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356 lines
13 KiB
C++
356 lines
13 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/**
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* StreamingLexer is a lexing framework designed to make it simple to write
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* image decoders without worrying about the details of how the data is arriving
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* from the network.
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*/
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#ifndef mozilla_image_StreamingLexer_h
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#define mozilla_image_StreamingLexer_h
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#include <algorithm>
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#include "mozilla/Assertions.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/Vector.h"
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namespace mozilla {
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namespace image {
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/// Buffering behaviors for StreamingLexer transitions.
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enum class BufferingStrategy
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{
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BUFFERED, // Data will be buffered and processed in one chunk.
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UNBUFFERED // Data will be processed as it arrives, in multiple chunks.
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};
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/// @return true if @aState is a terminal state.
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template <typename State>
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bool IsTerminalState(State aState)
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{
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return aState == State::SUCCESS ||
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aState == State::FAILURE;
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}
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/**
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* LexerTransition is a type used to give commands to the lexing framework.
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* Code that uses StreamingLexer can create LexerTransition values using the
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* static methods on Transition, and then return them to the lexing framework
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* for execution.
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*/
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template <typename State>
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class LexerTransition
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{
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public:
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State NextState() const { return mNextState; }
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State UnbufferedState() const { return *mUnbufferedState; }
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size_t Size() const { return mSize; }
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BufferingStrategy Buffering() const { return mBufferingStrategy; }
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private:
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friend struct Transition;
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LexerTransition(const State& aNextState,
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const Maybe<State>& aUnbufferedState,
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size_t aSize,
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BufferingStrategy aBufferingStrategy)
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: mNextState(aNextState)
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, mUnbufferedState(aUnbufferedState)
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, mSize(aSize)
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, mBufferingStrategy(aBufferingStrategy)
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{
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MOZ_ASSERT_IF(mBufferingStrategy == BufferingStrategy::UNBUFFERED,
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mUnbufferedState);
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MOZ_ASSERT_IF(mUnbufferedState,
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mBufferingStrategy == BufferingStrategy::UNBUFFERED);
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}
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State mNextState;
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Maybe<State> mUnbufferedState;
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size_t mSize;
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BufferingStrategy mBufferingStrategy;
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};
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struct Transition
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{
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/// Transition to @aNextState, buffering @aSize bytes of data.
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template <typename State>
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static LexerTransition<State>
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To(const State& aNextState, size_t aSize)
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{
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MOZ_ASSERT(!IsTerminalState(aNextState));
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return LexerTransition<State>(aNextState, Nothing(), aSize,
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BufferingStrategy::BUFFERED);
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}
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/**
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* Transition to @aNextState via @aUnbufferedState, reading @aSize bytes of
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* data unbuffered.
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*
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* The unbuffered data will be delivered in state @aUnbufferedState, which may
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* be invoked repeatedly until all @aSize bytes have been delivered. Then,
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* @aNextState will be invoked with no data. No state transitions are allowed
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* from @aUnbufferedState except for transitions to a terminal state, so
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* @aNextState will always be reached unless lexing terminates early.
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*/
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template <typename State>
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static LexerTransition<State>
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ToUnbuffered(const State& aNextState,
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const State& aUnbufferedState,
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size_t aSize)
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{
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MOZ_ASSERT(!IsTerminalState(aNextState));
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MOZ_ASSERT(!IsTerminalState(aUnbufferedState));
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return LexerTransition<State>(aNextState, Some(aUnbufferedState), aSize,
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BufferingStrategy::UNBUFFERED);
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}
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/**
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* Continue receiving unbuffered data. @aUnbufferedState should be the same
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* state as the @aUnbufferedState specified in the preceding call to
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* ToUnbuffered().
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*
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* This should be used during an unbuffered read initiated by ToUnbuffered().
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*/
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template <typename State>
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static LexerTransition<State>
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ContinueUnbuffered(const State& aUnbufferedState)
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{
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MOZ_ASSERT(!IsTerminalState(aUnbufferedState));
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return LexerTransition<State>(aUnbufferedState, Nothing(), 0,
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BufferingStrategy::BUFFERED);
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}
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/**
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* Terminate lexing, ending up in terminal state @aFinalState.
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*
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* No more data will be delivered after Terminate() is used.
