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fa360dba1b
It is useful/necessary for WebCodecs image decoding support to be able to calculate a frame count for the encoded image without actually decoding every frame. It needs to be able to provide results without the complete buffer as well. Differential Revision: https://phabricator.services.mozilla.com/D212831
654 lines
22 KiB
C++
654 lines
22 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_image_Decoder_h
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#define mozilla_image_Decoder_h
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#include "FrameAnimator.h"
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#include "RasterImage.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/NotNull.h"
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#include "mozilla/RefPtr.h"
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#include "AnimationParams.h"
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#include "DecoderFlags.h"
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#include "ImageMetadata.h"
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#include "Orientation.h"
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#include "Resolution.h"
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#include "SourceBuffer.h"
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#include "StreamingLexer.h"
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#include "SurfaceFlags.h"
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#include "qcms.h"
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enum class CMSMode : int32_t;
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namespace mozilla {
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namespace Telemetry {
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enum HistogramID : uint32_t;
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} // namespace Telemetry
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namespace image {
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class imgFrame;
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struct DecoderFinalStatus final {
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DecoderFinalStatus(bool aWasMetadataDecode, bool aFinished, bool aHadError,
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bool aShouldReportError)
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: mWasMetadataDecode(aWasMetadataDecode),
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mFinished(aFinished),
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mHadError(aHadError),
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mShouldReportError(aShouldReportError) {}
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/// True if this was a metadata decode.
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const bool mWasMetadataDecode : 1;
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/// True if this decoder finished, whether successfully or due to failure.
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const bool mFinished : 1;
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/// True if this decoder encountered an error.
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const bool mHadError : 1;
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/// True if this decoder encountered the kind of error that should be reported
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/// to the console.
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const bool mShouldReportError : 1;
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};
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struct DecoderTelemetry final {
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DecoderTelemetry(const Maybe<Telemetry::HistogramID>& aSpeedHistogram,
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size_t aBytesDecoded, uint32_t aChunkCount,
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TimeDuration aDecodeTime)
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: mSpeedHistogram(aSpeedHistogram),
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mBytesDecoded(aBytesDecoded),
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mChunkCount(aChunkCount),
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mDecodeTime(aDecodeTime) {}
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/// @return our decoder's speed, in KBps.
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int32_t Speed() const {
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return mBytesDecoded / (1024 * mDecodeTime.ToSeconds());
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}
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/// @return our decoder's decode time, in microseconds.
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int32_t DecodeTimeMicros() { return mDecodeTime.ToMicroseconds(); }
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/// The per-image-format telemetry ID for recording our decoder's speed, or
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/// Nothing() if we don't record speed telemetry for this kind of decoder.
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const Maybe<Telemetry::HistogramID> mSpeedHistogram;
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/// The number of bytes of input our decoder processed.
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const size_t mBytesDecoded;
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/// The number of chunks our decoder's input was divided into.
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const uint32_t mChunkCount;
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/// The amount of time our decoder spent inside DoDecode().
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const TimeDuration mDecodeTime;
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};
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/**
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* Interface which owners of an animated Decoder object must implement in order
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* to use recycling. It allows the decoder to get a handle to the recycled
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* frames.
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*/
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class IDecoderFrameRecycler {
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public:
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/**
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* Request the next available recycled imgFrame from the recycler.
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*
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* @param aRecycleRect If a frame is returned, this must be set to the
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* accumulated dirty rect between the frame being
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* recycled, and the frame being generated.
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*
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* @returns The recycled frame, if any is available.
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*/
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virtual RawAccessFrameRef RecycleFrame(gfx::IntRect& aRecycleRect) = 0;
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};
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class Decoder {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Decoder)
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explicit Decoder(RasterImage* aImage);
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/**
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* Initialize an image decoder. Decoders may not be re-initialized.
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*
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* @return NS_OK if the decoder could be initialized successfully.
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*/
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nsresult Init();
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/**
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* Decodes, reading all data currently available in the SourceBuffer.
