mirror of
https://github.com/mozilla/gecko-dev.git
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538 lines
23 KiB
C++
538 lines
23 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: set ts=8 sts=4 et sw=4 tw=99:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* JSClass definition and its component types, plus related interfaces. */
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#ifndef js_Class_h
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#define js_Class_h
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#include "mozilla/NullPtr.h"
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#include "jstypes.h"
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#include "js/CallArgs.h"
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#include "js/Id.h"
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#include "js/TypeDecls.h"
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/*
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* A JSClass acts as a vtable for JS objects that allows JSAPI clients to
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* control various aspects of the behavior of an object like property lookup.
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* js::Class is an engine-private extension that allows more control over
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* object behavior and, e.g., allows custom slow layout.
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*/
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class JSFreeOp;
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struct JSFunctionSpec;
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namespace js {
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class Class;
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class FreeOp;
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class PropertyName;
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class Shape;
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// This is equal to JSFunction::class_. Use it in places where you don't want
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// to #include jsfun.h.
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extern JS_FRIEND_DATA(const js::Class* const) FunctionClassPtr;
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} // namespace js
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// JSClass operation signatures.
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// Add or get a property named by id in obj. Note the jsid id type -- id may
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// be a string (Unicode property identifier) or an int (element index). The
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// *vp out parameter, on success, is the new property value after the action.
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typedef bool
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(* JSPropertyOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id,
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JS::MutableHandleValue vp);
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// Set a property named by id in obj, treating the assignment as strict
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// mode code if strict is true. Note the jsid id type -- id may be a string
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// (Unicode property identifier) or an int (element index). The *vp out
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// parameter, on success, is the new property value after the
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// set.
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typedef bool
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(* JSStrictPropertyOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id,
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bool strict, JS::MutableHandleValue vp);
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// Delete a property named by id in obj.
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//
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// If an error occurred, return false as per normal JSAPI error practice.
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//
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// If no error occurred, but the deletion attempt wasn't allowed (perhaps
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// because the property was non-configurable), set *succeeded to false and
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// return true. This will cause |delete obj[id]| to evaluate to false in
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// non-strict mode code, and to throw a TypeError in strict mode code.
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//
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// If no error occurred and the deletion wasn't disallowed (this is *not* the
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// same as saying that a deletion actually occurred -- deleting a non-existent
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// property, or an inherited property, is allowed -- it's just pointless),
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// set *succeeded to true and return true.
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typedef bool
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(* JSDeletePropertyOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id,
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bool *succeeded);
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// This function type is used for callbacks that enumerate the properties of
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// a JSObject. The behavior depends on the value of enum_op:
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//
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// JSENUMERATE_INIT
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// A new, opaque iterator state should be allocated and stored in *statep.
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// (You can use PRIVATE_TO_JSVAL() to tag the pointer to be stored).
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//
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// The number of properties that will be enumerated should be returned as
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// an integer jsval in *idp, if idp is non-null, and provided the number of
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// enumerable properties is known. If idp is non-null and the number of
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// enumerable properties can't be computed in advance, *idp should be set
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// to JSVAL_ZERO.
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//
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// JSENUMERATE_INIT_ALL
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// Used identically to JSENUMERATE_INIT, but exposes all properties of the
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// object regardless of enumerability.
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//
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// JSENUMERATE_NEXT
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// A previously allocated opaque iterator state is passed in via statep.
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// Return the next jsid in the iteration using *idp. The opaque iterator
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// state pointed at by statep is destroyed and *statep is set to JSVAL_NULL
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// if there are no properties left to enumerate.
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//
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// JSENUMERATE_DESTROY
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// Destroy the opaque iterator state previously allocated in *statep by a
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// call to this function when enum_op was JSENUMERATE_INIT or
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// JSENUMERATE_INIT_ALL.
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//
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// The return value is used to indicate success, with a value of false
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// indicating failure.
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typedef bool
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(* JSNewEnumerateOp)(JSContext *cx, JS::HandleObject obj, JSIterateOp enum_op,
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JS::MutableHandleValue statep, JS::MutableHandleId idp);
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// The old-style JSClass.enumerate op should define all lazy properties not
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// yet reflected in obj.
