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5c676d4a47
backends, text support on Windows (GDI+), rudimentary text support on Linux (libart/freetype2), presentation attributes, lots of bug fixes (see bug 182533 for dependency list). Not part of default build; code is #ifdef'ed out. r=sicking, sr=jst for dom and htmlparser changes r=bsmedberg, sr=tor for config changes r=dbaron, sr=bzbarsky for content and layout changes r=tor, sr=bzbarsky for gfx changes
169 lines
4.1 KiB
C
169 lines
4.1 KiB
C
/*
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* art_render_mask.c: Alpha mask source for modular rendering.
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*
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* Libart_LGPL - library of basic graphic primitives
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* Copyright (C) 2000 Raph Levien
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors: Raph Levien <raph@acm.org>
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*/
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#include "config.h"
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#include "art_render_mask.h"
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#include <string.h>
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typedef struct _ArtMaskSourceMask ArtMaskSourceMask;
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struct _ArtMaskSourceMask {
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ArtMaskSource super;
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ArtRender *render;
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art_boolean first;
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int x0;
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int y0;
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int x1;
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int y1;
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const art_u8 *mask_buf;
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int rowstride;
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};
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static void
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art_render_mask_done (ArtRenderCallback *self, ArtRender *render)
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{
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art_free (self);
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}
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static int
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art_render_mask_can_drive (ArtMaskSource *self, ArtRender *render)
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{
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return 0;
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}
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static void
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art_render_mask_render (ArtRenderCallback *self, ArtRender *render,
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art_u8 *dest, int y)
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{
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ArtMaskSourceMask *z = (ArtMaskSourceMask *)self;
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int x0 = render->x0, x1 = render->x1;
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int z_x0 = z->x0, z_x1 = z->x1;
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int width = x1 - x0;
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int z_width = z_x1 - z_x0;
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art_u8 *alpha_buf = render->alpha_buf;
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if (y < z->y0 || y >= z->y1 || z_width <= 0)
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memset (alpha_buf, 0, width);
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else
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{
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const art_u8 *src_line = z->mask_buf + (y - z->y0) * z->rowstride;
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art_u8 *dst_line = alpha_buf + z_x0 - x0;
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if (z_x0 > x0)
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memset (alpha_buf, 0, z_x0 - x0);
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if (z->first)
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memcpy (dst_line, src_line, z_width);
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else
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{
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int x;
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for (x = 0; x < z_width; x++)
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{
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int v;
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v = src_line[x];
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if (v)
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{
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v = v * dst_line[x] + 0x80;
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v = (v + (v >> 8)) >> 8;
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dst_line[x] = v;
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}
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else
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{
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dst_line[x] = 0;
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}
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}
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}
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if (z_x1 < x1)
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memset (alpha_buf + z_x1 - x0, 0, x1 - z_x1);
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}
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}
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static void
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art_render_mask_prepare (ArtMaskSource *self, ArtRender *render,
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art_boolean first)
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{
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ArtMaskSourceMask *z = (ArtMaskSourceMask *)self;
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self->super.render = art_render_mask_render;
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z->first = first;
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}
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/**
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* art_render_mask: Use an alpha buffer as a render mask source.
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* @render: Render object.
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* @x0: Left coordinate of mask rect.
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* @y0: Top coordinate of mask rect.
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* @x1: Right coordinate of mask rect.
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* @y1: Bottom coordinate of mask rect.
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* @mask_buf: Buffer containing 8bpp alpha mask data.
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* @rowstride: Rowstride of @mask_buf.
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*
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* Adds @mask_buf to the render object as a mask. Note: @mask_buf must
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* remain allocated until art_render_invoke() is called on @render.
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**/
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void
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art_render_mask (ArtRender *render,
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int x0, int y0, int x1, int y1,
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const art_u8 *mask_buf, int rowstride)
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{
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ArtMaskSourceMask *mask_source;
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if (x0 < render->x0)
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{
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mask_buf += render->x0 - x0;
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x0 = render->x0;
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}
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if (x1 > render->x1)
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x1 = render->x1;
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if (y0 < render->y0)
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{
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mask_buf += (render->y0 - y0) * rowstride;
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y0 = render->y0;
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}
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if (y1 > render->y1)
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y1 = render->y1;
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mask_source = art_new (ArtMaskSourceMask, 1);
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mask_source->super.super.render = NULL;
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mask_source->super.super.done = art_render_mask_done;
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mask_source->super.can_drive = art_render_mask_can_drive;
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mask_source->super.invoke_driver = NULL;
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mask_source->super.prepare = art_render_mask_prepare;
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mask_source->render = render;
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mask_source->x0 = x0;
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mask_source->y0 = y0;
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mask_source->x1 = x1;
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mask_source->y1 = y1;
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mask_source->mask_buf = mask_buf;
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mask_source->rowstride = rowstride;
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art_render_add_mask_source (render, &mask_source->super);
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}
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