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124 lines
2.5 KiB
JavaScript
124 lines
2.5 KiB
JavaScript
// Simple class, initialize instance variable
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// outside, then return value from instance method
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class C {
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var a;
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function f() { return a; }
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}
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var c:C = new C
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c.a = 12
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if (c.f() != 12) print("failed #1");
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// make a local variable do the same
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// and check the local & global aren't interacting
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function t()
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{
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var c:C = new C;
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c.a = 14;
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return c.f();
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}
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if (t() != 14) print("failed #2");
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if (c.f() != 12) print("failed #3");
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// extend the class, overriding the method
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dynamic class D extends C {
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var b;
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override function f() { return b + a; }
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function g() { return c; }
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}
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var d:C = new D;
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d.a = 2;
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d.b = 1;
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// call the overridden method
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if (d.f() != 3) print("failed #4");
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d.c = 4;
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// check that dynamic properties work
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if (d.c != 4) print("failed #5");
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// Make sure namespace declared variables aren't
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// in public view
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namespace NS1;
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namespace NS2;
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NS1 var x = 12;
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NS2 var x = 16;
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var test:Boolean = false;
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try {
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x != 12;
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}
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catch (ex) {
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test = (ex.name == "ReferenceError");
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}
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if (!test) print("failed #6");
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// and that there's no collision between them all
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x = 3;
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if (NS1::x != 12) print("failed #7");
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// Note that inside 'x1' & 'x2' below, a lexical reference to 'a'
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// will bind to the static variable, not the instance variable.
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class T {
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static var a;
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var a;
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function x1() { this.a = T.a++; }
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function x2() { return a; }
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};
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T.a = 1;
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var s1:T, s2:T;
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s1 = new T()
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s1.x1();
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s2 = new T()
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s2.x1();
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if (s1.a != 1) print("failed #7");
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if (s2.a != 2) print("failed #8");
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if (T.a != 3) print("failed #9");
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if (s2.x2() != 3) print("failed #10");
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// bind the instance to it's method for later invocation
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var m = s1.x1;
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m()
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if (s1.a != 3) print("failed #11");
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// make sure only one static var can be defined
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test = false;
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try {
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eval("static var t1; static var t1;");
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}
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catch (ex) {
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// spec. actually seems to require 'DefinitionError'
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// but i'm not sure if that's going to be an actual
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// ECMA error...
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test = (ex.name == "Error");
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}
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if (!test) print("failed #12");
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// check the typeof some things
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if (typeof t != "Function") print("failed #13");
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if (typeof s1 != "T") print("failed #14");
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if (typeof c != "C") print("failed #15");
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if (typeof test != "boolean") print("failed #16");
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// make sure eval uses correct scope
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function g() { eval("var j = 2"); if (j != 2) print("failed #17"); }
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test = false;
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try {
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eval("j");
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}
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catch (ex) {
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test = (ex.name == "ReferenceError");
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}
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if (!test) print("failed #18");
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print("passed");
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