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571 lines
20 KiB
C++
571 lines
20 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/**
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* A SurfacePipe is a pipeline that consists of a series of SurfaceFilters
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* terminating in a SurfaceSink. Each SurfaceFilter transforms the image data in
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* some way before the SurfaceSink ultimately writes it to the surface. This
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* design allows for each transformation to be tested independently, for the
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* transformations to be combined as needed to meet the needs of different
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* situations, and for all image decoders to share the same code for these
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* transformations.
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*
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* Writing to the SurfacePipe is done using lambdas that act as generator
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* functions. Because the SurfacePipe machinery controls where the writes take
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* place, a bug in an image decoder cannot cause a buffer overflow of the
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* underlying surface. In particular, when using WritePixels() a buffer overflow
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* is impossible as long as the SurfacePipe code is correct.
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*/
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#ifndef mozilla_image_SurfacePipe_h
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#define mozilla_image_SurfacePipe_h
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#include <stdint.h>
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#include "mozilla/Maybe.h"
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#include "mozilla/Move.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/unused.h"
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#include "mozilla/Variant.h"
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#include "mozilla/gfx/2D.h"
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namespace mozilla {
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namespace image {
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class Decoder;
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/**
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* An invalid rect for a surface. Results are given both in the space of the
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* input image (i.e., before any SurfaceFilters are applied) and in the space
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* of the output surface (after all SurfaceFilters).
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*/
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struct SurfaceInvalidRect
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{
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gfx::IntRect mInputSpaceRect; /// The invalid rect in pre-SurfacePipe space.
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gfx::IntRect mOutputSpaceRect; /// The invalid rect in post-SurfacePipe space.
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};
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/**
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* An enum used to allow the lambdas passed to WritePixels() and WriteRows() to
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* communicate their state to the caller.
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*/
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enum class WriteState : uint8_t
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{
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NEED_MORE_DATA, /// The lambda ran out of data.
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FINISHED, /// The lambda is done writing to the surface; future writes
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/// will fail.
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FAILURE /// The lambda encountered an error. The caller may recover
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/// if possible and continue to write. (This never indicates
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/// an error in the SurfacePipe machinery itself; it's only
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/// generated by the lambdas.)
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};
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/**
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* A template alias used to make the return value of WritePixels() lambdas
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* (which may return either a pixel value or a WriteState) easier to specify.
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* WriteRows() doesn't need such a template alias since WriteRows() lambdas
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* don't return a pixel value.
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*/
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template <typename PixelType>
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using NextPixel = Variant<PixelType, WriteState>;
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/**
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* SurfaceFilter is the abstract superclass of SurfacePipe pipeline stages.
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* It implements the the code that actually writes to the surface -
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* WritePixels() and WriteRows() - which are non-virtual for efficiency.
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*
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* SurfaceFilter's API is nonpublic; only SurfacePipe and other SurfaceFilters
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* should use it. Non-SurfacePipe code should use the methods on SurfacePipe.
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*
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* To implement a SurfaceFilter, it's necessary to subclass SurfaceFilter and
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* implement, at a minimum, the pure virtual methods. It's also necessary to
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* define a Config struct with a Filter typedef member that identifies the
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* matching SurfaceFilter class, and a Configure() template method. See an
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* existing SurfaceFilter subclass, such as RemoveFrameRectFilter, for an
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* example of how the Configure() method must be implemented. It takes a list of
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* Config structs, passes the tail of the list to the next filter in the chain's
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* Configure() method, and then uses the head of the list to configure itself. A
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* SurfaceFilter's Configure() method must also call
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* SurfaceFilter::ConfigureFilter() to provide WritePixels() and WriteRows()
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* with the information they need to do their jobs.
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*/
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class SurfaceFilter
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{
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public:
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SurfaceFilter()
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: mRowPointer(nullptr)
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, mCol(0)
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, mPixelSize(0)
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{ }
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virtual ~SurfaceFilter() { }
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/**
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* Reset this surface to the first row. It's legal for this filter to throw
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* away any previously written data at this point, as all rows must be written
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* to on every pass.