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*
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* If more data is needed and @aOnResume is non-null, Decode() will schedule
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* @aOnResume to be called when more data is available.
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*
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* @return a LexerResult which may indicate:
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* - the image has been successfully decoded (TerminalState::SUCCESS), or
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* - the image has failed to decode (TerminalState::FAILURE), or
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* - the decoder is yielding until it gets more data
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* (Yield::NEED_MORE_DATA), or
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* - the decoder is yielding to allow the caller to access intermediate
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* output (Yield::OUTPUT_AVAILABLE).
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*/
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LexerResult Decode(IResumable* aOnResume = nullptr);
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/**
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* Terminate this decoder in a failure state, just as if the decoder
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* implementation had returned TerminalState::FAILURE from DoDecode().
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*
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* XXX(seth): This method should be removed ASAP; it exists only because
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* RasterImage::FinalizeDecoder() requires an actual Decoder object as an
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* argument, so we can't simply tell RasterImage a decode failed except via an
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* intervening decoder. We'll fix this in bug 1291071.
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*/
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LexerResult TerminateFailure();
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/**
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* Given a maximum number of bytes we're willing to decode, @aByteLimit,
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* returns true if we should attempt to run this decoder synchronously.
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*/
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bool ShouldSyncDecode(size_t aByteLimit);
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/**
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* Gets the invalidation region accumulated by the decoder so far, and clears
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* the decoder's invalidation region. This means that each call to
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* TakeInvalidRect() returns only the invalidation region accumulated since
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* the last call to TakeInvalidRect().
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*/
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OrientedIntRect TakeInvalidRect() {
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OrientedIntRect invalidRect = mInvalidRect;
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mInvalidRect.SetEmpty();
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return invalidRect;
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}
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/**
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* Gets the progress changes accumulated by the decoder so far, and clears
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* them. This means that each call to TakeProgress() returns only the changes
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* accumulated since the last call to TakeProgress().
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*/
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Progress TakeProgress() {
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Progress progress = mProgress;
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mProgress = NoProgress;
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return progress;
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}
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/**
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* Returns true if there's any progress to report.
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*/
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bool HasProgress() const {
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return mProgress != NoProgress || !mInvalidRect.IsEmpty() ||
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mFinishedNewFrame;
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}
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/*
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* State.
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*/
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/**
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* If we're doing a metadata decode, we only decode the image's headers, which
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* is enough to determine the image's intrinsic size. A metadata decode is
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* enabled by calling SetMetadataDecode() *before* calling Init().
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*/
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void SetMetadataDecode(bool aMetadataDecode) {
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MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
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mMetadataDecode = aMetadataDecode;
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}
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bool IsMetadataDecode() const { return mMetadataDecode; }
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/**
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* Should we return how many frames we expect are in the animation.
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*/
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bool WantsFrameCount() const {
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return bool(mDecoderFlags & DecoderFlags::COUNT_FRAMES);
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}
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/**
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* Sets the output size of this decoder. If this is smaller than the intrinsic
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* size of the image, we'll downscale it while decoding. For memory usage
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* reasons, upscaling is forbidden and will trigger assertions in debug
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* builds.
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*
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* Not calling SetOutputSize() means that we should just decode at the
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* intrinsic size, whatever it is.
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*
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* If SetOutputSize() was called, ExplicitOutputSize() can be used to
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* determine the value that was passed to it.
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*
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* This must be called before Init() is called.
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*/
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void SetOutputSize(const OrientedIntSize& aSize);
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/**
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* @return the output size of this decoder. If this is smaller than the
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* intrinsic size, then the image will be downscaled during the decoding
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* process.
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*
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* Illegal to call if HasSize() returns false.
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*/
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OrientedIntSize OutputSize() const {
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MOZ_ASSERT(HasSize());
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return *mOutputSize;
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}
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/**
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* @return either the size passed to SetOutputSize() or Nothing(), indicating
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* that SetOutputSize() was not explicitly called.
