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In order to bring the GMP process in closer alignment with how other special purpose processes work, we need to be able to use the same component services generally expected. This patch makes the GMP process allow the same services as seen in the GPU/VR/RDD/Utility processes. Differential Revision: https://phabricator.services.mozilla.com/D185336
82 lines
3.0 KiB
C++
82 lines
3.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_Module_h
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#define mozilla_Module_h
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#include "nscore.h"
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namespace mozilla {
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namespace Module {
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/**
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* This selector allows components to be marked so that they're only loaded
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* into certain kinds of processes. Selectors can be combined.
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*/
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// Note: This must be kept in sync with the selector matching in
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// nsComponentManager.cpp.
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enum ProcessSelector {
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ANY_PROCESS = 0,
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MAIN_PROCESS_ONLY = 1 << 0,
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CONTENT_PROCESS_ONLY = 1 << 1,
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/**
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* By default, modules are not loaded in the GPU, VR, Socket, RDD, Utility,
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* GMPlugin and IPDLUnitTest processes, even if ANY_PROCESS is specified.
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* This flag enables a module in the relevant process.
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*
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* NOTE: IPDLUnitTest does not have its own flag, and will only load a
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* module if it is enabled in all processes.
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*/
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ALLOW_IN_GPU_PROCESS = 1 << 2,
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ALLOW_IN_VR_PROCESS = 1 << 3,
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ALLOW_IN_SOCKET_PROCESS = 1 << 4,
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ALLOW_IN_RDD_PROCESS = 1 << 5,
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ALLOW_IN_UTILITY_PROCESS = 1 << 6,
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ALLOW_IN_GMPLUGIN_PROCESS = 1 << 7,
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ALLOW_IN_GPU_AND_MAIN_PROCESS = ALLOW_IN_GPU_PROCESS | MAIN_PROCESS_ONLY,
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ALLOW_IN_GPU_AND_VR_PROCESS = ALLOW_IN_GPU_PROCESS | ALLOW_IN_VR_PROCESS,
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ALLOW_IN_GPU_AND_SOCKET_PROCESS =
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ALLOW_IN_GPU_PROCESS | ALLOW_IN_SOCKET_PROCESS,
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ALLOW_IN_GPU_VR_AND_SOCKET_PROCESS =
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ALLOW_IN_GPU_PROCESS | ALLOW_IN_VR_PROCESS | ALLOW_IN_SOCKET_PROCESS,
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ALLOW_IN_RDD_AND_SOCKET_PROCESS =
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ALLOW_IN_RDD_PROCESS | ALLOW_IN_SOCKET_PROCESS,
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ALLOW_IN_GPU_RDD_AND_SOCKET_PROCESS =
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ALLOW_IN_GPU_PROCESS | ALLOW_IN_RDD_PROCESS | ALLOW_IN_SOCKET_PROCESS,
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ALLOW_IN_GPU_RDD_SOCKET_AND_UTILITY_PROCESS =
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ALLOW_IN_GPU_PROCESS | ALLOW_IN_RDD_PROCESS | ALLOW_IN_SOCKET_PROCESS,
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ALLOW_IN_GPU_RDD_VR_AND_SOCKET_PROCESS =
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ALLOW_IN_GPU_PROCESS | ALLOW_IN_RDD_PROCESS | ALLOW_IN_VR_PROCESS |
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ALLOW_IN_SOCKET_PROCESS,
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ALLOW_IN_GPU_RDD_VR_SOCKET_AND_UTILITY_PROCESS =
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ALLOW_IN_GPU_PROCESS | ALLOW_IN_RDD_PROCESS | ALLOW_IN_VR_PROCESS |
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ALLOW_IN_SOCKET_PROCESS | ALLOW_IN_UTILITY_PROCESS,
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ALLOW_IN_GPU_RDD_VR_SOCKET_UTILITY_AND_GMPLUGIN_PROCESS =
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ALLOW_IN_GPU_PROCESS | ALLOW_IN_RDD_PROCESS | ALLOW_IN_VR_PROCESS |
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ALLOW_IN_SOCKET_PROCESS | ALLOW_IN_UTILITY_PROCESS |
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ALLOW_IN_GMPLUGIN_PROCESS
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};
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static constexpr size_t kMaxProcessSelector = size_t(
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ProcessSelector::ALLOW_IN_GPU_RDD_VR_SOCKET_UTILITY_AND_GMPLUGIN_PROCESS);
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/**
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* This allows category entries to be marked so that they are or are
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* not loaded when in backgroundtask mode.
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*/
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// Note: This must be kept in sync with the selector matching in
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// StaticComponents.cpp.in.
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enum BackgroundTasksSelector {
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NO_TASKS = 0x0,
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ALL_TASKS = 0xFFFF,
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};
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}; // namespace Module
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} // namespace mozilla
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#endif // mozilla_Module_h
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