gecko-dev/dom/canvas/WebGLTexture.cpp
Jeff Gilbert 68b0ccbab3 Bug 1372157 - Fix IsFoo results in WebGL. r=kvark
Passes deqp/functional/gles3/lifetime.html.

Differential Revision: https://phabricator.services.mozilla.com/D8956
2018-10-24 13:52:16 -07:00

1070 lines
34 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLTexture.h"
#include <algorithm>
#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/MathAlgorithms.h"
#include "mozilla/Scoped.h"
#include "mozilla/Unused.h"
#include "ScopedGLHelpers.h"
#include "WebGLContext.h"
#include "WebGLContextUtils.h"
#include "WebGLFormats.h"
#include "WebGLFramebuffer.h"
#include "WebGLSampler.h"
#include "WebGLTexelConversions.h"
namespace mozilla {
namespace webgl {
/*static*/ const ImageInfo ImageInfo::kUndefined;
size_t
ImageInfo::MemoryUsage() const
{
if (!IsDefined())
return 0;
size_t samples = mSamples;
if (!samples) {
samples = 1;
}
const size_t bytesPerTexel = mFormat->format->estimatedBytesPerPixel;
return size_t(mWidth) * size_t(mHeight) * size_t(mDepth) * samples * bytesPerTexel;
}
Maybe<ImageInfo>
ImageInfo::NextMip(const GLenum target) const
{
MOZ_ASSERT(IsDefined());
auto next = *this;
if (target == LOCAL_GL_TEXTURE_3D) {
if (mWidth <= 1 &&
mHeight <= 1 &&
mDepth <= 1)
{
return {};
}
next.mDepth = std::max(uint32_t(1), next.mDepth / 2);
} else {
// TEXTURE_2D_ARRAY may have depth != 1, but that's normal.
if (mWidth <= 1 &&
mHeight <= 1)
{
return {};
}
}
next.mWidth = std::max(uint32_t(1), next.mWidth / 2);
next.mHeight = std::max(uint32_t(1), next.mHeight / 2);
return Some(next);
}
} // namespace webgl
////////////////////////////////////////
JSObject*
WebGLTexture::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
{
return dom::WebGLTexture_Binding::Wrap(cx, this, givenProto);
}
WebGLTexture::WebGLTexture(WebGLContext* webgl, GLuint tex)
: WebGLRefCountedObject(webgl)
, mGLName(tex)
, mTarget(LOCAL_GL_NONE)
, mFaceCount(0)
, mImmutable(false)
, mImmutableLevelCount(0)
, mBaseMipmapLevel(0)
, mMaxMipmapLevel(1000)
{
mContext->mTextures.insertBack(this);
}
void
WebGLTexture::Delete()
{
for (auto& cur : mImageInfoArr) {
cur = webgl::ImageInfo();
}
InvalidateCaches();
mContext->gl->fDeleteTextures(1, &mGLName);
LinkedListElement<WebGLTexture>::removeFrom(mContext->mTextures);
}
size_t
WebGLTexture::MemoryUsage() const
{
if (IsDeleted())
return 0;
size_t accum = 0;
for (const auto& cur : mImageInfoArr) {
accum += cur.MemoryUsage();
}
return accum;
}
// ---------------------------
void
WebGLTexture::PopulateMipChain(const uint32_t maxLevel)
{
// Used by GenerateMipmap and TexStorage.
// Populates based on mBaseMipmapLevel.
auto ref = BaseImageInfo();
MOZ_ASSERT(ref.mWidth && ref.mHeight && ref.mDepth);
for (auto level = mBaseMipmapLevel; level <= maxLevel; ++level) {
// GLES 3.0.4, p161
// "A cube map texture is mipmap complete if each of the six texture images,
// considered individually, is mipmap complete."
for (uint8_t face = 0; face < mFaceCount; face++) {
auto& cur = ImageInfoAtFace(face, level);
cur = ref;
}
const auto next = ref.NextMip(mTarget.get());
if (!next)
break;
ref = next.ref();
}
InvalidateCaches();
}
static bool
ZeroTextureData(const WebGLContext* webgl, GLuint tex,
TexImageTarget target, uint32_t level,
const webgl::FormatUsageInfo* usage, uint32_t width, uint32_t height,
uint32_t depth);
bool
WebGLTexture::IsMipAndCubeComplete(const uint32_t maxLevel,
bool* const out_initFailed) const
{
*out_initFailed = false;
// Reference dimensions based on baseLevel.
