gecko-dev/image/Image.h
Andrew Osmond cee95ec8de Bug 1456558 - Part 3. Implement factor of 2 scaling support for SVGs in VectorImage. r=tnikkel
If FLAG_HIGH_QUALITY_SCALING is used, we should use
SurfaceCache::LookupBestMatch just like how it is done in RasterImage.
This may provide an alternative size at which we should rasterize the
SVG instead of the requested size. Since SurfaceCache imposes a maximum
size for which it will permit rasterized SVGs, we should also bypass the
cache entirely if we are well above that and simply draw directly to the
draw target in such cases.

With WebRender, it is somewhat more complicated. We will now return
NOT_SUPPORTED if the size is too big, and this should trigger fallback
to blob images. This should only produce drawing commands for the
relevant region and save us the high cost of rasterized a very large
surface on the main thread, which at the same time, looking as crisp as
a user would expect.
2018-09-20 20:22:06 -04:00

431 lines
15 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_image_Image_h
#define mozilla_image_Image_h
#include "mozilla/MemoryReporting.h"
#include "mozilla/Tuple.h"
#include "mozilla/TimeStamp.h"
#include "gfx2DGlue.h"
#include "imgIContainer.h"
#include "ImageContainer.h"
#include "LookupResult.h"
#include "nsStringFwd.h"
#include "ProgressTracker.h"
#include "SurfaceCache.h"
class nsIRequest;
class nsIInputStream;
namespace mozilla {
namespace image {
class Image;
///////////////////////////////////////////////////////////////////////////////
// Memory Reporting
///////////////////////////////////////////////////////////////////////////////
struct MemoryCounter
{
MemoryCounter()
: mSource(0)
, mDecodedHeap(0)
, mDecodedNonHeap(0)
, mExternalHandles(0)
{ }
void SetSource(size_t aCount) { mSource = aCount; }
size_t Source() const { return mSource; }
void SetDecodedHeap(size_t aCount) { mDecodedHeap = aCount; }
size_t DecodedHeap() const { return mDecodedHeap; }
void SetDecodedNonHeap(size_t aCount) { mDecodedNonHeap = aCount; }
size_t DecodedNonHeap() const { return mDecodedNonHeap; }
void SetExternalHandles(size_t aCount) { mExternalHandles = aCount; }
size_t ExternalHandles() const { return mExternalHandles; }
MemoryCounter& operator+=(const MemoryCounter& aOther)
{
mSource += aOther.mSource;
mDecodedHeap += aOther.mDecodedHeap;
mDecodedNonHeap += aOther.mDecodedNonHeap;
mExternalHandles += aOther.mExternalHandles;
return *this;
}
private:
size_t mSource;
size_t mDecodedHeap;
size_t mDecodedNonHeap;
size_t mExternalHandles;
};
enum class SurfaceMemoryCounterType
{
NORMAL,
COMPOSITING,
COMPOSITING_PREV
};
struct SurfaceMemoryCounter
{
SurfaceMemoryCounter(const SurfaceKey& aKey,
bool aIsLocked,
bool aCannotSubstitute,
bool aIsFactor2,
SurfaceMemoryCounterType aType =
SurfaceMemoryCounterType::NORMAL)
: mKey(aKey)
, mType(aType)
, mIsLocked(aIsLocked)
, mCannotSubstitute(aCannotSubstitute)
, mIsFactor2(aIsFactor2)
{ }
const SurfaceKey& Key() const { return mKey; }
MemoryCounter& Values() { return mValues; }
const MemoryCounter& Values() const { return mValues; }
SurfaceMemoryCounterType Type() const { return mType; }
bool IsLocked() const { return mIsLocked; }
bool CannotSubstitute() const { return mCannotSubstitute; }
bool IsFactor2() const { return mIsFactor2; }
private:
const SurfaceKey mKey;
MemoryCounter mValues;
const SurfaceMemoryCounterType mType;
const bool mIsLocked;
const bool mCannotSubstitute;
const bool mIsFactor2;
};
struct ImageMemoryCounter
{
ImageMemoryCounter(Image* aImage, SizeOfState& aState, bool aIsUsed);
nsCString& URI() { return mURI; }
const nsCString& URI() const { return mURI; }
const nsTArray<SurfaceMemoryCounter>& Surfaces() const { return mSurfaces; }
const gfx::IntSize IntrinsicSize() const { return mIntrinsicSize; }
const MemoryCounter& Values() const { return mValues; }
uint16_t Type() const { return mType; }
bool IsUsed() const { return mIsUsed; }
bool IsNotable() const
{
const size_t NotableThreshold = 16 * 1024;
size_t total = mValues.Source() + mValues.DecodedHeap()
+ mValues.DecodedNonHeap();
return total >= NotableThreshold;
}
private:
nsCString mURI;
nsTArray<SurfaceMemoryCounter> mSurfaces;
gfx::IntSize mIntrinsicSize;
MemoryCounter mValues;
uint16_t mType;
const bool mIsUsed;
};
///////////////////////////////////////////////////////////////////////////////
// Image Base Types
///////////////////////////////////////////////////////////////////////////////
class Image : public imgIContainer
{
public:
/**
* Flags for Image initialization.
