gecko-dev/js/js2/js2.cpp
2000-04-29 14:14:28 +00:00

606 lines
18 KiB
C++

// -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
//
// The contents of this file are subject to the Netscape Public
// License Version 1.1 (the "License"); you may not use this file
// except in compliance with the License. You may obtain a copy of
// the License at http://www.mozilla.org/NPL/
//
// Software distributed under the License is distributed on an "AS
// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express oqr
// implied. See the License for the specific language governing
// rights and limitations under the License.
//
// The Original Code is the JavaScript 2 Prototype.
//
// The Initial Developer of the Original Code is Netscape
// Communications Corporation. Portions created by Netscape are
// Copyright (C) 1998 Netscape Communications Corporation. All
// Rights Reserved.
//
// JS2 shell.
//
#include <assert.h>
#include "world.h"
#include "interpreter.h"
#include "icodegenerator.h"
#include "debugger.h"
#if defined(XP_MAC) && !defined(XP_MAC_MPW)
#include <SIOUX.h>
#include <MacTypes.h>
static char *mac_argv[] = {"js2", 0};
static void initConsole(StringPtr consoleName,
const char* startupMessage,
int &argc, char **&argv)
{
SIOUXSettings.autocloseonquit = false;
SIOUXSettings.asktosaveonclose = false;
SIOUXSetTitle(consoleName);
// Set up a buffer for stderr (otherwise it's a pig).
static char buffer[BUFSIZ];
setvbuf(stderr, buffer, _IOLBF, BUFSIZ);
JavaScript::stdOut << startupMessage;
argc = 1;
argv = mac_argv;
}
#endif
namespace JavaScript {
namespace Shell {
using namespace ICG;
using namespace JSTypes;
using namespace Interpreter;
// Interactively read a line from the input stream in and put it into
// s. Return false if reached the end of input before reading anything.
static bool promptLine(LineReader &inReader, string &s,
const char *prompt)
{
if (prompt) {
stdOut << prompt;
#ifdef XP_MAC_MPW
// Print a CR after the prompt because MPW grabs the entire
// line when entering an interactive command.
stdOut << '\n';
#endif
}
return inReader.readLine(s) != 0;
}
JavaScript::World world;
JavaScript::Debugger::Shell jsd(world, JavaScript::stdOut, JavaScript::stdOut);
const bool showTokens = true;
static void readEvalPrint(FILE *in, World &world)
{
String buffer;
string line;
String sourceLocation = widenCString("console");
LineReader inReader(in);
while (promptLine(inReader, line, buffer.empty() ? "js> " : 0)) {
appendChars(buffer, line.data(), line.size());
try {
Arena a;
Parser p(world, a, buffer, sourceLocation);
if (showTokens) {
Lexer &l = p.lexer;
while (true) {
const Token &t = l.get(true);
if (t.hasKind(Token::end))
break;
stdOut << ' ';
t.print(stdOut, true);
}
} else {
/*ExprNode *parseTree = */ p.parsePostfixExpression();
}
clear(buffer);
stdOut << '\n';
} catch (Exception &e) {
/* If we got a syntax error on the end of input,
* then wait for a continuation
* of input rather than printing the error message. */
if (!(e.hasKind(Exception::syntaxError) &&
e.lineNum && e.pos == buffer.size() &&
e.sourceFile == sourceLocation)) {
stdOut << '\n' << e.fullMessage();
clear(buffer);
}
}
}
stdOut << '\n';
}
#if 0
class Tracer : public Context::Listener {
void listen(Context* context, InterpretStage stage)
{
static String lastLine (widenCString("\n"));
String line;
ICodeModule *iCode = context->getICode();
InstructionIterator pc = context->getPC();
stdOut << "jsd [pc:";
printFormat (stdOut, "%04X", (pc - iCode->its_iCode->begin()));
stdOut << ", reason:" << (uint)stage << "]> ";
std::getline(cin, line);
if (line.size() == 0)
line = lastLine;
else
{
line.append(widenCString("\n"));
lastLine = line;
}
jsd.doCommand(context, line);
}
};
#else
/**
* Poor man's instruction tracing facility.