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*
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* @return a pointer to the buffer for the first row.
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*/
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uint8_t* ResetToFirstRow()
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{
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mCol = 0;
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mRowPointer = DoResetToFirstRow();
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return mRowPointer;
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}
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/// @return a pointer to the buffer for the current row.
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uint8_t* CurrentRowPointer() const { return mRowPointer; }
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/// @return true if we've finished writing to the surface.
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bool IsSurfaceFinished() const { return mRowPointer == nullptr; }
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/// @return the input size this filter expects.
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gfx::IntSize InputSize() const { return mInputSize; }
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/**
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* Write pixels to the surface one at a time by repeatedly calling a lambda
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* that yields pixels. WritePixels() should be preferred over WriteRows()
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* whenever using it will not introduce additional copies or other performance
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* penalties, because it is completely memory safe.
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*
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* Writing continues until every pixel in the surface has been written to
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* (i.e., IsSurfaceFinished() returns true) or the lambda returns a WriteState
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* which WritePixels() will return to the caller.
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*
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* The template parameter PixelType must be uint8_t (for paletted surfaces) or
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* uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel
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* size passed to ConfigureFilter().
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*
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* XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
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* which means we can remove the PixelType template parameter from this
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* method.
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*
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* @param aFunc A lambda that functions as a generator, yielding the next
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* pixel in the surface each time it's called. The lambda must
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* return a NextPixel<PixelType> value.
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*
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* @return A WriteState value indicating the lambda generator's state.
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* WritePixels() itself will return WriteState::FINISHED if writing
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* has finished, regardless of the lambda's internal state.
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*/
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template <typename PixelType, typename Func>
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WriteState WritePixels(Func aFunc)
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{
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MOZ_ASSERT(mPixelSize == 1 || mPixelSize == 4);
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MOZ_ASSERT_IF(mPixelSize == 1, sizeof(PixelType) == sizeof(uint8_t));
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MOZ_ASSERT_IF(mPixelSize == 4, sizeof(PixelType) == sizeof(uint32_t));
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while (!IsSurfaceFinished()) {
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PixelType* rowPtr = reinterpret_cast<PixelType*>(mRowPointer);
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for (; mCol < mInputSize.width; ++mCol) {
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NextPixel<PixelType> result = aFunc();
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if (result.template is<PixelType>()) {
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rowPtr[mCol] = result.template as<PixelType>();
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continue;
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}
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switch (result.template as<WriteState>()) {
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case WriteState::NEED_MORE_DATA:
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return WriteState::NEED_MORE_DATA;
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case WriteState::FINISHED:
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// Make sure that IsSurfaceFinished() returns true so the caller
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// can't write anything else to the pipeline.
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mRowPointer = nullptr;
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mCol = 0;
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return WriteState::FINISHED;
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case WriteState::FAILURE:
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// Note that we don't need to record this anywhere, because this
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// indicates an error in aFunc, and there's nothing wrong with our
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// machinery. The caller can recover as needed and continue writing to
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// the row.
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return WriteState::FAILURE;
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}
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}
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// We've finished the row.
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mRowPointer = AdvanceRow();
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mCol = 0;
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}
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// We've finished the entire surface.
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return WriteState::FINISHED;
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}
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/**
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* Write rows to the surface one at a time by repeatedly calling a lambda
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* that yields rows. Because WriteRows() is not completely memory safe,
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* WritePixels() should be preferred whenever it can be used without
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* introducing additional copies or other performance penalties.
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*
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* Writing continues until every row in the surface has been written to (i.e.,
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* IsSurfaceFinished() returns true) or the lambda returns a WriteState which
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* WriteRows() will return to the caller.
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*
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* The template parameter PixelType must be uint8_t (for paletted surfaces) or
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* uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel
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* size passed to ConfigureFilter().
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*
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* XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
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* which means we can remove the PixelType template parameter from this
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* method.