auto ref = BaseImageInfo();
MOZ_ASSERT(ref.mWidth && ref.mHeight && ref.mDepth);
for (auto level = mBaseMipmapLevel; level <= maxLevel; ++level) {
// GLES 3.0.4, p161
// "A cube map texture is mipmap complete if each of the six texture images,
// considered individually, is mipmap complete."
for (uint8_t face = 0; face < mFaceCount; face++) {
auto& cur = ImageInfoAtFace(face, level);
// "* The set of mipmap arrays `level_base` through `q` (where `q` is defined
// the "Mipmapping" discussion of section 3.8.10) were each specified with
// the same effective internal format."
// "* The dimensions of the arrays follow the sequence described in the
// "Mipmapping" discussion of section 3.8.10."
if (cur.mWidth != ref.mWidth ||
cur.mHeight != ref.mHeight ||
cur.mDepth != ref.mDepth ||
cur.mFormat != ref.mFormat)
{
return false;
}
if (MOZ_UNLIKELY( !cur.mHasData )) {
auto imageTarget = mTarget.get();
if (imageTarget == LOCAL_GL_TEXTURE_CUBE_MAP) {
imageTarget = LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
}
if (!ZeroTextureData(mContext, mGLName, imageTarget, level,
cur.mFormat, cur.mWidth, cur.mHeight, cur.mDepth))
{
mContext->ErrorOutOfMemory("Failed to zero tex image data.");
*out_initFailed = true;
return false;
}
cur.mHasData = true;
}
}
const auto next = ref.NextMip(mTarget.get());
if (!next)
break;
ref = next.ref();
}
return true;
}
Maybe<const WebGLTexture::CompletenessInfo>
WebGLTexture::CalcCompletenessInfo() const
{
Maybe<CompletenessInfo> ret = Some(CompletenessInfo());
// -
if (mBaseMipmapLevel > kMaxLevelCount - 1) {
ret->incompleteReason = "`level_base` too high.";
return ret;
}
// Texture completeness is established at GLES 3.0.4, p160-161.
// "[A] texture is complete unless any of the following conditions hold true:"
// "* Any dimension of the `level_base` array is not positive."
const auto& baseImageInfo = ImageInfoAtFace(0, mBaseMipmapLevel);
if (!baseImageInfo.IsDefined()) {
// In case of undefined texture image, we don't print any message because this is
// a very common and often legitimate case (asynchronous texture loading).
ret->incompleteReason = nullptr;
return ret;
}
if (!baseImageInfo.mWidth || !baseImageInfo.mHeight || !baseImageInfo.mDepth) {
ret->incompleteReason = "The dimensions of `level_base` are not all positive.";
return ret;
}
// "* The texture is a cube map texture, and is not cube complete."
bool initFailed = false;
if (!IsMipAndCubeComplete(mBaseMipmapLevel, &initFailed)) {
if (initFailed)
return {};
// Can only fail if not cube-complete.
ret->incompleteReason = "Cubemaps must be \"cube complete\".";
return ret;
}
ret->levels = 1;
ret->usage = baseImageInfo.mFormat;
RefreshSwizzle();
ret->powerOfTwo = mozilla::IsPowerOfTwo(baseImageInfo.mWidth) &&
mozilla::IsPowerOfTwo(baseImageInfo.mHeight);
if (mTarget == LOCAL_GL_TEXTURE_3D) {
ret->powerOfTwo &= mozilla::IsPowerOfTwo(baseImageInfo.mDepth);
}
// -
if (!mContext->IsWebGL2() &&
!ret->powerOfTwo)
{
// WebGL 1 mipmaps require POT.
