gecko-dev/gfx/layers/PaintThread.cpp
Gerald Squelart 2416d881e2 Bug 1691589 - Reduce reliance on GeckoProfiler.h when only labels (and maybe markers) are needed - r=necko-reviewers,geckoview-reviewers,sg,agi,florian
There are no code changes, only #include changes.
It was a fairly mechanical process: Search for all "AUTO_PROFILER_LABEL", and in each file, if only labels are used, convert "GeckoProfiler.h" into "ProfilerLabels.h" (or just add that last one where needed).
In some files, there were also some marker calls but no other profiler-related calls, in these cases "GeckoProfiler.h" was replaced with both "ProfilerLabels.h" and "ProfilerMarkers.h", which still helps in reducing the use of the all-encompassing "GeckoProfiler.h".

Differential Revision: https://phabricator.services.mozilla.com/D104588
2021-02-16 04:44:19 +00:00

273 lines
8.0 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "PaintThread.h"
#include <algorithm>
#include "base/task.h"
#include "gfxPlatform.h"
#include "mozilla/layers/CompositorBridgeChild.h"
#include "mozilla/layers/ShadowLayers.h"
#include "mozilla/layers/SyncObject.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/Preferences.h"
#include "mozilla/ProfilerLabels.h"
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/SharedThreadPool.h"
#include "mozilla/SyncRunnable.h"
#include "nsProxyRelease.h"
#ifdef XP_MACOSX
# include "nsCocoaFeatures.h"
#endif
#include "nsIThreadManager.h"
#include "nsServiceManagerUtils.h"
#include "prsystem.h"
// Uncomment the following line to dispatch sync runnables when
// painting so that rasterization happens synchronously from
// the perspective of the main thread
// #define OMTP_FORCE_SYNC
namespace mozilla {
namespace layers {
using namespace gfx;
void PaintTask::DropTextureClients() { mClients.Clear(); }
StaticAutoPtr<PaintThread> PaintThread::sSingleton;
StaticRefPtr<nsIThread> PaintThread::sThread;
PlatformThreadId PaintThread::sThreadId;
PaintThread::PaintThread() = default;
void PaintThread::Release() {}
void PaintThread::AddRef() {}
/* static */
int32_t PaintThread::CalculatePaintWorkerCount() {
int32_t cpuCores = PR_GetNumberOfProcessors();
int32_t workerCount = StaticPrefs::layers_omtp_paint_workers_AtStartup();
// If not manually specified, default to (cpuCores * 3) / 4, and clamp
// between 1 and 4. If a user wants more, they can manually specify it
if (workerCount < 1) {
workerCount = std::min(std::max((cpuCores * 3) / 4, 1), 4);
}
return workerCount;
}
/* static */
void PaintThread::Start() {
PaintThread::sSingleton = new PaintThread();
if (!PaintThread::sSingleton->Init()) {
gfxCriticalNote << "Unable to start paint thread";
PaintThread::sSingleton = nullptr;
}
}
static uint32_t GetPaintThreadStackSize() {
#ifndef XP_MACOSX
return nsIThreadManager::DEFAULT_STACK_SIZE;
#else
// Workaround bug 1578075 by increasing the stack size of paint threads
if (nsCocoaFeatures::OnCatalinaOrLater()) {
static const uint32_t kCatalinaPaintThreadStackSize = 512 * 1024;
static_assert(
kCatalinaPaintThreadStackSize >= nsIThreadManager::DEFAULT_STACK_SIZE,
"update default stack size of paint "
"workers");
return kCatalinaPaintThreadStackSize;
}
return nsIThreadManager::DEFAULT_STACK_SIZE;
#endif
}
bool PaintThread::Init() {
MOZ_ASSERT(NS_IsMainThread());
RefPtr<nsIThread> thread;
nsresult rv = NS_NewNamedThread("PaintThread", getter_AddRefs(thread),
nullptr, GetPaintThreadStackSize());
if (NS_FAILED(rv)) {
return false;
}
sThread = thread;
// Only create paint workers for tiling if we are using tiling or could
// expect to dynamically switch to tiling in the future
if (gfxPlatform::GetPlatform()->UsesTiling()) {
InitPaintWorkers();
}
nsCOMPtr<nsIRunnable> paintInitTask = NewRunnableMethod(
"PaintThread::InitOnPaintThread", this, &PaintThread::InitOnPaintThread);
SyncRunnable::DispatchToThread(sThread, paintInitTask);
return true;
}
void PaintThread::InitOnPaintThread() {
MOZ_ASSERT(!NS_IsMainThread());
sThreadId = PlatformThread::CurrentId();
}
void PaintThread::InitPaintWorkers() {
MOZ_ASSERT(NS_IsMainThread());
