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1424 lines
43 KiB
JavaScript
1424 lines
43 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// **********
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// Title: tabitems.js
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// ##########
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// Class: TabItem
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// An <Item> that represents a tab. Also implements the <Subscribable> interface.
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//
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// Parameters:
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// tab - a xul:tab
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function TabItem(tab, options) {
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Utils.assert(tab, "tab");
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this.tab = tab;
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// register this as the tab's tabItem
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this.tab._tabViewTabItem = this;
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if (!options)
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options = {};
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// ___ set up div
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document.body.appendChild(TabItems.fragment().cloneNode(true));
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// The document fragment contains just one Node
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// As per DOM3 appendChild: it will then be the last child
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let div = document.body.lastChild;
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let $div = iQ(div);
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this._showsCachedData = false;
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this.canvasSizeForced = false;
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this.$thumb = iQ('.thumb', $div);
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this.$fav = iQ('.favicon', $div);
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this.$tabTitle = iQ('.tab-title', $div);
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this.$canvas = iQ('.thumb canvas', $div);
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this.$cachedThumb = iQ('img.cached-thumb', $div);
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this.$favImage = iQ('.favicon>img', $div);
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this.$close = iQ('.close', $div);
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this.tabCanvas = new TabCanvas(this.tab, this.$canvas[0]);
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this._hidden = false;
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this.isATabItem = true;
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this.keepProportional = true;
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this._hasBeenDrawn = false;
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this._reconnected = false;
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this.isDragging = false;
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this.isStacked = false;
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// Read off the total vertical and horizontal padding on the tab container
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// and cache this value, as it must be the same for every TabItem.
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if (Utils.isEmptyObject(TabItems.tabItemPadding)) {
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TabItems.tabItemPadding.x = parseInt($div.css('padding-left'))
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+ parseInt($div.css('padding-right'));
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TabItems.tabItemPadding.y = parseInt($div.css('padding-top'))
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+ parseInt($div.css('padding-bottom'));
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}
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this.bounds = new Rect(0,0,1,1);
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this._lastTabUpdateTime = Date.now();
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// ___ superclass setup
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this._init(div);
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// ___ drag/drop
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// override dropOptions with custom tabitem methods
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this.dropOptions.drop = function(e) {
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let groupItem = drag.info.item.parent;
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groupItem.add(drag.info.$el);
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};
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this.draggable();
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let self = this;
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// ___ more div setup
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$div.mousedown(function(e) {
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if (!Utils.isRightClick(e))
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self.lastMouseDownTarget = e.target;
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});
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$div.mouseup(function(e) {
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var same = (e.target == self.lastMouseDownTarget);
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self.lastMouseDownTarget = null;
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if (!same)
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return;
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// press close button or middle mouse click
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if (iQ(e.target).hasClass("close") || Utils.isMiddleClick(e)) {
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self.closedManually = true;
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self.close();
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} else {
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if (!Items.item(this).isDragging)
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self.zoomIn();
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}
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});
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this.droppable(true);
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this.$close.attr("title", tabbrowserString("tabs.closeTab"));
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TabItems.register(this);
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// ___ reconnect to data from Storage
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if (!TabItems.reconnectingPaused())
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this._reconnect(options);
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};
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TabItem.prototype = Utils.extend(new Item(), new Subscribable(), {
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// ----------
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// Function: toString
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// Prints [TabItem (tab)] for debug use
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toString: function TabItem_toString() {
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return "[TabItem (" + this.tab + ")]";
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},
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// ----------
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// Function: forceCanvasSize
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// Repaints the thumbnail with the given resolution, and forces it
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// to stay that resolution until unforceCanvasSize is called.
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forceCanvasSize: function TabItem_forceCanvasSize(w, h) {
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this.canvasSizeForced = true;
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this.$canvas[0].width = w;
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this.$canvas[0].height = h;
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this.tabCanvas.paint();
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},
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// ----------
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// Function: unforceCanvasSize
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// Stops holding the thumbnail resolution; allows it to shift to the
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// size of thumbnail on screen. Note that this call does not nest, unlike
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// <TabItems.resumePainting>; if you call forceCanvasSize multiple
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// times, you just need a single unforce to clear them all.
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unforceCanvasSize: function TabItem_unforceCanvasSize() {
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this.canvasSizeForced = false;
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},
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// ----------
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// Function: isShowingCachedData
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// Returns a boolean indicates whether the cached data is being displayed or
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// not.
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isShowingCachedData: function TabItem_isShowingCachedData() {
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return this._showsCachedData;
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},
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// ----------
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// Function: showCachedData
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// Shows the cached data i.e. image and title. Note: this method should only
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// be called at browser startup with the cached data avaliable.
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showCachedData: function TabItem_showCachedData() {
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let {title, url} = this.getTabState();
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let thumbnailURL = gPageThumbnails.getThumbnailURL(url);
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this.$cachedThumb.attr("src", thumbnailURL).show();
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this.$canvas.css({opacity: 0});
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let tooltip = (title && title != url ? title + "\n" + url : url);
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this.$tabTitle.text(title).attr("title", tooltip);
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this._showsCachedData = true;
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},
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// ----------
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// Function: hideCachedData
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// Hides the cached data i.e. image and title and show the canvas.
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hideCachedData: function TabItem_hideCachedData() {
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this.$cachedThumb.attr("src", "").hide();
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this.$canvas.css({opacity: 1.0});
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this._showsCachedData = false;
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},
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// ----------
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// Function: getStorageData
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// Get data to be used for persistent storage of this object.
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getStorageData: function TabItem_getStorageData() {
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let data = {
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groupID: (this.parent ? this.parent.id : 0)
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};
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if (this.parent && this.parent.getActiveTab() == this)
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data.active = true;
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return data;
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},
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// ----------
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// Function: save
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// Store persistent for this object.
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save: function TabItem_save() {
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try {
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if (!this.tab || !Utils.isValidXULTab(this.tab) || !this._reconnected) // too soon/late to save
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return;
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let data = this.getStorageData();
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if (TabItems.storageSanity(data))
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Storage.saveTab(this.tab, data);
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} catch(e) {
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Utils.log("Error in saving tab value: "+e);
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}
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},
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// ----------
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// Function: _getCurrentTabStateEntry
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// Returns the current tab state's active history entry.
