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5c676d4a47
backends, text support on Windows (GDI+), rudimentary text support on Linux (libart/freetype2), presentation attributes, lots of bug fixes (see bug 182533 for dependency list). Not part of default build; code is #ifdef'ed out. r=sicking, sr=jst for dom and htmlparser changes r=bsmedberg, sr=tor for config changes r=dbaron, sr=bzbarsky for content and layout changes r=tor, sr=bzbarsky for gfx changes
381 lines
9.4 KiB
C
381 lines
9.4 KiB
C
/* Libart_LGPL - library of basic graphic primitives
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* Copyright (C) 1998-2000 Raph Levien
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "config.h"
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#include "art_uta_vpath.h"
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#include <math.h>
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#include "art_misc.h"
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#include "art_vpath.h"
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#include "art_uta.h"
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#ifndef MAX
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#define MAX(a, b) (((a) > (b)) ? (a) : (b))
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#endif /* MAX */
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#ifndef MIN
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#define MIN(a, b) (((a) < (b)) ? (a) : (b))
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#endif /* MIN */
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/**
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* art_uta_add_line: Add a line to the uta.
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* @uta: The uta to modify.
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* @x0: X coordinate of line start point.
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* @y0: Y coordinate of line start point.
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* @x1: X coordinate of line end point.
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* @y1: Y coordinate of line end point.
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* @rbuf: Buffer containing first difference of winding number.
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* @rbuf_rowstride: Rowstride of @rbuf.
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*
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* Add the line (@x0, @y0) - (@x1, @y1) to @uta, and also update the
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* winding number buffer used for rendering the interior. @rbuf
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* contains the first partial difference (in the X direction) of the
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* winding number, measured in grid cells. Thus, each time that a line
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* crosses a horizontal uta grid line, an entry of @rbuf is
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* incremented if @y1 > @y0, decremented otherwise.
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*
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* Note that edge handling is fairly delicate. Please rtfs for
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* details.
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**/
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void
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art_uta_add_line (ArtUta *uta, double x0, double y0, double x1, double y1,
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int *rbuf, int rbuf_rowstride)
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{
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int xmin, ymin;
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double xmax, ymax;
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int xmaxf, ymaxf;
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int xmaxc, ymaxc;
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int xt0, yt0;
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int xt1, yt1;
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int xf0, yf0;
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int xf1, yf1;
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int ix, ix1;
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ArtUtaBbox bb;
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xmin = floor (MIN(x0, x1));
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xmax = MAX(x0, x1);
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xmaxf = floor (xmax);
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xmaxc = ceil (xmax);
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ymin = floor (MIN(y0, y1));
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ymax = MAX(y0, y1);
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ymaxf = floor (ymax);
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ymaxc = ceil (ymax);
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xt0 = (xmin >> ART_UTILE_SHIFT) - uta->x0;
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yt0 = (ymin >> ART_UTILE_SHIFT) - uta->y0;
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xt1 = (xmaxf >> ART_UTILE_SHIFT) - uta->x0;
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yt1 = (ymaxf >> ART_UTILE_SHIFT) - uta->y0;
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if (xt0 == xt1 && yt0 == yt1)
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{
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/* entirely inside a microtile, this is easy! */
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xf0 = xmin & (ART_UTILE_SIZE - 1);
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yf0 = ymin & (ART_UTILE_SIZE - 1);
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xf1 = (xmaxf & (ART_UTILE_SIZE - 1)) + xmaxc - xmaxf;
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yf1 = (ymaxf & (ART_UTILE_SIZE - 1)) + ymaxc - ymaxf;
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ix = yt0 * uta->width + xt0;
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bb = uta->utiles[ix];
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if (bb == 0)
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bb = ART_UTA_BBOX_CONS(xf0, yf0, xf1, yf1);
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else
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bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0),
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MIN(ART_UTA_BBOX_Y0(bb), yf0),
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MAX(ART_UTA_BBOX_X1(bb), xf1),
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MAX(ART_UTA_BBOX_Y1(bb), yf1));
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uta->utiles[ix] = bb;
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}
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else
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{
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double dx, dy;
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int sx, sy;
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dx = x1 - x0;
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dy = y1 - y0;
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sx = dx > 0 ? 1 : dx < 0 ? -1 : 0;
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sy = dy > 0 ? 1 : dy < 0 ? -1 : 0;
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if (ymin == ymaxf)
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{
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/* special case horizontal (dx/dy slope would be infinite) */
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xf0 = xmin & (ART_UTILE_SIZE - 1);
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yf0 = ymin & (ART_UTILE_SIZE - 1);
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xf1 = (xmaxf & (ART_UTILE_SIZE - 1)) + xmaxc - xmaxf;
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yf1 = (ymaxf & (ART_UTILE_SIZE - 1)) + ymaxc - ymaxf;
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ix = yt0 * uta->width + xt0;
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ix1 = yt0 * uta->width + xt1;
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while (ix != ix1)
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{
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bb = uta->utiles[ix];
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if (bb == 0)