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*
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* @param aFunc A lambda that functions as a generator, yielding the next
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* row in the surface each time it's called. The lambda must
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* return a Maybe<WriteState> value; if Some(), the return value
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* indicates a WriteState to return to the caller, while
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* Nothing() indicates that the lambda can generate more rows.
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*
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* @return A WriteState value indicating the lambda generator's state.
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* WriteRows() itself will return WriteState::FINISHED if writing
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* has finished, regardless of the lambda's internal state.
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*/
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template <typename PixelType, typename Func>
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WriteState WriteRows(Func aFunc)
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{
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MOZ_ASSERT(mPixelSize == 1 || mPixelSize == 4);
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MOZ_ASSERT_IF(mPixelSize == 1, sizeof(PixelType) == sizeof(uint8_t));
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MOZ_ASSERT_IF(mPixelSize == 4, sizeof(PixelType) == sizeof(uint32_t));
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if (IsSurfaceFinished()) {
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return WriteState::FINISHED; // Already done.
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}
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while (true) {
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PixelType* rowPtr = reinterpret_cast<PixelType*>(mRowPointer);
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Maybe<WriteState> result = aFunc(rowPtr, mInputSize.width);
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if (result != Some(WriteState::FAILURE)) {
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mCol = 0;
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mRowPointer = AdvanceRow(); // We've finished the row.
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}
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if (IsSurfaceFinished()) {
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break;
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}
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if (result == Some(WriteState::FINISHED)) {
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// Make sure that IsSurfaceFinished() returns true so the caller can't
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// write anything else to the pipeline.
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mRowPointer = nullptr;
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mCol = 0;
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}
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if (result) {
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return *result;
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}
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}
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// We've finished the entire surface.
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return WriteState::FINISHED;
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}
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//////////////////////////////////////////////////////////////////////////////
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// Methods Subclasses Should Override
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//////////////////////////////////////////////////////////////////////////////
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/// @return true if this SurfaceFilter can be used with paletted surfaces.
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virtual bool IsValidPalettedPipe() const { return false; }
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/**
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* Called by WritePixels() and WriteRows() to advance this filter to the next
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* row.
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*
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* @return a pointer to the buffer for the next row, or nullptr to indicate
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* that we've finished the entire surface.
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*/
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virtual uint8_t* AdvanceRow() = 0;
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/**
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* @return a SurfaceInvalidRect representing the region of the surface that
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* has been written to since the last time TakeInvalidRect() was
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* called, or Nothing() if the region is empty (i.e. nothing has been
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* written).
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*/
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virtual Maybe<SurfaceInvalidRect> TakeInvalidRect() = 0;
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protected:
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/**
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* Called by ResetToFirstRow() to actually perform the reset. It's legal to
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* throw away any previously written data at this point, as all rows must be
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* written to on every pass.
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*/
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virtual uint8_t* DoResetToFirstRow() = 0;
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//////////////////////////////////////////////////////////////////////////////
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// Methods For Internal Use By Subclasses
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//////////////////////////////////////////////////////////////////////////////
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/**
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* Called by subclasses' Configure() methods to initialize the configuration
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* of this filter. After the filter is configured, calls ResetToFirstRow().
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*
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* @param aInputSize The input size of this filter, in pixels. The previous
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* filter in the chain will expect to write into rows
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* |aInputSize.width| pixels wide.
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* @param aPixelSize How large, in bytes, each pixel in the surface is. This
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* should be either 1 for paletted images or 4 for BGRA/BGRX
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* images.
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*/
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void ConfigureFilter(gfx::IntSize aInputSize, uint8_t aPixelSize)
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{
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mInputSize = aInputSize;
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mPixelSize = aPixelSize;
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ResetToFirstRow();
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}
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private:
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gfx::IntSize mInputSize; /// The size of the input this filter expects.
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uint8_t* mRowPointer; /// Pointer to the current row or null if finished.
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int32_t mCol; /// The current column we're writing to. (0-indexed)
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uint8_t mPixelSize; /// How large each pixel in the surface is, in bytes.