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*/
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Maybe<OrientedIntSize> ExplicitOutputSize() const;
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/**
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* Sets the expected image size of this decoder. Decoding will fail if this
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* does not match.
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*/
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void SetExpectedSize(const OrientedIntSize& aSize) {
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mExpectedSize.emplace(aSize);
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}
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/**
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* Is the image size what was expected, if specified?
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*/
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bool IsExpectedSize() const {
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return mExpectedSize.isNothing() || *mExpectedSize == Size();
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}
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/**
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* Set an iterator to the SourceBuffer which will feed data to this decoder.
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* This must always be called before calling Init(). (And only before Init().)
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*
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* XXX(seth): We should eliminate this method and pass a SourceBufferIterator
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* to the various decoder constructors instead.
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*/
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void SetIterator(SourceBufferIterator&& aIterator) {
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MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
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mIterator.emplace(std::move(aIterator));
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}
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SourceBuffer* GetSourceBuffer() const { return mIterator->Owner(); }
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/**
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* Should this decoder send partial invalidations?
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*/
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bool ShouldSendPartialInvalidations() const {
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return !(mDecoderFlags & DecoderFlags::IS_REDECODE);
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}
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/**
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* Should we stop decoding after the first frame?
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*/
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bool IsFirstFrameDecode() const {
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return bool(mDecoderFlags & DecoderFlags::FIRST_FRAME_ONLY);
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}
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/**
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* @return the number of complete animation frames which have been decoded so
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* far, if it has changed since the last call to TakeCompleteFrameCount();
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* otherwise, returns Nothing().
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*/
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Maybe<uint32_t> TakeCompleteFrameCount();
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// The number of frames we have, including anything in-progress. Thus, this
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// is only 0 if we haven't begun any frames.
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uint32_t GetFrameCount() { return mFrameCount; }
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// Did we discover that the image we're decoding is animated?
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bool HasAnimation() const { return mImageMetadata.HasAnimation(); }
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// Error tracking
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bool HasError() const { return mError; }
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bool ShouldReportError() const { return mShouldReportError; }
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// Finalize frames
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void SetFinalizeFrames(bool aFinalize) { mFinalizeFrames = aFinalize; }
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bool GetFinalizeFrames() const { return mFinalizeFrames; }
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/// Did we finish decoding enough that calling Decode() again would be
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/// useless?
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bool GetDecodeDone() const {
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return mReachedTerminalState || mDecodeDone ||
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(mMetadataDecode && HasSize() && !WantsFrameCount()) || HasError();
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}
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/// Are we in the middle of a frame right now? Used for assertions only.
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bool InFrame() const { return mInFrame; }
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/// Is the image valid if embedded inside an ICO.
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virtual bool IsValidICOResource() const { return false; }
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/// Type of decoder.
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virtual DecoderType GetType() const { return DecoderType::UNKNOWN; }
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enum DecodeStyle {
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PROGRESSIVE, // produce intermediate frames representing the partial
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// state of the image
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SEQUENTIAL // decode to final image immediately
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};
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/**
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* Get or set the DecoderFlags that influence the behavior of this decoder.
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*/
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void SetDecoderFlags(DecoderFlags aDecoderFlags) {
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MOZ_ASSERT(!mInitialized);
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mDecoderFlags = aDecoderFlags;
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}
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DecoderFlags GetDecoderFlags() const { return mDecoderFlags; }
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/**
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* Get or set the SurfaceFlags that select the kind of output this decoder
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* will produce.
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*/
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void SetSurfaceFlags(SurfaceFlags aSurfaceFlags);
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SurfaceFlags GetSurfaceFlags() const { return mSurfaceFlags; }
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/// @return true if we know the intrinsic size of the image we're decoding.
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bool HasSize() const { return mImageMetadata.HasSize(); }
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/**
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* @return the intrinsic size of the image we're decoding.
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*
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* Illegal to call if HasSize() returns false.