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_getCurrentTabStateEntry: function TabItem__getCurrentTabStateEntry() {
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let tabState = Storage.getTabState(this.tab);
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if (tabState) {
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let index = (tabState.index || tabState.entries.length) - 1;
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if (index in tabState.entries)
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return tabState.entries[index];
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}
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return null;
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},
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// ----------
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// Function: getTabState
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// Returns the current tab state, i.e. the title and URL of the active
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// history entry.
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getTabState: function TabItem_getTabState() {
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let entry = this._getCurrentTabStateEntry();
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let title = "";
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let url = "";
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if (entry) {
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if (entry.title)
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title = entry.title;
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url = entry.url;
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} else {
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url = this.tab.linkedBrowser.currentURI.spec;
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}
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return {title: title, url: url};
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},
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// ----------
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// Function: _reconnect
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// Load the reciever's persistent data from storage. If there is none,
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// treats it as a new tab.
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//
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// Parameters:
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// options - an object with additional parameters, see below
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//
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// Possible options:
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// groupItemId - if the tab doesn't have any data associated with it and
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// groupItemId is available, add the tab to that group.
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_reconnect: function TabItem__reconnect(options) {
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Utils.assertThrow(!this._reconnected, "shouldn't already be reconnected");
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Utils.assertThrow(this.tab, "should have a xul:tab");
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let tabData = Storage.getTabData(this.tab);
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let groupItem;
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if (tabData && TabItems.storageSanity(tabData)) {
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// Show the cached data while we're waiting for the tabItem to be updated.
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// If the tab isn't restored yet this acts as a placeholder until it is.
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this.showCachedData();
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if (this.parent)
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this.parent.remove(this, {immediately: true});
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if (tabData.groupID)
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groupItem = GroupItems.groupItem(tabData.groupID);
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else
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groupItem = new GroupItem([], {immediately: true, bounds: tabData.bounds});
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if (groupItem) {
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groupItem.add(this, {immediately: true});
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// restore the active tab for each group between browser sessions
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if (tabData.active)
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groupItem.setActiveTab(this);
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// if it matches the selected tab or no active tab and the browser
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// tab is hidden, the active group item would be set.
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if (this.tab.selected ||
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(!GroupItems.getActiveGroupItem() && !this.tab.hidden))
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UI.setActive(this.parent);
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}
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} else {
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if (options && options.groupItemId)
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groupItem = GroupItems.groupItem(options.groupItemId);
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if (groupItem) {
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groupItem.add(this, {immediately: true});
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} else {
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// create tab group by double click is handled in UI_init().
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GroupItems.newTab(this, {immediately: true});
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}
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}
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this._reconnected = true;
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this.save();
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this._sendToSubscribers("reconnected");
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},
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// ----------
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// Function: setHidden
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// Hide/unhide this item
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setHidden: function TabItem_setHidden(val) {
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if (val)
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this.addClass("tabHidden");
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else
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this.removeClass("tabHidden");
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this._hidden = val;
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},
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// ----------
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// Function: getHidden
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// Return hide state of item
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getHidden: function TabItem_getHidden() {
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return this._hidden;
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},
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// ----------
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// Function: setBounds
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// Moves this item to the specified location and size.
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//
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// Parameters:
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// rect - a <Rect> giving the new bounds
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// immediately - true if it should not animate; default false
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// options - an object with additional parameters, see below
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//
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// Possible options:
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// force - true to always update the DOM even if the bounds haven't changed; default false
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setBounds: function TabItem_setBounds(inRect, immediately, options) {
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Utils.assert(Utils.isRect(inRect), 'TabItem.setBounds: rect is not a real rectangle!');
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if (!options)
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options = {};
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// force the input size to be valid
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let validSize = TabItems.calcValidSize(
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new Point(inRect.width, inRect.height),
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{hideTitle: (this.isStacked || options.hideTitle === true)});
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let rect = new Rect(inRect.left, inRect.top,
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validSize.x, validSize.y);
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var css = {};
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if (rect.left != this.bounds.left || options.force)
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css.left = rect.left;
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if (rect.top != this.bounds.top || options.force)
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css.top = rect.top;
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if (rect.width != this.bounds.width || options.force) {
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css.width = rect.width - TabItems.tabItemPadding.x;
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css.fontSize = TabItems.getFontSizeFromWidth(rect.width);
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css.fontSize += 'px';
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}
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if (rect.height != this.bounds.height || options.force) {
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css.height = rect.height - TabItems.tabItemPadding.y;
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if (!this.isStacked)
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css.height -= TabItems.fontSizeRange.max;
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}
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if (Utils.isEmptyObject(css))
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return;
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this.bounds.copy(rect);
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// If this is a brand new tab don't animate it in from
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// a random location (i.e., from [0,0]). Instead, just
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// have it appear where it should be.
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if (immediately || (!this._hasBeenDrawn)) {
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this.$container.css(css);
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} else {
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TabItems.pausePainting();
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this.$container.animate(css, {
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duration: 200,
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easing: "tabviewBounce",
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complete: function() {
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TabItems.resumePainting();
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}
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});
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}
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if (css.fontSize && !(this.parent && this.parent.isStacked())) {
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if (css.fontSize < TabItems.fontSizeRange.min)
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immediately ? this.$tabTitle.hide() : this.$tabTitle.fadeOut();
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else
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immediately ? this.$tabTitle.show() : this.$tabTitle.fadeIn();
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}
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if (css.width) {
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TabItems.update(this.tab);
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let widthRange, proportion;
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if (this.parent && this.parent.isStacked()) {
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if (UI.rtl) {
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this.$fav.css({top:0, right:0});
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} else {
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this.$fav.css({top:0, left:0});
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}
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widthRange = new Range(70, 90);
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proportion = widthRange.proportion(css.width); // between 0 and 1
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} else {
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if (UI.rtl) {
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this.$fav.css({top:4, right:2});
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} else {
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this.$fav.css({top:4, left:4});
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}
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widthRange = new Range(40, 45);
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proportion = widthRange.proportion(css.width); // between 0 and 1
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}
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if (proportion <= .1)
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this.$close.hide();
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else
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this.$close.show().css({opacity:proportion});
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var pad = 1 + 5 * proportion;
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var alphaRange = new Range(0.1,0.2);
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this.$fav.css({
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"-moz-padding-start": pad + "px",
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"-moz-padding-end": pad + 2 + "px",
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"padding-top": pad + "px",
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"padding-bottom": pad + "px",
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"border-color": "rgba(0,0,0,"+ alphaRange.scale(proportion) +")",
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});
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}
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this._hasBeenDrawn = true;
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UI.clearShouldResizeItems();
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rect = this.getBounds(); // ensure that it's a <Rect>
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Utils.assert(Utils.isRect(this.bounds), 'TabItem.setBounds: this.bounds is not a real rectangle!');
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if (!this.parent && Utils.isValidXULTab(this.tab))
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this.setTrenches(rect);
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this.save();
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},
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// ----------
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// Function: setZ
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// Sets the z-index for this item.