ret->incompleteReason = "Mipmapping requires power-of-two sizes.";
return ret;
}
// "* `level_base <= level_max`"
const auto maxLevel = EffectiveMaxLevel();
if (mBaseMipmapLevel > maxLevel) {
ret->incompleteReason = "`level_base > level_max`.";
return ret;
}
if (!IsMipAndCubeComplete(maxLevel, &initFailed)) {
if (initFailed)
return {};
ret->incompleteReason = "Bad mipmap dimension or format.";
return ret;
}
ret->levels = maxLevel - mBaseMipmapLevel + 1;
ret->mipmapComplete = true;
// -
return ret;
}
Maybe<const webgl::SampleableInfo>
WebGLTexture::CalcSampleableInfo(const WebGLSampler* const sampler) const
{
Maybe<webgl::SampleableInfo> ret = Some(webgl::SampleableInfo());
const auto completeness = CalcCompletenessInfo();
if (!completeness)
return {};
ret->incompleteReason = completeness->incompleteReason;
if (!completeness->levels)
return ret;
const auto* sampling = &mSamplingState;
if (sampler) {
sampling = &sampler->State();
}
const auto isDepthTex = bool(completeness->usage->format->d);
ret->isDepthTexCompare = isDepthTex & bool(sampling->compareMode.get());
// Because if it's not a depth texture, we always ignore compareMode.
const auto& minFilter = sampling->minFilter;
const auto& magFilter = sampling->magFilter;
// -
const bool needsMips = (minFilter == LOCAL_GL_NEAREST_MIPMAP_NEAREST ||
minFilter == LOCAL_GL_NEAREST_MIPMAP_LINEAR ||
minFilter == LOCAL_GL_LINEAR_MIPMAP_NEAREST ||
minFilter == LOCAL_GL_LINEAR_MIPMAP_LINEAR);
if (needsMips & !completeness->mipmapComplete)
return ret;
const bool isMinFilteringNearest = (minFilter == LOCAL_GL_NEAREST ||
minFilter == LOCAL_GL_NEAREST_MIPMAP_NEAREST);
const bool isMagFilteringNearest = (magFilter == LOCAL_GL_NEAREST);
const bool isFilteringNearestOnly = (isMinFilteringNearest && isMagFilteringNearest);
if (!isFilteringNearestOnly) {
bool isFilterable = completeness->usage->isFilterable;
// "* The effective internal format specified for the texture arrays is a sized
// internal depth or depth and stencil format, the value of
// TEXTURE_COMPARE_MODE is NONE[1], and either the magnification filter is not
// NEAREST, or the minification filter is neither NEAREST nor
// NEAREST_MIPMAP_NEAREST."
// [1]: This sounds suspect, but is explicitly noted in the change log for GLES
// 3.0.1:
// "* Clarify that a texture is incomplete if it has a depth component, no
// shadow comparison, and linear filtering (also Bug 9481)."
// In short, depth formats are not filterable, but shadow-samplers are.
if (ret->isDepthTexCompare) {
isFilterable = true;
}
// "* The effective internal format specified for the texture arrays is a sized
// internal color format that is not texture-filterable, and either the
// magnification filter is not NEAREST or the minification filter is neither
// NEAREST nor NEAREST_MIPMAP_NEAREST."
// Since all (GLES3) unsized color formats are filterable just like their sized
// equivalents, we don't have to care whether its sized or not.
if (!isFilterable) {
ret->incompleteReason = "Minification or magnification filtering is not"
" NEAREST or NEAREST_MIPMAP_NEAREST, and the"
" texture's format is not \"texture-filterable\".";
return ret;
}
}
// Texture completeness is effectively (though not explicitly) amended for GLES2 by
// the "Texture Access" section under $3.8 "Fragment Shaders". This also applies to
// vertex shaders, as noted on GLES 2.0.25, p41.
if (!mContext->IsWebGL2() &&
!completeness->powerOfTwo)
{
// GLES 2.0.25, p87-88:
// "Calling a sampler from a fragment shader will return (R,G,B,A)=(0,0,0,1) if
// any of the following conditions are true:"
// "* A two-dimensional sampler is called, the minification filter is one that
// requires a mipmap[...], and the sampler's associated texture object is not
// complete[.]"
// (already covered)
// "* A two-dimensional sampler is called, the minification filter is not one that
// requires a mipmap (either NEAREST nor[sic] LINEAR), and either dimension of
// the level zero array of the associated texture object is not positive."
// (already covered)
// "* A two-dimensional sampler is called, the corresponding texture image is a
// non-power-of-two image[...], and either the texture wrap mode is not
// CLAMP_TO_EDGE, or the minification filter is neither NEAREST nor LINEAR."
// "* A cube map sampler is called, any of the corresponding texture images are
// non-power-of-two images, and either the texture wrap mode is not
// CLAMP_TO_EDGE, or the minification filter is neither NEAREST nor LINEAR."