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typedef bool
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(* JSEnumerateOp)(JSContext *cx, JS::HandleObject obj);
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// Resolve a lazy property named by id in obj by defining it directly in obj.
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// Lazy properties are those reflected from some peer native property space
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// (e.g., the DOM attributes for a given node reflected as obj) on demand.
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//
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// JS looks for a property in an object, and if not found, tries to resolve
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// the given id. If resolve succeeds, the engine looks again in case resolve
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// defined obj[id]. If no such property exists directly in obj, the process
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// is repeated with obj's prototype, etc.
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//
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// NB: JSNewResolveOp provides a cheaper way to resolve lazy properties.
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typedef bool
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(* JSResolveOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id);
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// Like JSResolveOp, but flags provide contextual information as follows:
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//
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// JSRESOLVE_ASSIGNING obj[id] is on the left-hand side of an assignment
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//
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// The *objp out parameter, on success, should be null to indicate that id
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// was not resolved; and non-null, referring to obj or one of its prototypes,
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// if id was resolved. The hook may assume *objp is null on entry.
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//
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// This hook instead of JSResolveOp is called via the JSClass.resolve member
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// if JSCLASS_NEW_RESOLVE is set in JSClass.flags.
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typedef bool
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(* JSNewResolveOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id, unsigned flags,
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JS::MutableHandleObject objp);
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// Convert obj to the given type, returning true with the resulting value in
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// *vp on success, and returning false on error or exception.
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typedef bool
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(* JSConvertOp)(JSContext *cx, JS::HandleObject obj, JSType type,
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JS::MutableHandleValue vp);
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// Finalize obj, which the garbage collector has determined to be unreachable
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// from other live objects or from GC roots. Obviously, finalizers must never
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// store a reference to obj.
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typedef void
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(* JSFinalizeOp)(JSFreeOp *fop, JSObject *obj);
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// Finalizes external strings created by JS_NewExternalString.
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struct JSStringFinalizer {
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void (*finalize)(const JSStringFinalizer *fin, jschar *chars);
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};
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// Check whether v is an instance of obj. Return false on error or exception,
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// true on success with true in *bp if v is an instance of obj, false in
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// *bp otherwise.
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typedef bool
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(* JSHasInstanceOp)(JSContext *cx, JS::HandleObject obj, JS::MutableHandleValue vp,
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bool *bp);
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// Function type for trace operation of the class called to enumerate all
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// traceable things reachable from obj's private data structure. For each such
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// thing, a trace implementation must call one of the JS_Call*Tracer variants
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// on the thing.
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//
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// JSTraceOp implementation can assume that no other threads mutates object
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// state. It must not change state of the object or corresponding native
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// structures. The only exception for this rule is the case when the embedding
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// needs a tight integration with GC. In that case the embedding can check if
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// the traversal is a part of the marking phase through calling
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// JS_IsGCMarkingTracer and apply a special code like emptying caches or
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// marking its native structures.
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typedef void
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(* JSTraceOp)(JSTracer *trc, JSObject *obj);
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// A generic type for functions mapping an object to another object, or null
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// if an error or exception was thrown on cx.
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typedef JSObject *
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(* JSObjectOp)(JSContext *cx, JS::HandleObject obj);
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// Hook that creates an iterator object for a given object. Returns the
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// iterator object or null if an error or exception was thrown on cx.
