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a824ab4d81
Have webrender use its own EGLDisplay, letting WebGL use a different one. Differential Revision: https://phabricator.services.mozilla.com/D85496
75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GLCONTEXTEAGL_H_
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#define GLCONTEXTEAGL_H_
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#include "GLContext.h"
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#include <CoreGraphics/CoreGraphics.h>
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#include <OpenGLES/EAGL.h>
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namespace mozilla {
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namespace gl {
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class GLContextEAGL : public GLContext {
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friend class GLContextProviderEAGL;
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EAGLContext* const mContext;
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextEAGL, override)
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GLContextEAGL(const GLContextDesc&, EAGLContext* context,
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GLContext* sharedContext, ContextProfile profile);
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~GLContextEAGL();
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virtual GLContextType GetContextType() const override {
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return GLContextType::EAGL;
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}
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static GLContextEAGL* Cast(GLContext* gl) {
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MOZ_ASSERT(gl->GetContextType() == GLContextType::EAGL);
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return static_cast<GLContextEAGL*>(gl);
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}
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bool AttachToWindow(nsIWidget* aWidget);
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EAGLContext* GetEAGLContext() const { return mContext; }
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virtual bool MakeCurrentImpl() const override;
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virtual bool IsCurrentImpl() const override;
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Maybe<SymbolLoader> GetSymbolLoader() const override;
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virtual bool IsDoubleBuffered() const override;
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virtual bool SwapBuffers() override;
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virtual void GetWSIInfo(nsCString* const out) const override;
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virtual GLuint GetDefaultFramebuffer() override { return mBackbufferFB; }
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virtual bool RenewSurface(nsIWidget* aWidget) override {
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// FIXME: should use the passed widget instead of the existing one.
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return RecreateRB();
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}
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private:
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GLuint mBackbufferRB = 0;
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GLuint mBackbufferFB = 0;
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void* mLayer = nullptr;
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bool RecreateRB();
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};
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} // namespace gl
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} // namespace mozilla
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#endif // GLCONTEXTEAGL_H_
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