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85 lines
2.7 KiB
Java
85 lines
2.7 KiB
Java
/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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package org.mozilla.gecko;
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import java.util.Timer;
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import java.util.TimerTask;
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import org.mozilla.gecko.util.GamepadUtils;
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import android.view.InputDevice;
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import android.view.MotionEvent;
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import android.view.View;
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public class ScrollAnimator implements View.OnGenericMotionListener {
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private Timer mScrollTimer;
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private int mX;
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private int mY;
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// Assuming 60fps, this will make the view scroll once per frame
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static final long MS_PER_FRAME = 1000 / 60;
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// Maximum number of pixels that can be scrolled per frame
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static final float MAX_SCROLL = 0.075f * GeckoAppShell.getDpi();
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private class ScrollRunnable extends TimerTask {
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private View mView;
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public ScrollRunnable(View view) {
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mView = view;
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}
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@Override
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public final void run() {
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mView.scrollBy(mX, mY);
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}
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}
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@Override
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public boolean onGenericMotion(View view, MotionEvent event) {
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if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
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switch (event.getAction()) {
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case MotionEvent.ACTION_MOVE:
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// Cancel the animation if the joystick is in a neutral position
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if (GamepadUtils.isValueInDeadZone(event, MotionEvent.AXIS_X) &&
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GamepadUtils.isValueInDeadZone(event, MotionEvent.AXIS_Y)) {
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if (mScrollTimer != null) {
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mScrollTimer.cancel();
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mScrollTimer = null;
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}
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return true;
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}
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// Scroll with a velocity relative to the screen DPI
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mX = (int) (event.getAxisValue(MotionEvent.AXIS_X) * MAX_SCROLL);
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mY = (int) (event.getAxisValue(MotionEvent.AXIS_Y) * MAX_SCROLL);
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// Start the timer; the view will continue to scroll as long as
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// the joystick is not in the deadzone.
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if (mScrollTimer == null) {
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mScrollTimer = new Timer();
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ScrollRunnable task = new ScrollRunnable(view);
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mScrollTimer.scheduleAtFixedRate(task, 0, MS_PER_FRAME);
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}
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return true;
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}
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}
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return false;
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}
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/**
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* Cancels the running scroll animation if it is in progress.
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*/
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public void cancel() {
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if (mScrollTimer != null) {
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mScrollTimer.cancel();
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mScrollTimer = null;
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}
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}
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}
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