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21d031a737
This should ensure that we print SMIL animations, and also that we don't mess up when the SVG use element propagates the internal values to <symbol> / <svg>. Differential Revision: https://phabricator.services.mozilla.com/D113177
337 lines
12 KiB
C++
337 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_SVG_SVGLENGTHLIST_H_
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#define DOM_SVG_SVGLENGTHLIST_H_
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#include "nsCOMPtr.h"
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#include "nsDebug.h"
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#include "nsIContent.h"
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#include "nsINode.h"
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#include "nsIWeakReferenceUtils.h"
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#include "SVGElement.h"
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#include "nsTArray.h"
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#include "SVGLength.h"
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#include "mozilla/dom/SVGLengthBinding.h"
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namespace mozilla {
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namespace dom {
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class DOMSVGLength;
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class DOMSVGLengthList;
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} // namespace dom
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/**
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* ATTENTION! WARNING! WATCH OUT!!
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*
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* Consumers that modify objects of this type absolutely MUST keep the DOM
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* wrappers for those lists (if any) in sync!! That's why this class is so
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* locked down.
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*
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* The DOM wrapper class for this class is DOMSVGLengthList.
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*/
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class SVGLengthList {
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friend class dom::DOMSVGLength;
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friend class dom::DOMSVGLengthList;
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friend class SVGAnimatedLengthList;
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public:
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SVGLengthList() = default;
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~SVGLengthList() = default;
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SVGLengthList& operator=(const SVGLengthList& aOther) {
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mLengths.ClearAndRetainStorage();
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// Best-effort, really.
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Unused << mLengths.AppendElements(aOther.mLengths, fallible);
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return *this;
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}
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SVGLengthList(const SVGLengthList& aOther) { *this = aOther; }
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// Only methods that don't make/permit modification to this list are public.
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// Only our friend classes can access methods that may change us.
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/// This may return an incomplete string on OOM, but that's acceptable.
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void GetValueAsString(nsAString& aValue) const;
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bool IsEmpty() const { return mLengths.IsEmpty(); }
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uint32_t Length() const { return mLengths.Length(); }
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const SVGLength& operator[](uint32_t aIndex) const {
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return mLengths[aIndex];
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}
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bool operator==(const SVGLengthList& rhs) const;
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bool SetCapacity(uint32_t size) {
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return mLengths.SetCapacity(size, fallible);
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}
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void Compact() { mLengths.Compact(); }
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// Access to methods that can modify objects of this type is deliberately
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// limited. This is to reduce the chances of someone modifying objects of
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// this type without taking the necessary steps to keep DOM wrappers in sync.
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// If you need wider access to these methods, consider adding a method to
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// SVGAnimatedLengthList and having that class act as an intermediary so it
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// can take care of keeping DOM wrappers in sync.
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protected:
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/**
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* This may fail on OOM if the internal capacity needs to be increased, in
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* which case the list will be left unmodified.
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*/
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nsresult CopyFrom(const SVGLengthList& rhs);
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SVGLength& operator[](uint32_t aIndex) { return mLengths[aIndex]; }
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/**
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* This may fail (return false) on OOM if the internal capacity is being
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* increased, in which case the list will be left unmodified.
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*/
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bool SetLength(uint32_t aNumberOfItems) {
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return mLengths.SetLength(aNumberOfItems, fallible);
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}
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private:
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// Marking the following private only serves to show which methods are only
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// used by our friend classes (as opposed to our subclasses) - it doesn't
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// really provide additional safety.
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nsresult SetValueFromString(const nsAString& aValue);
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void Clear() { mLengths.Clear(); }
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bool InsertItem(uint32_t aIndex, const SVGLength& aLength) {
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if (aIndex >= mLengths.Length()) aIndex = mLengths.Length();
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return !!mLengths.InsertElementAt(aIndex, aLength, fallible);
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}
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void ReplaceItem(uint32_t aIndex, const SVGLength& aLength) {
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MOZ_ASSERT(aIndex < mLengths.Length(),
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"DOM wrapper caller should have raised INDEX_SIZE_ERR");
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mLengths[aIndex] = aLength;
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}
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void RemoveItem(uint32_t aIndex) {
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MOZ_ASSERT(aIndex < mLengths.Length(),
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"DOM wrapper caller should have raised INDEX_SIZE_ERR");
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mLengths.RemoveElementAt(aIndex);
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}
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bool AppendItem(SVGLength aLength) {
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return !!mLengths.AppendElement(aLength, fallible);
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}
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protected:
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/* Rationale for using nsTArray<SVGLength> and not nsTArray<SVGLength, 1>:
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*
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* It might seem like we should use AutoTArray<SVGLength, 1> instead of
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* nsTArray<SVGLength>. That would preallocate space for one SVGLength and
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* avoid an extra memory allocation call in the common case of the 'x'
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* and 'y' attributes each containing a single length (and the 'dx' and 'dy'
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* attributes being empty). However, consider this:
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*
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* An empty nsTArray uses sizeof(Header*). An AutoTArray<class E,
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* uint32_t N> on the other hand uses sizeof(Header*) +
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* (2 * sizeof(uint32_t)) + (N * sizeof(E)), which for one SVGLength is
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* sizeof(Header*) + 16 bytes.