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typedef JSObject *
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(* JSIteratorOp)(JSContext *cx, JS::HandleObject obj, bool keysonly);
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typedef JSObject *
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(* JSWeakmapKeyDelegateOp)(JSObject *obj);
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/* js::Class operation signatures. */
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namespace js {
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typedef bool
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(* LookupGenericOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id,
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JS::MutableHandleObject objp, JS::MutableHandle<Shape*> propp);
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typedef bool
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(* LookupPropOp)(JSContext *cx, JS::HandleObject obj, JS::Handle<PropertyName*> name,
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JS::MutableHandleObject objp, JS::MutableHandle<Shape*> propp);
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typedef bool
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(* LookupElementOp)(JSContext *cx, JS::HandleObject obj, uint32_t index,
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JS::MutableHandleObject objp, JS::MutableHandle<Shape*> propp);
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typedef bool
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(* DefineGenericOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id, JS::HandleValue value,
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JSPropertyOp getter, JSStrictPropertyOp setter, unsigned attrs);
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typedef bool
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(* DefinePropOp)(JSContext *cx, JS::HandleObject obj, JS::Handle<PropertyName*> name,
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JS::HandleValue value, JSPropertyOp getter, JSStrictPropertyOp setter,
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unsigned attrs);
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typedef bool
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(* DefineElementOp)(JSContext *cx, JS::HandleObject obj, uint32_t index, JS::HandleValue value,
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JSPropertyOp getter, JSStrictPropertyOp setter, unsigned attrs);
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typedef bool
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(* GenericIdOp)(JSContext *cx, JS::HandleObject obj, JS::HandleObject receiver, JS::HandleId id,
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JS::MutableHandleValue vp);
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typedef bool
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(* PropertyIdOp)(JSContext *cx, JS::HandleObject obj, JS::HandleObject receiver,
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JS::Handle<PropertyName*> name, JS::MutableHandleValue vp);
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typedef bool
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(* ElementIdOp)(JSContext *cx, JS::HandleObject obj, JS::HandleObject receiver, uint32_t index,
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JS::MutableHandleValue vp);
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typedef bool
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(* StrictGenericIdOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id,
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JS::MutableHandleValue vp, bool strict);
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typedef bool
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(* StrictPropertyIdOp)(JSContext *cx, JS::HandleObject obj, JS::Handle<PropertyName*> name,
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JS::MutableHandleValue vp, bool strict);
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typedef bool
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(* StrictElementIdOp)(JSContext *cx, JS::HandleObject obj, uint32_t index,
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JS::MutableHandleValue vp, bool strict);
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typedef bool
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(* GenericAttributesOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id, unsigned *attrsp);
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typedef bool
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(* PropertyAttributesOp)(JSContext *cx, JS::HandleObject obj, JS::Handle<PropertyName*> name,
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unsigned *attrsp);
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typedef bool
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(* DeletePropertyOp)(JSContext *cx, JS::HandleObject obj, JS::Handle<PropertyName*> name,
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bool *succeeded);
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typedef bool
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(* DeleteElementOp)(JSContext *cx, JS::HandleObject obj, uint32_t index, bool *succeeded);
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typedef bool
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(* WatchOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id, JS::HandleObject callable);
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typedef bool
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(* UnwatchOp)(JSContext *cx, JS::HandleObject obj, JS::HandleId id);
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typedef bool
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(* SliceOp)(JSContext *cx, JS::HandleObject obj, uint32_t begin, uint32_t end,
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JS::HandleObject result); // result is actually preallocted.
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typedef JSObject *
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(* ObjectOp)(JSContext *cx, JS::HandleObject obj);
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typedef void
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(* FinalizeOp)(FreeOp *fop, JSObject *obj);
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#define JS_CLASS_MEMBERS(FinalizeOpType) \
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const char *name; \
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uint32_t flags; \
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\
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/* Mandatory function pointer members. */ \
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JSPropertyOp addProperty; \
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JSDeletePropertyOp delProperty; \
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JSPropertyOp getProperty; \
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JSStrictPropertyOp setProperty; \
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JSEnumerateOp enumerate; \
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JSResolveOp resolve; \
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JSConvertOp convert; \
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\
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/* Optional members (may be null). */ \
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FinalizeOpType finalize; \
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JSNative call; \
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JSHasInstanceOp hasInstance; \
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JSNative construct; \
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JSTraceOp trace
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// Callback for the creation of constructor and prototype objects.
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typedef JSObject *(*ClassObjectCreationOp)(JSContext *cx, JSProtoKey key);
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// Callback for custom post-processing after class initialization via ClassSpec.
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typedef bool (*FinishClassInitOp)(JSContext *cx, JS::HandleObject ctor,
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JS::HandleObject proto);
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struct ClassSpec
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{
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ClassObjectCreationOp createConstructor;
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ClassObjectCreationOp createPrototype;
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const JSFunctionSpec *constructorFunctions;
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const JSFunctionSpec *prototypeFunctions;
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FinishClassInitOp finishInit;
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bool defined() const { return !!createConstructor; }
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};
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struct ClassExtension
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{
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JSObjectOp outerObject;
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JSObjectOp innerObject;
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JSIteratorOp iteratorObject;
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/*
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* isWrappedNative is true only if the class is an XPCWrappedNative.
