mirror of
https://github.com/mozilla/gecko-dev.git
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b35975ec17
The previous patch in this series renamed nsCSSProperty to nsCSSPropertyID. This patch renames nsCSSPropertySet to nsCSSPropertyIDSet accordingly. This patch is generated by the following commands (note: if you're running using OS X's sed, which accepts slightly different flags, you'll have to specify an actual backup suffix in -i, or use gsed from Homebrew): hg stat -c \ | cut -c 3- \ | tr '\n' '\0' \ | xargs -0 -P 8 gsed --follow-symlinks 's/\bnsCSSPropertySet\b/nsCSSPropertyIDSet/g' -i'' Then: hg mv layout/style/nsCSSPropertySet.h layout/style/nsCSSPropertyIDSet.h ... and finally, manually renaming nsCSSPropertySet in the include guard in nsCSSPropertyIDSet.h. (NOTE: Re-landing this patch on a CLOSED TREE to correctly-address the merge bustage that closed the tree.) MozReview-Commit-ID: ASUNs7FWbKP --HG-- rename : layout/style/nsCSSPropertySet.h => layout/style/nsCSSPropertyIDSet.h
1096 lines
38 KiB
C++
1096 lines
38 KiB
C++
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsAnimationManager.h"
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#include "nsTransitionManager.h"
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#include "mozilla/dom/CSSAnimationBinding.h"
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#include "mozilla/EffectCompositor.h"
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#include "mozilla/EffectSet.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/StyleAnimationValue.h"
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#include "mozilla/dom/DocumentTimeline.h"
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#include "mozilla/dom/KeyframeEffect.h"
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#include "nsPresContext.h"
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#include "nsStyleSet.h"
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#include "nsStyleChangeList.h"
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#include "nsCSSRules.h"
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#include "mozilla/RestyleManager.h"
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#include "nsLayoutUtils.h"
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#include "nsIFrame.h"
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#include "nsIDocument.h"
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#include "nsDOMMutationObserver.h"
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#include <algorithm> // std::stable_sort
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#include <math.h>
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using namespace mozilla;
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using namespace mozilla::css;
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using mozilla::dom::Animation;
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using mozilla::dom::AnimationPlayState;
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using mozilla::dom::KeyframeEffectReadOnly;
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using mozilla::dom::CSSAnimation;
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namespace {
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// Pair of an event message and elapsed time used when determining the set of
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// events to queue.
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typedef Pair<EventMessage, StickyTimeDuration> EventPair;
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} // anonymous namespace
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////////////////////////// CSSAnimation ////////////////////////////
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JSObject*
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CSSAnimation::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
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{
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return dom::CSSAnimationBinding::Wrap(aCx, this, aGivenProto);
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}
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mozilla::dom::Promise*
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CSSAnimation::GetReady(ErrorResult& aRv)
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{
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FlushStyle();
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return Animation::GetReady(aRv);
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}
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void
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CSSAnimation::Play(ErrorResult &aRv, LimitBehavior aLimitBehavior)
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{
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mPauseShouldStick = false;
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Animation::Play(aRv, aLimitBehavior);
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}
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void
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CSSAnimation::Pause(ErrorResult& aRv)
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{
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mPauseShouldStick = true;
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Animation::Pause(aRv);
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}
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AnimationPlayState
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CSSAnimation::PlayStateFromJS() const
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{
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// Flush style to ensure that any properties controlling animation state
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// (e.g. animation-play-state) are fully updated.
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FlushStyle();
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return Animation::PlayStateFromJS();
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}
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void
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CSSAnimation::PlayFromJS(ErrorResult& aRv)
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{
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// Note that flushing style below might trigger calls to
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// PlayFromStyle()/PauseFromStyle() on this object.
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FlushStyle();
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Animation::PlayFromJS(aRv);
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}
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void
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CSSAnimation::PlayFromStyle()
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{
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mIsStylePaused = false;
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if (!mPauseShouldStick) {
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ErrorResult rv;
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PlayNoUpdate(rv, Animation::LimitBehavior::Continue);
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// play() should not throw when LimitBehavior is Continue
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MOZ_ASSERT(!rv.Failed(), "Unexpected exception playing animation");
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}
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}
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void
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CSSAnimation::PauseFromStyle()
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{
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// Check if the pause state is being overridden
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if (mIsStylePaused) {
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return;
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}
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mIsStylePaused = true;
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ErrorResult rv;
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PauseNoUpdate(rv);
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// pause() should only throw when *all* of the following conditions are true:
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// - we are in the idle state, and
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// - we have a negative playback rate, and
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// - we have an infinitely repeating animation
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// The first two conditions will never happen under regular style processing
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// but could happen if an author made modifications to the Animation object
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// and then updated animation-play-state. It's an unusual case and there's
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// no obvious way to pass on the exception information so we just silently
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// fail for now.
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if (rv.Failed()) {
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NS_WARNING("Unexpected exception pausing animation - silently failing");
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}
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}
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void
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CSSAnimation::Tick()
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{
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Animation::Tick();
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QueueEvents();
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}
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bool
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CSSAnimation::HasLowerCompositeOrderThan(const CSSAnimation& aOther) const
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{
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MOZ_ASSERT(IsTiedToMarkup() && aOther.IsTiedToMarkup(),
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"Should only be called for CSS animations that are sorted "
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"as CSS animations (i.e. tied to CSS markup)");
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// 0. Object-equality case
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if (&aOther == this) {
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return false;
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}
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// 1. Sort by document order
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if (!mOwningElement.Equals(aOther.mOwningElement)) {
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return mOwningElement.LessThan(aOther.mOwningElement);
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}
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// 2. (Same element and pseudo): Sort by position in animation-name
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return mAnimationIndex < aOther.mAnimationIndex;
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}
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void
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CSSAnimation::QueueEvents()
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{
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if (!mEffect) {
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return;
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}
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// If the animation is pending, we ignore animation events until we finish
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// pending.
