gecko-dev/gfx/layers/GPUVideoImage.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

86 lines
2.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_GPU_VIDEO_IMAGE_H
#define GFX_GPU_VIDEO_IMAGE_H
#include "mozilla/RefPtr.h"
#include "ImageContainer.h"
#include "mozilla/layers/GPUVideoTextureClient.h"
#include "mozilla/layers/CompositableClient.h"
#include "mozilla/layers/ImageBridgeChild.h"
namespace mozilla {
namespace dom {
class VideoDecoderManagerChild;
}
namespace gl {
class GLBlitHelper;
}
namespace layers {
// Image class that refers to a decoded video frame within
// the GPU process.
class GPUVideoImage final : public Image {
friend class gl::GLBlitHelper;
public:
GPUVideoImage(dom::VideoDecoderManagerChild* aManager,
const SurfaceDescriptorGPUVideo& aSD,
const gfx::IntSize& aSize)
: Image(nullptr, ImageFormat::GPU_VIDEO)
, mSize(aSize)
{
// Create the TextureClient immediately since the GPUVideoTextureData
// is responsible for deallocating the SurfaceDescriptor.
//
// Use the RECYCLE texture flag, since it's likely that our 'real'
// TextureData (in the decoder thread of the GPU process) is using
// it too, and we want to make sure we don't send the delete message
// until we've stopped being used on the compositor.
mTextureClient =
TextureClient::CreateWithData(new GPUVideoTextureData(aManager, aSD, aSize),
TextureFlags::RECYCLE,
ImageBridgeChild::GetSingleton().get());
}
~GPUVideoImage() override {}
gfx::IntSize GetSize() override { return mSize; }
private:
GPUVideoTextureData* GetData() const {
if (!mTextureClient) {
return nullptr;
}
return mTextureClient->GetInternalData()->AsGPUVideoTextureData();
}
public:
virtual already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override
{
GPUVideoTextureData* data = GetData();
if (!data) {
return nullptr;
}
return data->GetAsSourceSurface();
}
virtual TextureClient* GetTextureClient(KnowsCompositor* aForwarder) override
{
MOZ_ASSERT(aForwarder == ImageBridgeChild::GetSingleton(), "Must only use GPUVideo on ImageBridge");
return mTextureClient;
}
private:
gfx::IntSize mSize;
RefPtr<TextureClient> mTextureClient;
};
} // namepace layers
} // namespace mozilla
#endif // GFX_GPU_VIDEO_IMAGE_H