gecko-dev/layout/svg/nsSVGPaintServerFrame.h
Daniel Holbert 680815cd6e Bug 1412346 part 5: (automated patch) Switch a bunch of C++ files in layout to use our standard mode lines. r=jfkthame
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: EuRsDue63tK

--HG--
extra : rebase_source : 3356d4b80ff6213935192e87cdbc9103fec6084c
2017-10-27 10:33:53 -07:00

99 lines
2.9 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef __NS_SVGPAINTSERVERFRAME_H__
#define __NS_SVGPAINTSERVERFRAME_H__
#include "gfxRect.h"
#include "mozilla/Attributes.h"
#include "nsCOMPtr.h"
#include "nsFrame.h"
#include "nsIFrame.h"
#include "nsQueryFrame.h"
#include "nsSVGContainerFrame.h"
#include "nsSVGUtils.h"
namespace mozilla {
namespace gfx {
class DrawTarget;
} // namespace gfx
} // namespace mozilla
class gfxContext;
class gfxPattern;
class nsStyleContext;
/**
* RAII class used to temporarily set and remove the
* NS_FRAME_DRAWING_AS_PAINTSERVER frame state bit while a frame is being
* drawn as a paint server.
*/
class MOZ_RAII AutoSetRestorePaintServerState
{
public:
explicit AutoSetRestorePaintServerState(
nsIFrame* aFrame
MOZ_GUARD_OBJECT_NOTIFIER_PARAM) :
mFrame(aFrame)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
mFrame->AddStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
}
~AutoSetRestorePaintServerState()
{
mFrame->RemoveStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
}
private:
nsIFrame* mFrame;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
class nsSVGPaintServerFrame : public nsSVGContainerFrame
{
protected:
typedef mozilla::gfx::DrawTarget DrawTarget;
nsSVGPaintServerFrame(nsStyleContext* aContext, ClassID aID)
: nsSVGContainerFrame(aContext, aID)
{
AddStateBits(NS_FRAME_IS_NONDISPLAY);
}
public:
typedef mozilla::image::imgDrawingParams imgDrawingParams;
NS_DECL_ABSTRACT_FRAME(nsSVGPaintServerFrame)
/**
* Constructs a gfxPattern of the paint server rendering.
*
* @param aContextMatrix The transform matrix that is currently applied to
* the gfxContext that is being drawn to. This is needed by SVG patterns so
* that surfaces of the correct size can be created. (SVG gradients are
* vector based, so it's not used there.)
*/
virtual already_AddRefed<gfxPattern>
GetPaintServerPattern(nsIFrame *aSource,
const DrawTarget* aDrawTarget,
const gfxMatrix& aContextMatrix,
nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
float aOpacity,
imgDrawingParams& aImgParams,
const gfxRect* aOverrideBounds = nullptr) = 0;
// nsIFrame methods:
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) override {}
virtual bool IsFrameOfType(uint32_t aFlags) const override
{
return nsSVGContainerFrame::IsFrameOfType(aFlags & ~nsIFrame::eSVGPaintServer);
}
};
#endif // __NS_SVGPAINTSERVERFRAME_H__