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if (mPendingState != PendingState::NotPending) {
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return;
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}
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// CSS animations dispatch events at their owning element. This allows
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// script to repurpose a CSS animation to target a different element,
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// to use a group effect (which has no obvious "target element"), or
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// to remove the animation effect altogether whilst still getting
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// animation events.
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//
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// It does mean, however, that for a CSS animation that has no owning
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// element (e.g. it was created using the CSSAnimation constructor or
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// disassociated from CSS) no events are fired. If it becomes desirable
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// for these animations to still fire events we should spec the concept
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// of the "original owning element" or "event target" and allow script
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// to set it when creating a CSSAnimation object.
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if (!mOwningElement.IsSet()) {
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return;
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}
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dom::Element* owningElement;
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CSSPseudoElementType owningPseudoType;
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mOwningElement.GetElement(owningElement, owningPseudoType);
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MOZ_ASSERT(owningElement, "Owning element should be set");
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// Get the nsAnimationManager so we can queue events on it
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nsPresContext* presContext = mOwningElement.GetRenderedPresContext();
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if (!presContext) {
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return;
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}
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nsAnimationManager* manager = presContext->AnimationManager();
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ComputedTiming computedTiming = mEffect->GetComputedTiming();
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if (computedTiming.mPhase == ComputedTiming::AnimationPhase::Null) {
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return; // do nothing
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}
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// Note that script can change the start time, so we have to handle moving
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// backwards through the animation as well as forwards. An 'animationstart'
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// is dispatched if we enter the active phase (regardless if that is from
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// before or after the animation's active phase). An 'animationend' is
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// dispatched if we leave the active phase (regardless if that is to before
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// or after the animation's active phase).
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bool wasActive = mPreviousPhaseOrIteration != PREVIOUS_PHASE_BEFORE &&
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mPreviousPhaseOrIteration != PREVIOUS_PHASE_AFTER;
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bool isActive =
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computedTiming.mPhase == ComputedTiming::AnimationPhase::Active;
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bool isSameIteration =
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computedTiming.mCurrentIteration == mPreviousPhaseOrIteration;
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bool skippedActivePhase =
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(mPreviousPhaseOrIteration == PREVIOUS_PHASE_BEFORE &&
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computedTiming.mPhase == ComputedTiming::AnimationPhase::After) ||
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(mPreviousPhaseOrIteration == PREVIOUS_PHASE_AFTER &&
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computedTiming.mPhase == ComputedTiming::AnimationPhase::Before);
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bool skippedFirstIteration =
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isActive &&
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mPreviousPhaseOrIteration == PREVIOUS_PHASE_BEFORE &&
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computedTiming.mCurrentIteration > 0;
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MOZ_ASSERT(!skippedActivePhase || (!isActive && !wasActive),
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"skippedActivePhase only makes sense if we were & are inactive");
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if (computedTiming.mPhase == ComputedTiming::AnimationPhase::Before) {
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mPreviousPhaseOrIteration = PREVIOUS_PHASE_BEFORE;
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} else if (computedTiming.mPhase == ComputedTiming::AnimationPhase::Active) {
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mPreviousPhaseOrIteration = computedTiming.mCurrentIteration;
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} else if (computedTiming.mPhase == ComputedTiming::AnimationPhase::After) {
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mPreviousPhaseOrIteration = PREVIOUS_PHASE_AFTER;
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}
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AutoTArray<EventPair, 2> events;
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StickyTimeDuration initialAdvance = StickyTimeDuration(InitialAdvance());
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StickyTimeDuration iterationStart = computedTiming.mDuration *
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computedTiming.mCurrentIteration;
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const StickyTimeDuration& activeDuration = computedTiming.mActiveDuration;
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if (skippedFirstIteration) {
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// Notify animationstart and animationiteration in same tick.
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events.AppendElement(EventPair(eAnimationStart, initialAdvance));
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events.AppendElement(EventPair(eAnimationIteration,
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std::max(iterationStart, initialAdvance)));
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} else if (!wasActive && isActive) {
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events.AppendElement(EventPair(eAnimationStart, initialAdvance));
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} else if (wasActive && !isActive) {
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events.AppendElement(EventPair(eAnimationEnd, activeDuration));
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} else if (wasActive && isActive && !isSameIteration) {
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events.AppendElement(EventPair(eAnimationIteration, iterationStart));
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} else if (skippedActivePhase) {
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events.AppendElement(EventPair(eAnimationStart,
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std::min(initialAdvance, activeDuration)));
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events.AppendElement(EventPair(eAnimationEnd, activeDuration));
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} else {
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return; // No events need to be sent
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}
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for (const EventPair& pair : events){
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manager->QueueEvent(
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AnimationEventInfo(owningElement, owningPseudoType,
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pair.first(), mAnimationName,
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pair.second(),
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ElapsedTimeToTimeStamp(pair.second()),
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this));
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}
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}
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void
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CSSAnimation::UpdateTiming(SeekFlag aSeekFlag, SyncNotifyFlag aSyncNotifyFlag)
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{
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if (mNeedsNewAnimationIndexWhenRun &&
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PlayState() != AnimationPlayState::Idle) {
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mAnimationIndex = sNextAnimationIndex++;
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mNeedsNewAnimationIndexWhenRun = false;
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}
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Animation::UpdateTiming(aSeekFlag, aSyncNotifyFlag);
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}
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TimeStamp
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CSSAnimation::ElapsedTimeToTimeStamp(const StickyTimeDuration&
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aElapsedTime) const
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{
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return AnimationTimeToTimeStamp(aElapsedTime +
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mEffect->SpecifiedTiming().mDelay);
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}
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////////////////////////// nsAnimationManager ////////////////////////////
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NS_IMPL_CYCLE_COLLECTION(nsAnimationManager, mEventDispatcher)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(nsAnimationManager, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(nsAnimationManager, Release)
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// Find the matching animation by |aName| in the old list
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// of animations and remove the matched animation from the list.
