gecko-dev/gfx/gl/GLContextProviderWGL.cpp
Jeff Gilbert c845da008c Bug 1347731 - Simplify WGL initialization code. - r=daoshengmu
MozReview-Commit-ID: DpS0nkTghXD
2018-01-04 15:07:02 -08:00

598 lines
18 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLContextProvider.h"
#include "GLContextWGL.h"
#include "GLLibraryLoader.h"
#include "nsDebug.h"
#include "nsIWidget.h"
#include "gfxPlatform.h"
#include "gfxPrefs.h"
#include "gfxWindowsSurface.h"
#include "gfxCrashReporterUtils.h"
#include "prenv.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/Preferences.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/layers/CompositorOptions.h"
#include "mozilla/widget/CompositorWidget.h"
#include "mozilla/widget/WinCompositorWidget.h"
namespace mozilla {
namespace gl {
using namespace mozilla::gfx;
using namespace mozilla::widget;
WGLLibrary sWGLLib;
/*
ScopedWindow::~ScopedWindow()
{
if (mDC) {
MOZ_ALWAYS_TRUE( ReleaseDC(mDC) );
}
if (mWindow) {
MOZ_ALWAYS_TRUE( DestroyWindow(mWindow) );
}
}
*/
static HWND
CreateDummyWindow()
{
WNDCLASSW wc{};
if (!GetClassInfoW(GetModuleHandle(nullptr), L"GLContextWGLClass", &wc)) {
wc = {};
wc.style = CS_OWNDC;
wc.hInstance = GetModuleHandle(nullptr);
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = L"GLContextWGLClass";
if (!RegisterClassW(&wc)) {
NS_WARNING("Failed to register GLContextWGLClass?!");
// er. failed to register our class?
return nullptr;
}
}
return CreateWindowW(L"GLContextWGLClass", L"GLContextWGL", 0,
0, 0, 1, 1,
nullptr, nullptr, GetModuleHandle(nullptr),
nullptr);
}
static inline bool
HasExtension(const char* aExtensions, const char* aRequiredExtension)
{
return GLContext::ListHasExtension(
reinterpret_cast<const GLubyte*>(aExtensions), aRequiredExtension);
}
bool
WGLLibrary::EnsureInitialized()
{
if (mInitialized)
return true;
mozilla::ScopedGfxFeatureReporter reporter("WGL");
std::string libGLFilename = "Opengl32.dll";
// SU_SPIES_DIRECTORY is for AMD CodeXL/gDEBugger
if (PR_GetEnv("SU_SPIES_DIRECTORY")) {
libGLFilename = std::string(PR_GetEnv("SU_SPIES_DIRECTORY")) + "\\opengl32.dll";
}
if (!mOGLLibrary) {
mOGLLibrary = PR_LoadLibrary(libGLFilename.c_str());
if (!mOGLLibrary) {
NS_WARNING("Couldn't load OpenGL library.");
return false;
}
}
#define SYMBOL(X) { (PRFuncPtr*)&mSymbols.f##X, { "wgl" #X, nullptr } }
#define END_OF_SYMBOLS { nullptr, { nullptr } }
const GLLibraryLoader::SymLoadStruct earlySymbols[] = {
SYMBOL(CreateContext),
SYMBOL(MakeCurrent),
SYMBOL(GetProcAddress),
SYMBOL(DeleteContext),
SYMBOL(GetCurrentContext),
SYMBOL(GetCurrentDC),
END_OF_SYMBOLS
};
if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &earlySymbols[0])) {
NS_WARNING("Couldn't find required entry points in OpenGL DLL (early init)");
return false;
}
mDummyWindow = CreateDummyWindow();
MOZ_ASSERT(mDummyWindow);
if (!mDummyWindow)
return false;
auto cleanup = MakeScopeExit([&]() {
Reset();
});
mRootDc = GetDC(mDummyWindow);
MOZ_ASSERT(mRootDc);
if (!mRootDc)
return false;
// --
{
PIXELFORMATDESCRIPTOR pfd{};
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
//pfd.iPixelType = PFD_TYPE_RGBA;
//pfd.cColorBits = 24;
//pfd.cRedBits = 8;
//pfd.cGreenBits = 8;
//pfd.cBlueBits = 8;
//pfd.cAlphaBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
const auto pixelFormat = ChoosePixelFormat(mRootDc, &pfd);
MOZ_ASSERT(pixelFormat);
if (!pixelFormat)
return false;
const bool setPixelFormatOk = SetPixelFormat(mRootDc, pixelFormat, nullptr);
MOZ_ASSERT(setPixelFormatOk);
if (!setPixelFormatOk)
return false;
}
// --
// create rendering context
mDummyGlrc = mSymbols.fCreateContext(mRootDc);
if (!mDummyGlrc)
return false;
const auto curCtx = mSymbols.fGetCurrentContext();
const auto curDC = mSymbols.fGetCurrentDC();
if (!mSymbols.fMakeCurrent(mRootDc, mDummyGlrc)) {
NS_WARNING("wglMakeCurrent failed");
return false;
}
const auto resetContext = MakeScopeExit([&]() {
mSymbols.fMakeCurrent(curDC, curCtx);
});
const auto lookupFunc = (GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress;
// Now we can grab all the other symbols that we couldn't without having
// a context current.
