gecko-dev/widget/windows/nsSound.cpp
Wes Kocher 65b11f5302 Backed out 27 changesets (bug 1323100) for leaks in mochitest-e10s-2 a=backout
Backed out changeset 069375097856 (bug 1323100)
Backed out changeset 3e64cdf12bb6 (bug 1323100)
Backed out changeset ba3a6bce2ba5 (bug 1323100)
Backed out changeset 4fcf1517da8d (bug 1323100)
Backed out changeset 5daf48da151e (bug 1323100)
Backed out changeset 4e441df8f70a (bug 1323100)
Backed out changeset 8ba2c7c2d262 (bug 1323100)
Backed out changeset 7b54195f4383 (bug 1323100)
Backed out changeset 8c1328db2d0c (bug 1323100)
Backed out changeset cb8d544864b8 (bug 1323100)
Backed out changeset 00453dfb7172 (bug 1323100)
Backed out changeset 3a5216789011 (bug 1323100)
Backed out changeset 3a7ce80e8657 (bug 1323100)
Backed out changeset 4baecf3669b0 (bug 1323100)
Backed out changeset c5ca13e76e13 (bug 1323100)
Backed out changeset 40249b284066 (bug 1323100)
Backed out changeset 1fb590677ace (bug 1323100)
Backed out changeset 699f7f888ea3 (bug 1323100)
Backed out changeset a1c171f8f925 (bug 1323100)
Backed out changeset c04743218bc5 (bug 1323100)
Backed out changeset 831f4de80f62 (bug 1323100)
Backed out changeset 55b1ef1a16cf (bug 1323100)
Backed out changeset 6675e4fd50f0 (bug 1323100)
Backed out changeset e26f9d68b74c (bug 1323100)
Backed out changeset 061f8e2d0000 (bug 1323100)
Backed out changeset 6695c396ef15 (bug 1323100)
Backed out changeset 5dbb824fd978 (bug 1323100)
2016-12-30 16:09:03 -08:00

309 lines
7.6 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nscore.h"
#include "plstr.h"
#include <stdio.h>
#include "nsString.h"
#include <windows.h>
// mmsystem.h is needed to build with WIN32_LEAN_AND_MEAN
#include <mmsystem.h>
#include "nsSound.h"
#include "nsIURL.h"
#include "nsNetUtil.h"
#include "nsIChannel.h"
#include "nsContentUtils.h"
#include "nsCRT.h"
#include "mozilla/Logging.h"
#include "prtime.h"
#include "prprf.h"
#include "prmem.h"
#include "nsNativeCharsetUtils.h"
#include "nsThreadUtils.h"
using mozilla::LogLevel;
PRLogModuleInfo* gWin32SoundLog = nullptr;
class nsSoundPlayer: public mozilla::Runnable {
public:
nsSoundPlayer(nsSound *aSound, const wchar_t* aSoundName) :
mSoundName(aSoundName), mSound(aSound)
{
Init();
}
nsSoundPlayer(nsSound *aSound, const nsAString& aSoundName) :
mSoundName(aSoundName), mSound(aSound)
{
Init();
}
NS_DECL_NSIRUNNABLE
protected:
nsString mSoundName;
nsSound *mSound; // Strong, but this will be released from SoundReleaser.
nsCOMPtr<nsIThread> mThread;
void Init()
{
NS_GetCurrentThread(getter_AddRefs(mThread));
NS_ASSERTION(mThread, "failed to get current thread");
NS_IF_ADDREF(mSound);
}
class SoundReleaser: public mozilla::Runnable {
public:
explicit SoundReleaser(nsSound* aSound) :
mSound(aSound)
{
}
NS_DECL_NSIRUNNABLE
protected:
nsSound *mSound;
};
};
NS_IMETHODIMP
nsSoundPlayer::Run()
{
PR_SetCurrentThreadName("Play Sound");
NS_PRECONDITION(!mSoundName.IsEmpty(), "Sound name should not be empty");
::PlaySoundW(mSoundName.get(), nullptr,
SND_NODEFAULT | SND_ALIAS | SND_ASYNC);
nsCOMPtr<nsIRunnable> releaser = new SoundReleaser(mSound);
// Don't release nsSound from here, because here is not an owning thread of
// the nsSound. nsSound must be released in its owning thread.
mThread->Dispatch(releaser, NS_DISPATCH_NORMAL);
return NS_OK;
}
NS_IMETHODIMP
nsSoundPlayer::SoundReleaser::Run()
{
mSound->ShutdownOldPlayerThread();
NS_IF_RELEASE(mSound);
return NS_OK;
}
#ifndef SND_PURGE
// Not available on Windows CE, and according to MSDN
// doesn't do anything on recent windows either.
#define SND_PURGE 0
#endif
NS_IMPL_ISUPPORTS(nsSound, nsISound, nsIStreamLoaderObserver)
nsSound::nsSound()
{
if (!gWin32SoundLog) {
gWin32SoundLog = PR_NewLogModule("nsSound");
}
mLastSound = nullptr;
}
nsSound::~nsSound()
{
NS_ASSERTION(!mPlayerThread, "player thread is not null but should be");
PurgeLastSound();
}
void nsSound::ShutdownOldPlayerThread()
{
nsCOMPtr<nsIThread> playerThread(mPlayerThread.forget());
if (playerThread)
playerThread->Shutdown();
}
void nsSound::PurgeLastSound()
{
if (mLastSound) {
// Halt any currently playing sound.
