gecko-dev/dom/animation/EffectSet.h
Hiroyuki Ikezoe 821747a2d1 Bug 1341987 - Part 2: Drop cascade level from last refresh time for transform. r=birtles
We no longer need separate time for cascade levels respectively since we do
send all type of animations on the same element to the compositor regardless
of cascade level.

MozReview-Commit-ID: 7cGQGE3yHvm

--HG--
extra : rebase_source : 009e0cc510faea2b83760c141da545e87de8aeaf
2017-02-27 11:30:56 +09:00

256 lines
7.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_EffectSet_h
#define mozilla_EffectSet_h
#include "mozilla/AnimationRule.h" // For AnimationRule
#include "mozilla/DebugOnly.h"
#include "mozilla/EffectCompositor.h"
#include "mozilla/EnumeratedArray.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/dom/KeyframeEffectReadOnly.h"
#include "nsHashKeys.h" // For nsPtrHashKey
#include "nsTHashtable.h" // For nsTHashtable
class nsPresContext;
namespace mozilla {
namespace dom {
class Element;
} // namespace dom
enum class CSSPseudoElementType : uint8_t;
// A wrapper around a hashset of AnimationEffect objects to handle
// storing the set as a property of an element.
class EffectSet
{
public:
EffectSet()
: mCascadeNeedsUpdate(false)
, mAnimationGeneration(0)
#ifdef DEBUG
, mActiveIterators(0)
, mCalledPropertyDtor(false)
#endif
{
MOZ_COUNT_CTOR(EffectSet);
}
~EffectSet()
{
MOZ_ASSERT(mCalledPropertyDtor,
"must call destructor through element property dtor");
MOZ_ASSERT(mActiveIterators == 0,
"Effect set should not be destroyed while it is being "
"enumerated");
MOZ_COUNT_DTOR(EffectSet);
}
static void PropertyDtor(void* aObject, nsIAtom* aPropertyName,
void* aPropertyValue, void* aData);
// Methods for supporting cycle-collection
void Traverse(nsCycleCollectionTraversalCallback& aCallback);
static EffectSet* GetEffectSet(const dom::Element* aElement,
CSSPseudoElementType aPseudoType);
static EffectSet* GetEffectSet(const nsIFrame* aFrame);
static EffectSet* GetOrCreateEffectSet(dom::Element* aElement,
CSSPseudoElementType aPseudoType);
static void DestroyEffectSet(dom::Element* aElement,
CSSPseudoElementType aPseudoType);
void AddEffect(dom::KeyframeEffectReadOnly& aEffect);
void RemoveEffect(dom::KeyframeEffectReadOnly& aEffect);
private:
typedef nsTHashtable<nsRefPtrHashKey<dom::KeyframeEffectReadOnly>>
OwningEffectSet;
public:
// A simple iterator to support iterating over the effects in this object in
// range-based for loops.
//
// This allows us to avoid exposing mEffects directly and saves the
// caller from having to dereference hashtable iterators using
// the rather complicated: iter.Get()->GetKey().
class Iterator
{
public:
explicit Iterator(EffectSet& aEffectSet)
: mEffectSet(aEffectSet)
, mHashIterator(mozilla::Move(aEffectSet.mEffects.Iter()))
, mIsEndIterator(false)
{
#ifdef DEBUG
mEffectSet.mActiveIterators++;
#endif
}
Iterator(Iterator&& aOther)
: mEffectSet(aOther.mEffectSet)
, mHashIterator(mozilla::Move(aOther.mHashIterator))
, mIsEndIterator(aOther.mIsEndIterator)
{
#ifdef DEBUG
mEffectSet.mActiveIterators++;
#endif
}
static Iterator EndIterator(EffectSet& aEffectSet)
{
Iterator result(aEffectSet);
result.mIsEndIterator = true;
return result;
}
~Iterator()
{
#ifdef DEBUG
MOZ_ASSERT(mEffectSet.mActiveIterators > 0);
mEffectSet.mActiveIterators--;
#endif
}
bool operator!=(const Iterator& aOther) const {
if (Done() || aOther.Done()) {
return Done() != aOther.Done();
}
return mHashIterator.Get() != aOther.mHashIterator.Get();
}
Iterator& operator++() {
MOZ_ASSERT(!Done());
mHashIterator.Next();
return *this;
}
dom::KeyframeEffectReadOnly* operator* ()
{
MOZ_ASSERT(!Done());
return mHashIterator.Get()->GetKey();
}
private:
Iterator() = delete;
Iterator(const Iterator&) = delete;