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*/
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OrientedIntSize Size() const {
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MOZ_ASSERT(HasSize());
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return mImageMetadata.GetSize();
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}
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/**
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* @return an IntRect which covers the entire area of this image at its
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* intrinsic size, appropriate for use as a frame rect when the image itself
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* does not specify one.
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*
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* Illegal to call if HasSize() returns false.
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*/
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OrientedIntRect FullFrame() const {
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return OrientedIntRect(OrientedIntPoint(), Size());
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}
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/**
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* @return an IntRect which covers the entire area of this image at its size
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* after scaling - that is, at its output size.
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*
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* XXX(seth): This is only used for decoders which are using the old
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* Downscaler code instead of SurfacePipe, since the old AllocateFrame() and
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* Downscaler APIs required that the frame rect be specified in output space.
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* We should remove this once all decoders use SurfacePipe.
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*
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* Illegal to call if HasSize() returns false.
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*/
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OrientedIntRect FullOutputFrame() const {
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return OrientedIntRect(OrientedIntPoint(), OutputSize());
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}
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/**
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* @return the orientation of the image.
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*
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* Illegal to call if HasSize() returns false.
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*/
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Orientation GetOrientation() const {
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MOZ_ASSERT(HasSize());
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return mImageMetadata.GetOrientation();
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}
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/// @return final status information about this decoder. Should be called
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/// after we decide we're not going to run the decoder anymore.
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DecoderFinalStatus FinalStatus() const;
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/// @return the metadata we collected about this image while decoding.
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const ImageMetadata& GetImageMetadata() { return mImageMetadata; }
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/// @return performance telemetry we collected while decoding.
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DecoderTelemetry Telemetry() const;
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/**
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* @return a weak pointer to the image associated with this decoder. Illegal
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* to call if this decoder is not associated with an image.
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*/
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NotNull<RasterImage*> GetImage() const { return WrapNotNull(mImage.get()); }
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/**
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* @return a possibly-null weak pointer to the image associated with this
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* decoder. May be called even if this decoder is not associated with an
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* image.
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*/
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RasterImage* GetImageMaybeNull() const { return mImage.get(); }
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RawAccessFrameRef GetCurrentFrameRef() {
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return mCurrentFrame ? mCurrentFrame->RawAccessRef() : RawAccessFrameRef();
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}
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/**
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* For use during decoding only. Allows the BlendAnimationFilter to get the
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* current frame we are producing for its animation parameters.
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*/
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imgFrame* GetCurrentFrame() { return mCurrentFrame.get(); }
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/**
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* For use during decoding only. Allows the BlendAnimationFilter to get the
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* frame it should be pulling the previous frame data from.
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*/
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const RawAccessFrameRef& GetRestoreFrameRef() const { return mRestoreFrame; }
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const gfx::IntRect& GetRestoreDirtyRect() const { return mRestoreDirtyRect; }
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const gfx::IntRect& GetRecycleRect() const { return mRecycleRect; }
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const gfx::IntRect& GetFirstFrameRefreshArea() const {
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return mFirstFrameRefreshArea;
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}
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bool HasFrameToTake() const { return mHasFrameToTake; }
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void ClearHasFrameToTake() {
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MOZ_ASSERT(mHasFrameToTake);
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mHasFrameToTake = false;
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}
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IDecoderFrameRecycler* GetFrameRecycler() const { return mFrameRecycler; }
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void SetFrameRecycler(IDecoderFrameRecycler* aFrameRecycler) {
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mFrameRecycler = aFrameRecycler;
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}
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protected:
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friend class AutoRecordDecoderTelemetry;
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friend class DecoderTestHelper;
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friend class nsBMPDecoder;
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friend class nsICODecoder;
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friend class ReorientSurfaceSink;
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friend class SurfaceSink;
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virtual ~Decoder();
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/*
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* Internal hooks. Decoder implementations may override these and
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* only these methods.
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*
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* BeforeFinishInternal() can be used to detect if decoding is in an
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* incomplete state, e.g. due to file truncation, in which case it should
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* return a failing nsresult.