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*/
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template <typename State>
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static LexerTransition<State>
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Terminate(const State& aFinalState)
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{
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MOZ_ASSERT(IsTerminalState(aFinalState));
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return LexerTransition<State>(aFinalState, Nothing(), 0,
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BufferingStrategy::BUFFERED);
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}
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private:
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Transition();
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};
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/**
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* StreamingLexer is a lexing framework designed to make it simple to write
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* image decoders without worrying about the details of how the data is arriving
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* from the network.
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*
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* To use StreamingLexer:
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*
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* - Create a State type. This should be an |enum class| listing all of the
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* states that you can be in while lexing the image format you're trying to
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* read. It must contain the two terminal states SUCCESS and FAILURE.
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*
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* - Add an instance of StreamingLexer<State> to your decoder class. Initialize
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* it with a Transition::To() the state that you want to start lexing in.
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*
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* - In your decoder's WriteInternal method(), call Lex(), passing in the input
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* data and length that are passed to WriteInternal(). You also need to pass
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* a lambda which dispatches to lexing code for each state based on the State
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* value that's passed in. The lambda generally should just continue a
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* |switch| statement that calls different methods for each State value. Each
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* method should return a LexerTransition<State>, which the lambda should
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* return in turn.
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*
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* - Write the methods that actually implement lexing for your image format.
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* These methods should return either Transition::To(), to move on to another
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* state, or Transition::Terminate(), if lexing has terminated in either
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* success or failure. (There are also additional transitions for unbuffered
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* reads; see below.)
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*
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* That's all there is to it. The StreamingLexer will track your position in the
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* input and buffer enough data so that your lexing methods can process
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* everything in one pass. Lex() returns Nothing() if more data is needed, in
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* which case you should just return from WriteInternal(). If lexing reaches a
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* terminal state, Lex() returns Some(State::SUCCESS) or Some(State::FAILURE),
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* and you can check which one to determine if lexing succeeded or failed and do
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* any necessary cleanup.
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*
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* There's one more wrinkle: some lexers may want to *avoid* buffering in some
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* cases, and just process the data as it comes in. This is useful if, for
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* example, you just want to skip over a large section of data; there's no point
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* in buffering data you're just going to ignore.
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*
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* You can begin an unbuffered read with Transition::ToUnbuffered(). This works
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* a little differently than Transition::To() in that you specify *two* states.
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* The @aUnbufferedState argument specifies a state that will be called
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* repeatedly with unbuffered data, as soon as it arrives. The implementation
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* for that state should return either a transition to a terminal state, or
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* Transition::ContinueUnbuffered(). Once the amount of data requested in the
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* original call to Transition::ToUnbuffered() has been delivered, Lex() will
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* transition to the @aNextState state specified via Transition::ToUnbuffered().
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* That state will be invoked with *no* data; it's just called to signal that
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* the unbuffered read is over.
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*
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* XXX(seth): We should be able to get of the |State| stuff totally once bug
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* 1198451 lands, since we can then just return a function representing the next
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* state directly.
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*/
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template <typename State, size_t InlineBufferSize = 16>
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class StreamingLexer
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{
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public:
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explicit StreamingLexer(LexerTransition<State> aStartState)
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: mTransition(aStartState)
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, mToReadUnbuffered(0)
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{ }
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template <typename Func>
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Maybe<State> Lex(const char* aInput, size_t aLength, Func aFunc)
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{
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if (IsTerminalState(mTransition.NextState())) {
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// We've already reached a terminal state. We never deliver any more data
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// in this case; just return the terminal state again immediately.
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return Some(mTransition.NextState());
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}
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if (mToReadUnbuffered > 0) {
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// We're continuing an unbuffered read.
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MOZ_ASSERT(mBuffer.empty(),
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"Shouldn't be continuing an unbuffered read and a buffered "
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"read at the same time");
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size_t toRead = std::min(mToReadUnbuffered, aLength);
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// Call aFunc with the unbuffered state to indicate that we're in the middle
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// of an unbuffered read. We enforce that any state transition passed back
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// to us is either a terminal states or takes us back to the unbuffered
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// state.
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LexerTransition<State> unbufferedTransition =
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aFunc(mTransition.UnbufferedState(), aInput, toRead);
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if (IsTerminalState(unbufferedTransition.NextState())) {
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mTransition = unbufferedTransition;
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return Some(mTransition.NextState()); // Done!