*/
class Tracer : public Context::Listener {
typedef InstructionStream::difference_type InstructionOffset;
void listen(Context* context, InterpretStage /*stage*/)
{
ICodeModule *iCode = context->getICode();
JSValues &registers = context->getRegisters();
InstructionIterator pc = context->getPC();
InstructionOffset offset = (pc - iCode->its_iCode->begin());
printFormat(stdOut, "%04X: ", offset);
Instruction* i = *pc;
stdOut << *i;
if (i->op() != BRANCH && i->count() > 0) {
stdOut << " [";
i->printOperands(stdOut, registers);
stdOut << "]\n";
} else {
stdOut << '\n';
}
}
};
#endif
static void testICG(World &world)
{
//
// testing ICG
//
uint32 pos = 0;
ICodeGenerator icg(&world, true, 1);
// var i,j;
// i is bound to var #0, j to var #1
Register r_i = icg.allocateVariable(world.identifiers[widenCString("i")]);
Register r_j = icg.allocateVariable(world.identifiers[widenCString("j")]);
Register r_x = icg.allocateVariable(world.identifiers[widenCString("x")]);
// i = j + 2;
icg.beginStatement(pos);
Register r1 = icg.loadImmediate(2.0);
icg.move(r_i, icg.op(ADD, r1, r_j));
// j = a.b
icg.beginStatement(pos);
r1 = icg.loadName(world.identifiers[widenCString("a")]);
r1 = icg.getProperty(r1, world.identifiers[widenCString("b")]);
icg.move(r_j, r1);
// label1 : while (i) { while (i) { i = i + j; break label1; } }
icg.beginLabelStatement(pos, world.identifiers[widenCString("label1")]);
icg.beginWhileStatement(pos);
icg.endWhileExpression(r_i);
icg.beginWhileStatement(pos);
icg.endWhileExpression(r_i);
icg.move(r_i, icg.op(ADD, r_i, r_j));
icg.breakStatement(pos, world.identifiers[widenCString("label1")]);
icg.endWhileStatement();
icg.endWhileStatement();
icg.endLabelStatement();
// if (i) if (j) i = 3; else j = 4;
icg.beginIfStatement(pos, r_i);
icg.beginIfStatement(pos, r_j);
icg.move(r_i, icg.loadImmediate(3));
icg.beginElseStatement(true);
icg.move(r_j, icg.loadImmediate(4));
icg.endIfStatement();
icg.beginElseStatement(false);
icg.endIfStatement();
// try {
// if (i) if (j) i = 3; else j = 4;
// throw j;
// }
// catch (x) {
// j = x;
// }
// finally {
// i = 5;
// }
icg.beginTryStatement(pos, true, true); // hasCatch, hasFinally
icg.beginIfStatement(pos, r_i);
icg.beginIfStatement(pos, r_j);
icg.move(r_i, icg.loadImmediate(3));
icg.beginElseStatement(true);
icg.beginStatement(pos);
icg.move(r_j, icg.loadImmediate(4));
icg.endIfStatement();
icg.beginElseStatement(false);
icg.endIfStatement();
icg.throwStatement(pos, r_j);
icg.endTryBlock();
icg.beginCatchStatement(pos);
icg.endCatchExpression(r_x);
icg.beginStatement(pos);
icg.move(r_j, r_x);
icg.endCatchStatement();
icg.beginFinallyStatement(pos);
icg.beginStatement(pos);
icg.move(r_i, icg.loadImmediate(5));
icg.endFinallyStatement();
icg.endTryStatement();
// switch (i) { case 3: case 4: j = 4; break; case 5: j = 5; break; default : j = 6; }
icg.beginSwitchStatement(pos, r_i);
// case 3, note empty case statement (?necessary???)
icg.endCaseCondition(icg.loadImmediate(3));
icg.beginCaseStatement(pos);
icg.endCaseStatement();
// case 4
icg.endCaseCondition(icg.loadImmediate(4));
icg.beginCaseStatement(pos);
icg.beginStatement(pos);
icg.move(r_j, icg.loadImmediate(4));
icg.breakStatement(pos);
icg.endCaseStatement();
// case 5
icg.endCaseCondition(icg.loadImmediate(5));
icg.beginCaseStatement(pos);
icg.beginStatement(pos);
icg.move(r_j, icg.loadImmediate(5));
icg.breakStatement(pos);
icg.endCaseStatement();
// default
icg.beginDefaultStatement(pos);
icg.beginStatement(pos);
icg.move(r_j, icg.loadImmediate(6));
icg.endDefaultStatement();
icg.endSwitchStatement();
// for ( ; i; i = i + 1 ) j = 99;
icg.beginForStatement(pos);
icg.forCondition(r_i);
icg.move(r_i, icg.op(ADD, r_i, icg.loadImmediate(1)));
icg.forIncrement();
icg.move(r_j, icg.loadImmediate(99));
icg.endForStatement();
ICodeModule *icm = icg.complete();
stdOut << icg;
delete icm;
}
static float64 testFunctionCall(World &world, float64 n)
{
JSScope glob;
Context cx(world, &glob);
Tracer t;
cx.addListener(&t);
uint32 position = 0;
//StringAtom& global = world.identifiers[widenCString("global")];
StringAtom& sum = world.identifiers[widenCString("sum")];
ICodeGenerator fun;
// function sum(n) { if (n > 1) return 1 + sum(n - 1); else return 1; }
// n is bound to var #0.