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*/
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virtual nsresult InitInternal();
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virtual LexerResult DoDecode(SourceBufferIterator& aIterator,
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IResumable* aOnResume) = 0;
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virtual nsresult BeforeFinishInternal();
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virtual nsresult FinishInternal();
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virtual nsresult FinishWithErrorInternal();
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qcms_profile* GetCMSOutputProfile() const;
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qcms_transform* GetCMSsRGBTransform(gfx::SurfaceFormat aFormat) const;
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/**
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* @return the per-image-format telemetry ID for recording this decoder's
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* speed, or Nothing() if we don't record speed telemetry for this kind of
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* decoder.
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*/
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virtual Maybe<Telemetry::HistogramID> SpeedHistogram() const {
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return Nothing();
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}
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/*
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* Progress notifications.
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*/
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// Called by decoders when they determine the size of the image. Informs
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// the image of its size and sends notifications.
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void PostSize(int32_t aWidth, int32_t aHeight, Orientation = Orientation(),
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Resolution = Resolution());
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// Called by decoders if they determine that the image has transparency.
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//
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// This should be fired as early as possible to allow observers to do things
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// that affect content, so it's necessarily pessimistic - if there's a
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// possibility that the image has transparency, for example because its header
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// specifies that it has an alpha channel, we fire PostHasTransparency
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// immediately. PostFrameStop's aFrameOpacity argument, on the other hand, is
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// only used internally to ImageLib. Because PostFrameStop isn't delivered
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// until the entire frame has been decoded, decoders may take into account the
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// actual contents of the frame and give a more accurate result.
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void PostHasTransparency();
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// Called by decoders if they determine that the image is animated.
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//
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// @param aTimeout The time for which the first frame should be shown before
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// we advance to the next frame.
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void PostIsAnimated(FrameTimeout aFirstFrameTimeout);
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// Called by decoders if they determine the expected frame count.
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// @param aFrameCount The expected frame count.
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void PostFrameCount(uint32_t aFrameCount);
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// Called by decoders when they end a frame. Informs the image, sends
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// notifications, and does internal book-keeping.
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// Specify whether this frame is opaque as an optimization.
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// For animated images, specify the disposal, blend method and timeout for
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// this frame.
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void PostFrameStop(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY);
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/**
|
|
* Called by the decoders when they have a region to invalidate. We may not
|
|
* actually pass these invalidations on right away.
|
|
*
|
|
* @param aRect The invalidation rect in the coordinate system of the unscaled
|
|
* image (that is, the image at its intrinsic size).
|
|
* @param aRectAtOutputSize If not Nothing(), the invalidation rect in the
|
|
* coordinate system of the scaled image (that is,
|
|
* the image at our output size). This must
|
|
* be supplied if we're downscaling during decode.
|
|
*/
|
|
void PostInvalidation(
|
|
const OrientedIntRect& aRect,
|
|
const Maybe<OrientedIntRect>& aRectAtOutputSize = Nothing());
|
|
|
|
// For animated images, specify the loop count. -1 means loop forever, 0
|
|
// means a single iteration, stopping on the last frame.
|
|
void PostLoopCount(int32_t aLoopCount);
|
|
|
|
// Called by the decoders when they have successfully decoded the image. This
|
|
// may occur as the result of the decoder getting to the appropriate point in
|
|
// the stream, or by us calling FinishInternal().
|
|
//
|
|
// May not be called mid-frame.
|
|
void PostDecodeDone();
|
|
|
|
/**
|
|
* Allocates a new frame, making it our current frame if successful.
|
|
*/
|
|
nsresult AllocateFrame(const gfx::IntSize& aOutputSize,
|
|
gfx::SurfaceFormat aFormat,
|
|
const Maybe<AnimationParams>& aAnimParams = Nothing());
|
|
|
|
private:
|
|
/// Report that an error was encountered while decoding.