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};
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class NullSurfaceSink;
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/// A trivial configuration struct for NullSurfaceSink.
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struct NullSurfaceConfig
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{
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using Filter = NullSurfaceSink;
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};
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/**
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* NullSurfaceSink is a trivial SurfaceFilter implementation that behaves as if
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* it were a zero-size SurfaceSink. It's used as the default filter chain for an
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* uninitialized SurfacePipe.
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*
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* To avoid unnecessary allocations when creating SurfacePipe objects,
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* NullSurfaceSink is a singleton. (This implies that the implementation must be
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* stateless.)
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*/
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class NullSurfaceSink final : public SurfaceFilter
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{
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public:
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/// Returns the singleton instance of NullSurfaceSink.
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static NullSurfaceSink* Singleton();
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virtual ~NullSurfaceSink() { }
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nsresult Configure(const NullSurfaceConfig& aConfig);
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Maybe<SurfaceInvalidRect> TakeInvalidRect() override { return Nothing(); }
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uint8_t* AdvanceRow() override { return nullptr; }
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protected:
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uint8_t* DoResetToFirstRow() override { return nullptr; }
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private:
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static UniquePtr<NullSurfaceSink> sSingleton; /// The singleton instance.
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};
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/**
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* SurfacePipe is the public API that decoders should use to interact with a
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* SurfaceFilter pipeline.
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*/
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class SurfacePipe
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{
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public:
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/// Initialize global state used by all SurfacePipes.
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static void Initialize() { NullSurfaceSink::Singleton(); }
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SurfacePipe()
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: mHead(NullSurfaceSink::Singleton())
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{ }
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SurfacePipe(SurfacePipe&& aOther)
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: mHead(Move(aOther.mHead))
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{ }
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~SurfacePipe()
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{
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// Ensure that we don't free the NullSurfaceSink singleton.
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if (mHead.get() == NullSurfaceSink::Singleton()) {
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Unused << mHead.release();
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}
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}
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SurfacePipe& operator=(SurfacePipe&& aOther)
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{
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MOZ_ASSERT(this != &aOther);
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// Ensure that we don't free the NullSurfaceSink singleton.
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if (mHead.get() == NullSurfaceSink::Singleton()) {
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Unused << mHead.release();
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}
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mHead = Move(aOther.mHead);
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return *this;
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}
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/// Begins a new pass, seeking to the first row of the surface.
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void ResetToFirstRow() { mHead->ResetToFirstRow(); }
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/**
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* Write pixels to the surface one at a time by repeatedly calling a lambda
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* that yields pixels. WritePixels() should be preferred over WriteRows()
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* whenever using it will not introduce additional copies or other performance
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* penalties, because it is completely memory safe.
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*
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* @see SurfaceFilter::WritePixels() for the canonical documentation.
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*/
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template <typename PixelType, typename Func>
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WriteState WritePixels(Func aFunc)
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{
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return mHead->WritePixels<PixelType>(Forward<Func>(aFunc));
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}
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/**
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* Write rows to the surface one at a time by repeatedly calling a lambda
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* that yields rows. Because WriteRows() is not completely memory safe,
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* WritePixels() should be preferred whenever it can be used without
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* introducing additional copies or other performance penalties.
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*
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* @see SurfaceFilter::WriteRows() for the canonical documentation.
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*/
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template <typename PixelType, typename Func>
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WriteState WriteRows(Func aFunc)
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{
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return mHead->WriteRows<PixelType>(Forward<Func>(aFunc));
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}
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/// @return true if we've finished writing to the surface.
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bool IsSurfaceFinished() const { return mHead->IsSurfaceFinished(); }
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/// @see SurfaceFilter::TakeInvalidRect() for the canonical documentation.
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Maybe<SurfaceInvalidRect> TakeInvalidRect() const
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{
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return mHead->TakeInvalidRect();
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}
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private:
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friend class SurfacePipeFactory;
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friend class TestSurfacePipeFactory;
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explicit SurfacePipe(UniquePtr<SurfaceFilter>&& aHead)
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: mHead(Move(aHead))
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{ }
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SurfacePipe(const SurfacePipe&) = delete;
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SurfacePipe& operator=(const SurfacePipe&) = delete;
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UniquePtr<SurfaceFilter> mHead; /// The first filter in the chain.