// "either the texture wrap mode is not CLAMP_TO_EDGE"
if (sampling->wrapS != LOCAL_GL_CLAMP_TO_EDGE ||
sampling->wrapT != LOCAL_GL_CLAMP_TO_EDGE)
{
ret->incompleteReason = "Non-power-of-two textures must have a wrap mode of"
" CLAMP_TO_EDGE.";
return ret;
}
// "* A cube map sampler is called, and either the corresponding cube map texture
// image is not cube complete, or TEXTURE_MIN_FILTER is one that requires a
// mipmap and the texture is not mipmap cube complete."
// (already covered)
}
// Mark complete.
ret->incompleteReason = nullptr; // NB: incompleteReason is also null for undefined
ret->levels = completeness->levels; // textures.
ret->usage = completeness->usage;
return ret;
}
const webgl::SampleableInfo*
WebGLTexture::GetSampleableInfo(const WebGLSampler* const sampler) const
{
auto itr = mSamplingCache.Find(sampler);
if (!itr) {
const auto info = CalcSampleableInfo(sampler);
if (!info)
return nullptr;
auto entry = mSamplingCache.MakeEntry(sampler, info.value());
entry->AddInvalidator(*this);
if (sampler) {
entry->AddInvalidator(*sampler);
}
itr = mSamplingCache.Insert(std::move(entry));
}
return itr;
}
// ---------------------------
uint32_t
WebGLTexture::EffectiveMaxLevel() const
{
const auto& imageInfo = BaseImageInfo();
if (!imageInfo.IsDefined())
return mBaseMipmapLevel;
uint32_t largestDim = std::max(imageInfo.mWidth, imageInfo.mHeight);
if (mTarget == LOCAL_GL_TEXTURE_3D) {
largestDim = std::max(largestDim, imageInfo.mDepth);
}
if (!largestDim)
return mBaseMipmapLevel;
// GLES 3.0.4, 3.8 - Mipmapping: `floor(log2(largest_of_dims)) + 1`
const auto numLevels = FloorLog2Size(largestDim) + 1;
const auto maxLevelBySize = mBaseMipmapLevel + numLevels - 1;
return std::min<uint32_t>(maxLevelBySize, mMaxMipmapLevel);
}
// -
static void
SetSwizzle(gl::GLContext* gl, TexTarget target, const GLint* swizzle)
{
static const GLint kNoSwizzle[4] = { LOCAL_GL_RED, LOCAL_GL_GREEN, LOCAL_GL_BLUE,
LOCAL_GL_ALPHA };
if (!swizzle) {
swizzle = kNoSwizzle;
} else if (!gl->IsSupported(gl::GLFeature::texture_swizzle)) {
MOZ_CRASH("GFX: Needs swizzle feature to swizzle!");
}
gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_R, swizzle[0]);
gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_G, swizzle[1]);
gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_B, swizzle[2]);
gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_A, swizzle[3]);
}
void
WebGLTexture::RefreshSwizzle() const
{
const auto& imageInfo = BaseImageInfo();
const auto& swizzle = imageInfo.mFormat->textureSwizzleRGBA;
if (swizzle != mCurSwizzle) {
SetSwizzle(mContext->gl, mTarget, swizzle);
mCurSwizzle = swizzle;
}
}
bool
WebGLTexture::EnsureImageDataInitialized(const TexImageTarget target,
const uint32_t level)
{
auto& imageInfo = ImageInfoAt(target, level);
if (!imageInfo.IsDefined())
return true;
if (imageInfo.mHasData)
return true;
if (!ZeroTextureData(mContext, mGLName, target, level, imageInfo.mFormat,
imageInfo.mWidth, imageInfo.mHeight, imageInfo.mDepth))
{
return false;
}
imageInfo.mHasData = true;
return true;
}
static bool
ClearDepthTexture(const WebGLContext& webgl, const GLuint tex,
const TexImageTarget imageTarget, const uint32_t level,
const webgl::FormatUsageInfo* const usage, const uint32_t depth)
{
// Depth resources actually clear to 1.0f, not 0.0f!
// They are also always renderable.
