.
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radValue = this.authoredAngleValue * (Math.PI / 180);
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}
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if (unit === CssAngle.ANGLEUNIT.grad) {
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// The angle is valid and is in gradian.
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radValue = this.authoredAngleValue * 0.9 * (Math.PI / 180);
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}
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if (unit === CssAngle.ANGLEUNIT.turn) {
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// The angle is valid and is in turn.
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radValue = this.authoredAngleValue * 360 * (Math.PI / 180);
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}
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let unitStr = CssAngle.ANGLEUNIT.rad;
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if (this._angleUnitUppercase === true) {
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unitStr = unitStr.toUpperCase();
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}
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return `${Math.round(radValue * 10000) / 10000}${unitStr}`;
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},
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get grad() {
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let invalidOrSpecialValue = this._getInvalidOrSpecialValue();
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if (invalidOrSpecialValue !== false) {
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return invalidOrSpecialValue;
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}
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let unit = classifyAngle(this.authored);
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if (unit === CssAngle.ANGLEUNIT.grad) {
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// The angle is valid and is in gradian
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return this.authored;
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}
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let gradValue;
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if (unit === CssAngle.ANGLEUNIT.deg) {
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// The angle is valid and is in degree
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gradValue = this.authoredAngleValue / 0.9;
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}
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if (unit === CssAngle.ANGLEUNIT.rad) {
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// The angle is valid and is in radian
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gradValue = this.authoredAngleValue / 0.9 / (Math.PI / 180);
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}
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if (unit === CssAngle.ANGLEUNIT.turn) {
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// The angle is valid and is in turn
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gradValue = this.authoredAngleValue * 400;
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}
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let unitStr = CssAngle.ANGLEUNIT.grad;
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if (this._angleUnitUppercase === true) {
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unitStr = unitStr.toUpperCase();
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}
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return `${Math.round(gradValue * 100) / 100}${unitStr}`;
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},
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get turn() {
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let invalidOrSpecialValue = this._getInvalidOrSpecialValue();
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if (invalidOrSpecialValue !== false) {
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return invalidOrSpecialValue;
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}
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let unit = classifyAngle(this.authored);
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if (unit === CssAngle.ANGLEUNIT.turn) {
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// The angle is valid and is in turn
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return this.authored;
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}
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let turnValue;
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if (unit === CssAngle.ANGLEUNIT.deg) {
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// The angle is valid and is in degree
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turnValue = this.authoredAngleValue / 360;
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}
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if (unit === CssAngle.ANGLEUNIT.rad) {
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// The angle is valid and is in radian
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turnValue = (this.authoredAngleValue / (Math.PI / 180)) / 360;
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}
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if (unit === CssAngle.ANGLEUNIT.grad) {
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// The angle is valid and is in gradian
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turnValue = this.authoredAngleValue / 400;
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}
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let unitStr = CssAngle.ANGLEUNIT.turn;
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if (this._angleUnitUppercase === true) {
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unitStr = unitStr.toUpperCase();
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}
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return `${Math.round(turnValue * 100) / 100}${unitStr}`;
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},
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/**
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* Check whether the angle value is in the special list e.g.
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* inherit or invalid.
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*
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* @return {String|Boolean}
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* - If the current angle is a special value e.g. "inherit" then
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* return the angle.
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* - If the angle is invalid return an empty string.
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* - If the angle is a regular angle e.g. 90deg so we return false
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* to indicate that the angle is neither invalid nor special.
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*/
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_getInvalidOrSpecialValue: function () {
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if (this.specialValue) {
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return this.specialValue;
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}
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if (!this.valid) {
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return "";
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}
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return false;
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},
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/**
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* Change angle
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*
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* @param {String} angle
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* Any valid angle value + unit string
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*/
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newAngle: function (angle) {
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// Store a lower-cased version of the angle to help with format
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// testing. The original text is kept as well so it can be
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// returned when needed.
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this.lowerCased = angle.toLowerCase();
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this._angleUnitUppercase = (angle === angle.toUpperCase());
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this.authored = angle;
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let reg = new RegExp(
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`(${Object.keys(CssAngle.ANGLEUNIT).join("|")})$`, "i");
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let unitStartIdx = angle.search(reg);
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this.authoredAngleValue = angle.substring(0, unitStartIdx);
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this.authoredAngleUnit = angle.substring(unitStartIdx, angle.length);
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return this;
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},
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nextAngleUnit: function () {
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// Get a reordered array from the formats object
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// to have the current format at the front so we can cycle through.
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let formats = Object.keys(CssAngle.ANGLEUNIT);
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let putOnEnd = formats.splice(0, formats.indexOf(this.angleUnit));
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formats = formats.concat(putOnEnd);
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let currentDisplayedValue = this[formats[0]];
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for (let format of formats) {
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if (this[format].toLowerCase() !== currentDisplayedValue.toLowerCase()) {
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this.angleUnit = CssAngle.ANGLEUNIT[format];
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break;
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}
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}
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return this.toString();
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},
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/**
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* Return a string representing a angle
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*/
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toString: function () {
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let angle;
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switch (this.angleUnit) {
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case CssAngle.ANGLEUNIT.deg:
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angle = this.deg;
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break;
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case CssAngle.ANGLEUNIT.rad:
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angle = this.rad;
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break;
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case CssAngle.ANGLEUNIT.grad:
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angle = this.grad;
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break;
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case CssAngle.ANGLEUNIT.turn:
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angle = this.turn;
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break;
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default:
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angle = this.deg;
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}
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if (this._angleUnitUppercase &&
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this.angleUnit != CssAngle.ANGLEUNIT.authored) {
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angle = angle.toUpperCase();
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}
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return angle;
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},
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/**
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* This method allows comparison of CssAngle objects using ===.
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*/
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valueOf: function () {
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return this.deg;
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},
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};
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/**
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* Given a color, classify its type as one of the possible angle
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* units, as known by |CssAngle.angleUnit|.
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*
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* @param {String} value
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* The angle, in any form accepted by CSS.
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* @return {String}
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* The angle classification, one of "deg", "rad", "grad", or "turn".
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*/
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function classifyAngle(value) {
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value = value.toLowerCase();
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if (value.endsWith("deg")) {
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return CssAngle.ANGLEUNIT.deg;
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}
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if (value.endsWith("grad")) {
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return CssAngle.ANGLEUNIT.grad;
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}
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if (value.endsWith("rad")) {
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return CssAngle.ANGLEUNIT.rad;
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}
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if (value.endsWith("turn")) {
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return CssAngle.ANGLEUNIT.turn;
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}
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return CssAngle.ANGLEUNIT.deg;
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}
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