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setZ: function TabItem_setZ(value) {
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this.zIndex = value;
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this.$container.css({zIndex: value});
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},
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// ----------
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// Function: close
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// Closes this item (actually closes the tab associated with it, which automatically
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// closes the item.
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// Parameters:
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// groupClose - true if this method is called by group close action.
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// Returns true if this tab is removed.
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close: function TabItem_close(groupClose) {
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// When the last tab is closed, put a new tab into closing tab's group. If
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// closing tab doesn't belong to a group and no empty group, create a new
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// one for the new tab.
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if (!groupClose && gBrowser.tabs.length == 1) {
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let group = this.tab._tabViewTabItem.parent;
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group.newTab(null, { closedLastTab: true });
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}
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// when "TabClose" event is fired, the browser tab is about to close and our
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// item "close" is fired before the browser tab actually get closed.
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// Therefore, we need "tabRemoved" event below.
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gBrowser.removeTab(this.tab);
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let tabClosed = !this.tab;
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if (tabClosed)
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this._sendToSubscribers("tabRemoved");
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// No need to explicitly delete the tab data, becasue sessionstore data
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// associated with the tab will automatically go away
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return tabClosed;
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},
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// ----------
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// Function: addClass
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// Adds the specified CSS class to this item's container DOM element.
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addClass: function TabItem_addClass(className) {
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this.$container.addClass(className);
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},
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// ----------
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// Function: removeClass
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// Removes the specified CSS class from this item's container DOM element.
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removeClass: function TabItem_removeClass(className) {
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this.$container.removeClass(className);
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},
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// ----------
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// Function: makeActive
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// Updates this item to visually indicate that it's active.
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makeActive: function TabItem_makeActive() {
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this.$container.addClass("focus");
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if (this.parent)
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this.parent.setActiveTab(this);
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},
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// ----------
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// Function: makeDeactive
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// Updates this item to visually indicate that it's not active.
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makeDeactive: function TabItem_makeDeactive() {
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this.$container.removeClass("focus");
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},
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// ----------
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// Function: zoomIn
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// Allows you to select the tab and zoom in on it, thereby bringing you
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// to the tab in Firefox to interact with.
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// Parameters:
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// isNewBlankTab - boolean indicates whether it is a newly opened blank tab.
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zoomIn: function TabItem_zoomIn(isNewBlankTab) {
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// don't allow zoom in if its group is hidden
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if (this.parent && this.parent.hidden)
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return;
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let self = this;
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let $tabEl = this.$container;
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let $canvas = this.$canvas;
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Search.hide();
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UI.setActive(this);
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TabItems._update(this.tab, {force: true});
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// Zoom in!
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let tab = this.tab;
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function onZoomDone() {
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$canvas.css({ 'transform': null });
|
|
$tabEl.removeClass("front");
|
|
|
|
UI.goToTab(tab);
|
|
|
|
// tab might not be selected because hideTabView() is invoked after
|
|
// UI.goToTab() so we need to setup everything for the gBrowser.selectedTab
|
|
if (!tab.selected) {
|
|
UI.onTabSelect(gBrowser.selectedTab);
|
|
} else {
|
|
if (isNewBlankTab)
|
|
gWindow.gURLBar.focus();
|
|
}
|
|
if (self.parent && self.parent.expanded)
|
|
self.parent.collapse();
|
|
|
|
self._sendToSubscribers("zoomedIn");
|
|
}
|
|
|
|
let animateZoom = gPrefBranch.getBoolPref("animate_zoom");
|
|
if (animateZoom) {
|
|
let transform = this.getZoomTransform();
|
|
TabItems.pausePainting();
|
|
|
|
if (this.parent && this.parent.expanded)
|
|
$tabEl.removeClass("stack-trayed");
|
|
$tabEl.addClass("front");
|
|
$canvas
|
|
.css({ 'transform-origin': transform.transformOrigin })
|
|
.animate({ 'transform': transform.transform }, {
|
|
duration: 230,
|
|
easing: 'fast',
|
|
complete: function() {
|
|
onZoomDone();
|
|
|
|
setTimeout(function() {
|
|
TabItems.resumePainting();
|
|
}, 0);
|
|
}
|
|
});
|
|
} else {
|
|
setTimeout(onZoomDone, 0);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: zoomOut
|
|
// Handles the zoom down animation after returning to TabView.
|
|
// It is expected that this routine will be called from the chrome thread
|
|
//
|
|
// Parameters:
|
|
// complete - a function to call after the zoom down animation
|
|
zoomOut: function TabItem_zoomOut(complete) {
|
|
let $tab = this.$container, $canvas = this.$canvas;
|
|
var self = this;
|
|
|
|
let onZoomDone = function onZoomDone() {
|
|
$tab.removeClass("front");
|
|
$canvas.css("transform", null);
|
|
|
|
if (typeof complete == "function")
|
|
complete();
|
|
};
|
|
|
|
UI.setActive(this);
|
|
TabItems._update(this.tab, {force: true});
|
|
|
|
$tab.addClass("front");
|
|
|
|
let animateZoom = gPrefBranch.getBoolPref("animate_zoom");
|
|
if (animateZoom) {
|
|
// The scaleCheat of 2 here is a clever way to speed up the zoom-out
|
|
// code. See getZoomTransform() below.