const GLLibraryLoader::SymLoadStruct reqExtSymbols[] = {
{ (PRFuncPtr*)&mSymbols.fCreatePbuffer, { "wglCreatePbufferARB", "wglCreatePbufferEXT", nullptr } },
{ (PRFuncPtr*)&mSymbols.fDestroyPbuffer, { "wglDestroyPbufferARB", "wglDestroyPbufferEXT", nullptr } },
{ (PRFuncPtr*)&mSymbols.fGetPbufferDC, { "wglGetPbufferDCARB", "wglGetPbufferDCEXT", nullptr } },
{ (PRFuncPtr*)&mSymbols.fReleasePbufferDC, { "wglReleasePbufferDCARB", "wglReleasePbufferDCEXT", nullptr } },
// { (PRFuncPtr*)&mSymbols.fBindTexImage, { "wglBindTexImageARB", "wglBindTexImageEXT", nullptr } },
// { (PRFuncPtr*)&mSymbols.fReleaseTexImage, { "wglReleaseTexImageARB", "wglReleaseTexImageEXT", nullptr } },
{ (PRFuncPtr*)&mSymbols.fChoosePixelFormat, { "wglChoosePixelFormatARB", "wglChoosePixelFormatEXT", nullptr } },
// { (PRFuncPtr*)&mSymbols.fGetPixelFormatAttribiv, { "wglGetPixelFormatAttribivARB", "wglGetPixelFormatAttribivEXT", nullptr } },
SYMBOL(GetExtensionsStringARB),
END_OF_SYMBOLS
};
if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, reqExtSymbols, lookupFunc)) {
NS_WARNING("reqExtSymbols missing");
return false;
}
// --
const auto extString = mSymbols.fGetExtensionsStringARB(mRootDc);
MOZ_ASSERT(extString);
MOZ_ASSERT(HasExtension(extString, "WGL_ARB_extensions_string"));
// --
if (HasExtension(extString, "WGL_ARB_create_context")) {
const GLLibraryLoader::SymLoadStruct createContextSymbols[] = {
SYMBOL(CreateContextAttribsARB),
END_OF_SYMBOLS
};
if (GLLibraryLoader::LoadSymbols(mOGLLibrary, createContextSymbols, lookupFunc)) {
if (HasExtension(extString, "WGL_ARB_create_context_robustness")) {
mHasRobustness = true;
}
} else {
NS_ERROR("WGL_ARB_create_context announced without supplying its functions.");
ClearSymbols(createContextSymbols);
}
}
// --
bool hasDXInterop2 = HasExtension(extString, "WGL_NV_DX_interop2");
if (gfxVars::DXInterop2Blocked() &&
!gfxPrefs::IgnoreDXInterop2Blacklist())
{
hasDXInterop2 = false;
}
if (hasDXInterop2) {
const GLLibraryLoader::SymLoadStruct dxInteropSymbols[] = {
SYMBOL(DXSetResourceShareHandleNV),
SYMBOL(DXOpenDeviceNV),
SYMBOL(DXCloseDeviceNV),
SYMBOL(DXRegisterObjectNV),
SYMBOL(DXUnregisterObjectNV),
SYMBOL(DXObjectAccessNV),
SYMBOL(DXLockObjectsNV),
SYMBOL(DXUnlockObjectsNV),
END_OF_SYMBOLS
};
if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, dxInteropSymbols, lookupFunc)) {
NS_ERROR("WGL_NV_DX_interop2 announceed without supplying its functions.");
ClearSymbols(dxInteropSymbols);
}
}
// --
cleanup.release();
mInitialized = true;