::PlaySound(nullptr, nullptr, SND_PURGE);
// Now delete the buffer.
free(mLastSound);
mLastSound = nullptr;
}
}
NS_IMETHODIMP nsSound::Beep()
{
::MessageBeep(0);
return NS_OK;
}
NS_IMETHODIMP nsSound::OnStreamComplete(nsIStreamLoader *aLoader,
nsISupports *context,
nsresult aStatus,
uint32_t dataLen,
const uint8_t *data)
{
// print a load error on bad status
if (NS_FAILED(aStatus)) {
#ifdef DEBUG
if (aLoader) {
nsCOMPtr<nsIRequest> request;
nsCOMPtr<nsIChannel> channel;
aLoader->GetRequest(getter_AddRefs(request));
if (request)
channel = do_QueryInterface(request);
if (channel) {
nsCOMPtr<nsIURI> uri;
channel->GetURI(getter_AddRefs(uri));
if (uri) {
nsAutoCString uriSpec;
uri->GetSpec(uriSpec);
MOZ_LOG(gWin32SoundLog, LogLevel::Info,
("Failed to load %s\n", uriSpec.get()));
}
}
}
#endif
return aStatus;
}
ShutdownOldPlayerThread();
PurgeLastSound();
if (data && dataLen > 0) {
DWORD flags = SND_MEMORY | SND_NODEFAULT;
// We try to make a copy so we can play it async.
mLastSound = (uint8_t *) malloc(dataLen);
if (mLastSound) {
memcpy(mLastSound, data, dataLen);
data = mLastSound;
flags |= SND_ASYNC;
}
::PlaySoundW(reinterpret_cast<LPCWSTR>(data), 0, flags);
}
return NS_OK;
}
NS_IMETHODIMP nsSound::Play(nsIURL *aURL)
{
nsresult rv;
#ifdef DEBUG_SOUND
char *url;
aURL->GetSpec(&url);
MOZ_LOG(gWin32SoundLog, LogLevel::Info,
("%s\n", url));
#endif
nsCOMPtr<nsIStreamLoader> loader;
rv = NS_NewStreamLoader(getter_AddRefs(loader),
aURL,
this, // aObserver
nsContentUtils::GetSystemPrincipal(),
nsILoadInfo::SEC_ALLOW_CROSS_ORIGIN_DATA_IS_NULL,
nsIContentPolicy::TYPE_OTHER);
return rv;
}
NS_IMETHODIMP nsSound::Init()
{
// This call halts a sound if it was still playing.
// We have to use the sound library for something to make sure
// it is initialized.
// If we wait until the first sound is played, there will
// be a time lag as the library gets loaded.
::PlaySound(nullptr, nullptr, SND_PURGE);
return NS_OK;
}
NS_IMETHODIMP nsSound::PlaySystemSound(const nsAString &aSoundAlias)
{
ShutdownOldPlayerThread();
PurgeLastSound();
if (!NS_IsMozAliasSound(aSoundAlias)) {
if (aSoundAlias.IsEmpty())
return NS_OK;
nsCOMPtr<nsIRunnable> player = new nsSoundPlayer(this, aSoundAlias);
NS_ENSURE_TRUE(player, NS_ERROR_OUT_OF_MEMORY);
nsresult rv =
NS_NewNamedThread("PlaySystemSound", getter_AddRefs(mPlayerThread),
player);
NS_ENSURE_SUCCESS(rv, rv);
return NS_OK;
}
NS_WARNING("nsISound::playSystemSound is called with \"_moz_\" events, they are obsolete, use nsISound::playEventSound instead");
uint32_t eventId;
if (aSoundAlias.Equals(NS_SYSSOUND_MAIL_BEEP))
eventId = EVENT_NEW_MAIL_RECEIVED;
else if (aSoundAlias.Equals(NS_SYSSOUND_CONFIRM_DIALOG))
eventId = EVENT_CONFIRM_DIALOG_OPEN;
else if (aSoundAlias.Equals(NS_SYSSOUND_ALERT_DIALOG))
eventId = EVENT_ALERT_DIALOG_OPEN;
else if (aSoundAlias.Equals(NS_SYSSOUND_MENU_EXECUTE))
eventId = EVENT_MENU_EXECUTE;
else if (aSoundAlias.Equals(NS_SYSSOUND_MENU_POPUP))
eventId = EVENT_MENU_POPUP;
else
return NS_OK;
return PlayEventSound(eventId);
}
NS_IMETHODIMP nsSound::PlayEventSound(uint32_t aEventId)
{
ShutdownOldPlayerThread();
PurgeLastSound();
const wchar_t *sound = nullptr;
switch (aEventId) {
case EVENT_NEW_MAIL_RECEIVED:
sound = L"MailBeep";
break;
case EVENT_ALERT_DIALOG_OPEN:
sound = L"SystemExclamation";
break;
case EVENT_CONFIRM_DIALOG_OPEN:
sound = L"SystemQuestion";
break;
case EVENT_MENU_EXECUTE:
sound = L"MenuCommand";
break;
case EVENT_MENU_POPUP:
sound = L"MenuPopup";
break;
case EVENT_EDITOR_MAX_LEN:
sound = L".Default";
break;
default:
// Win32 plays no sounds at NS_SYSSOUND_PROMPT_DIALOG and
// NS_SYSSOUND_SELECT_DIALOG.
return NS_OK;
}
NS_ASSERTION(sound, "sound is null");
nsCOMPtr<nsIRunnable> player = new nsSoundPlayer(this, sound);
NS_ENSURE_TRUE(player, NS_ERROR_OUT_OF_MEMORY);
nsresult rv =
NS_NewNamedThread("PlayEventSound", getter_AddRefs(mPlayerThread), player);
NS_ENSURE_SUCCESS(rv, rv);
return NS_OK;
}