|
|
let transform = this.getZoomTransform(2);
|
|
TabItems.pausePainting();
|
|
|
|
$canvas.css({
|
|
'transform': transform.transform,
|
|
'transform-origin': transform.transformOrigin
|
|
});
|
|
|
|
$canvas.animate({ "transform": "scale(1.0)" }, {
|
|
duration: 300,
|
|
easing: 'cubic-bezier', // note that this is legal easing, even without parameters
|
|
complete: function() {
|
|
TabItems.resumePainting();
|
|
onZoomDone();
|
|
}
|
|
});
|
|
} else {
|
|
onZoomDone();
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: getZoomTransform
|
|
// Returns the transform function which represents the maximum bounds of the
|
|
// tab thumbnail in the zoom animation.
|
|
getZoomTransform: function TabItem_getZoomTransform(scaleCheat) {
|
|
// Taking the bounds of the container (as opposed to the canvas) makes us
|
|
// immune to any transformations applied to the canvas.
|
|
let { left, top, width, height, right, bottom } = this.$container.bounds();
|
|
|
|
let { innerWidth: windowWidth, innerHeight: windowHeight } = window;
|
|
|
|
// The scaleCheat is a clever way to speed up the zoom-in code.
|
|
// Because image scaling is slowest on big images, we cheat and stop
|
|
// the image at scaled-down size and placed accordingly. Because the
|
|
// animation is fast, you can't see the difference but it feels a lot
|
|
// zippier. The only trick is choosing the right animation function so
|
|
// that you don't see a change in percieved animation speed from frame #1
|
|
// (the tab) to frame #2 (the half-size image) to frame #3 (the first frame
|
|
// of real animation). Choosing an animation that starts fast is key.
|
|
|
|
if (!scaleCheat)
|
|
scaleCheat = 1.7;
|
|
|
|
let zoomWidth = width + (window.innerWidth - width) / scaleCheat;
|
|
let zoomScaleFactor = zoomWidth / width;
|
|
|
|
let zoomHeight = height * zoomScaleFactor;
|
|
let zoomTop = top * (1 - 1/scaleCheat);
|
|
let zoomLeft = left * (1 - 1/scaleCheat);
|
|
|
|
let xOrigin = (left - zoomLeft) / ((left - zoomLeft) + (zoomLeft + zoomWidth - right)) * 100;
|
|
let yOrigin = (top - zoomTop) / ((top - zoomTop) + (zoomTop + zoomHeight - bottom)) * 100;
|
|
|
|
return {
|
|
transformOrigin: xOrigin + "% " + yOrigin + "%",
|
|
transform: "scale(" + zoomScaleFactor + ")"
|
|
};
|
|
},
|
|
|
|
// ----------
|
|
// Function: updateCanvas
|
|
// Updates the tabitem's canvas.
|
|
updateCanvas: function TabItem_updateCanvas() {
|
|
// ___ thumbnail
|
|
let $canvas = this.$canvas;
|
|
let w = $canvas.width();
|
|
let h = $canvas.height();
|
|
let dimsChanged = !this.canvasSizeForced &&
|
|
(w != $canvas[0].width || h != $canvas[0].height);
|
|
|
|
TabItems._lastUpdateTime = Date.now();
|
|
this._lastTabUpdateTime = TabItems._lastUpdateTime;
|
|
|
|
if (this.tabCanvas) {
|
|
if (dimsChanged) {
|
|
// more tasking as it involves the creation of a temp canvas.
|
|
this.tabCanvas.update(w, h);
|
|
} else {
|
|
this.tabCanvas.paint();
|
|
}
|
|
}
|
|
|
|
// ___ cache
|
|
if (this.isShowingCachedData())
|
|
this.hideCachedData();
|
|
}
|
|
});
|
|
|
|
// ##########
|
|
// Class: TabItems
|
|
// Singleton for managing <TabItem>s
|
|
var TabItems = {
|
|
minTabWidth: 40,
|
|
tabWidth: 160,
|
|
tabHeight: 120,
|
|
tabAspect: 0, // set in init
|
|
invTabAspect: 0, // set in init
|
|
fontSize: 9,
|
|
fontSizeRange: new Range(8,15),
|
|
_fragment: null,
|
|
items: [],
|
|
paintingPaused: 0,
|
|
_tabsWaitingForUpdate: null,
|
|
_heartbeat: null, // see explanation at startHeartbeat() below
|
|
_heartbeatTiming: 200, // milliseconds between calls
|
|
_maxTimeForUpdating: 200, // milliseconds that consecutive updates can take
|
|
_lastUpdateTime: Date.now(),
|
|
_eventListeners: [],
|
|
_pauseUpdateForTest: false,
|
|
_reconnectingPaused: false,
|
|
tabItemPadding: {},
|
|
_mozAfterPaintHandler: null,
|
|
|
|
// ----------
|
|
// Function: toString
|
|
// Prints [TabItems count=count] for debug use
|
|
toString: function TabItems_toString() {
|
|
return "[TabItems count=" + this.items.length + "]";
|
|
},
|
|
|
|
// ----------
|
|
// Function: init
|
|
// Set up the necessary tracking to maintain the <TabItems>s.
|
|
init: function TabItems_init() {
|
|
Utils.assert(window.AllTabs, "AllTabs must be initialized first");
|
|
let self = this;
|
|
|
|
// Set up tab priority queue
|
|
this._tabsWaitingForUpdate = new TabPriorityQueue();
|
|
this.minTabHeight = this.minTabWidth * this.tabHeight / this.tabWidth;
|
|
this.tabAspect = this.tabHeight / this.tabWidth;
|
|
this.invTabAspect = 1 / this.tabAspect;
|
|
|
|
let $canvas = iQ("<canvas>")
|
|
.attr('moz-opaque', '');
|
|
$canvas.appendTo(iQ("body"));
|
|
$canvas.hide();
|
|
|
|
let mm = gWindow.messageManager;
|
|
this._mozAfterPaintHandler = this.onMozAfterPaint.bind(this);
|
|
mm.addMessageListener("Panorama:MozAfterPaint", this._mozAfterPaintHandler);
|
|
|
|
// When a tab is opened, create the TabItem
|
|
this._eventListeners.open = function (event) {
|
|
let tab = event.target;
|
|
|
|
if (!tab.pinned)
|
|
self.link(tab);
|
|
}
|
|
// When a tab's content is loaded, show the canvas and hide the cached data
|
|
// if necessary.
|
|
this._eventListeners.attrModified = function (event) {
|
|
let tab = event.target;
|
|
|
|
if (!tab.pinned)
|
|
self.update(tab);
|
|
}
|
|
// When a tab is closed, unlink.
