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172 lines
6.0 KiB
C++
Executable File
172 lines
6.0 KiB
C++
Executable File
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#ifndef __FORM_ABSTRACT_H
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#define __FORM_ABSTRACT_H
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/* Author:
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* Garrett Arch Blythe
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* blythe@netscape.com
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*/
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// Various form widgets used in derivations.
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#include "medit.h"
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#include "button.h"
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// Class to define common base functionality of all form elements
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// in the front end in an object oriented manner.
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class CFormElement {
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// Construction/destruction.
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// Do not construct directly, use GetFormElement instead.
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protected:
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CFormElement();
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virtual ~CFormElement();
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// End all form creation/retrieval routine.
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public:
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static CFormElement *GetFormElement(CAbstractCX *pCX, LO_FormElementStruct *pFormElement);
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static CFormElement *GetFormElement(CAbstractCX *pCX, LO_FormElementData *pFormData);
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// The form element pointing to us.
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// A method to set/get it.
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// Override the method for casting in derived class (to a specific form element type).
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private:
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LO_FormElementStruct *m_pFormElement;
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protected:
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virtual void SetElement(LO_FormElementStruct *pFormElement);
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public:
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LO_FormElementStruct *GetElement() const;
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LO_FormElementData *GetElementData() const;
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lo_FormElementTextData *GetElementTextData() const;
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lo_FormElementTextareaData *GetElementTextareaData() const;
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lo_FormElementMinimalData *GetElementMinimalData() const;
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lo_FormElementToggleData *GetElementToggleData() const;
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lo_FormElementSelectData *GetElementSelectData() const;
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void *GetElementFEData() const;
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// Each form element is of course owned by a specific context.
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// Might want to switch on context capabilities here
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// and perform cleanup (window to printing for example).
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// Override if needed.
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private:
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CAbstractCX *m_pCX;
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protected:
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virtual void SetContext(CAbstractCX *pCX);
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public:
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CAbstractCX *GetContext() const;
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LO_TextAttr* GetTextAttr() {return GetElement()->text_attr;}
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void SetWidgetFont(HDC hdc, HWND hWidget);
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// Whether or not we will restore ourselves from default or current data held in the
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// LAYOUT structure. Initially, it should always be from default, and use
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// current only when we've previously been turned off in GetFormElementValue.
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// Please do not make this public. Its logic does not map to
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// whether or not the derived classes have the specified
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// behaviour, and it would be a mistake to assume so.
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// It is used to flag this class to make certain function calls.
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private:
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BOOL m_bUseCurrentData;
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BOOL ShouldUseCurrentData() { return m_bUseCurrentData; }
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// Whether or not a widget is allocated and/or its size data is cached (does not
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// need to be recalculated).
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// Please do not make this public. Its logic does not map to
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// whether or not the derived classes have a the specified
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// behaviour, and it would be a mistake to assume so.
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// It is used to flag this class to make certain function calls.
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private:
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BOOL m_bWidgetPresent;
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BOOL IsWidgetPresent() { return m_bWidgetPresent; }
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// A way to get the next control ID for a form widget in a derived class.
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private:
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static UINT m_uNextControlID;
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protected:
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static UINT GetDynamicControlID();
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// Virts that might be overridden in rare cases (operations they must know
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// how to perform on themselves). These are called by the owning
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// context of the same name (not args).
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public:
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virtual void FreeFormElement(LO_FormElementData *pFormData);
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virtual void GetFormElementInfo();
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virtual void GetFormElementValue(BOOL bTurnOff);
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virtual void ResetFormElement();
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virtual void FormTextIsSubmit();
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virtual void SetFormElementToggle(BOOL bState);
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// Additional function to return secondary widgets (buttons, etc) in
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// elements such as File forms.
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virtual CWnd *GetSecondaryWidget() {return 0;}
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// You probably want to override these!!!
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public:
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virtual void DisplayFormElement(LTRB& Rect);
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// Non context funcs that should have been context funcs - whatever.
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// Add more as needed, of course.
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// Override if really needed.
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public:
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virtual void FocusInputElement();
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virtual void BlurInputElement();
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virtual void SelectInputElement();
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virtual void ChangeInputElement();
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virtual void EnableInputElement();
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virtual void DisableInputElement();
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virtual void MoveWindow(HWND hWnd, int32 lX, int32 lY);
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// Funcs that must be overriden so that logic in base class implementations
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// will work correctly.
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protected:
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// Destroy the widget (window) implementation of the form.
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virtual void DestroyWidget() = 0;
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// Create the widget (window) implementation of the form
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// but DO NOT DISPLAY.
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virtual void CreateWidget() = 0;
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// Copy the current data out of the layout struct into the form
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// widget, or mark that you should represent using the current data.
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virtual void UseCurrentData() = 0;
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// Copy the default data out of the layout struct into the form
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// widget, or mark that you should represent using the default data.
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virtual void UseDefaultData() = 0;
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// Fill in the layout size information in the layout struct regarding
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// the dimensions of the widget.
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virtual void FillSizeInfo() = 0;
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// Copy the current data out of the form element back into the
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// layout struct.
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virtual void UpdateCurrentData() = 0;
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public:
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virtual HWND GetRaw() = 0;
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// Misc helpers called by derived classes.
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protected:
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#ifdef XP_WIN16
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// Call this to get the allocated segment for each edit field under 16 bits.
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HINSTANCE GetSegment();
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#endif
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};
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#endif // __FORM_ABSTRACT_H
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