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static already_AddRefed<CSSAnimation>
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PopExistingAnimation(const nsAString& aName,
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nsAnimationManager::CSSAnimationCollection* aCollection)
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{
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if (!aCollection) {
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return nullptr;
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}
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// Animations are stored in reverse order to how they appear in the
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// animation-name property. However, we want to match animations beginning
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// from the end of the animation-name list, so we iterate *forwards*
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// through the collection.
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for (size_t idx = 0, length = aCollection->mAnimations.Length();
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idx != length; ++ idx) {
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CSSAnimation* cssAnim = aCollection->mAnimations[idx];
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if (cssAnim->AnimationName() == aName) {
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RefPtr<CSSAnimation> match = cssAnim;
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aCollection->mAnimations.RemoveElementAt(idx);
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return match.forget();
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}
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}
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return nullptr;
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}
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static void
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UpdateOldAnimationPropertiesWithNew(
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CSSAnimation& aOld,
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TimingParams& aNewTiming,
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nsTArray<Keyframe>& aNewKeyframes,
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bool aNewIsStylePaused,
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nsStyleContext* aStyleContext)
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{
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bool animationChanged = false;
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// Update the old from the new so we can keep the original object
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// identity (and any expando properties attached to it).
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if (aOld.GetEffect()) {
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KeyframeEffectReadOnly* oldEffect = aOld.GetEffect();
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animationChanged =
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oldEffect->SpecifiedTiming() != aNewTiming;
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oldEffect->SetSpecifiedTiming(aNewTiming);
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oldEffect->SetKeyframes(Move(aNewKeyframes), aStyleContext);
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}
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// Handle changes in play state. If the animation is idle, however,
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// changes to animation-play-state should *not* restart it.
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if (aOld.PlayState() != AnimationPlayState::Idle) {
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// CSSAnimation takes care of override behavior so that,
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// for example, if the author has called pause(), that will
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// override the animation-play-state.
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// (We should check aNew->IsStylePaused() but that requires
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// downcasting to CSSAnimation and we happen to know that
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// aNew will only ever be paused by calling PauseFromStyle
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// making IsPausedOrPausing synonymous in this case.)
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if (!aOld.IsStylePaused() && aNewIsStylePaused) {
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aOld.PauseFromStyle();
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animationChanged = true;
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} else if (aOld.IsStylePaused() && !aNewIsStylePaused) {
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aOld.PlayFromStyle();
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animationChanged = true;
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}
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}
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// Updating the effect timing above might already have caused the
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// animation to become irrelevant so only add a changed record if
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// the animation is still relevant.
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if (animationChanged && aOld.IsRelevant()) {
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nsNodeUtils::AnimationChanged(&aOld);
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}
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}
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void
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nsAnimationManager::UpdateAnimations(nsStyleContext* aStyleContext,
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mozilla::dom::Element* aElement)
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{
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MOZ_ASSERT(mPresContext->IsDynamic(),
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"Should not update animations for print or print preview");
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MOZ_ASSERT(aElement->IsInComposedDoc(),
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"Should not update animations that are not attached to the "
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"document tree");
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// Everything that causes our animation data to change triggers a
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// style change, which in turn triggers a non-animation restyle.
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// Likewise, when we initially construct frames, we're not in a
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// style change, but also not in an animation restyle.
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const nsStyleDisplay* disp = aStyleContext->StyleDisplay();
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CSSAnimationCollection* collection =
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CSSAnimationCollection::GetAnimationCollection(aElement,
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aStyleContext->
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GetPseudoType());
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if (!collection &&
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disp->mAnimationNameCount == 1 &&
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disp->mAnimations[0].GetName().IsEmpty()) {
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return;
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}
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nsAutoAnimationMutationBatch mb(aElement->OwnerDoc());
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// Build the updated animations list, extracting matching animations from
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// the existing collection as we go.
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OwningCSSAnimationPtrArray newAnimations;
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if (!aStyleContext->IsInDisplayNoneSubtree()) {
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BuildAnimations(aStyleContext, aElement, collection, newAnimations);
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}
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if (newAnimations.IsEmpty()) {
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if (collection) {
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collection->Destroy();
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}
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return;
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}
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if (collection) {
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EffectSet* effectSet =
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EffectSet::GetEffectSet(aElement, aStyleContext->GetPseudoType());
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if (effectSet) {
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effectSet->UpdateAnimationGeneration(mPresContext);
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}
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} else {
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bool createdCollection = false;
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collection =
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CSSAnimationCollection::GetOrCreateAnimationCollection(
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aElement, aStyleContext->GetPseudoType(), &createdCollection);
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if (!collection) {
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MOZ_ASSERT(!createdCollection, "outparam should agree with return value");
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NS_WARNING("allocating collection failed");
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return;
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}
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if (createdCollection) {
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AddElementCollection(collection);
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}
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}
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collection->mAnimations.SwapElements(newAnimations);
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// Cancel removed animations
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for (size_t newAnimIdx = newAnimations.Length(); newAnimIdx-- != 0; ) {
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newAnimations[newAnimIdx]->CancelFromStyle();
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}
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mPresContext->EffectCompositor()->
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MaybeUpdateAnimationRule(aElement,
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aStyleContext->GetPseudoType(),
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EffectCompositor::CascadeLevel::Animations,
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aStyleContext);
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// We don't actually dispatch the pending events now. We'll either
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// dispatch them the next time we get a refresh driver notification
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// or the next time somebody calls
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// nsPresShell::FlushPendingNotifications.