|
|
this._eventListeners.close = function (event) {
|
|
let tab = event.target;
|
|
|
|
// XXX bug #635975 - don't unlink the tab if the dom window is closing.
|
|
if (!tab.pinned && !UI.isDOMWindowClosing)
|
|
self.unlink(tab);
|
|
}
|
|
for (let name in this._eventListeners) {
|
|
AllTabs.register(name, this._eventListeners[name]);
|
|
}
|
|
|
|
let activeGroupItem = GroupItems.getActiveGroupItem();
|
|
let activeGroupItemId = activeGroupItem ? activeGroupItem.id : null;
|
|
// For each tab, create the link.
|
|
AllTabs.tabs.forEach(function (tab) {
|
|
if (tab.pinned)
|
|
return;
|
|
|
|
let options = {immediately: true};
|
|
// if tab is visible in the tabstrip and doesn't have any data stored in
|
|
// the session store (see TabItem__reconnect), it implies that it is a
|
|
// new tab which is created before Panorama is initialized. Therefore,
|
|
// passing the active group id to the link() method for setting it up.
|
|
if (!tab.hidden && activeGroupItemId)
|
|
options.groupItemId = activeGroupItemId;
|
|
self.link(tab, options);
|
|
self.update(tab);
|
|
});
|
|
},
|
|
|
|
// ----------
|
|
// Function: uninit
|
|
uninit: function TabItems_uninit() {
|
|
let mm = gWindow.messageManager;
|
|
mm.removeMessageListener("Panorama:MozAfterPaint", this._mozAfterPaintHandler);
|
|
|
|
for (let name in this._eventListeners) {
|
|
AllTabs.unregister(name, this._eventListeners[name]);
|
|
}
|
|
this.items.forEach(function(tabItem) {
|
|
delete tabItem.tab._tabViewTabItem;
|
|
|
|
for (let x in tabItem) {
|
|
if (typeof tabItem[x] == "object")
|
|
tabItem[x] = null;
|
|
}
|
|
});
|
|
|
|
this.items = null;
|
|
this._eventListeners = null;
|
|
this._lastUpdateTime = null;
|
|
this._tabsWaitingForUpdate.clear();
|
|
},
|
|
|
|
// ----------
|
|
// Function: fragment
|
|
// Return a DocumentFragment which has a single <div> child. This child node
|
|
// will act as a template for all TabItem containers.
|
|
// The first call of this function caches the DocumentFragment in _fragment.
|
|
fragment: function TabItems_fragment() {
|
|
if (this._fragment)
|
|
return this._fragment;
|
|
|
|
let div = document.createElement("div");
|
|
div.classList.add("tab");
|
|
div.innerHTML = "<div class='thumb'>" +
|
|
"<img class='cached-thumb' style='display:none'/><canvas moz-opaque/></div>" +
|
|
"<div class='favicon'><img/></div>" +
|
|
"<span class='tab-title'> </span>" +
|
|
"<div class='close'></div>";
|
|
this._fragment = document.createDocumentFragment();
|
|
this._fragment.appendChild(div);
|
|
|
|
return this._fragment;
|
|
},
|
|
|
|
// Function: _isComplete
|
|
// Checks whether the xul:tab has fully loaded and calls a callback with a
|
|
// boolean indicates whether the tab is loaded or not.
|
|
_isComplete: function TabItems__isComplete(tab, callback) {
|
|
Utils.assertThrow(tab, "tab");
|
|
|
|
// A pending tab can't be complete, yet.
|
|
if (tab.hasAttribute("pending")) {
|
|
setTimeout(() => callback(false));
|
|
return;
|
|
}
|
|
|
|
let mm = tab.linkedBrowser.messageManager;
|
|
let message = "Panorama:isDocumentLoaded";
|
|
|
|
mm.addMessageListener(message, function onMessage(cx) {
|
|
mm.removeMessageListener(cx.name, onMessage);
|
|
callback(cx.json.isLoaded);
|
|
});
|
|
mm.sendAsyncMessage(message);
|
|
},
|
|
|
|
// ----------
|
|
// Function: onMozAfterPaint
|
|
// Called when a web page is painted.
|
|
onMozAfterPaint: function TabItems_onMozAfterPaint(cx) {
|
|
let index = gBrowser.browsers.indexOf(cx.target);
|
|
if (index == -1)
|
|
return;
|
|
|
|
let tab = gBrowser.tabs[index];
|
|
if (!tab.pinned)
|
|
this.update(tab);
|
|
},
|
|
|
|
// ----------
|
|
// Function: update
|
|
// Takes in a xul:tab.
|
|
update: function TabItems_update(tab) {
|
|
try {
|
|
Utils.assertThrow(tab, "tab");
|
|
Utils.assertThrow(!tab.pinned, "shouldn't be an app tab");
|
|
Utils.assertThrow(tab._tabViewTabItem, "should already be linked");
|
|
|
|
let shouldDefer = (
|
|
this.isPaintingPaused() ||
|
|
this._tabsWaitingForUpdate.hasItems() ||
|
|
Date.now() - this._lastUpdateTime < this._heartbeatTiming
|
|
);
|
|
|
|
if (shouldDefer) {
|
|
this._tabsWaitingForUpdate.push(tab);
|
|
this.startHeartbeat();
|
|
} else
|
|
this._update(tab);
|
|
} catch(e) {
|
|
Utils.log(e);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: _update
|
|
// Takes in a xul:tab.