Iterator& operator=(const Iterator&) = delete;
Iterator& operator=(const Iterator&&) = delete;
bool Done() const {
return mIsEndIterator || mHashIterator.Done();
}
EffectSet& mEffectSet;
OwningEffectSet::Iterator mHashIterator;
bool mIsEndIterator;
};
friend class Iterator;
Iterator begin() { return Iterator(*this); }
Iterator end() { return Iterator::EndIterator(*this); }
#ifdef DEBUG
bool IsBeingEnumerated() const { return mActiveIterators != 0; }
#endif
bool IsEmpty() const { return mEffects.IsEmpty(); }
size_t Count() const { return mEffects.Count(); }
struct AnimationRule&
AnimationRule(EffectCompositor::CascadeLevel aCascadeLevel)
{
return mAnimationRule[aCascadeLevel];
}
const TimeStamp& LastTransformSyncTime() const
{
return mLastTransformSyncTime;
}
void UpdateLastTransformSyncTime(const TimeStamp& aRefreshTime)
{
mLastTransformSyncTime = aRefreshTime;
}
bool CascadeNeedsUpdate() const { return mCascadeNeedsUpdate; }
void MarkCascadeNeedsUpdate() { mCascadeNeedsUpdate = true; }
void MarkCascadeUpdated() { mCascadeNeedsUpdate = false; }
void UpdateAnimationGeneration(nsPresContext* aPresContext);
uint64_t GetAnimationGeneration() const { return mAnimationGeneration; }
static nsIAtom** GetEffectSetPropertyAtoms();
nsCSSPropertyIDSet& PropertiesWithImportantRules()
{
return mPropertiesWithImportantRules;
}
nsCSSPropertyIDSet& PropertiesForAnimationsLevel()
{
return mPropertiesForAnimationsLevel;
}
private:
static nsIAtom* GetEffectSetPropertyAtom(CSSPseudoElementType aPseudoType);
OwningEffectSet mEffects;
// These style rules contain the style data for currently animating
// values. They only match when styling with animation. When we
// style without animation, we need to not use them so that we can
// detect any new changes; if necessary we restyle immediately
// afterwards with animation.
EnumeratedArray<EffectCompositor::CascadeLevel,
EffectCompositor::CascadeLevel(
EffectCompositor::kCascadeLevelCount),
mozilla::AnimationRule> mAnimationRule;
// Refresh driver timestamp from the moment when transform animations in this
// effect set were last updated and sent to the compositor. This is used for
// transform animations that run on the compositor but need to be updated on
// the main thread periodically (e.g. so scrollbars can be updated).
TimeStamp mLastTransformSyncTime;
// Dirty flag to represent when the mPropertiesWithImportantRules and
// mPropertiesForAnimationsLevel on effects in this set might need to be
// updated.
//
// Set to true any time the set of effects is changed or when
// one the effects goes in or out of the "in effect" state.
bool mCascadeNeedsUpdate;
// RestyleManager keeps track of the number of animation restyles.
// 'mini-flushes' (see nsTransitionManager::UpdateAllThrottledStyles()).
// mAnimationGeneration is the sequence number of the last flush where a
// transition/animation changed. We keep a similar count on the
// corresponding layer so we can check that the layer is up to date with
// the animation manager.
uint64_t mAnimationGeneration;
// Specifies the compositor-animatable properties that are overridden by
// !important rules.
nsCSSPropertyIDSet mPropertiesWithImportantRules;
// Specifies the properties for which the result will be added to the
// animations level of the cascade and hence should be skipped when we are
// composing the animation style for the transitions level of the cascede.
nsCSSPropertyIDSet mPropertiesForAnimationsLevel;
#ifdef DEBUG
// Track how many iterators are referencing this effect set when we are
// destroyed, we can assert that nothing is still pointing to us.
uint64_t mActiveIterators;
bool mCalledPropertyDtor;
#endif
};
} // namespace mozilla
#endif // mozilla_EffectSet_h