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if (mEventDispatcher.HasQueuedEvents()) {
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mPresContext->Document()->SetNeedStyleFlush();
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}
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}
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void
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nsAnimationManager::StopAnimationsForElement(
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mozilla::dom::Element* aElement,
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mozilla::CSSPseudoElementType aPseudoType)
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{
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MOZ_ASSERT(aElement);
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CSSAnimationCollection* collection =
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CSSAnimationCollection::GetAnimationCollection(aElement, aPseudoType);
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if (!collection) {
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return;
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}
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nsAutoAnimationMutationBatch mb(aElement->OwnerDoc());
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collection->Destroy();
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}
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|
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class ResolvedStyleCache {
|
|
public:
|
|
ResolvedStyleCache() : mCache() {}
|
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nsStyleContext* Get(nsPresContext *aPresContext,
|
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nsStyleContext *aParentStyleContext,
|
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Declaration* aKeyframeDeclaration);
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private:
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nsRefPtrHashtable<nsPtrHashKey<Declaration>, nsStyleContext> mCache;
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};
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nsStyleContext*
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ResolvedStyleCache::Get(nsPresContext *aPresContext,
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nsStyleContext *aParentStyleContext,
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Declaration* aKeyframeDeclaration)
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{
|
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// FIXME (spec): The css3-animations spec isn't very clear about how
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// properties are resolved when they have values that depend on other
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// properties (e.g., values in 'em'). I presume that they're resolved
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// relative to the other styles of the element. The question is
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// whether they are resolved relative to other animations: I assume
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// that they're not, since that would prevent us from caching a lot of
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|
// data that we'd really like to cache (in particular, the
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// StyleAnimationValue values in AnimationPropertySegment).
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nsStyleContext *result = mCache.GetWeak(aKeyframeDeclaration);
|
|
if (!result) {
|
|
aKeyframeDeclaration->SetImmutable();
|
|
// The spec says that !important declarations should just be ignored
|
|
MOZ_ASSERT(!aKeyframeDeclaration->HasImportantData(),
|
|
"Keyframe rule has !important data");
|
|
|
|
nsCOMArray<nsIStyleRule> rules;
|
|
rules.AppendObject(aKeyframeDeclaration);
|
|
MOZ_ASSERT(aPresContext->StyleSet()->IsGecko(),
|
|
"ServoStyleSet should not use nsAnimationManager for "
|
|
"animations");
|
|
RefPtr<nsStyleContext> resultStrong = aPresContext->StyleSet()->AsGecko()->
|
|
ResolveStyleByAddingRules(aParentStyleContext, rules);
|
|
mCache.Put(aKeyframeDeclaration, resultStrong);
|
|
result = resultStrong;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
class MOZ_STACK_CLASS CSSAnimationBuilder final {
|
|
public:
|
|
CSSAnimationBuilder(nsStyleContext* aStyleContext,
|
|
dom::Element* aTarget,
|
|
nsAnimationManager::CSSAnimationCollection* aCollection)
|
|
: mStyleContext(aStyleContext)
|
|
, mTarget(aTarget)
|
|
, mCollection(aCollection)
|
|
{
|
|
MOZ_ASSERT(aStyleContext);
|
|
MOZ_ASSERT(aTarget);
|
|
mTimeline = mTarget->OwnerDoc()->Timeline();
|
|
}
|
|
|
|
// Returns a new animation set up with given StyleAnimation and
|
|
// keyframe rules.
|
|
// Or returns an existing animation matching StyleAnimation's name updated
|
|
// with the new StyleAnimation and keyframe rules.
|
|
already_AddRefed<CSSAnimation>
|
|
Build(nsPresContext* aPresContext,
|
|
const StyleAnimation& aSrc,
|
|
const nsCSSKeyframesRule* aRule);
|
|
|
|
private:
|
|
nsTArray<Keyframe> BuildAnimationFrames(nsPresContext* aPresContext,
|
|
const StyleAnimation& aSrc,
|
|
const nsCSSKeyframesRule* aRule);
|
|
Maybe<ComputedTimingFunction> GetKeyframeTimingFunction(
|
|
nsPresContext* aPresContext,
|
|
nsCSSKeyframeRule* aKeyframeRule,
|
|
const Maybe<ComputedTimingFunction>& aInheritedTimingFunction);
|
|
nsTArray<PropertyValuePair> GetKeyframePropertyValues(
|
|
nsPresContext* aPresContext,
|
|
nsCSSKeyframeRule* aKeyframeRule,
|
|
nsCSSPropertyIDSet& aAnimatedProperties);
|
|
void FillInMissingKeyframeValues(
|
|
nsPresContext* aPresContext,
|
|
nsCSSPropertyIDSet aAnimatedProperties,
|
|
nsCSSPropertyIDSet aPropertiesSetAtStart,
|
|
nsCSSPropertyIDSet aPropertiesSetAtEnd,
|
|
const Maybe<ComputedTimingFunction>& aInheritedTimingFunction,
|
|
nsTArray<Keyframe>& aKeyframes);
|
|
void AppendProperty(nsPresContext* aPresContext,
|
|
nsCSSPropertyID aProperty,
|
|
nsTArray<PropertyValuePair>& aPropertyValues);
|
|
nsCSSValue GetComputedValue(nsPresContext* aPresContext,
|
|
nsCSSPropertyID aProperty);
|
|
|
|
static TimingParams TimingParamsFrom(
|
|
const StyleAnimation& aStyleAnimation)
|
|
{
|
|
TimingParams timing;
|
|
|
|
timing.mDuration.emplace(StickyTimeDuration::FromMilliseconds(
|
|
aStyleAnimation.GetDuration()));
|
|
timing.mDelay = TimeDuration::FromMilliseconds(aStyleAnimation.GetDelay());
|
|
timing.mIterations = aStyleAnimation.GetIterationCount();
|
|
MOZ_ASSERT(timing.mIterations >= 0.0 && !IsNaN(timing.mIterations),
|
|
"mIterations should be nonnegative & finite, as ensured by "
|
|
"CSSParser");
|
|
timing.mDirection = aStyleAnimation.GetDirection();
|
|
timing.mFill = aStyleAnimation.GetFillMode();
|
|
|
|
return timing;
|
|
}
|
|
|
|
RefPtr<nsStyleContext> mStyleContext;
|
|
RefPtr<dom::Element> mTarget;
|
|
RefPtr<dom::DocumentTimeline> mTimeline;
|
|
|
|
ResolvedStyleCache mResolvedStyles;
|
|
RefPtr<nsStyleContext> mStyleWithoutAnimation;
|
|
// Existing collection, nullptr if the target element has no animations.