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};
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/**
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* AbstractSurfaceSink contains shared implementation for both SurfaceSink and
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* PalettedSurfaceSink.
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*/
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class AbstractSurfaceSink : public SurfaceFilter
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{
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public:
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AbstractSurfaceSink()
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: mImageData(nullptr)
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, mImageDataLength(0)
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, mRow(0)
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, mFlipVertically(false)
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{ }
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Maybe<SurfaceInvalidRect> TakeInvalidRect() override final;
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uint8_t* AdvanceRow() override final;
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protected:
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uint8_t* DoResetToFirstRow() override final;
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virtual uint8_t* GetRowPointer() const = 0;
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gfx::IntRect mInvalidRect; /// The region of the surface that has been written
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/// to since the last call to TakeInvalidRect().
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uint8_t* mImageData; /// A pointer to the beginning of the surface data.
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uint32_t mImageDataLength; /// The length of the surface data.
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uint32_t mRow; /// The row to which we're writing. (0-indexed)
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bool mFlipVertically; /// If true, write the rows from top to bottom.
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};
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class SurfaceSink;
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/// A configuration struct for SurfaceSink.
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struct SurfaceConfig
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{
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using Filter = SurfaceSink;
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Decoder* mDecoder; /// Which Decoder to use to allocate the surface.
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uint32_t mFrameNum; /// Which frame of animation this surface is for.
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gfx::IntSize mOutputSize; /// The size of the surface.
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gfx::SurfaceFormat mFormat; /// The surface format (BGRA or BGRX).
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bool mFlipVertically; /// If true, write the rows from bottom to top.
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};
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/**
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* A sink for normal (i.e., non-paletted) surfaces. It handles the allocation of
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* the surface and protects against buffer overflow. This sink should be used
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* for all non-animated images and for the first frame of animated images.
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*
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* Sinks must always be at the end of the SurfaceFilter chain.
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*/
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class SurfaceSink final : public AbstractSurfaceSink
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{
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public:
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nsresult Configure(const SurfaceConfig& aConfig);
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protected:
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uint8_t* GetRowPointer() const override;
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};
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class PalettedSurfaceSink;
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struct PalettedSurfaceConfig
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{
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using Filter = PalettedSurfaceSink;
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Decoder* mDecoder; /// Which Decoder to use to allocate the surface.
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uint32_t mFrameNum; /// Which frame of animation this surface is for.
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gfx::IntSize mOutputSize; /// The logical size of the surface.
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gfx::IntRect mFrameRect; /// The surface subrect which contains data.
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gfx::SurfaceFormat mFormat; /// The surface format (BGRA or BGRX).
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uint8_t mPaletteDepth; /// The palette depth of this surface.
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bool mFlipVertically; /// If true, write the rows from bottom to top.
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};
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/**
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* A sink for paletted surfaces. It handles the allocation of the surface and
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* protects against buffer overflow. This sink can be used for frames of
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* animated images except the first.
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*
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* Sinks must always be at the end of the SurfaceFilter chain.
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*
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* XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
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* which means we can remove PalettedSurfaceSink entirely.
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*/
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class PalettedSurfaceSink final : public AbstractSurfaceSink
|
|
{
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public:
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bool IsValidPalettedPipe() const override { return true; }
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|
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nsresult Configure(const PalettedSurfaceConfig& aConfig);
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|
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protected:
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uint8_t* GetRowPointer() const override;
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|
|
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private:
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/**
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* The surface subrect which contains data. Note that the surface size we
|
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* actually allocate is the size of the frame rect, not the logical size of
|
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* the surface.
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*/
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gfx::IntRect mFrameRect;
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|
};
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} // namespace image
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} // namespace mozilla
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#endif // mozilla_image_SurfacePipe_h
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