gecko-dev/layout/style/nsAnimationManager.h

321 lines
12 KiB
C++

/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsAnimationManager_h_
#define nsAnimationManager_h_
#include "mozilla/Attributes.h"
#include "mozilla/ContentEvents.h"
#include "AnimationCommon.h"
#include "nsCSSPseudoElements.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/TimeStamp.h"
class nsCSSKeyframesRule;
class nsStyleContext;
namespace mozilla {
namespace css {
class Declaration;
}
}
struct AnimationEventInfo {
nsRefPtr<mozilla::dom::Element> mElement;
mozilla::InternalAnimationEvent mEvent;
AnimationEventInfo(mozilla::dom::Element *aElement,
const nsString& aAnimationName,
uint32_t aMessage, mozilla::TimeDuration aElapsedTime,
const nsAString& aPseudoElement)
: mElement(aElement), mEvent(true, aMessage)
{
// XXX Looks like nobody initialize WidgetEvent::time
mEvent.animationName = aAnimationName;
mEvent.elapsedTime = aElapsedTime.ToSeconds();
mEvent.pseudoElement = aPseudoElement;
}
// InternalAnimationEvent doesn't support copy-construction, so we need
// to ourselves in order to work with nsTArray
AnimationEventInfo(const AnimationEventInfo &aOther)
: mElement(aOther.mElement), mEvent(true, aOther.mEvent.message)
{
mEvent.AssignAnimationEventData(aOther.mEvent, false);
}
};
typedef InfallibleTArray<AnimationEventInfo> EventArray;
struct AnimationPropertySegment
{
float mFromKey, mToKey;
nsStyleAnimation::Value mFromValue, mToValue;
mozilla::css::ComputedTimingFunction mTimingFunction;
};
struct AnimationProperty
{
nsCSSProperty mProperty;
InfallibleTArray<AnimationPropertySegment> mSegments;
};
/**
* Data about one animation (i.e., one of the values of
* 'animation-name') running on an element.
*/
struct ElementAnimation
{
ElementAnimation()
: mLastNotification(LAST_NOTIFICATION_NONE)
{
}
nsString mName; // empty string for 'none'
float mIterationCount; // NS_IEEEPositiveInfinity() means infinite
uint8_t mDirection;
uint8_t mFillMode;
uint8_t mPlayState;
bool FillsForwards() const {
return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH ||
mFillMode == NS_STYLE_ANIMATION_FILL_MODE_FORWARDS;
}
bool FillsBackwards() const {
return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH ||
mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BACKWARDS;
}
bool IsPaused() const {
return mPlayState == NS_STYLE_ANIMATION_PLAY_STATE_PAUSED;
}
virtual bool HasAnimationOfProperty(nsCSSProperty aProperty) const;
bool IsRunningAt(mozilla::TimeStamp aTime) const;
// Return the duration, at aTime (or, if paused, mPauseStart), since
// the *end* of the delay period. May be negative.
mozilla::TimeDuration ElapsedDurationAt(mozilla::TimeStamp aTime) const {
NS_ABORT_IF_FALSE(!IsPaused() || aTime >= mPauseStart,
"if paused, aTime must be at least mPauseStart");
return (IsPaused() ? mPauseStart : aTime) - mStartTime - mDelay;
}
mozilla::TimeStamp mStartTime; // the beginning of the delay period
mozilla::TimeStamp mPauseStart;
mozilla::TimeDuration mDelay;
mozilla::TimeDuration mIterationDuration;
enum {
LAST_NOTIFICATION_NONE = uint32_t(-1),
LAST_NOTIFICATION_END = uint32_t(-2)
};
// One of the above constants, or an integer for the iteration
// whose start we last notified on.
uint32_t mLastNotification;
InfallibleTArray<AnimationProperty> mProperties;
};
/**
* Data about all of the animations running on an element.
*/
struct ElementAnimations MOZ_FINAL
: public mozilla::css::CommonElementAnimationData
{
typedef mozilla::TimeStamp TimeStamp;
typedef mozilla::TimeDuration TimeDuration;
ElementAnimations(mozilla::dom::Element *aElement, nsIAtom *aElementProperty,
nsAnimationManager *aAnimationManager, TimeStamp aNow);
// This function takes as input the start time, duration, and direction of an
// animation and returns the position in the current iteration. Note that
// this only works when we know that the animation is currently running.
// This way of calling the function can be used from the compositor. Note
// that if the animation has not started yet, has already ended, or is paused,
// it should not be run from the compositor. When this function is called
// from the main thread, we need the actual ElementAnimation* in order to
// get correct animation-fill behavior and to fire animation events.
// This function returns -1 for the position if the animation should not be
// run (because it is not currently active and has no fill behavior), but
// only does so if aAnimation is non-null; with a null aAnimation it is an
// error to give aCurrentTime < aStartTime, and fill-forwards is assumed.
// After calling GetPositionInIteration with non-null aAnimation and aEa, be
// sure to call CheckNeedsRefresh on the animation manager afterwards.
static double GetPositionInIteration(TimeDuration aElapsedDuration,
TimeDuration aIterationDuration,
double aIterationCount,
uint32_t aDirection,
ElementAnimation* aAnimation = nullptr,
ElementAnimations* aEa = nullptr,
EventArray* aEventsToDispatch = nullptr);
void EnsureStyleRuleFor(TimeStamp aRefreshTime,
EventArray &aEventsToDispatch,
bool aIsThrottled);
bool IsForElement() const { // rather than for a pseudo-element
return mElementProperty == nsGkAtoms::animationsProperty;
}
nsString PseudoElement()
{
return mElementProperty == nsGkAtoms::animationsProperty ?