*
* Meanings:
*
* INIT_FLAG_NONE: Lack of flags
*
* INIT_FLAG_DISCARDABLE: The container should be discardable
*
* INIT_FLAG_DECODE_IMMEDIATELY: The container should decode as soon as
* possible, regardless of what our heuristics say.
*
* INIT_FLAG_TRANSIENT: The container is likely to exist for only a short time
* before being destroyed. (For example, containers for
* multipart/x-mixed-replace image parts fall into this category.) If this
* flag is set, INIT_FLAG_DISCARDABLE and INIT_FLAG_DECODE_ONLY_ON_DRAW must
* not be set.
*
* INIT_FLAG_SYNC_LOAD: The container is being loaded synchronously, so
* it should avoid relying on async workers to get the container ready.
*/
static const uint32_t INIT_FLAG_NONE = 0x0;
static const uint32_t INIT_FLAG_DISCARDABLE = 0x1;
static const uint32_t INIT_FLAG_DECODE_IMMEDIATELY = 0x2;
static const uint32_t INIT_FLAG_TRANSIENT = 0x4;
static const uint32_t INIT_FLAG_SYNC_LOAD = 0x8;
virtual already_AddRefed<ProgressTracker> GetProgressTracker() = 0;
virtual void SetProgressTracker(ProgressTracker* aProgressTracker) {}
/**
* The size, in bytes, occupied by the compressed source data of the image.
* If MallocSizeOf does not work on this platform, uses a fallback approach to
* ensure that something reasonable is always returned.
*/
virtual size_t
SizeOfSourceWithComputedFallback(SizeOfState& aState) const = 0;
/**
* Collect an accounting of the memory occupied by the image's surfaces (which
* together make up its decoded data). Each surface is recorded as a separate
* SurfaceMemoryCounter, stored in @aCounters.
*/
virtual void CollectSizeOfSurfaces(nsTArray<SurfaceMemoryCounter>& aCounters,
MallocSizeOf aMallocSizeOf) const = 0;
virtual void IncrementAnimationConsumers() = 0;
virtual void DecrementAnimationConsumers() = 0;
#ifdef DEBUG
virtual uint32_t GetAnimationConsumers() = 0;
#endif
/**
* Called from OnDataAvailable when the stream associated with the image has
* received new image data. The arguments are the same as OnDataAvailable's,
* but by separating this functionality into a different method we don't
* interfere with subclasses which wish to implement nsIStreamListener.
*
* Images should not do anything that could send out notifications until they
* have received their first OnImageDataAvailable notification; in
* particular, this means that instantiating decoders should be deferred
* until OnImageDataAvailable is called.
*/
virtual nsresult OnImageDataAvailable(nsIRequest* aRequest,
nsISupports* aContext,
nsIInputStream* aInStr,
uint64_t aSourceOffset,
uint32_t aCount) = 0;
/**
* Called from OnStopRequest when the image's underlying request completes.
*
* @param aRequest The completed request.
* @param aContext Context from Necko's OnStopRequest.
* @param aStatus A success or failure code.
* @param aLastPart Whether this is the final part of the underlying request.
*/
virtual nsresult OnImageDataComplete(nsIRequest* aRequest,
nsISupports* aContext,
nsresult aStatus,
bool aLastPart) = 0;
/**
* Called when the SurfaceCache discards a surface belonging to this image.
*/
virtual void OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) = 0;
virtual void SetInnerWindowID(uint64_t aInnerWindowId) = 0;
virtual uint64_t InnerWindowID() const = 0;
virtual bool HasError() = 0;
virtual void SetHasError() = 0;
virtual nsIURI* GetURI() const = 0;
virtual void ReportUseCounters() { }
};
class ImageResource : public Image
{
public:
already_AddRefed<ProgressTracker> GetProgressTracker() override
{
RefPtr<ProgressTracker> progressTracker = mProgressTracker;
MOZ_ASSERT(progressTracker);
return progressTracker.forget();
}
void SetProgressTracker(ProgressTracker* aProgressTracker) final
{
MOZ_ASSERT(aProgressTracker);
MOZ_ASSERT(!mProgressTracker);
mProgressTracker = aProgressTracker;
}
virtual void IncrementAnimationConsumers() override;
virtual void DecrementAnimationConsumers() override;
#ifdef DEBUG
virtual uint32_t GetAnimationConsumers() override
{
return mAnimationConsumers;
}
#endif
virtual void OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) override { }
virtual void SetInnerWindowID(uint64_t aInnerWindowId) override
{
mInnerWindowId = aInnerWindowId;
}
virtual uint64_t InnerWindowID() const override { return mInnerWindowId; }
virtual bool HasError() override { return mError; }
virtual void SetHasError() override { mError = true; }
/*
* Returns a non-AddRefed pointer to the URI associated with this image.
* Illegal to use off-main-thread.