MOZ_ASSERT(usage->IsRenderable());
const auto& gl = webgl.gl;
const auto& format = usage->format;
GLenum attachPoint = LOCAL_GL_DEPTH_ATTACHMENT;
GLbitfield clearBits = LOCAL_GL_DEPTH_BUFFER_BIT;
if (format->s) {
attachPoint = LOCAL_GL_DEPTH_STENCIL_ATTACHMENT;
clearBits |= LOCAL_GL_STENCIL_BUFFER_BIT;
}
// -
gl::ScopedFramebuffer scopedFB(gl);
const gl::ScopedBindFramebuffer scopedBindFB(gl, scopedFB.FB());
const webgl::ScopedPrepForResourceClear scopedPrep(webgl);
const auto fnAttach = [&](const uint32_t z) {
switch (imageTarget.get()) {
case LOCAL_GL_TEXTURE_3D:
case LOCAL_GL_TEXTURE_2D_ARRAY:
gl->fFramebufferTextureLayer(LOCAL_GL_FRAMEBUFFER, attachPoint,
tex, level, z);
break;
default:
if (attachPoint == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
imageTarget.get(), tex, level);
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT,
imageTarget.get(), tex, level);
} else {
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, attachPoint,
imageTarget.get(), tex, level);
}
break;
}
};
for (uint32_t z = 0; z < depth; ++z) {
fnAttach(z);
gl->fClear(clearBits);
}
const auto& status = gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
const bool isComplete = (status == LOCAL_GL_FRAMEBUFFER_COMPLETE);
MOZ_ASSERT(isComplete);
return isComplete;
}
static bool
ZeroTextureData(const WebGLContext* webgl, GLuint tex,
TexImageTarget target, uint32_t level,
const webgl::FormatUsageInfo* usage, uint32_t width, uint32_t height,
uint32_t depth)
{
// This has two usecases:
// 1. Lazy zeroing of uninitialized textures:
// a. Before draw.
// b. Before partial upload. (TexStorage + TexSubImage)
// 2. Zero subrects from out-of-bounds blits. (CopyTex(Sub)Image)
// We have no sympathy for any of these cases.
// "Doctor, it hurts when I do this!" "Well don't do that!"
webgl->GenerateWarning("This operation requires zeroing texture data. This is"
" slow.");
gl::GLContext* gl = webgl->GL();
GLenum scopeBindTarget;
switch (target.get()) {
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
scopeBindTarget = LOCAL_GL_TEXTURE_CUBE_MAP;
break;
default:
scopeBindTarget = target.get();
break;
}
const gl::ScopedBindTexture scopeBindTexture(gl, tex, scopeBindTarget);
const auto& compression = usage->format->compression;
if (compression) {
auto sizedFormat = usage->format->sizedFormat;
MOZ_RELEASE_ASSERT(sizedFormat, "GFX: texture sized format not set");
const auto fnSizeInBlocks = [](CheckedUint32 pixels, uint8_t pixelsPerBlock) {
return RoundUpToMultipleOf(pixels, pixelsPerBlock) / pixelsPerBlock;
};
const auto widthBlocks = fnSizeInBlocks(width, compression->blockWidth);
const auto heightBlocks = fnSizeInBlocks(height, compression->blockHeight);
CheckedUint32 checkedByteCount = compression->bytesPerBlock;
checkedByteCount *= widthBlocks;
checkedByteCount *= heightBlocks;
checkedByteCount *= depth;
if (!checkedByteCount.isValid())
return false;
const size_t byteCount = checkedByteCount.value();
UniqueBuffer zeros = calloc(1, byteCount);
if (!zeros)
return false;
ScopedUnpackReset scopedReset(webgl);
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1); // Don't bother with striding it
// well.
const auto error = DoCompressedTexSubImage(gl, target.get(), level, 0, 0, 0,
width, height, depth, sizedFormat,
byteCount, zeros.get());
return !error;
}
const auto driverUnpackInfo = usage->idealUnpack;
MOZ_RELEASE_ASSERT(driverUnpackInfo, "GFX: ideal unpack info not set.");
if (usage->format->d) {
// ANGLE_depth_texture does not allow uploads, so we have to clear.