|
|
//
|
|
// Parameters:
|
|
// tab - a xul tab to update
|
|
// options - an object with additional parameters, see below
|
|
//
|
|
// Possible options:
|
|
// force - true to always update the tab item even if it's incomplete
|
|
_update: function TabItems__update(tab, options) {
|
|
try {
|
|
if (this._pauseUpdateForTest)
|
|
return;
|
|
|
|
Utils.assertThrow(tab, "tab");
|
|
|
|
// ___ get the TabItem
|
|
Utils.assertThrow(tab._tabViewTabItem, "must already be linked");
|
|
let tabItem = tab._tabViewTabItem;
|
|
|
|
// Even if the page hasn't loaded, display the favicon and title
|
|
// ___ icon
|
|
FavIcons.getFavIconUrlForTab(tab, function TabItems__update_getFavIconUrlCallback(iconUrl) {
|
|
let favImage = tabItem.$favImage[0];
|
|
let fav = tabItem.$fav;
|
|
if (iconUrl) {
|
|
if (favImage.src != iconUrl)
|
|
favImage.src = iconUrl;
|
|
fav.show();
|
|
} else {
|
|
if (favImage.hasAttribute("src"))
|
|
favImage.removeAttribute("src");
|
|
fav.hide();
|
|
}
|
|
tabItem._sendToSubscribers("iconUpdated");
|
|
});
|
|
|
|
// ___ label
|
|
let label = tab.label;
|
|
let $name = tabItem.$tabTitle;
|
|
if ($name.text() != label)
|
|
$name.text(label);
|
|
|
|
// ___ remove from waiting list now that we have no other
|
|
// early returns
|
|
this._tabsWaitingForUpdate.remove(tab);
|
|
|
|
// ___ URL
|
|
let tabUrl = tab.linkedBrowser.currentURI.spec;
|
|
let tooltip = (label == tabUrl ? label : label + "\n" + tabUrl);
|
|
tabItem.$container.attr("title", tooltip);
|
|
|
|
// ___ Make sure the tab is complete and ready for updating.
|
|
if (options && options.force) {
|
|
tabItem.updateCanvas();
|
|
tabItem._sendToSubscribers("updated");
|
|
} else {
|
|
this._isComplete(tab, function TabItems__update_isComplete(isComplete) {
|
|
if (!Utils.isValidXULTab(tab) || tab.pinned)
|
|
return;
|
|
|
|
if (isComplete) {
|
|
tabItem.updateCanvas();
|
|
tabItem._sendToSubscribers("updated");
|
|
} else {
|
|
this._tabsWaitingForUpdate.push(tab);
|
|
}
|
|
}.bind(this));
|
|
}
|
|
} catch(e) {
|
|
Utils.log(e);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: link
|
|
// Takes in a xul:tab, creates a TabItem for it and adds it to the scene.
|
|
link: function TabItems_link(tab, options) {
|
|
try {
|
|
Utils.assertThrow(tab, "tab");
|
|
Utils.assertThrow(!tab.pinned, "shouldn't be an app tab");
|
|
Utils.assertThrow(!tab._tabViewTabItem, "shouldn't already be linked");
|
|
new TabItem(tab, options); // sets tab._tabViewTabItem to itself
|
|
} catch(e) {
|
|
Utils.log(e);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: unlink
|
|
// Takes in a xul:tab and destroys the TabItem associated with it.
|
|
unlink: function TabItems_unlink(tab) {
|
|
try {
|
|
Utils.assertThrow(tab, "tab");
|
|
Utils.assertThrow(tab._tabViewTabItem, "should already be linked");
|
|
// note that it's ok to unlink an app tab; see .handleTabUnpin
|
|
|
|
this.unregister(tab._tabViewTabItem);
|
|
tab._tabViewTabItem._sendToSubscribers("close");
|
|
tab._tabViewTabItem.$container.remove();
|
|
tab._tabViewTabItem.removeTrenches();
|
|
Items.unsquish(null, tab._tabViewTabItem);
|
|
|
|
tab._tabViewTabItem.tab = null;
|
|
tab._tabViewTabItem.tabCanvas.tab = null;
|
|
tab._tabViewTabItem.tabCanvas = null;
|
|
tab._tabViewTabItem = null;
|
|
Storage.saveTab(tab, null);
|
|
|
|
this._tabsWaitingForUpdate.remove(tab);
|
|
} catch(e) {
|
|
Utils.log(e);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// when a tab becomes pinned, destroy its TabItem
|
|
handleTabPin: function TabItems_handleTabPin(xulTab) {
|
|
this.unlink(xulTab);
|
|
},
|
|
|
|
// ----------
|
|
// when a tab becomes unpinned, create a TabItem for it
|
|
handleTabUnpin: function TabItems_handleTabUnpin(xulTab) {
|
|
this.link(xulTab);
|
|
this.update(xulTab);
|
|
},
|
|
|
|
// ----------
|
|
// Function: startHeartbeat
|
|
// Start a new heartbeat if there isn't one already started.
|
|
// The heartbeat is a chain of setTimeout calls that allows us to spread
|
|
// out update calls over a period of time.
|
|
// _heartbeat is used to make sure that we don't add multiple
|
|
// setTimeout chains.
|
|
startHeartbeat: function TabItems_startHeartbeat() {
|
|
if (!this._heartbeat) {
|
|
let self = this;
|
|
this._heartbeat = setTimeout(function() {
|
|
self._checkHeartbeat();
|
|
}, this._heartbeatTiming);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: _checkHeartbeat
|
|
// This periodically checks for tabs waiting to be updated, and calls
|
|
// _update on them.
|
|
// Should only be called by startHeartbeat and resumePainting.
|
|
_checkHeartbeat: function TabItems__checkHeartbeat() {
|
|
this._heartbeat = null;
|
|
|
|
if (this.isPaintingPaused())
|
|
return;
|
|
|
|
// restart the heartbeat to update all waiting tabs once the UI becomes idle
|
|
if (!UI.isIdle()) {
|
|
this.startHeartbeat();
|
|
return;
|
|
}
|
|
|
|
let accumTime = 0;
|
|
let items = this._tabsWaitingForUpdate.getItems();
|
|
// Do as many updates as we can fit into a "perceived" amount
|
|
// of time, which is tunable.
|
|
while (accumTime < this._maxTimeForUpdating && items.length) {
|
|
let updateBegin = Date.now();
|
|
this._update(items.pop());
|
|
let updateEnd = Date.now();
|
|
|
|
// Maintain a simple average of time for each tabitem update
|
|
// We can use this as a base by which to delay things like
|
|
// tab zooming, so there aren't any hitches.
|
|
let deltaTime = updateEnd - updateBegin;
|
|
accumTime += deltaTime;
|
|
}
|
|
|
|
if (this._tabsWaitingForUpdate.hasItems())
|
|
this.startHeartbeat();
|
|
},
|
|
|
|
// ----------
|
|
// Function: pausePainting
|
|
// Tells TabItems to stop updating thumbnails (so you can do
|
|
// animations without thumbnail paints causing stutters).
|
|
// pausePainting can be called multiple times, but every call to
|
|
// pausePainting needs to be mirrored with a call to <resumePainting>.