Register r_n =
fun.allocateVariable(world.identifiers[widenCString("n")]);
fun.beginStatement(position);
Register r1 = fun.op(COMPARE_GT, r_n, fun.loadImmediate(1.0));
fun.beginIfStatement(position, r1);
fun.beginStatement(position);
r1 = fun.op(SUBTRACT, r_n, fun.loadImmediate(1.0));
RegisterList args(1);
args[0] = r1;
r1 = fun.call(fun.loadName(sum), args);
fun.returnStatement(fun.op(ADD, fun.loadImmediate(1.0), r1));
fun.beginElseStatement(true);
fun.beginStatement(position);
fun.returnStatement(fun.loadImmediate(1.0));
fun.endIfStatement();
ICodeModule *funCode = fun.complete();
stdOut << fun;
// now a script :
// return sum(n);
ICodeGenerator script;
script.beginStatement(position);
r1 = script.loadName(sum);
RegisterList args_2(1);
args_2[0] = script.loadImmediate(n);
script.returnStatement(script.call(r1, args_2));
stdOut << script;
// preset the global property "sum" to contain the above function
glob.defineFunction(sum, funCode);
JSValue result = cx.interpret(script.complete(), JSValues());
stdOut << "sum(" << n << ") = " << result.f64 << "\n";
return result.f64;
}
static float64 testFactorial(World &world, float64 n)
{
JSScope glob;
Context cx(world, &glob);
// generate code for factorial, and interpret it.
uint32 position = 0;
ICodeGenerator icg;
// fact(n) {
// var result = 1;
Register r_n = icg.allocateVariable(world.identifiers[widenCString("n")]);
Register r_result = icg.allocateVariable(world.identifiers[widenCString("result")]);
icg.beginStatement(position);
icg.move(r_result, icg.loadImmediate(1.0));
// while (n > 1) {
// result = result * n;
// n = n - 1;
// }
{
icg.beginWhileStatement(position);
Register r1 = icg.loadImmediate(1.0);
Register r2 = icg.op(COMPARE_GT, r_n, r1);
icg.endWhileExpression(r2);
r2 = icg.op(MULTIPLY, r_result, r_n);
icg.move(r_result, r2);
icg.beginStatement(position);
r1 = icg.loadImmediate(1.0);
r2 = icg.op(SUBTRACT, r_n, r1);
icg.move(r_n, r2);
icg.endWhileStatement();
}
// return result;
icg.returnStatement(r_result);
ICodeModule *icm = icg.complete();
stdOut << icg;
// preset the global property "fact" to contain the above function
StringAtom& fact = world.identifiers[widenCString("fact")];
glob.defineFunction(fact, icm);
// now a script :
// return fact(n);
ICodeGenerator script;
script.beginStatement(position);
RegisterList args(1);
args[0] = script.loadImmediate(n);
script.returnStatement(script.call(script.loadName(fact), args));
stdOut << script;
// install a listener so we can trace execution of factorial.
Tracer t;
cx.addListener(&t);
// test the iCode interpreter.
JSValue result = cx.interpret(script.complete(), JSValues());
stdOut << "fact(" << n << ") = " << result.f64 << "\n";
delete icm;
return result.f64;
}
static float64 testObjects(World &world, int32 n)
{
JSScope glob;
Context cx(world, &glob);
// create some objects, put some properties, and retrieve them.