|
|
nsAnimationManager::CSSAnimationCollection* mCollection;
|
|
};
|
|
|
|
static Maybe<ComputedTimingFunction>
|
|
ConvertTimingFunction(const nsTimingFunction& aTimingFunction);
|
|
|
|
already_AddRefed<CSSAnimation>
|
|
CSSAnimationBuilder::Build(nsPresContext* aPresContext,
|
|
const StyleAnimation& aSrc,
|
|
const nsCSSKeyframesRule* aRule)
|
|
{
|
|
MOZ_ASSERT(aPresContext);
|
|
MOZ_ASSERT(aRule);
|
|
|
|
TimingParams timing = TimingParamsFrom(aSrc);
|
|
|
|
nsTArray<Keyframe> keyframes =
|
|
BuildAnimationFrames(aPresContext, aSrc, aRule);
|
|
|
|
bool isStylePaused =
|
|
aSrc.GetPlayState() == NS_STYLE_ANIMATION_PLAY_STATE_PAUSED;
|
|
|
|
// Find the matching animation with animation name in the old list
|
|
// of animations and remove the matched animation from the list.
|
|
RefPtr<CSSAnimation> oldAnim =
|
|
PopExistingAnimation(aSrc.GetName(), mCollection);
|
|
|
|
if (oldAnim) {
|
|
// Copy over the start times and (if still paused) pause starts
|
|
// for each animation (matching on name only) that was also in the
|
|
// old list of animations.
|
|
// This means that we honor dynamic changes, which isn't what the
|
|
// spec says to do, but WebKit seems to honor at least some of
|
|
// them. See
|
|
// http://lists.w3.org/Archives/Public/www-style/2011Apr/0079.html
|
|
// In order to honor what the spec said, we'd copy more data over.
|
|
UpdateOldAnimationPropertiesWithNew(*oldAnim,
|
|
timing,
|
|
keyframes,
|
|
isStylePaused,
|
|
mStyleContext);
|
|
return oldAnim.forget();
|
|
}
|
|
|
|
// mTarget is non-null here, so we emplace it directly.
|
|
Maybe<OwningAnimationTarget> target;
|
|
target.emplace(mTarget, mStyleContext->GetPseudoType());
|
|
KeyframeEffectParams effectOptions;
|
|
RefPtr<KeyframeEffectReadOnly> effect =
|
|
new KeyframeEffectReadOnly(aPresContext->Document(), target, timing,
|
|
effectOptions);
|
|
|
|
effect->SetKeyframes(Move(keyframes), mStyleContext);
|
|
|
|
RefPtr<CSSAnimation> animation =
|
|
new CSSAnimation(aPresContext->Document()->GetScopeObject(),
|
|
aSrc.GetName());
|
|
animation->SetOwningElement(
|
|
OwningElementRef(*mTarget, mStyleContext->GetPseudoType()));
|
|
|
|
animation->SetTimelineNoUpdate(mTimeline);
|
|
animation->SetEffect(effect);
|
|
|
|
if (isStylePaused) {
|
|
animation->PauseFromStyle();
|
|
} else {
|
|
animation->PlayFromStyle();
|
|
}
|
|
|
|
return animation.forget();
|
|
}
|
|
|
|
nsTArray<Keyframe>
|
|
CSSAnimationBuilder::BuildAnimationFrames(nsPresContext* aPresContext,
|
|
const StyleAnimation& aSrc,
|
|
const nsCSSKeyframesRule* aRule)
|
|
{
|
|
// Ideally we'd like to build up a set of Keyframe objects that more-or-less
|
|
// reflect the keyframes as-specified in the @keyframes rule(s) so that
|
|
// authors get something intuitive when they call anim.effect.getKeyframes().
|
|
//
|
|
// That, however, proves to be difficult because the way CSS declarations are
|
|
// processed differs from how we are able to represent keyframes as
|
|
// JavaScript objects in the Web Animations API.
|
|
//
|
|
// For example,
|
|
//
|
|
// { margin: 10px; margin-left: 20px }
|
|
//
|
|
// could be represented as:
|
|
//
|
|
// { margin: '10px', marginLeft: '20px' }
|
|
//
|
|
// BUT:
|
|
//
|
|
// { margin-left: 20px; margin: 10px }
|
|
//
|
|
// would be represented as:
|
|
//
|
|
// { margin: '10px' }
|
|
//
|
|
// Likewise,
|
|
//
|
|
// { margin-left: 20px; margin-left: 30px }
|
|
//
|
|
// would be represented as:
|
|
//
|
|
// { marginLeft: '30px' }
|
|
//
|
|
// As such, the mapping between source @keyframes and the Keyframe objects
|
|
// becomes obscured. The deviation is even more significant when we consider
|
|
// cascading between @keyframes rules and variable references in shorthand
|
|
// properties.
|
|
//
|
|
// We could, perhaps, produce a mapping that makes sense most of the time
|
|
// but it would be complex and need to be specified and implemented
|
|
// interoperably. Instead, for now, for CSS Animations (and CSS Transitions,
|
|
// for that matter) we resolve values on @keyframes down to computed values
|
|
// (thereby expanding shorthands and variable references) and then pick up the
|
|
// last value for each longhand property at each offset.
|
|
|
|
// FIXME: There is a pending spec change to make multiple @keyframes
|
|
// rules with the same name cascade but we don't support that yet.