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* WeakMaps use this to override the wrapper disposal optimization.
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*/
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bool isWrappedNative;
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/*
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* If an object is used as a key in a weakmap, it may be desirable for the
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* garbage collector to keep that object around longer than it otherwise
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* would. A common case is when the key is a wrapper around an object in
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* another compartment, and we want to avoid collecting the wrapper (and
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* removing the weakmap entry) as long as the wrapped object is alive. In
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* that case, the wrapped object is returned by the wrapper's
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* weakmapKeyDelegateOp hook. As long as the wrapper is used as a weakmap
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* key, it will not be collected (and remain in the weakmap) until the
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* wrapped object is collected.
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*/
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JSWeakmapKeyDelegateOp weakmapKeyDelegateOp;
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};
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#define JS_NULL_CLASS_SPEC {nullptr,nullptr,nullptr,nullptr,nullptr}
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#define JS_NULL_CLASS_EXT {nullptr,nullptr,nullptr,false,nullptr}
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struct ObjectOps
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{
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LookupGenericOp lookupGeneric;
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LookupPropOp lookupProperty;
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LookupElementOp lookupElement;
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DefineGenericOp defineGeneric;
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DefinePropOp defineProperty;
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DefineElementOp defineElement;
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GenericIdOp getGeneric;
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PropertyIdOp getProperty;
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ElementIdOp getElement;
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StrictGenericIdOp setGeneric;
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StrictPropertyIdOp setProperty;
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StrictElementIdOp setElement;
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GenericAttributesOp getGenericAttributes;
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GenericAttributesOp setGenericAttributes;
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DeletePropertyOp deleteProperty;
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DeleteElementOp deleteElement;
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WatchOp watch;
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UnwatchOp unwatch;
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SliceOp slice; // Optimized slice, can be null.
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JSNewEnumerateOp enumerate;
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ObjectOp thisObject;
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};
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#define JS_NULL_OBJECT_OPS \
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{nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr, \
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nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr, \
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nullptr,nullptr}
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} // namespace js
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// Classes, objects, and properties.
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typedef void (*JSClassInternal)();
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struct JSClass {
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JS_CLASS_MEMBERS(JSFinalizeOp);
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void *reserved[31];
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};
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#define JSCLASS_HAS_PRIVATE (1<<0) // objects have private slot
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#define JSCLASS_NEW_ENUMERATE (1<<1) // has JSNewEnumerateOp hook
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#define JSCLASS_NEW_RESOLVE (1<<2) // has JSNewResolveOp hook
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#define JSCLASS_PRIVATE_IS_NSISUPPORTS (1<<3) // private is (nsISupports *)
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#define JSCLASS_IS_DOMJSCLASS (1<<4) // objects are DOM
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#define JSCLASS_IMPLEMENTS_BARRIERS (1<<5) // Correctly implements GC read
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// and write barriers
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#define JSCLASS_EMULATES_UNDEFINED (1<<6) // objects of this class act
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// like the value undefined,
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// in some contexts
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#define JSCLASS_USERBIT1 (1<<7) // Reserved for embeddings.
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// To reserve slots fetched and stored via JS_Get/SetReservedSlot, bitwise-or
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// JSCLASS_HAS_RESERVED_SLOTS(n) into the initializer for JSClass.flags, where
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// n is a constant in [1, 255]. Reserved slots are indexed from 0 to n-1.