|
|
void PostError();
|
|
|
|
/**
|
|
* CompleteDecode() finishes up the decoding process after Decode() determines
|
|
* that we're finished. It records final progress and does all the cleanup
|
|
* that's possible off-main-thread.
|
|
*/
|
|
void CompleteDecode();
|
|
|
|
/// @return the number of complete frames we have. Does not include the
|
|
/// current frame if it's unfinished.
|
|
uint32_t GetCompleteFrameCount() {
|
|
if (mFrameCount == 0) {
|
|
return 0;
|
|
}
|
|
|
|
return mInFrame ? mFrameCount - 1 : mFrameCount;
|
|
}
|
|
|
|
RawAccessFrameRef AllocateFrameInternal(
|
|
const gfx::IntSize& aOutputSize, gfx::SurfaceFormat aFormat,
|
|
const Maybe<AnimationParams>& aAnimParams,
|
|
RawAccessFrameRef&& aPreviousFrame);
|
|
|
|
protected:
|
|
/// Color management profile from the ICCP chunk in the image.
|
|
qcms_profile* mInProfile;
|
|
|
|
/// Color management transform to apply to image data.
|
|
qcms_transform* mTransform;
|
|
|
|
uint8_t* mImageData; // Pointer to image data in BGRA/X
|
|
uint32_t mImageDataLength;
|
|
|
|
CMSMode mCMSMode;
|
|
|
|
private:
|
|
RefPtr<RasterImage> mImage;
|
|
Maybe<SourceBufferIterator> mIterator;
|
|
IDecoderFrameRecycler* mFrameRecycler;
|
|
|
|
// The current frame the decoder is producing.
|
|
RawAccessFrameRef mCurrentFrame;
|
|
|
|
// The complete frame to combine with the current partial frame to produce
|
|
// a complete current frame.
|
|
RawAccessFrameRef mRestoreFrame;
|
|
|
|
ImageMetadata mImageMetadata;
|
|
|
|
OrientedIntRect
|
|
mInvalidRect; // Tracks new rows as the current frame is decoded.
|
|
gfx::IntRect mRestoreDirtyRect; // Tracks an invalidation region between the
|
|
// restore frame and the previous frame.
|
|
gfx::IntRect mRecycleRect; // Tracks an invalidation region between the
|
|
// recycled frame and the current frame.
|
|
Maybe<OrientedIntSize> mOutputSize; // The size of our output surface.
|
|
Maybe<OrientedIntSize> mExpectedSize; // The expected size of the image.
|
|
Progress mProgress;
|
|
|
|
uint32_t mFrameCount; // Number of frames, including anything in-progress
|
|
FrameTimeout mLoopLength; // Length of a single loop of this image.
|
|
gfx::IntRect
|
|
mFirstFrameRefreshArea; // The area of the image that needs to
|
|
// be invalidated when the animation loops.
|
|
|
|
// Telemetry data for this decoder.
|
|
TimeDuration mDecodeTime;
|
|
|
|
DecoderFlags mDecoderFlags;
|
|
SurfaceFlags mSurfaceFlags;
|
|
|
|
bool mInitialized : 1;
|
|
bool mMetadataDecode : 1;
|
|
bool mHaveExplicitOutputSize : 1;
|
|
bool mInFrame : 1;
|
|
bool mFinishedNewFrame : 1; // True if PostFrameStop() has been called since
|
|
// the last call to TakeCompleteFrameCount().
|
|
// Has a new frame that AnimationSurfaceProvider can take. Unfortunately this
|
|
// has to be separate from mFinishedNewFrame because the png decoder yields a
|
|
// new frame before calling PostFrameStop().
|
|
bool mHasFrameToTake : 1;
|
|
bool mReachedTerminalState : 1;
|
|
bool mDecodeDone : 1;
|
|
bool mError : 1;
|
|
bool mShouldReportError : 1;
|
|
bool mFinalizeFrames : 1;
|
|
};
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|
|
|
|
#endif // mozilla_image_Decoder_h
|