|
|
|
|
Maybe<ComputedTimingFunction> inheritedTimingFunction =
|
|
ConvertTimingFunction(aSrc.GetTimingFunction());
|
|
|
|
// First, make up Keyframe objects for each rule
|
|
nsTArray<Keyframe> keyframes;
|
|
nsCSSPropertyIDSet animatedProperties;
|
|
|
|
for (auto ruleIdx = 0, ruleEnd = aRule->StyleRuleCount();
|
|
ruleIdx != ruleEnd; ++ruleIdx) {
|
|
css::Rule* cssRule = aRule->GetStyleRuleAt(ruleIdx);
|
|
MOZ_ASSERT(cssRule, "must have rule");
|
|
MOZ_ASSERT(cssRule->GetType() == css::Rule::KEYFRAME_RULE,
|
|
"must be keyframe rule");
|
|
nsCSSKeyframeRule* keyframeRule = static_cast<nsCSSKeyframeRule*>(cssRule);
|
|
|
|
const nsTArray<float>& keys = keyframeRule->GetKeys();
|
|
for (float key : keys) {
|
|
if (key < 0.0f || key > 1.0f) {
|
|
continue;
|
|
}
|
|
|
|
Keyframe keyframe;
|
|
keyframe.mOffset.emplace(key);
|
|
keyframe.mTimingFunction =
|
|
GetKeyframeTimingFunction(aPresContext, keyframeRule,
|
|
inheritedTimingFunction);
|
|
keyframe.mPropertyValues =
|
|
GetKeyframePropertyValues(aPresContext, keyframeRule,
|
|
animatedProperties);
|
|
|
|
keyframes.AppendElement(Move(keyframe));
|
|
}
|
|
}
|
|
|
|
// Next, stable sort by offset
|
|
std::stable_sort(keyframes.begin(), keyframes.end(),
|
|
[](const Keyframe& a, const Keyframe& b)
|
|
{
|
|
return a.mOffset < b.mOffset;
|
|
});
|
|
|
|
// Then walk backwards through the keyframes and drop overridden properties.
|
|
nsCSSPropertyIDSet propertiesSetAtCurrentOffset;
|
|
nsCSSPropertyIDSet propertiesSetAtStart;
|
|
nsCSSPropertyIDSet propertiesSetAtEnd;
|
|
double currentOffset = -1.0;
|
|
for (size_t keyframeIdx = keyframes.Length();
|
|
keyframeIdx > 0;
|
|
--keyframeIdx) {
|
|
Keyframe& keyframe = keyframes[keyframeIdx - 1];
|
|
MOZ_ASSERT(keyframe.mOffset, "Should have filled in the offset");
|
|
|
|
if (keyframe.mOffset.value() != currentOffset) {
|
|
propertiesSetAtCurrentOffset.Empty();
|
|
currentOffset = keyframe.mOffset.value();
|
|
}
|
|
|
|
// Get the set of properties from this keyframe that have not
|
|
// already been set at this offset.
|
|
nsTArray<PropertyValuePair> uniquePropertyValues;
|
|
uniquePropertyValues.SetCapacity(keyframe.mPropertyValues.Length());
|
|
for (const PropertyValuePair& pair : keyframe.mPropertyValues) {
|
|
if (!propertiesSetAtCurrentOffset.HasProperty(pair.mProperty)) {
|
|
uniquePropertyValues.AppendElement(pair);
|
|
propertiesSetAtCurrentOffset.AddProperty(pair.mProperty);
|
|
|
|
if (currentOffset == 0.0) {
|
|
propertiesSetAtStart.AddProperty(pair.mProperty);
|
|
} else if (currentOffset == 1.0) {
|
|
propertiesSetAtEnd.AddProperty(pair.mProperty);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we have a keyframe at the same offset with the same timing
|
|
// function we should merge our (unique) values into it.
|
|
// Otherwise, we should update the existing keyframe with only the
|
|
// unique properties.
|
|
//
|
|
// Bug 1216843: We should also match composite modes here.
|
|
Keyframe* existingKeyframe = nullptr;
|
|
// Don't bother searching for an existing keyframe if we don't
|
|
// have anything to contribute to it.
|
|
if (!uniquePropertyValues.IsEmpty()) {
|
|
for (size_t i = keyframeIdx; i < keyframes.Length(); i++) {
|
|
Keyframe& kf = keyframes[i];
|
|
if (kf.mOffset.value() != currentOffset) {
|
|
break;
|
|
}
|
|
if (kf.mTimingFunction == keyframe.mTimingFunction) {
|
|
existingKeyframe = &kf;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (existingKeyframe) {
|
|
existingKeyframe->
|
|
mPropertyValues.AppendElements(Move(uniquePropertyValues));
|
|
keyframe.mPropertyValues.Clear();
|
|
} else {
|
|
keyframe.mPropertyValues.SwapElements(uniquePropertyValues);
|
|
}
|
|
|
|
// Check for a now-empty keyframe
|
|
if (keyframe.mPropertyValues.IsEmpty()) {
|
|
keyframes.RemoveElementAt(keyframeIdx - 1);
|
|
// existingKeyframe might dangle now
|
|
}
|
|
}
|
|
|
|
// Finally, we need to look for any animated properties that have an
|
|
// implicit 'to' or 'from' value and fill in the appropriate keyframe
|
|
// with the current computed style.