|
|
pausePainting: function TabItems_pausePainting() {
|
|
this.paintingPaused++;
|
|
if (this._heartbeat) {
|
|
clearTimeout(this._heartbeat);
|
|
this._heartbeat = null;
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: resumePainting
|
|
// Undoes a call to <pausePainting>. For instance, if you called
|
|
// pausePainting three times in a row, you'll need to call resumePainting
|
|
// three times before TabItems will start updating thumbnails again.
|
|
resumePainting: function TabItems_resumePainting() {
|
|
this.paintingPaused--;
|
|
Utils.assert(this.paintingPaused > -1, "paintingPaused should not go below zero");
|
|
if (!this.isPaintingPaused())
|
|
this.startHeartbeat();
|
|
},
|
|
|
|
// ----------
|
|
// Function: isPaintingPaused
|
|
// Returns a boolean indicating whether painting
|
|
// is paused or not.
|
|
isPaintingPaused: function TabItems_isPaintingPaused() {
|
|
return this.paintingPaused > 0;
|
|
},
|
|
|
|
// ----------
|
|
// Function: pauseReconnecting
|
|
// Don't reconnect any new tabs until resume is called.
|
|
pauseReconnecting: function TabItems_pauseReconnecting() {
|
|
Utils.assertThrow(!this._reconnectingPaused, "shouldn't already be paused");
|
|
|
|
this._reconnectingPaused = true;
|
|
},
|
|
|
|
// ----------
|
|
// Function: resumeReconnecting
|
|
// Reconnect all of the tabs that were created since we paused.
|
|
resumeReconnecting: function TabItems_resumeReconnecting() {
|
|
Utils.assertThrow(this._reconnectingPaused, "should already be paused");
|
|
|
|
this._reconnectingPaused = false;
|
|
this.items.forEach(function(item) {
|
|
if (!item._reconnected)
|
|
item._reconnect();
|
|
});
|
|
},
|
|
|
|
// ----------
|
|
// Function: reconnectingPaused
|
|
// Returns true if reconnecting is paused.
|
|
reconnectingPaused: function TabItems_reconnectingPaused() {
|
|
return this._reconnectingPaused;
|
|
},
|
|
|
|
// ----------
|
|
// Function: register
|
|
// Adds the given <TabItem> to the master list.
|
|
register: function TabItems_register(item) {
|
|
Utils.assert(item && item.isAnItem, 'item must be a TabItem');
|
|
Utils.assert(this.items.indexOf(item) == -1, 'only register once per item');
|
|
this.items.push(item);
|
|
},
|
|
|
|
// ----------
|
|
// Function: unregister
|
|
// Removes the given <TabItem> from the master list.
|
|
unregister: function TabItems_unregister(item) {
|
|
var index = this.items.indexOf(item);
|
|
if (index != -1)
|
|
this.items.splice(index, 1);
|
|
},
|
|
|
|
// ----------
|
|
// Function: getItems
|
|
// Returns a copy of the master array of <TabItem>s.
|
|
getItems: function TabItems_getItems() {
|
|
return Utils.copy(this.items);
|
|
},
|
|
|
|
// ----------
|
|
// Function: saveAll
|
|
// Saves all open <TabItem>s.
|
|
saveAll: function TabItems_saveAll() {
|
|
let tabItems = this.getItems();
|
|
|
|
tabItems.forEach(function TabItems_saveAll_forEach(tabItem) {
|
|
tabItem.save();
|
|
});
|
|
},
|
|
|
|
// ----------
|
|
// Function: storageSanity
|
|
// Checks the specified data (as returned by TabItem.getStorageData or loaded from storage)
|
|
// and returns true if it looks valid.
|
|
// TODO: this is a stub, please implement
|
|
storageSanity: function TabItems_storageSanity(data) {
|
|
return true;
|
|
},
|
|
|
|
// ----------
|
|
// Function: getFontSizeFromWidth
|
|
// Private method that returns the fontsize to use given the tab's width
|
|
getFontSizeFromWidth: function TabItem_getFontSizeFromWidth(width) {
|
|
let widthRange = new Range(0, TabItems.tabWidth);
|
|
let proportion = widthRange.proportion(width - TabItems.tabItemPadding.x, true);
|
|
// proportion is in [0,1]
|
|
return TabItems.fontSizeRange.scale(proportion);
|
|
},
|
|
|
|
// ----------
|
|
// Function: _getWidthForHeight
|
|
// Private method that returns the tabitem width given a height.
|
|
_getWidthForHeight: function TabItems__getWidthForHeight(height) {
|
|
return height * TabItems.invTabAspect;
|
|
},
|
|
|
|
// ----------
|
|
// Function: _getHeightForWidth
|
|
// Private method that returns the tabitem height given a width.
|
|
_getHeightForWidth: function TabItems__getHeightForWidth(width) {
|
|
return width * TabItems.tabAspect;
|
|
},
|
|
|
|
// ----------
|
|
// Function: calcValidSize
|
|
// Pass in a desired size, and receive a size based on proper title
|
|
// size and aspect ratio.
|
|
calcValidSize: function TabItems_calcValidSize(size, options) {
|
|
Utils.assert(Utils.isPoint(size), 'input is a Point');
|
|
|
|
let width = Math.max(TabItems.minTabWidth, size.x);
|
|
let showTitle = !options || !options.hideTitle;
|
|
let titleSize = showTitle ? TabItems.fontSizeRange.max : 0;
|
|
let height = Math.max(TabItems.minTabHeight, size.y - titleSize);
|
|
let retSize = new Point(width, height);
|
|
|
|
if (size.x > -1)
|
|
retSize.y = this._getHeightForWidth(width);
|
|
if (size.y > -1)
|
|
retSize.x = this._getWidthForHeight(height);
|
|
|
|
if (size.x > -1 && size.y > -1) {
|
|
if (retSize.x < size.x)
|
|
retSize.y = this._getHeightForWidth(retSize.x);
|
|
else
|
|
retSize.x = this._getWidthForHeight(retSize.y);
|
|
}
|
|
|
|
if (showTitle)
|
|
retSize.y += titleSize;
|
|
|
|
return retSize;
|
|
}
|
|
};
|
|
|
|
// ##########
|
|
// Class: TabPriorityQueue
|
|
// Container that returns tab items in a priority order
|
|
// Current implementation assigns tab to either a high priority
|
|
// or low priority queue, and toggles which queue items are popped
|
|
// from. This guarantees that high priority items which are constantly
|
|
// being added will not eclipse changes for lower priority items.