// (Restriction because of D3D9)
// Also, depth resources are cleared to 1.0f and are always renderable, so just
// use FB clears.
return ClearDepthTexture(*webgl, tex, target, level, usage, depth);
}
const webgl::PackingInfo packing = driverUnpackInfo->ToPacking();
const auto bytesPerPixel = webgl::BytesPerPixel(packing);
CheckedUint32 checkedByteCount = bytesPerPixel;
checkedByteCount *= width;
checkedByteCount *= height;
checkedByteCount *= depth;
if (!checkedByteCount.isValid())
return false;
const size_t byteCount = checkedByteCount.value();
UniqueBuffer zeros = calloc(1, byteCount);
if (!zeros)
return false;
ScopedUnpackReset scopedReset(webgl);
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1); // Don't bother with striding it well.
const auto error = DoTexSubImage(gl, target, level, 0, 0, 0, width, height, depth,
packing, zeros.get());
return !error;
}
void
WebGLTexture::ClampLevelBaseAndMax()
{
if (!mImmutable)
return;
// GLES 3.0.4, p158:
// "For immutable-format textures, `level_base` is clamped to the range
// `[0, levels-1]`, `level_max` is then clamped to the range `
// `[level_base, levels-1]`, where `levels` is the parameter passed to
// TexStorage* for the texture object."
mBaseMipmapLevel = Clamp<uint32_t>(mBaseMipmapLevel, 0, mImmutableLevelCount - 1);
mMaxMipmapLevel = Clamp<uint32_t>(mMaxMipmapLevel, mBaseMipmapLevel,
mImmutableLevelCount - 1);
// Note: This means that immutable textures are *always* texture-complete!
}
//////////////////////////////////////////////////////////////////////////////////////////
// GL calls
bool
WebGLTexture::BindTexture(TexTarget texTarget)
{
if (IsDeleted()) {
mContext->ErrorInvalidOperation("bindTexture: Cannot bind a deleted object.");
return false;
}
const bool isFirstBinding = !mTarget;
if (!isFirstBinding && mTarget != texTarget) {
mContext->ErrorInvalidOperation("bindTexture: This texture has already been bound"
" to a different target.");
return false;
}
mTarget = texTarget;
mContext->gl->fBindTexture(mTarget.get(), mGLName);
if (isFirstBinding) {
mFaceCount = IsCubeMap() ? 6 : 1;
gl::GLContext* gl = mContext->gl;
// Thanks to the WebKit people for finding this out: GL_TEXTURE_WRAP_R
// is not present in GLES 2, but is present in GL and it seems as if for
// cube maps we need to set it to GL_CLAMP_TO_EDGE to get the expected
// GLES behavior.
// If we are WebGL 2 though, we'll want to leave it as REPEAT.
const bool hasWrapR = gl->IsSupported(gl::GLFeature::texture_3D);
if (IsCubeMap() && hasWrapR && !mContext->IsWebGL2()) {
gl->fTexParameteri(texTarget.get(), LOCAL_GL_TEXTURE_WRAP_R,
LOCAL_GL_CLAMP_TO_EDGE);
}
}
return true;
}
void
WebGLTexture::GenerateMipmap()
{
// GLES 3.0.4 p160:
// "Mipmap generation replaces texel array levels level base + 1 through q with arrays
// derived from the level base array, regardless of their previous contents. All
// other mipmap arrays, including the level base array, are left unchanged by this
// computation."
const auto completeness = CalcCompletenessInfo();
if (!completeness || !completeness->levels) {
mContext->ErrorInvalidOperation("The texture's base level must be complete.");
return;
}
const auto& usage = completeness->usage;
const auto& format = usage->format;
if (!mContext->IsWebGL2()) {
if (!completeness->powerOfTwo) {
mContext->ErrorInvalidOperation("The base level of the texture does not"
" have power-of-two dimensions.");
return;
}
if (format->isSRGB) {
mContext->ErrorInvalidOperation("EXT_sRGB forbids GenerateMipmap with"
" sRGB.");
return;
}
}
if (format->compression) {
mContext->ErrorInvalidOperation("Texture data at base level is compressed.");
return;
}
if (format->d) {
mContext->ErrorInvalidOperation("Depth textures are not supported.");
return;
}
// OpenGL ES 3.0.4 p160:
// If the level base array was not specified with an unsized internal format from
// table 3.3 or a sized internal format that is both color-renderable and
// texture-filterable according to table 3.13, an INVALID_OPERATION error
// is generated.
bool canGenerateMipmap = (usage->IsRenderable() && usage->isFilterable);
switch (usage->format->effectiveFormat) {
case webgl::EffectiveFormat::Luminance8:
case webgl::EffectiveFormat::Alpha8:
case webgl::EffectiveFormat::Luminance8Alpha8:
// Non-color-renderable formats from Table 3.3.
canGenerateMipmap = true;
break;
default:
break;
}
if (!canGenerateMipmap) {
mContext->ErrorInvalidOperation("Texture at base level is not unsized"
" internal format or is not"
" color-renderable or texture-filterable.");
return;
}
// Done with validation. Do the operation.
gl::GLContext* gl = mContext->gl;
if (gl->WorkAroundDriverBugs()) {
// bug 696495 - to work around failures in the texture-mips.html test on various drivers, we
// set the minification filter before calling glGenerateMipmap. This should not carry a significant performance
// overhead so we do it unconditionally.
