gecko-dev/gfx/ipc/GPUProcessHost.h
Nika Layzell 4a72a442c0 Bug 1838906 - Part 2: Simplify the types for IPC::Channel::Listener, r=ipc-reviewers,necko-reviewers,kershaw,jld
Now that we've simplified the startup process somewhat, it is easier to clean
up IPC channel creation for NodeChannel connections. This stops having
GeckoChildProcessHost inherit from IPC::Channel::Listener, as it would never
receive most of the relevant callbacks, and instead implements the one callback
it would receive directly as a method on that type.

Differential Revision: https://phabricator.services.mozilla.com/D181282
2023-06-27 19:59:47 +00:00

165 lines
5.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _include_mozilla_gfx_ipc_GPUProcessHost_h_
#define _include_mozilla_gfx_ipc_GPUProcessHost_h_
#include "mozilla/Maybe.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/ipc/GeckoChildProcessHost.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/ipc/TaskFactory.h"
#ifdef MOZ_WIDGET_ANDROID
# include "mozilla/java/CompositorSurfaceManagerWrappers.h"
#endif
namespace mozilla {
namespace ipc {
class SharedPreferenceSerializer;
}
} // namespace mozilla
class nsITimer;
namespace mozilla {
namespace gfx {
class GPUChild;
// GPUProcessHost is the "parent process" container for a subprocess handle and
// IPC connection. It owns the parent process IPDL actor, which in this case,
// is a GPUChild.
//
// GPUProcessHosts are allocated and managed by GPUProcessManager. For all
// intents and purposes it is a singleton, though more than one may be allocated
// at a time due to its shutdown being asynchronous.
class GPUProcessHost final : public mozilla::ipc::GeckoChildProcessHost {
friend class GPUChild;
public:
class Listener {
public:
virtual void OnProcessLaunchComplete(GPUProcessHost* aHost) {}
// The GPUProcessHost has unexpectedly shutdown or had its connection
// severed. This is not called if an error occurs after calling
// Shutdown().
virtual void OnProcessUnexpectedShutdown(GPUProcessHost* aHost) {}
virtual void OnRemoteProcessDeviceReset(GPUProcessHost* aHost) {}
virtual void OnProcessDeclaredStable() {}
};
explicit GPUProcessHost(Listener* listener);
// Launch the subprocess asynchronously. On failure, false is returned.
// Otherwise, true is returned, and the OnProcessLaunchComplete listener
// callback will be invoked either when a connection has been established, or
// if a connection could not be established due to an asynchronous error.
//
// @param aExtraOpts (StringVector)
// Extra options to pass to the subprocess.
bool Launch(StringVector aExtraOpts);
// If the process is being launched, block until it has launched and
// connected. If a launch task is pending, it will fire immediately.
//
// Returns true if the process is successfully connected; false otherwise.
bool WaitForLaunch();
// Inform the process that it should clean up its resources and shut down.
// This initiates an asynchronous shutdown sequence. After this method
// returns, it is safe for the caller to forget its pointer to the
// GPUProcessHost.
//
// After this returns, the attached Listener is no longer used.
//
// Setting aUnexpectedShutdown = true indicates that this is being called to
// clean up resources in response to an unexpected shutdown having been
// detected.
void Shutdown(bool aUnexpectedShutdown = false);
// Return the actor for the top-level actor of the process. If the process
// has not connected yet, this returns null.
GPUChild* GetActor() const { return mGPUChild.get(); }
// Return a unique id for this process, guaranteed not to be shared with any
// past or future instance of GPUProcessHost.
uint64_t GetProcessToken() const;
bool IsConnected() const { return !!mGPUChild; }
// Return the time stamp for when we tried to launch the GPU process. This is
// currently used for Telemetry so that we can determine how long GPU
// processes take to spin up. Note this doesn't denote a successful launch,
// just when we attempted launch.
TimeStamp GetLaunchTime() const { return mLaunchTime; }
// Called on the IO thread.
void OnChannelConnected(base::ProcessId peer_pid) override;
void SetListener(Listener* aListener);
// Kills the GPU process. Used for tests and diagnostics
void KillProcess();
// Causes the GPU process to crash. Used for tests and diagnostics
void CrashProcess();
#ifdef MOZ_WIDGET_ANDROID
java::CompositorSurfaceManager::Param GetCompositorSurfaceManager();
#endif
private:
~GPUProcessHost();
// Called on the main thread.
void OnChannelConnectedTask();
void OnChannelErrorTask();
// Called on the main thread after a connection has been established.
void InitAfterConnect(bool aSucceeded);
// Called on the main thread when the mGPUChild actor is shutting down.
void OnChannelClosed();
// Kill the remote process, triggering IPC shutdown.
void KillHard(const char* aReason);
void DestroyProcess();
DISALLOW_COPY_AND_ASSIGN(GPUProcessHost);
Listener* mListener;
mozilla::ipc::TaskFactory<GPUProcessHost> mTaskFactory;
enum class LaunchPhase { Unlaunched, Waiting, Complete };
LaunchPhase mLaunchPhase;
RefPtr<GPUChild> mGPUChild;
uint64_t mProcessToken;
UniquePtr<mozilla::ipc::SharedPreferenceSerializer> mPrefSerializer;
bool mShutdownRequested;
bool mChannelClosed;
TimeStamp mLaunchTime;
#ifdef MOZ_WIDGET_ANDROID
// Binder interface used to send compositor surfaces to GPU process. There is
// one instance per GPU process which gets initialized after launch, then
// multiple compositors can take a reference to it.
java::CompositorSurfaceManager::GlobalRef mCompositorSurfaceManager;
#endif
};
} // namespace gfx
} // namespace mozilla
#endif // _include_mozilla_gfx_ipc_GPUProcessHost_h_