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#define JSCLASS_RESERVED_SLOTS_SHIFT 8 // room for 8 flags below */
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#define JSCLASS_RESERVED_SLOTS_WIDTH 8 // and 16 above this field */
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#define JSCLASS_RESERVED_SLOTS_MASK JS_BITMASK(JSCLASS_RESERVED_SLOTS_WIDTH)
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#define JSCLASS_HAS_RESERVED_SLOTS(n) (((n) & JSCLASS_RESERVED_SLOTS_MASK) \
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<< JSCLASS_RESERVED_SLOTS_SHIFT)
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#define JSCLASS_RESERVED_SLOTS(clasp) (((clasp)->flags \
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>> JSCLASS_RESERVED_SLOTS_SHIFT) \
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& JSCLASS_RESERVED_SLOTS_MASK)
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#define JSCLASS_HIGH_FLAGS_SHIFT (JSCLASS_RESERVED_SLOTS_SHIFT + \
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JSCLASS_RESERVED_SLOTS_WIDTH)
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#define JSCLASS_IS_ANONYMOUS (1<<(JSCLASS_HIGH_FLAGS_SHIFT+0))
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#define JSCLASS_IS_GLOBAL (1<<(JSCLASS_HIGH_FLAGS_SHIFT+1))
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#define JSCLASS_INTERNAL_FLAG2 (1<<(JSCLASS_HIGH_FLAGS_SHIFT+2))
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#define JSCLASS_INTERNAL_FLAG3 (1<<(JSCLASS_HIGH_FLAGS_SHIFT+3))
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#define JSCLASS_IS_PROXY (1<<(JSCLASS_HIGH_FLAGS_SHIFT+4))
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// Bit 22 unused.
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// Reserved for embeddings.
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#define JSCLASS_USERBIT2 (1<<(JSCLASS_HIGH_FLAGS_SHIFT+6))
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#define JSCLASS_USERBIT3 (1<<(JSCLASS_HIGH_FLAGS_SHIFT+7))
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#define JSCLASS_BACKGROUND_FINALIZE (1<<(JSCLASS_HIGH_FLAGS_SHIFT+8))
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// Bits 26 through 31 are reserved for the CACHED_PROTO_KEY mechanism, see
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// below.
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// ECMA-262 requires that most constructors used internally create objects
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// with "the original Foo.prototype value" as their [[Prototype]] (__proto__)
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// member initial value. The "original ... value" verbiage is there because
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// in ECMA-262, global properties naming class objects are read/write and
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// deleteable, for the most part.
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//
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// Implementing this efficiently requires that global objects have classes
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// with the following flags. Failure to use JSCLASS_GLOBAL_FLAGS was
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// previously allowed, but is now an ES5 violation and thus unsupported.
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//
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#define JSCLASS_GLOBAL_SLOT_COUNT (3 + JSProto_LIMIT * 3 + 31)
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#define JSCLASS_GLOBAL_FLAGS_WITH_SLOTS(n) \
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(JSCLASS_IS_GLOBAL | JSCLASS_HAS_RESERVED_SLOTS(JSCLASS_GLOBAL_SLOT_COUNT + (n)))
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#define JSCLASS_GLOBAL_FLAGS \
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JSCLASS_GLOBAL_FLAGS_WITH_SLOTS(0)
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#define JSCLASS_HAS_GLOBAL_FLAG_AND_SLOTS(clasp) \
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(((clasp)->flags & JSCLASS_IS_GLOBAL) \
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&& JSCLASS_RESERVED_SLOTS(clasp) >= JSCLASS_GLOBAL_SLOT_COUNT)
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// Fast access to the original value of each standard class's prototype.
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#define JSCLASS_CACHED_PROTO_SHIFT (JSCLASS_HIGH_FLAGS_SHIFT + 10)
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#define JSCLASS_CACHED_PROTO_WIDTH 6
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#define JSCLASS_CACHED_PROTO_MASK JS_BITMASK(JSCLASS_CACHED_PROTO_WIDTH)
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#define JSCLASS_HAS_CACHED_PROTO(key) (uint32_t(key) << JSCLASS_CACHED_PROTO_SHIFT)
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#define JSCLASS_CACHED_PROTO_KEY(clasp) ((JSProtoKey) \
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(((clasp)->flags \
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>> JSCLASS_CACHED_PROTO_SHIFT) \
|
|
& JSCLASS_CACHED_PROTO_MASK))
|
|
|
|
// Initializer for unused members of statically initialized JSClass structs.