|
|
function TabPriorityQueue() {
|
|
};
|
|
|
|
TabPriorityQueue.prototype = {
|
|
_low: [], // low priority queue
|
|
_high: [], // high priority queue
|
|
|
|
// ----------
|
|
// Function: toString
|
|
// Prints [TabPriorityQueue count=count] for debug use
|
|
toString: function TabPriorityQueue_toString() {
|
|
return "[TabPriorityQueue count=" + (this._low.length + this._high.length) + "]";
|
|
},
|
|
|
|
// ----------
|
|
// Function: clear
|
|
// Empty the update queue
|
|
clear: function TabPriorityQueue_clear() {
|
|
this._low = [];
|
|
this._high = [];
|
|
},
|
|
|
|
// ----------
|
|
// Function: hasItems
|
|
// Return whether pending items exist
|
|
hasItems: function TabPriorityQueue_hasItems() {
|
|
return (this._low.length > 0) || (this._high.length > 0);
|
|
},
|
|
|
|
// ----------
|
|
// Function: getItems
|
|
// Returns all queued items, ordered from low to high priority
|
|
getItems: function TabPriorityQueue_getItems() {
|
|
return this._low.concat(this._high);
|
|
},
|
|
|
|
// ----------
|
|
// Function: push
|
|
// Add an item to be prioritized
|
|
push: function TabPriorityQueue_push(tab) {
|
|
// Push onto correct priority queue.
|
|
// It's only low priority if it's in a stack, and isn't the top,
|
|
// and the stack isn't expanded.
|
|
// If it already exists in the destination queue,
|
|
// leave it. If it exists in a different queue, remove it first and push
|
|
// onto new queue.
|
|
let item = tab._tabViewTabItem;
|
|
if (item.parent && (item.parent.isStacked() &&
|
|
!item.parent.isTopOfStack(item) &&
|
|
!item.parent.expanded)) {
|
|
let idx = this._high.indexOf(tab);
|
|
if (idx != -1) {
|
|
this._high.splice(idx, 1);
|
|
this._low.unshift(tab);
|
|
} else if (this._low.indexOf(tab) == -1)
|
|
this._low.unshift(tab);
|
|
} else {
|
|
let idx = this._low.indexOf(tab);
|
|
if (idx != -1) {
|
|
this._low.splice(idx, 1);
|
|
this._high.unshift(tab);
|
|
} else if (this._high.indexOf(tab) == -1)
|
|
this._high.unshift(tab);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: pop
|
|
// Remove and return the next item in priority order
|
|
pop: function TabPriorityQueue_pop() {
|
|
let ret = null;
|
|
if (this._high.length)
|
|
ret = this._high.pop();
|
|
else if (this._low.length)
|
|
ret = this._low.pop();
|
|
return ret;
|
|
},
|
|
|
|
// ----------
|
|
// Function: peek
|
|
// Return the next item in priority order, without removing it
|
|
peek: function TabPriorityQueue_peek() {
|
|
let ret = null;
|
|
if (this._high.length)
|
|
ret = this._high[this._high.length-1];
|
|
else if (this._low.length)
|
|
ret = this._low[this._low.length-1];
|
|
return ret;
|
|
},
|
|
|
|
// ----------
|
|
// Function: remove
|
|
// Remove the passed item
|
|
remove: function TabPriorityQueue_remove(tab) {
|
|
let index = this._high.indexOf(tab);
|
|
if (index != -1)
|
|
this._high.splice(index, 1);
|
|
else {
|
|
index = this._low.indexOf(tab);
|
|
if (index != -1)
|
|
this._low.splice(index, 1);
|
|
}
|
|
}
|
|
};
|
|
|
|
// ##########
|
|
// Class: TabCanvas
|
|
// Takes care of the actual canvas for the tab thumbnail
|
|
// Does not need to be accessed from outside of tabitems.js
|
|
function TabCanvas(tab, canvas) {
|
|
this.tab = tab;
|
|
this.canvas = canvas;
|
|
};
|
|
|
|
TabCanvas.prototype = Utils.extend(new Subscribable(), {
|
|
// ----------
|
|
// Function: toString
|
|
// Prints [TabCanvas (tab)] for debug use
|
|
toString: function TabCanvas_toString() {
|
|
return "[TabCanvas (" + this.tab + ")]";
|
|
},
|
|
|
|
// ----------
|
|
// Function: paint
|
|
paint: function TabCanvas_paint(evt) {
|
|
var w = this.canvas.width;
|
|
var h = this.canvas.height;
|
|
if (!w || !h)
|
|
return;
|
|
|
|
gPageThumbnails.captureToCanvas(this.tab.linkedBrowser, this.canvas, () => {
|
|
this._sendToSubscribers("painted");
|
|
});
|
|
},
|
|
|
|
// ----------
|
|
// Function: update
|
|
// Changing the dims of a canvas will clear it, so we don't want to do
|
|
// do this to a canvas we're currently displaying. This method grabs
|
|
// a new thumbnail at the new dims and then copies it over to the
|
|
// displayed canvas.
|
|
update: function TabCanvas_update(aWidth, aHeight) {
|
|
let temp = gPageThumbnails.createCanvas(window);
|
|
temp.width = aWidth;
|
|
temp.height = aHeight;
|
|
gPageThumbnails.captureToCanvas(this.tab.linkedBrowser, temp, () => {
|
|
let ctx = this.canvas.getContext('2d');
|
|
this.canvas.width = aWidth;
|
|
this.canvas.height = aHeight;
|
|
try {
|
|
ctx.drawImage(temp, 0, 0);
|
|
} catch (ex if ex.name == "InvalidStateError") {
|
|
// Can't draw if the canvas created by page thumbs isn't valid. This
|
|
// can happen during shutdown.
|
|
return;
|
|
}
|
|
this._sendToSubscribers("painted");
|
|
});
|
|
},
|
|
|
|
// ----------
|
|
// Function: toImageData
|
|
toImageData: function TabCanvas_toImageData() {
|
|
return this.canvas.toDataURL("image/png");
|
|
}
|
|
});
|