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}
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MOZ_ASSERT(mTransition.UnbufferedState() ==
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unbufferedTransition.NextState());
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aInput += toRead;
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aLength -= toRead;
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mToReadUnbuffered -= toRead;
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if (mToReadUnbuffered != 0) {
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return Nothing(); // Need more input.
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}
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// We're done with the unbuffered read, so transition to the next state.
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mTransition = aFunc(mTransition.NextState(), nullptr, 0);
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if (IsTerminalState(mTransition.NextState())) {
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return Some(mTransition.NextState()); // Done!
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}
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} else if (0 < mBuffer.length()) {
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// We're continuing a buffered read.
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MOZ_ASSERT(mToReadUnbuffered == 0,
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"Shouldn't be continuing an unbuffered read and a buffered "
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"read at the same time");
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MOZ_ASSERT(mBuffer.length() < mTransition.Size(),
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"Buffered more than we needed?");
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size_t toRead = std::min(aLength, mTransition.Size() - mBuffer.length());
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mBuffer.append(aInput, toRead);
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aInput += toRead;
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aLength -= toRead;
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if (mBuffer.length() != mTransition.Size()) {
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return Nothing(); // Need more input.
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}
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// We've buffered everything, so transition to the next state.
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mTransition =
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aFunc(mTransition.NextState(), mBuffer.begin(), mBuffer.length());
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mBuffer.clear();
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if (IsTerminalState(mTransition.NextState())) {
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return Some(mTransition.NextState()); // Done!
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}
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}
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MOZ_ASSERT(mToReadUnbuffered == 0);
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MOZ_ASSERT(mBuffer.empty());
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// Process states as long as we continue to have enough input to do so.
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while (mTransition.Size() <= aLength) {
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size_t toRead = mTransition.Size();
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if (mTransition.Buffering() == BufferingStrategy::BUFFERED) {
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mTransition = aFunc(mTransition.NextState(), aInput, toRead);
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} else {
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MOZ_ASSERT(mTransition.Buffering() == BufferingStrategy::UNBUFFERED);
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// Call aFunc with the unbuffered state to indicate that we're in the
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// middle of an unbuffered read. We enforce that any state transition
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// passed back to us is either a terminal states or takes us back to the
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// unbuffered state.
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LexerTransition<State> unbufferedTransition =
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aFunc(mTransition.UnbufferedState(), aInput, toRead);
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if (IsTerminalState(unbufferedTransition.NextState())) {
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mTransition = unbufferedTransition;
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return Some(mTransition.NextState()); // Done!
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}
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MOZ_ASSERT(mTransition.UnbufferedState() ==
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unbufferedTransition.NextState());
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// We're done with the unbuffered read, so transition to the next state.
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mTransition = aFunc(mTransition.NextState(), nullptr, 0);
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}
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aInput += toRead;
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aLength -= toRead;
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if (IsTerminalState(mTransition.NextState())) {
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return Some(mTransition.NextState()); // Done!
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}
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}
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if (aLength == 0) {
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// We finished right at a transition point. Just wait for more data.
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return Nothing();
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}
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// If the next state is unbuffered, deliver what we can and then wait.
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if (mTransition.Buffering() == BufferingStrategy::UNBUFFERED) {
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LexerTransition<State> unbufferedTransition =
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aFunc(mTransition.UnbufferedState(), aInput, aLength);
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if (IsTerminalState(unbufferedTransition.NextState())) {
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mTransition = unbufferedTransition;
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return Some(mTransition.NextState()); // Done!
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}
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MOZ_ASSERT(mTransition.UnbufferedState() ==
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unbufferedTransition.NextState());
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mToReadUnbuffered = mTransition.Size() - aLength;
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return Nothing(); // Need more input.
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}
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// If the next state is buffered, buffer what we can and then wait.
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MOZ_ASSERT(mTransition.Buffering() == BufferingStrategy::BUFFERED);
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if (!mBuffer.reserve(mTransition.Size())) {
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return Some(State::FAILURE); // Done due to allocation failure.
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}
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mBuffer.append(aInput, aLength);
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return Nothing(); // Need more input.
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}
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private:
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Vector<char, InlineBufferSize> mBuffer;
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LexerTransition<State> mTransition;
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size_t mToReadUnbuffered;
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};
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} // namespace image
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} // namespace mozilla
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#endif // mozilla_image_StreamingLexer_h
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