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bb = ART_UTA_BBOX_CONS(xf0, yf0, ART_UTILE_SIZE, yf1);
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else
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bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0),
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MIN(ART_UTA_BBOX_Y0(bb), yf0),
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ART_UTILE_SIZE,
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MAX(ART_UTA_BBOX_Y1(bb), yf1));
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uta->utiles[ix] = bb;
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xf0 = 0;
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ix++;
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}
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bb = uta->utiles[ix];
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if (bb == 0)
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bb = ART_UTA_BBOX_CONS(0, yf0, xf1, yf1);
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else
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bb = ART_UTA_BBOX_CONS(0,
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MIN(ART_UTA_BBOX_Y0(bb), yf0),
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MAX(ART_UTA_BBOX_X1(bb), xf1),
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MAX(ART_UTA_BBOX_Y1(bb), yf1));
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uta->utiles[ix] = bb;
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}
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else
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{
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/* Do a Bresenham-style traversal of the line */
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double dx_dy;
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double x, y;
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double xn, yn;
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/* normalize coordinates to uta origin */
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x0 -= uta->x0 << ART_UTILE_SHIFT;
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y0 -= uta->y0 << ART_UTILE_SHIFT;
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x1 -= uta->x0 << ART_UTILE_SHIFT;
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y1 -= uta->y0 << ART_UTILE_SHIFT;
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if (dy < 0)
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{
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double tmp;
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tmp = x0;
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x0 = x1;
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x1 = tmp;
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tmp = y0;
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y0 = y1;
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y1 = tmp;
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dx = -dx;
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sx = -sx;
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dy = -dy;
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/* we leave sy alone, because it would always be 1,
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and we need it for the rbuf stuff. */
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}
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xt0 = ((int)floor (x0) >> ART_UTILE_SHIFT);
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xt1 = ((int)floor (x1) >> ART_UTILE_SHIFT);
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/* now [xy]0 is above [xy]1 */
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ix = yt0 * uta->width + xt0;
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ix1 = yt1 * uta->width + xt1;
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#ifdef VERBOSE
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printf ("%% ix = %d,%d; ix1 = %d,%d\n", xt0, yt0, xt1, yt1);
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#endif
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dx_dy = dx / dy;
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x = x0;
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y = y0;
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while (ix != ix1)
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{
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int dix;
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/* figure out whether next crossing is horizontal or vertical */
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#ifdef VERBOSE
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printf ("%% %d,%d\n", xt0, yt0);
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#endif
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yn = (yt0 + 1) << ART_UTILE_SHIFT;
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/* xn is the intercept with bottom edge of this tile. The
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following expression is careful to result in exactly
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x1 when yn = y1. */
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xn = x1 + dx_dy * (yn - y1);
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if (xt0 != (int)floor (xn) >> ART_UTILE_SHIFT)
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{
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/* horizontal crossing */
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xt0 += sx;
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dix = sx;
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if (dx > 0)
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{
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xn = xt0 << ART_UTILE_SHIFT;
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yn = y0 + (xn - x0) / dx_dy;
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xf0 = (int)floor (x) & (ART_UTILE_SIZE - 1);
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xf1 = ART_UTILE_SIZE;
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}
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else
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{
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xn = (xt0 + 1) << ART_UTILE_SHIFT;
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yn = y0 + (xn - x0) / dx_dy;
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xf0 = 0;
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xmaxc = (int)ceil (x);
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xf1 = xmaxc - ((xt0 + 1) << ART_UTILE_SHIFT);
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}
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ymaxf = (int)floor (yn);
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ymaxc = (int)ceil (yn);
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yf1 = (ymaxf & (ART_UTILE_SIZE - 1)) + ymaxc - ymaxf;
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}
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else
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{
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/* vertical crossing */
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dix = uta->width;
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xf0 = (int)floor (MIN(x, xn)) & (ART_UTILE_SIZE - 1);
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xmax = MAX(x, xn);
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xmaxc = (int)ceil (xmax);
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xf1 = xmaxc - (xt0 << ART_UTILE_SHIFT);
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yf1 = ART_UTILE_SIZE;
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if (rbuf != NULL)
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rbuf[yt0 * rbuf_rowstride + xt0] += sy;
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yt0++;
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}
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yf0 = (int)floor (y) & (ART_UTILE_SIZE - 1);
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bb = uta->utiles[ix];
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if (bb == 0)
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bb = ART_UTA_BBOX_CONS(xf0, yf0, xf1, yf1);
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else
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bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0),
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MIN(ART_UTA_BBOX_Y0(bb), yf0),
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MAX(ART_UTA_BBOX_X1(bb), xf1),