*/
nsIURI* GetURI() const override { return mURI; }
protected:
explicit ImageResource(nsIURI* aURI);
~ImageResource();
bool GetSpecTruncatedTo1k(nsCString& aSpec) const;
// Shared functionality for implementors of imgIContainer. Every
// implementation of attribute animationMode should forward here.
nsresult GetAnimationModeInternal(uint16_t* aAnimationMode);
nsresult SetAnimationModeInternal(uint16_t aAnimationMode);
/**
* Helper for RequestRefresh.
*
* If we've had a "recent" refresh (i.e. if this image is being used in
* multiple documents & some other document *just* called RequestRefresh() on
* this image with a timestamp close to aTime), this method returns true.
*
* Otherwise, this method updates mLastRefreshTime to aTime & returns false.
*/
bool HadRecentRefresh(const TimeStamp& aTime);
/**
* Decides whether animation should or should not be happening,
* and makes sure the right thing is being done.
*/
virtual void EvaluateAnimation();
/**
* Extended by child classes, if they have additional
* conditions for being able to animate.
*/
virtual bool ShouldAnimate() {
return mAnimationConsumers > 0 && mAnimationMode != kDontAnimMode;
}
virtual nsresult StartAnimation() = 0;
virtual nsresult StopAnimation() = 0;
void SendOnUnlockedDraw(uint32_t aFlags);
#ifdef DEBUG
// Records the image drawing for startup performance testing.
void NotifyDrawingObservers();
#endif
// Member data shared by all implementations of this abstract class
RefPtr<ProgressTracker> mProgressTracker;
nsCOMPtr<nsIURI> mURI;
TimeStamp mLastRefreshTime;
uint64_t mInnerWindowId;
uint32_t mAnimationConsumers;
uint16_t mAnimationMode; // Enum values in imgIContainer
bool mInitialized:1; // Have we been initalized?
bool mAnimating:1; // Are we currently animating?
bool mError:1; // Error handling
/**
* Attempt to find a matching cached surface in the SurfaceCache, and if not
* available, request the production of such a surface (either synchronously
* or asynchronously).
*
* If the draw result is BAD_IMAGE, BAD_ARGS or NOT_READY, the size will be
* the same as aSize. If it is TEMPORARY_ERROR, INCOMPLETE, or SUCCESS, the
* size is a hint as to what we expect the surface size to be, once the best
* fitting size is available. It may or may not match the size of the surface
* returned at this moment. This is useful for choosing how to store the final
* result (e.g. if going into an ImageContainer, ideally we would share the
* same container for many requested sizes, if they all end up with the same
* best fit size in the end).
*
* A valid surface should only be returned for SUCCESS and INCOMPLETE.
*
* Any other draw result is invalid.
*/
virtual Tuple<ImgDrawResult, gfx::IntSize, RefPtr<gfx::SourceSurface>>
GetFrameInternal(const gfx::IntSize& aSize,
const Maybe<SVGImageContext>& aSVGContext,
uint32_t aWhichFrame,
uint32_t aFlags)
{
return MakeTuple(ImgDrawResult::BAD_IMAGE, aSize,
RefPtr<gfx::SourceSurface>());
}
/**
* Calculate the estimated size to use for an image container with the given
* parameters. It may not be the same as the given size, and it may not be
* the same as the size of the surface in the image container, but it is the
* best effort estimate.
*/
virtual Tuple<ImgDrawResult, gfx::IntSize>
GetImageContainerSize(layers::LayerManager* aManager,
const gfx::IntSize& aSize,
uint32_t aFlags)
{
return MakeTuple(ImgDrawResult::NOT_SUPPORTED, gfx::IntSize(0, 0));
}
ImgDrawResult GetImageContainerImpl(layers::LayerManager* aManager,
const gfx::IntSize& aSize,
const Maybe<SVGImageContext>& aSVGContext,
uint32_t aFlags,
layers::ImageContainer** aContainer);
void UpdateImageContainer();
void ReleaseImageContainer();
private:
void SetCurrentImage(layers::ImageContainer* aContainer,
gfx::SourceSurface* aSurface,
bool aInTransaction);
struct ImageContainerEntry {
ImageContainerEntry(const gfx::IntSize& aSize,
const Maybe<SVGImageContext>& aSVGContext,
layers::ImageContainer* aContainer,
uint32_t aFlags)
: mSize(aSize)
, mSVGContext(aSVGContext)
, mContainer(aContainer)
, mLastDrawResult(ImgDrawResult::NOT_READY)
, mFlags(aFlags)
{ }
gfx::IntSize mSize;
Maybe<SVGImageContext> mSVGContext;
// A weak pointer to our ImageContainer, which stays alive only as long as
// the layer system needs it.
WeakPtr<layers::ImageContainer> mContainer;
// If mContainer is non-null, this contains the ImgDrawResult we obtained
// the last time we updated it.
ImgDrawResult mLastDrawResult;
// Cached flags to use for decoding. FLAG_ASYNC_NOTIFY should always be set
// but FLAG_HIGH_QUALITY_SCALING may vary.
uint32_t mFlags;
};
AutoTArray<ImageContainerEntry, 1> mImageContainers;
layers::ImageContainer::ProducerID mImageProducerID;
layers::ImageContainer::FrameID mLastFrameID;
};
} // namespace image
} // namespace mozilla
#endif // mozilla_image_Image_h