|
|
#define JSCLASS_NO_INTERNAL_MEMBERS {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
|
|
#define JSCLASS_NO_OPTIONAL_MEMBERS 0,0,0,0,0,JSCLASS_NO_INTERNAL_MEMBERS
|
|
|
|
namespace js {
|
|
|
|
struct Class
|
|
{
|
|
JS_CLASS_MEMBERS(FinalizeOp);
|
|
ClassSpec spec;
|
|
ClassExtension ext;
|
|
ObjectOps ops;
|
|
|
|
/* Class is not native and its map is not a scope. */
|
|
static const uint32_t NON_NATIVE = JSCLASS_INTERNAL_FLAG2;
|
|
|
|
bool isNative() const {
|
|
return !(flags & NON_NATIVE);
|
|
}
|
|
|
|
bool hasPrivate() const {
|
|
return !!(flags & JSCLASS_HAS_PRIVATE);
|
|
}
|
|
|
|
bool emulatesUndefined() const {
|
|
return flags & JSCLASS_EMULATES_UNDEFINED;
|
|
}
|
|
|
|
bool isCallable() const {
|
|
return this == js::FunctionClassPtr || call;
|
|
}
|
|
|
|
bool isProxy() const {
|
|
return flags & JSCLASS_IS_PROXY;
|
|
}
|
|
|
|
static size_t offsetOfFlags() { return offsetof(Class, flags); }
|
|
};
|
|
|
|
JS_STATIC_ASSERT(offsetof(JSClass, name) == offsetof(Class, name));
|
|
JS_STATIC_ASSERT(offsetof(JSClass, flags) == offsetof(Class, flags));
|
|
JS_STATIC_ASSERT(offsetof(JSClass, addProperty) == offsetof(Class, addProperty));
|
|
JS_STATIC_ASSERT(offsetof(JSClass, delProperty) == offsetof(Class, delProperty));
|
|
JS_STATIC_ASSERT(offsetof(JSClass, getProperty) == offsetof(Class, getProperty));
|
|
JS_STATIC_ASSERT(offsetof(JSClass, setProperty) == offsetof(Class, setProperty));
|
|
JS_STATIC_ASSERT(offsetof(JSClass, enumerate) == offsetof(Class, enumerate));
|
|
JS_STATIC_ASSERT(offsetof(JSClass, resolve) == offsetof(Class, resolve));
|
|
JS_STATIC_ASSERT(offsetof(JSClass, convert) == offsetof(Class, convert));
|
|
JS_STATIC_ASSERT(offsetof(JSClass, finalize) == offsetof(Class, finalize));
|
|
JS_STATIC_ASSERT(offsetof(JSClass, call) == offsetof(Class, call));
|
|
JS_STATIC_ASSERT(offsetof(JSClass, construct) == offsetof(Class, construct));
|
|
JS_STATIC_ASSERT(offsetof(JSClass, hasInstance) == offsetof(Class, hasInstance));
|
|
JS_STATIC_ASSERT(offsetof(JSClass, trace) == offsetof(Class, trace));
|
|
JS_STATIC_ASSERT(sizeof(JSClass) == sizeof(Class));
|
|
|
|
static MOZ_ALWAYS_INLINE const JSClass *
|
|
Jsvalify(const Class *c)
|
|
{
|
|
return (const JSClass *)c;
|
|
}
|
|
|
|
static MOZ_ALWAYS_INLINE const Class *
|
|
Valueify(const JSClass *c)
|
|
{
|
|
return (const Class *)c;
|
|
}
|
|
|
|
/*
|
|
* Enumeration describing possible values of the [[Class]] internal property
|
|
* value of objects.
|
|
*/
|
|
enum ESClassValue {
|
|
ESClass_Array, ESClass_Number, ESClass_String, ESClass_Boolean,
|
|
ESClass_RegExp, ESClass_ArrayBuffer, ESClass_Date
|
|
};
|
|
|
|
/*
|
|
* Return whether the given object has the given [[Class]] internal property
|
|
* value. Beware, this query says nothing about the js::Class of the JSObject
|
|
* so the caller must not assume anything about obj's representation (e.g., obj
|
|
* may be a proxy).
|
|
*/
|
|
inline bool
|
|
ObjectClassIs(JSObject &obj, ESClassValue classValue, JSContext *cx);
|
|
|
|
/* Just a helper that checks v.isObject before calling ObjectClassIs. */
|
|
inline bool
|
|
IsObjectWithClass(const JS::Value &v, ESClassValue classValue, JSContext *cx);
|
|
|
|
} /* namespace js */
|
|
|
|
#endif /* js_Class_h */
|