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MAX(ART_UTA_BBOX_Y1(bb), yf1));
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uta->utiles[ix] = bb;
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x = xn;
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y = yn;
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ix += dix;
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}
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xmax = MAX(x, x1);
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xmaxc = ceil (xmax);
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ymaxc = ceil (y1);
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xf0 = (int)floor (MIN(x1, x)) & (ART_UTILE_SIZE - 1);
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yf0 = (int)floor (y) & (ART_UTILE_SIZE - 1);
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xf1 = xmaxc - (xt0 << ART_UTILE_SHIFT);
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yf1 = ymaxc - (yt0 << ART_UTILE_SHIFT);
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bb = uta->utiles[ix];
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if (bb == 0)
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bb = ART_UTA_BBOX_CONS(xf0, yf0, xf1, yf1);
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else
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bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0),
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MIN(ART_UTA_BBOX_Y0(bb), yf0),
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MAX(ART_UTA_BBOX_X1(bb), xf1),
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MAX(ART_UTA_BBOX_Y1(bb), yf1));
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uta->utiles[ix] = bb;
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}
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}
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}
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/**
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* art_uta_from_vpath: Generate uta covering a vpath.
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* @vec: The source vpath.
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*
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* Generates a uta covering @vec. The resulting uta is of course
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* approximate, ie it may cover more pixels than covered by @vec.
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*
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* Return value: the new uta.
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**/
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ArtUta *
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art_uta_from_vpath (const ArtVpath *vec)
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{
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ArtUta *uta;
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ArtIRect bbox;
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int *rbuf;
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int i;
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double x, y;
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int sum;
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int xt, yt;
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ArtUtaBbox *utiles;
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ArtUtaBbox bb;
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int width;
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int height;
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int ix;
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art_vpath_bbox_irect (vec, &bbox);
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uta = art_uta_new_coords (bbox.x0, bbox.y0, bbox.x1, bbox.y1);
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width = uta->width;
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height = uta->height;
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utiles = uta->utiles;
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rbuf = art_new (int, width * height);
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for (i = 0; i < width * height; i++)
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rbuf[i] = 0;
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x = 0;
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y = 0;
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for (i = 0; vec[i].code != ART_END; i++)
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{
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switch (vec[i].code)
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{
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case ART_MOVETO:
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x = vec[i].x;
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y = vec[i].y;
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break;
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case ART_LINETO:
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art_uta_add_line (uta, vec[i].x, vec[i].y, x, y, rbuf, width);
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x = vec[i].x;
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y = vec[i].y;
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break;
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default:
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/* this shouldn't happen */
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break;
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}
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}
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/* now add in the filling from rbuf */
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ix = 0;
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for (yt = 0; yt < height; yt++)
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{
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sum = 0;
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for (xt = 0; xt < width; xt++)
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{
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sum += rbuf[ix];
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/* Nonzero winding rule - others are possible, but hardly
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worth it. */
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if (sum != 0)
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{
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bb = utiles[ix];
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bb &= 0xffff0000;
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bb |= (ART_UTILE_SIZE << 8) | ART_UTILE_SIZE;
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utiles[ix] = bb;
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if (xt != width - 1)
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{
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bb = utiles[ix + 1];
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bb &= 0xffff00;
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bb |= ART_UTILE_SIZE;
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utiles[ix + 1] = bb;
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}
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if (yt != height - 1)
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{
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bb = utiles[ix + width];
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bb &= 0xff0000ff;
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bb |= ART_UTILE_SIZE << 8;
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utiles[ix + width] = bb;
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if (xt != width - 1)
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{
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utiles[ix + width + 1] &= 0xffff;
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}
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}
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}
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ix++;
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}
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}
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art_free (rbuf);
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return uta;
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}
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