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*
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* Now consider that for text elements we have four length list attributes
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* (x, y, dx, dy), each of which can have a baseVal and an animVal list. If
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* we were to go the AutoTArray<SVGLength, 1> route for each of these, we'd
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* end up using at least 160 bytes for these four attributes alone, even
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* though we only need storage for two SVGLengths (16 bytes) in the common
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* case!!
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*
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* A compromise might be to template SVGLengthList to allow
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* SVGAnimatedLengthList to preallocate space for an SVGLength for the
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* baseVal lists only, and that would cut the space used by the four
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* attributes to 96 bytes. Taking that even further and templating
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* SVGAnimatedLengthList too in order to only use nsTArray for 'dx' and 'dy'
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* would reduce the storage further to 64 bytes. Having different types makes
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* things more complicated for code that needs to look at the lists though.
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* In fact it also makes things more complicated when it comes to storing the
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* lists.
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*
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* It may be worth considering using nsAttrValue for length lists instead of
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* storing them directly on the element.
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*/
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FallibleTArray<SVGLength> mLengths;
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};
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/**
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* This SVGLengthList subclass is for SVGLengthListSMILType which needs to know
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* which element and attribute a length list belongs to so that it can convert
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* between unit types if necessary.
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*/
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class SVGLengthListAndInfo : public SVGLengthList {
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public:
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SVGLengthListAndInfo()
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: mElement(nullptr), mAxis(0), mCanZeroPadList(false) {}
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SVGLengthListAndInfo(dom::SVGElement* aElement, uint8_t aAxis,
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bool aCanZeroPadList)
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: mElement(do_GetWeakReference(static_cast<nsINode*>(aElement))),
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mAxis(aAxis),
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mCanZeroPadList(aCanZeroPadList) {}
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void SetInfo(dom::SVGElement* aElement, uint8_t aAxis, bool aCanZeroPadList) {
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mElement = do_GetWeakReference(static_cast<nsINode*>(aElement));
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mAxis = aAxis;
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mCanZeroPadList = aCanZeroPadList;
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}
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dom::SVGElement* Element() const {
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nsCOMPtr<nsIContent> e = do_QueryReferent(mElement);
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return static_cast<dom::SVGElement*>(e.get());
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}
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/**
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* Returns true if this object is an "identity" value, from the perspective
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* of SMIL. In other words, returns true until the initial value set up in
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* SVGLengthListSMILType::Init() has been changed with a SetInfo() call.
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*/
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bool IsIdentity() const {
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if (!mElement) {
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MOZ_ASSERT(IsEmpty(), "target element propagation failure");
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return true;
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}
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return false;
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}
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uint8_t Axis() const {
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MOZ_ASSERT(mElement, "Axis() isn't valid");
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return mAxis;
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}
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/**
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* The value returned by this function depends on which attribute this object
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* is for. If appending a list of zeros to the attribute's list would have no
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* effect on rendering (e.g. the attributes 'dx' and 'dy' on <text>), then
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* this method will return true. If appending a list of zeros to the
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* attribute's list could *change* rendering (e.g. the attributes 'x' and 'y'
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* on <text>), then this method will return false.
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*
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* The reason that this method exists is because the SMIL code needs to know
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* what to do when it's asked to animate between lists of different length.
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* If this method returns true, then it can zero pad the short list before
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* carrying out its operations. However, in the case of the 'x' and 'y'
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* attributes on <text>, zero would mean "zero in the current coordinate
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* system", whereas we would want to pad shorter lists with the coordinates
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* at which glyphs would otherwise lie, which is almost certainly not zero!
