mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-29 15:52:07 +00:00
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
// vim:set ts=2 sts=2 sw=2 et cin:
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef nsSurfaceTexture_h__
|
|
#define nsSurfaceTexture_h__
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
|
|
#include <jni.h>
|
|
#include "nsIRunnable.h"
|
|
#include "gfxPlatform.h"
|
|
#include "gfx3DMatrix.h"
|
|
#include "GLDefs.h"
|
|
|
|
class gfxASurface;
|
|
|
|
/**
|
|
* This class is a wrapper around Android's SurfaceTexture class.
|
|
* Usage is pretty much exactly like the Java class, so see
|
|
* the Android documentation for details.
|
|
*/
|
|
class nsSurfaceTexture {
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(nsSurfaceTexture)
|
|
|
|
public:
|
|
static nsSurfaceTexture* Create(GLuint aTexture);
|
|
static nsSurfaceTexture* Find(int id);
|
|
|
|
// Returns with reasonable certainty whether or not we'll
|
|
// be able to create and use a SurfaceTexture
|
|
static bool Check();
|
|
|
|
~nsSurfaceTexture();
|
|
|
|
// This is an ANativeWindow. Use AndroidBridge::LockWindow and
|
|
// friends for manipulating it.
|
|
void* GetNativeWindow();
|
|
|
|
// This attaches the updated data to the TEXTURE_EXTERNAL target
|
|
void UpdateTexImage();
|
|
|
|
bool GetTransformMatrix(gfx3DMatrix& aMatrix);
|
|
int ID() { return mID; }
|
|
|
|
// The callback is guaranteed to be called on the main thread even
|
|
// if the upstream callback is received on a different thread
|
|
void SetFrameAvailableCallback(nsIRunnable* aRunnable);
|
|
|
|
// Only should be called by AndroidJNI when we get a
|
|
// callback from the underlying SurfaceTexture instance
|
|
void NotifyFrameAvailable();
|
|
private:
|
|
nsSurfaceTexture();
|
|
|
|
bool Init(GLuint aTexture);
|
|
|
|
jobject mSurfaceTexture;
|
|
void* mNativeWindow;
|
|
int mID;
|
|
nsRefPtr<nsIRunnable> mFrameAvailableCallback;
|
|
};
|
|
|
|
#endif
|
|
#endif
|