|
|
FillInMissingKeyframeValues(aPresContext, animatedProperties,
|
|
propertiesSetAtStart, propertiesSetAtEnd,
|
|
inheritedTimingFunction, keyframes);
|
|
|
|
return keyframes;
|
|
}
|
|
|
|
Maybe<ComputedTimingFunction>
|
|
CSSAnimationBuilder::GetKeyframeTimingFunction(
|
|
nsPresContext* aPresContext,
|
|
nsCSSKeyframeRule* aKeyframeRule,
|
|
const Maybe<ComputedTimingFunction>& aInheritedTimingFunction)
|
|
{
|
|
Maybe<ComputedTimingFunction> result;
|
|
|
|
if (aKeyframeRule->Declaration() &&
|
|
aKeyframeRule->Declaration()->HasProperty(
|
|
eCSSProperty_animation_timing_function)) {
|
|
RefPtr<nsStyleContext> keyframeRuleContext =
|
|
mResolvedStyles.Get(aPresContext, mStyleContext,
|
|
aKeyframeRule->Declaration());
|
|
const nsTimingFunction& tf = keyframeRuleContext->StyleDisplay()->
|
|
mAnimations[0].GetTimingFunction();
|
|
result = ConvertTimingFunction(tf);
|
|
} else {
|
|
result = aInheritedTimingFunction;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
static Maybe<ComputedTimingFunction>
|
|
ConvertTimingFunction(const nsTimingFunction& aTimingFunction)
|
|
{
|
|
Maybe<ComputedTimingFunction> result;
|
|
|
|
if (aTimingFunction.mType != nsTimingFunction::Type::Linear) {
|
|
result.emplace();
|
|
result->Init(aTimingFunction);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
nsTArray<PropertyValuePair>
|
|
CSSAnimationBuilder::GetKeyframePropertyValues(
|
|
nsPresContext* aPresContext,
|
|
nsCSSKeyframeRule* aKeyframeRule,
|
|
nsCSSPropertyIDSet& aAnimatedProperties)
|
|
{
|
|
nsTArray<PropertyValuePair> result;
|
|
RefPtr<nsStyleContext> styleContext =
|
|
mResolvedStyles.Get(aPresContext, mStyleContext,
|
|
aKeyframeRule->Declaration());
|
|
|
|
for (nsCSSPropertyID prop = nsCSSPropertyID(0);
|
|
prop < eCSSProperty_COUNT_no_shorthands;
|
|
prop = nsCSSPropertyID(prop + 1)) {
|
|
if (nsCSSProps::kAnimTypeTable[prop] == eStyleAnimType_None ||
|
|
!aKeyframeRule->Declaration()->HasNonImportantValueFor(prop)) {
|
|
continue;
|
|
}
|
|
|
|
PropertyValuePair pair;
|
|
pair.mProperty = prop;
|
|
|
|
StyleAnimationValue computedValue;
|
|
if (!StyleAnimationValue::ExtractComputedValue(prop, styleContext,
|
|
computedValue)) {
|
|
continue;
|
|
}
|
|
DebugOnly<bool> uncomputeResult =
|
|
StyleAnimationValue::UncomputeValue(prop, Move(computedValue),
|
|
pair.mValue);
|
|
MOZ_ASSERT(uncomputeResult,
|
|
"Unable to get specified value from computed value");
|
|
MOZ_ASSERT(pair.mValue.GetUnit() != eCSSUnit_Null,
|
|
"Not expecting to read invalid properties");
|
|
|
|
result.AppendElement(Move(pair));
|
|
aAnimatedProperties.AddProperty(prop);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// Utility function to walk through |aIter| to find the Keyframe with
|
|
// matching offset and timing function but stopping as soon as the offset
|
|
// differs from |aOffset| (i.e. it assumes a sorted iterator).
|
|
//
|
|
// If a matching Keyframe is found,
|
|
// Returns true and sets |aIndex| to the index of the matching Keyframe
|
|
// within |aIter|.
|
|
//
|
|
// If no matching Keyframe is found,
|
|
// Returns false and sets |aIndex| to the index in the iterator of the
|
|
// first Keyframe with an offset differing to |aOffset| or, if the end
|
|
// of the iterator is reached, sets |aIndex| to the index after the last
|
|
// Keyframe.
|
|
template <class IterType>
|
|
static bool
|
|
FindMatchingKeyframe(
|
|
IterType&& aIter,
|
|
double aOffset,
|
|
const Maybe<ComputedTimingFunction>& aTimingFunctionToMatch,
|
|
size_t& aIndex)
|
|
{
|
|
aIndex = 0;
|
|
for (Keyframe& keyframe : aIter) {
|
|
if (keyframe.mOffset.value() != aOffset) {
|
|
break;
|
|
}
|
|
if (keyframe.mTimingFunction == aTimingFunctionToMatch) {
|
|
return true;
|
|
}
|
|
++aIndex;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
CSSAnimationBuilder::FillInMissingKeyframeValues(
|
|
nsPresContext* aPresContext,
|
|
nsCSSPropertyIDSet aAnimatedProperties,
|
|
nsCSSPropertyIDSet aPropertiesSetAtStart,
|
|
nsCSSPropertyIDSet aPropertiesSetAtEnd,
|
|
const Maybe<ComputedTimingFunction>& aInheritedTimingFunction,
|
|
nsTArray<Keyframe>& aKeyframes)
|
|
{
|
|
static const size_t kNotSet = static_cast<size_t>(-1);
|
|
|
|
// Find/create the keyframe to add start values to
|
|
size_t startKeyframeIndex = kNotSet;
|
|
if (!aAnimatedProperties.Equals(aPropertiesSetAtStart) &&
|
|
!FindMatchingKeyframe(aKeyframes, 0.0, aInheritedTimingFunction,
|
|
startKeyframeIndex)) {
|
|
Keyframe newKeyframe;
|
|
newKeyframe.mOffset.emplace(0.0);
|
|
newKeyframe.mTimingFunction = aInheritedTimingFunction;
|
|
aKeyframes.InsertElementAt(startKeyframeIndex, Move(newKeyframe));
|
|
}
|
|
|
|
// Find/create the keyframe to add end values to
|
|
size_t endKeyframeIndex = kNotSet;
|
|
if (!aAnimatedProperties.Equals(aPropertiesSetAtEnd)) {
|
|
if (!FindMatchingKeyframe(Reversed(aKeyframes), 1.0,
|
|
aInheritedTimingFunction, endKeyframeIndex)) {
|
|
Keyframe newKeyframe;
|
|
newKeyframe.mOffset.emplace(1.0);
|
|
newKeyframe.mTimingFunction = aInheritedTimingFunction;
|
|
aKeyframes.AppendElement(Move(newKeyframe));
|
|
endKeyframeIndex = aKeyframes.Length() - 1;
|
|
} else {
|
|
// endKeyframeIndex is currently a count from the end of the array
|
|
// so we need to reverse it.