uint32 position = 0;
ICodeGenerator initCG;
// var global = new Object();
StringAtom& global = world.identifiers[widenCString("global")];
initCG.beginStatement(position);
initCG.saveName(global, initCG.newObject());
// global.counter = 0;
StringAtom& counter = world.identifiers[widenCString("counter")];
initCG.beginStatement(position);
initCG.setProperty(initCG.loadName(global), counter, initCG.loadImmediate(0.0));
// var array = new Array();
StringAtom& array = world.identifiers[widenCString("array")];
initCG.beginStatement(position);
initCG.saveName(array, initCG.newArray());
initCG.returnStatement();
ICodeModule* initCode = initCG.complete();
stdOut << initCG;
// function increment()
// {
// var i = global.counter;
// array[i] = i;
// return ++global.counter;
// }
ICodeGenerator incrCG;
incrCG.beginStatement(position);
Register robject = incrCG.loadName(global);
Register roldvalue = incrCG.getProperty(robject, counter);
Register rarray = incrCG.loadName(array);
incrCG.setElement(rarray, roldvalue, roldvalue);
Register rvalue = incrCG.op(ADD, roldvalue, incrCG.loadImmediate(1.0));
incrCG.setProperty(robject, counter, rvalue);
incrCG.returnStatement(rvalue);
ICodeModule* incrCode = incrCG.complete();
stdOut << incrCG;
// run initialization code.
JSValues args;
cx.interpret(initCode, args);
// call the increment function some number of times.
JSValue result;
while (n-- > 0)
result = cx.interpret(incrCode, args);
stdOut << "result = " << result.f64 << "\n";
delete initCode;
delete incrCode;
return result.f64;
}
static float64 testProto(World &world, int32 n)
{
JSScope glob;
Context cx(world, &glob);
Tracer t;
cx.addListener(&t);
// create some objects, put some properties, and retrieve them.
uint32 position = 0;
ICodeGenerator initCG;
// var proto = new Object();
StringAtom& proto = world.identifiers[widenCString("proto")];
initCG.beginStatement(position);
initCG.saveName(proto, initCG.newObject());
// function increment()
// {
// this.counter = this.counter + 1;
// }
ICodeGenerator incrCG;
StringAtom& counter = world.identifiers[widenCString("counter")];
incrCG.beginStatement(position);
Register rthis = incrCG.allocateVariable(world.identifiers[widenCString("counter")]);
Register rcounter = incrCG.getProperty(rthis, counter);
incrCG.setProperty(rthis, counter, incrCG.op(ADD, rcounter, incrCG.loadImmediate(1.0)));
incrCG.returnStatement();
StringAtom& increment = world.identifiers[widenCString("increment")];
ICodeModule* incrCode = incrCG.complete();
glob.defineFunction(increment, incrCode);
// proto.increment = increment;
initCG.beginStatement(position);
initCG.setProperty(initCG.loadName(proto), increment, initCG.loadName(increment));
// var global = new Object();
StringAtom& global = world.identifiers[widenCString("global")];
initCG.beginStatement(position);
initCG.saveName(global, initCG.newObject());
// global.counter = 0;
initCG.beginStatement(position);
initCG.setProperty(initCG.loadName(global), counter, initCG.loadImmediate(0.0));
// global.proto = proto;
// initCG.beginStatement(position);
// initCG.setProperty(initCG.loadName(global), proto, initCG.loadName(proto));
initCG.returnStatement();
ICodeModule* initCode = initCG.complete();
stdOut << initCG;
// run initialization code.
JSValues args;
cx.interpret(initCode, args);
// objects now exist, do real prototype chain manipulation.
JSObject* globalObject = glob.getVariable(global).object;
globalObject->setPrototype(glob.getVariable(proto).object);
// generate call to global.increment()
ICodeGenerator callCG;
callCG.beginStatement(position);
RegisterList argList(1);
Register rglobal = argList[0] = callCG.loadName(global);
callCG.call(callCG.getProperty(rglobal, increment), argList);
callCG.returnStatement();
ICodeModule* callCode = callCG.complete();
// call the increment method some number of times.
while (n-- > 0)
(void) cx.interpret(callCode, args);
JSValue result = glob.getVariable(global).object->getProperty(counter);
stdOut << "result = " << result.f64 << "\n";
delete initCode;
delete incrCode;
delete callCode;
return result.f64;
}
} /* namespace Shell */
} /* namespace JavaScript */
int main(int argc, char **argv)
{
#if defined(XP_MAC) && !defined(XP_MAC_MPW)
initConsole("\pJavaScript Shell", "Welcome to the js2 shell.\n", argc, argv);
#endif
#if 1
using namespace JavaScript;
using namespace Shell;
assert(testFactorial(world, 5) == 120);
assert(testObjects(world, 5) == 5);
assert(testProto(world, 5) == 5);
// JavaScript::Shell::testICG(world);
assert(testFunctionCall(world, 5) == 5);
#endif
readEvalPrint(stdin, world);
return 0;
// return ProcessArgs(argv + 1, argc - 1);
}