EmptyString() :
mElementProperty == nsGkAtoms::animationsOfBeforeProperty ?
NS_LITERAL_STRING("::before") :
NS_LITERAL_STRING("::after");
}
void PostRestyleForAnimation(nsPresContext *aPresContext) {
nsRestyleHint styleHint = IsForElement() ? eRestyle_Self : eRestyle_Subtree;
aPresContext->PresShell()->RestyleForAnimation(mElement, styleHint);
}
// True if this animation can be performed on the compositor thread.
virtual bool CanPerformOnCompositorThread(CanAnimateFlags aFlags) const MOZ_OVERRIDE;
virtual bool HasAnimationOfProperty(nsCSSProperty aProperty) const MOZ_OVERRIDE;
// False when we know that our current style rule is valid
// indefinitely into the future (because all of our animations are
// either completed or paused). May be invalidated by a style change.
bool mNeedsRefreshes;
InfallibleTArray<ElementAnimation> mAnimations;
};
class nsAnimationManager MOZ_FINAL
: public mozilla::css::CommonAnimationManager
{
public:
nsAnimationManager(nsPresContext *aPresContext)
: mozilla::css::CommonAnimationManager(aPresContext)
, mObservingRefreshDriver(false)
{
}
static ElementAnimations* GetAnimationsForCompositor(nsIContent* aContent,
nsCSSProperty aProperty)
{
if (!aContent->MayHaveAnimations())
return nullptr;
ElementAnimations* animations = static_cast<ElementAnimations*>(
aContent->GetProperty(nsGkAtoms::animationsProperty));
if (!animations)
return nullptr;
bool propertyMatches = animations->HasAnimationOfProperty(aProperty);
return (propertyMatches &&
animations->CanPerformOnCompositorThread(
mozilla::css::CommonElementAnimationData::CanAnimate_AllowPartial))
? animations
: nullptr;
}
// Returns true if aContent or any of its ancestors has an animation.
static bool ContentOrAncestorHasAnimation(nsIContent* aContent) {
do {
if (aContent->GetProperty(nsGkAtoms::animationsProperty)) {
return true;
}
} while ((aContent = aContent->GetParent()));
return false;
}
void EnsureStyleRuleFor(ElementAnimations* aET);
// nsIStyleRuleProcessor (parts)
virtual void RulesMatching(ElementRuleProcessorData* aData) MOZ_OVERRIDE;
virtual void RulesMatching(PseudoElementRuleProcessorData* aData) MOZ_OVERRIDE;
virtual void RulesMatching(AnonBoxRuleProcessorData* aData) MOZ_OVERRIDE;
#ifdef MOZ_XUL
virtual void RulesMatching(XULTreeRuleProcessorData* aData) MOZ_OVERRIDE;
#endif
virtual size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf)
const MOZ_MUST_OVERRIDE MOZ_OVERRIDE;
virtual size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf)
const MOZ_MUST_OVERRIDE MOZ_OVERRIDE;
// nsARefreshObserver
virtual void WillRefresh(mozilla::TimeStamp aTime) MOZ_OVERRIDE;
void FlushAnimations(FlushFlags aFlags);
/**
* Return the style rule that RulesMatching should add for
* aStyleContext. This might be different from what RulesMatching
* actually added during aStyleContext's construction because the
* element's animation-name may have changed. (However, this does
* return null during the non-animation restyling phase, as
* RulesMatching does.)
*
* aStyleContext may be a style context for aElement or for its
* :before or :after pseudo-element.
*/
nsIStyleRule* CheckAnimationRule(nsStyleContext* aStyleContext,
mozilla::dom::Element* aElement);
/**
* Dispatch any pending events. We accumulate animationend and
* animationiteration events only during refresh driver notifications
* (and dispatch them at the end of such notifications), but we
* accumulate animationstart events at other points when style
* contexts are created.
*/
void DispatchEvents() {
// Fast-path the common case: no events
if (!mPendingEvents.IsEmpty()) {
DoDispatchEvents();
}
}
ElementAnimations* GetElementAnimations(mozilla::dom::Element *aElement,
nsCSSPseudoElements::Type aPseudoType,
bool aCreateIfNeeded);
// Updates styles on throttled animations. See note on nsTransitionManager
void UpdateAllThrottledStyles();
protected:
virtual void ElementDataRemoved() MOZ_OVERRIDE
{
CheckNeedsRefresh();
}
virtual void AddElementData(mozilla::css::CommonElementAnimationData* aData) MOZ_OVERRIDE;
/**
* Check to see if we should stop or start observing the refresh driver
*/
void CheckNeedsRefresh();
private:
void BuildAnimations(nsStyleContext* aStyleContext,
InfallibleTArray<ElementAnimation>& aAnimations);
bool BuildSegment(InfallibleTArray<AnimationPropertySegment>& aSegments,
nsCSSProperty aProperty, const nsAnimation& aAnimation,
float aFromKey, nsStyleContext* aFromContext,
mozilla::css::Declaration* aFromDeclaration,
float aToKey, nsStyleContext* aToContext);
nsIStyleRule* GetAnimationRule(mozilla::dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType);
// Update the animated styles of an element and its descendants.
// If the element has an animation, it is flushed back to its primary frame.
// If the element does not have an animation, then its style is reparented.
void UpdateThrottledStylesForSubtree(nsIContent* aContent,
nsStyleContext* aParentStyle,
nsStyleChangeList &aChangeList);
void UpdateAllThrottledStylesInternal();
// The guts of DispatchEvents
void DoDispatchEvents();
EventArray mPendingEvents;
bool mObservingRefreshDriver;
};
#endif /* !defined(nsAnimationManager_h_) */