//
// note that the choice of GL_NEAREST_MIPMAP_NEAREST really matters. See Chromium bug 101105.
gl->fTexParameteri(mTarget.get(), LOCAL_GL_TEXTURE_MIN_FILTER,
LOCAL_GL_NEAREST_MIPMAP_NEAREST);
gl->fGenerateMipmap(mTarget.get());
gl->fTexParameteri(mTarget.get(), LOCAL_GL_TEXTURE_MIN_FILTER,
mSamplingState.minFilter.get());
} else {
gl->fGenerateMipmap(mTarget.get());
}
// Record the results.
const auto maxLevel = EffectiveMaxLevel();
PopulateMipChain(maxLevel);
}
JS::Value
WebGLTexture::GetTexParameter(TexTarget texTarget, GLenum pname)
{
GLint i = 0;
GLfloat f = 0.0f;
switch (pname) {
case LOCAL_GL_TEXTURE_BASE_LEVEL:
return JS::NumberValue(mBaseMipmapLevel);
case LOCAL_GL_TEXTURE_MAX_LEVEL:
return JS::NumberValue(mMaxMipmapLevel);
case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
return JS::BooleanValue(mImmutable);
case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS:
return JS::NumberValue(uint32_t(mImmutableLevelCount));
case LOCAL_GL_TEXTURE_MIN_FILTER:
case LOCAL_GL_TEXTURE_MAG_FILTER:
case LOCAL_GL_TEXTURE_WRAP_S:
case LOCAL_GL_TEXTURE_WRAP_T:
case LOCAL_GL_TEXTURE_WRAP_R:
case LOCAL_GL_TEXTURE_COMPARE_MODE:
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
mContext->gl->fGetTexParameteriv(texTarget.get(), pname, &i);
return JS::NumberValue(uint32_t(i));
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
case LOCAL_GL_TEXTURE_MAX_LOD:
case LOCAL_GL_TEXTURE_MIN_LOD:
mContext->gl->fGetTexParameterfv(texTarget.get(), pname, &f);
return JS::NumberValue(float(f));
default:
MOZ_CRASH("GFX: Unhandled pname.");
}
}
// Here we have to support all pnames with both int and float params.
// See this discussion:
// https://www.khronos.org/webgl/public-mailing-list/archives/1008/msg00014.html
void
WebGLTexture::TexParameter(TexTarget texTarget, GLenum pname, const FloatOrInt& param)
{
bool isPNameValid = false;
switch (pname) {
// GLES 2.0.25 p76:
case LOCAL_GL_TEXTURE_WRAP_S:
case LOCAL_GL_TEXTURE_WRAP_T:
case LOCAL_GL_TEXTURE_MIN_FILTER:
case LOCAL_GL_TEXTURE_MAG_FILTER:
isPNameValid = true;
break;
// GLES 3.0.4 p149-150:
case LOCAL_GL_TEXTURE_BASE_LEVEL:
case LOCAL_GL_TEXTURE_COMPARE_MODE:
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
case LOCAL_GL_TEXTURE_MAX_LEVEL:
case LOCAL_GL_TEXTURE_MAX_LOD:
case LOCAL_GL_TEXTURE_MIN_LOD:
case LOCAL_GL_TEXTURE_WRAP_R:
if (mContext->IsWebGL2())
isPNameValid = true;
break;
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (mContext->IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic))
isPNameValid = true;
break;
}
if (!isPNameValid) {
mContext->ErrorInvalidEnumInfo("texParameter: pname", pname);
return;
}
////////////////
// Validate params and invalidate if needed.