|
|
endKeyframeIndex = aKeyframes.Length() - 1 - endKeyframeIndex;
|
|
}
|
|
}
|
|
|
|
if (startKeyframeIndex == kNotSet && endKeyframeIndex == kNotSet) {
|
|
return;
|
|
}
|
|
|
|
// Now that we have finished manipulating aKeyframes, it is safe to
|
|
// take pointers to its elements.
|
|
Keyframe* startKeyframe = startKeyframeIndex == kNotSet
|
|
? nullptr : &aKeyframes[startKeyframeIndex];
|
|
Keyframe* endKeyframe = endKeyframeIndex == kNotSet
|
|
? nullptr : &aKeyframes[endKeyframeIndex];
|
|
|
|
// Iterate through all properties and fill-in missing values
|
|
for (nsCSSPropertyID prop = nsCSSPropertyID(0);
|
|
prop < eCSSProperty_COUNT_no_shorthands;
|
|
prop = nsCSSPropertyID(prop + 1)) {
|
|
if (!aAnimatedProperties.HasProperty(prop)) {
|
|
continue;
|
|
}
|
|
|
|
if (startKeyframe && !aPropertiesSetAtStart.HasProperty(prop)) {
|
|
AppendProperty(aPresContext, prop, startKeyframe->mPropertyValues);
|
|
}
|
|
if (endKeyframe && !aPropertiesSetAtEnd.HasProperty(prop)) {
|
|
AppendProperty(aPresContext, prop, endKeyframe->mPropertyValues);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CSSAnimationBuilder::AppendProperty(
|
|
nsPresContext* aPresContext,
|
|
nsCSSPropertyID aProperty,
|
|
nsTArray<PropertyValuePair>& aPropertyValues)
|
|
{
|
|
PropertyValuePair propertyValue;
|
|
propertyValue.mProperty = aProperty;
|
|
propertyValue.mValue = GetComputedValue(aPresContext, aProperty);
|
|
|
|
aPropertyValues.AppendElement(Move(propertyValue));
|
|
}
|
|
|
|
nsCSSValue
|
|
CSSAnimationBuilder::GetComputedValue(nsPresContext* aPresContext,
|
|
nsCSSPropertyID aProperty)
|
|
{
|
|
nsCSSValue result;
|
|
StyleAnimationValue computedValue;
|
|
|
|
if (!mStyleWithoutAnimation) {
|
|
MOZ_ASSERT(aPresContext->StyleSet()->IsGecko(),
|
|
"ServoStyleSet should not use nsAnimationManager for "
|
|
"animations");
|
|
mStyleWithoutAnimation = aPresContext->StyleSet()->AsGecko()->
|
|
ResolveStyleWithoutAnimation(mTarget, mStyleContext,
|
|
eRestyle_AllHintsWithAnimations);
|
|
}
|
|
|
|
if (StyleAnimationValue::ExtractComputedValue(aProperty,
|
|
mStyleWithoutAnimation,
|
|
computedValue)) {
|
|
StyleAnimationValue::UncomputeValue(aProperty, Move(computedValue), result);
|
|
}
|
|
|
|
// If we hit this assertion, it probably means we are fetching a value from
|
|
// the computed style that we don't know how to represent as
|
|
// a StyleAnimationValue.
|
|
MOZ_ASSERT(result.GetUnit() != eCSSUnit_Null, "Got null computed value");
|
|
|
|
return result;
|
|
}
|
|
|
|
void
|
|
nsAnimationManager::BuildAnimations(nsStyleContext* aStyleContext,
|
|
dom::Element* aTarget,
|
|
CSSAnimationCollection* aCollection,
|
|
OwningCSSAnimationPtrArray& aAnimations)
|
|
{
|
|
MOZ_ASSERT(aAnimations.IsEmpty(), "expect empty array");
|
|
|
|
const nsStyleDisplay *disp = aStyleContext->StyleDisplay();
|
|
|
|
CSSAnimationBuilder builder(aStyleContext, aTarget, aCollection);
|
|
|
|
for (size_t animIdx = disp->mAnimationNameCount; animIdx-- != 0;) {
|
|
const StyleAnimation& src = disp->mAnimations[animIdx];
|
|
|
|
// CSS Animations whose animation-name does not match a @keyframes rule do
|
|
// not generate animation events. This includes when the animation-name is
|
|
// "none" which is represented by an empty name in the StyleAnimation.
|
|
// Since such animations neither affect style nor dispatch events, we do
|
|
// not generate a corresponding CSSAnimation for them.
|
|
MOZ_ASSERT(mPresContext->StyleSet()->IsGecko(),
|
|
"ServoStyleSet should not use nsAnimationManager for "
|
|
"animations");
|
|
nsCSSKeyframesRule* rule =
|
|
src.GetName().IsEmpty()
|
|
? nullptr
|
|
: mPresContext->StyleSet()->AsGecko()->KeyframesRuleForName(src.GetName());
|
|
if (!rule) {
|
|
continue;
|
|
}
|
|
|
|
RefPtr<CSSAnimation> dest = builder.Build(mPresContext, src, rule);
|
|
dest->SetAnimationIndex(static_cast<uint64_t>(animIdx));
|
|
aAnimations.AppendElement(dest);
|
|
}
|
|
}
|
|
|