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* Animating from/to zeros in this case would produce terrible results.
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*
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* Currently SVGLengthListSMILType simply disallows (drops) animation between
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* lists of different length if it can't zero pad a list. This is to avoid
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* having some authors create content that depends on undesirable behaviour
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* (which would make it difficult for us to fix the behavior in future). At
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* some point it would be nice to implement a callback to allow this code to
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* determine padding values for lists that can't be zero padded. See
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* https://bugzilla.mozilla.org/show_bug.cgi?id=573431
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*/
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bool CanZeroPadList() const {
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// NS_ASSERTION(mElement, "CanZeroPadList() isn't valid");
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return mCanZeroPadList;
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}
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// For the SMIL code. See comment in SVGLengthListSMILType::Add().
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void SetCanZeroPadList(bool aCanZeroPadList) {
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mCanZeroPadList = aCanZeroPadList;
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}
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nsresult CopyFrom(const SVGLengthListAndInfo& rhs) {
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mElement = rhs.mElement;
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mAxis = rhs.mAxis;
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mCanZeroPadList = rhs.mCanZeroPadList;
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return SVGLengthList::CopyFrom(rhs);
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}
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// Instances of this special subclass do not have DOM wrappers that we need
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// to worry about keeping in sync, so it's safe to expose any hidden base
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// class methods required by the SMIL code, as we do below.
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/**
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* Exposed so that SVGLengthList baseVals can be copied to
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* SVGLengthListAndInfo objects. Note that callers should also call
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* SetInfo() when using this method!
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*/
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nsresult CopyFrom(const SVGLengthList& rhs) {
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return SVGLengthList::CopyFrom(rhs);
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}
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const SVGLength& operator[](uint32_t aIndex) const {
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return SVGLengthList::operator[](aIndex);
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}
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SVGLength& operator[](uint32_t aIndex) {
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return SVGLengthList::operator[](aIndex);
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}
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bool SetLength(uint32_t aNumberOfItems) {
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return SVGLengthList::SetLength(aNumberOfItems);
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}
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private:
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// We must keep a weak reference to our element because we may belong to a
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// cached baseVal SMILValue. See the comments starting at:
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// https://bugzilla.mozilla.org/show_bug.cgi?id=515116#c15
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// See also https://bugzilla.mozilla.org/show_bug.cgi?id=653497
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nsWeakPtr mElement;
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uint8_t mAxis;
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bool mCanZeroPadList;
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};
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/**
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* This class wraps SVGLengthList objects to allow frame consumers to process
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* SVGLengthList objects as if they were simply a list of float values in user
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* units. When consumers request the value at a given index, this class
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* dynamically converts the corresponding SVGLength from its actual unit and
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* returns its value in user units.
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*
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* Consumers should check that the user unit values returned are finite. Even
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* if the consumer can guarantee the list's element has a valid viewport
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* ancestor to resolve percentage units against, and a valid presContext and
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* ComputedStyle to resolve absolute and em/ex units against, unit conversions
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* could still overflow. In that case the value returned will be
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* numeric_limits<float>::quiet_NaN().
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*/
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class MOZ_STACK_CLASS SVGUserUnitList {
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public:
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SVGUserUnitList() : mList(nullptr), mElement(nullptr), mAxis(0) {}
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void Init(const SVGLengthList* aList, dom::SVGElement* aElement,
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uint8_t aAxis) {
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mList = aList;
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mElement = aElement;
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mAxis = aAxis;
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}
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void Clear() { mList = nullptr; }
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bool IsEmpty() const { return !mList || mList->IsEmpty(); }
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uint32_t Length() const { return mList ? mList->Length() : 0; }
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/// This may return a non-finite value
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float operator[](uint32_t aIndex) const {
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return (*mList)[aIndex].GetValueInUserUnits(mElement, mAxis);
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}
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bool HasPercentageValueAt(uint32_t aIndex) const {
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const SVGLength& length = (*mList)[aIndex];
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return length.GetUnit() ==
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dom::SVGLength_Binding::SVG_LENGTHTYPE_PERCENTAGE;
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}
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private:
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const SVGLengthList* mList;
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dom::SVGElement* mElement;
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uint8_t mAxis;
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};
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} // namespace mozilla
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#endif // DOM_SVG_SVGLENGTHLIST_H_
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