int32_t count = PaintThread::CalculatePaintWorkerCount();
if (count != 1) {
mPaintWorkers = SharedThreadPool::Get("PaintWorker"_ns, count);
mPaintWorkers->SetThreadStackSize(GetPaintThreadStackSize());
}
}
void DestroyPaintThread(UniquePtr<PaintThread>&& pt) {
MOZ_ASSERT(PaintThread::IsOnPaintThread());
pt->ShutdownOnPaintThread();
}
/* static */
void PaintThread::Shutdown() {
MOZ_ASSERT(NS_IsMainThread());
UniquePtr<PaintThread> pt(sSingleton.forget());
if (!pt) {
return;
}
sThread->Dispatch(NewRunnableFunction("DestroyPaintThreadRunnable",
DestroyPaintThread, std::move(pt)));
sThread->Shutdown();
sThread = nullptr;
}
void PaintThread::ShutdownOnPaintThread() { MOZ_ASSERT(IsOnPaintThread()); }
/* static */
PaintThread* PaintThread::Get() { return PaintThread::sSingleton.get(); }
/* static */
bool PaintThread::IsOnPaintThread() {
return sThreadId == PlatformThread::CurrentId();
}
bool PaintThread::IsOnPaintWorkerThread() {
return (mPaintWorkers && mPaintWorkers->IsOnCurrentThread()) ||
(sThreadId == PlatformThread::CurrentId());
}
void PaintThread::Dispatch(RefPtr<Runnable>& aRunnable) {
#ifndef OMTP_FORCE_SYNC
sThread->Dispatch(aRunnable.forget());
#else
SyncRunnable::DispatchToThread(sThread, aRunnable);
#endif
}
void PaintThread::UpdateRenderMode() {
if (!!mPaintWorkers != gfxPlatform::GetPlatform()->UsesTiling()) {
if (mPaintWorkers) {
mPaintWorkers = nullptr;
} else {
InitPaintWorkers();
}
}
}
void PaintThread::QueuePaintTask(UniquePtr<PaintTask>&& aTask) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aTask);
if (StaticPrefs::layers_omtp_dump_capture() && aTask->mCapture) {
aTask->mCapture->Dump();
}
MOZ_RELEASE_ASSERT(aTask->mCapture->hasOneRef());
RefPtr<CompositorBridgeChild> cbc(CompositorBridgeChild::Get());
cbc->NotifyBeginAsyncPaint(aTask.get());
RefPtr<PaintThread> self = this;
RefPtr<Runnable> task =
NS_NewRunnableFunction("PaintThread::AsyncPaintTask",
[self, cbc, task = std::move(aTask)]() -> void {
self->AsyncPaintTask(cbc, task.get());
});
nsIEventTarget* paintThread =
mPaintWorkers ? static_cast<nsIEventTarget*>(mPaintWorkers.get())
: static_cast<nsIEventTarget*>(sThread.get());
#ifndef OMTP_FORCE_SYNC
paintThread->Dispatch(task.forget());
#else
SyncRunnable::DispatchToThread(paintThread, task);
#endif
}
void PaintThread::AsyncPaintTask(CompositorBridgeChild* aBridge,
PaintTask* aTask) {
AUTO_PROFILER_LABEL("PaintThread::AsyncPaintTask", GRAPHICS);
MOZ_ASSERT(IsOnPaintWorkerThread());
MOZ_ASSERT(aTask);
gfx::DrawTargetCapture* capture = aTask->mCapture;
gfx::DrawTarget* target = aTask->mTarget;
if (target->IsValid()) {
// Do not replay to invalid targets. This can happen on device resets and
// the browser will ensure the graphics stack is reinitialized on the main
// thread.
target->DrawCapturedDT(capture, Matrix());
target->Flush();
}
if (StaticPrefs::layers_omtp_release_capture_on_main_thread()) {
// This should ensure the capture drawtarget, which may hold on to
// UnscaledFont objects, gets destroyed on the main thread (See bug
// 1404742). This assumes (unflushed) target DrawTargets do not themselves
// hold on to UnscaledFonts.
NS_ReleaseOnMainThread("PaintTask::DrawTargetCapture",
aTask->mCapture.forget());
}
if (aBridge->NotifyFinishedAsyncWorkerPaint(aTask)) {
AsyncEndLayerTransaction(aBridge);
}
}
void PaintThread::QueueEndLayerTransaction(SyncObjectClient* aSyncObject) {
MOZ_ASSERT(NS_IsMainThread());
RefPtr<CompositorBridgeChild> cbc(CompositorBridgeChild::Get());
if (cbc->NotifyBeginAsyncEndLayerTransaction(aSyncObject)) {
RefPtr<PaintThread> self = this;
RefPtr<Runnable> task = NS_NewRunnableFunction(
"PaintThread::AsyncEndLayerTransaction",
[self, cbc]() -> void { self->AsyncEndLayerTransaction(cbc); });
#ifndef OMTP_FORCE_SYNC
sThread->Dispatch(task.forget());
#else
SyncRunnable::DispatchToThread(sThread, task);
#endif
}
}
void PaintThread::AsyncEndLayerTransaction(CompositorBridgeChild* aBridge) {
MOZ_ASSERT(IsOnPaintWorkerThread());
aBridge->NotifyFinishedAsyncEndLayerTransaction();
}
} // namespace layers
} // namespace mozilla