bool paramBadEnum = false;
bool paramBadValue = false;
switch (pname) {
case LOCAL_GL_TEXTURE_BASE_LEVEL:
case LOCAL_GL_TEXTURE_MAX_LEVEL:
paramBadValue = (param.i < 0);
break;
case LOCAL_GL_TEXTURE_COMPARE_MODE:
paramBadValue = (param.i != LOCAL_GL_NONE &&
param.i != LOCAL_GL_COMPARE_REF_TO_TEXTURE);
break;
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
switch (param.i) {
case LOCAL_GL_LEQUAL:
case LOCAL_GL_GEQUAL:
case LOCAL_GL_LESS:
case LOCAL_GL_GREATER:
case LOCAL_GL_EQUAL:
case LOCAL_GL_NOTEQUAL:
case LOCAL_GL_ALWAYS:
case LOCAL_GL_NEVER:
break;
default:
paramBadValue = true;
break;
}
break;
case LOCAL_GL_TEXTURE_MIN_FILTER:
switch (param.i) {
case LOCAL_GL_NEAREST:
case LOCAL_GL_LINEAR:
case LOCAL_GL_NEAREST_MIPMAP_NEAREST:
case LOCAL_GL_LINEAR_MIPMAP_NEAREST:
case LOCAL_GL_NEAREST_MIPMAP_LINEAR:
case LOCAL_GL_LINEAR_MIPMAP_LINEAR:
break;
default:
paramBadEnum = true;
break;
}
break;
case LOCAL_GL_TEXTURE_MAG_FILTER:
switch (param.i) {
case LOCAL_GL_NEAREST:
case LOCAL_GL_LINEAR:
break;
default:
paramBadEnum = true;
break;
}
break;
case LOCAL_GL_TEXTURE_WRAP_S:
case LOCAL_GL_TEXTURE_WRAP_T:
case LOCAL_GL_TEXTURE_WRAP_R:
switch (param.i) {
case LOCAL_GL_CLAMP_TO_EDGE:
case LOCAL_GL_MIRRORED_REPEAT:
case LOCAL_GL_REPEAT:
break;
default:
paramBadEnum = true;
break;
}
break;
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (param.f < 1.0f)
paramBadValue = true;
break;
}
if (paramBadEnum) {
if (!param.isFloat) {
mContext->ErrorInvalidEnum("pname 0x%04x: Invalid param"
" 0x%04x.",
pname, param.i);
} else {
mContext->ErrorInvalidEnum("pname 0x%04x: Invalid param %g.",
pname, param.f);
}
return;
}
if (paramBadValue) {
if (!param.isFloat) {
mContext->ErrorInvalidValue("pname 0x%04x: Invalid param %i"
" (0x%x).",
pname, param.i, param.i);
} else {
mContext->ErrorInvalidValue("pname 0x%04x: Invalid param %g.",
pname, param.f);
}
return;
}
////////////////
// Store any needed values
FloatOrInt clamped = param;
bool invalidate = true;
switch (pname) {
case LOCAL_GL_TEXTURE_BASE_LEVEL:
mBaseMipmapLevel = clamped.i;
ClampLevelBaseAndMax();
clamped = FloatOrInt(GLint(mBaseMipmapLevel));
break;
case LOCAL_GL_TEXTURE_MAX_LEVEL:
mMaxMipmapLevel = clamped.i;
ClampLevelBaseAndMax();
clamped = FloatOrInt(GLint(mMaxMipmapLevel));
break;
case LOCAL_GL_TEXTURE_MIN_FILTER:
mSamplingState.minFilter = clamped.i;
break;
case LOCAL_GL_TEXTURE_MAG_FILTER:
mSamplingState.magFilter = clamped.i;
break;
case LOCAL_GL_TEXTURE_WRAP_S:
mSamplingState.wrapS = clamped.i;
break;
case LOCAL_GL_TEXTURE_WRAP_T:
mSamplingState.wrapT = clamped.i;
break;
case LOCAL_GL_TEXTURE_COMPARE_MODE:
mSamplingState.compareMode = clamped.i;
break;
default:
invalidate = false; // Texture completeness will not change.
break;
}
if (invalidate) {
InvalidateCaches();
}
////////////////
if (!clamped.isFloat)
mContext->gl->fTexParameteri(texTarget.get(), pname, clamped.i);
else
mContext->gl->fTexParameterf(texTarget.get(), pname, clamped.f);
}
////////////////////////////////////////////////////////////////////////////////
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLTexture)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLTexture, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLTexture, Release)
} // namespace mozilla