reporter.SetSuccessful();
return true;
}
#undef SYMBOL
#undef END_OF_SYMBOLS
void
WGLLibrary::Reset()
{
if (mDummyGlrc) {
(void)mSymbols.fDeleteContext(mDummyGlrc);
mDummyGlrc = nullptr;
}
if (mRootDc) {
(void)ReleaseDC(mDummyWindow, mRootDc);
mRootDc = nullptr;
}
if (mDummyWindow) {
(void)DestroyWindow(mDummyWindow);
mDummyWindow = nullptr;
}
}
GLContextWGL::GLContextWGL(CreateContextFlags flags, const SurfaceCaps& caps,
bool isOffscreen, HDC aDC, HGLRC aContext, HWND aWindow)
: GLContext(flags, caps, nullptr, isOffscreen),
mDC(aDC),
mContext(aContext),
mWnd(aWindow),
mPBuffer(nullptr),
mPixelFormat(0),
mIsDoubleBuffered(false)
{
}
GLContextWGL::GLContextWGL(CreateContextFlags flags, const SurfaceCaps& caps,
bool isOffscreen, HANDLE aPbuffer, HDC aDC, HGLRC aContext,
int aPixelFormat)
: GLContext(flags, caps, nullptr, isOffscreen),
mDC(aDC),
mContext(aContext),
mWnd(nullptr),
mPBuffer(aPbuffer),
mPixelFormat(aPixelFormat),
mIsDoubleBuffered(false)
{
}
GLContextWGL::~GLContextWGL()
{
MarkDestroyed();
(void)sWGLLib.mSymbols.fDeleteContext(mContext);
if (mPBuffer) {
(void)sWGLLib.mSymbols.fReleasePbufferDC(mPBuffer, mDC);
(void)sWGLLib.mSymbols.fDestroyPbuffer(mPBuffer);
}
if (mWnd) {
(void)ReleaseDC(mWnd, mDC);
DestroyWindow(mWnd);
}
}
bool
GLContextWGL::Init()
{
if (!mDC || !mContext)
return false;
// see bug 929506 comment 29. wglGetProcAddress requires a current context.
if (!sWGLLib.mSymbols.fMakeCurrent(mDC, mContext))
return false;
SetupLookupFunction();
if (!InitWithPrefix("gl", true))
return false;
return true;
}
bool
GLContextWGL::MakeCurrentImpl() const
{
const bool succeeded = sWGLLib.mSymbols.fMakeCurrent(mDC, mContext);
NS_ASSERTION(succeeded, "Failed to make GL context current!");
return succeeded;
}
bool
GLContextWGL::IsCurrentImpl() const
{
return sWGLLib.mSymbols.fGetCurrentContext() == mContext;
}
bool
GLContextWGL::SwapBuffers()
{
if (!mIsDoubleBuffered)
return false;
return ::SwapBuffers(mDC);
}
void
GLContextWGL::GetWSIInfo(nsCString* const out) const
{
out->AppendLiteral("wglGetExtensionsString: ");
out->Append(sWGLLib.mSymbols.fGetExtensionsStringARB(mDC));
}
bool
GLContextWGL::SetupLookupFunction()
{
// Make sure that we have a ref to the OGL library;
// when run under CodeXL, wglGetProcAddress won't return
// the right thing for some core functions.
MOZ_ASSERT(mLibrary == nullptr);
mLibrary = sWGLLib.GetOGLLibrary();
mLookupFunc = (PlatformLookupFunction)sWGLLib.mSymbols.fGetProcAddress;
return true;
}
already_AddRefed<GLContext>
GLContextProviderWGL::CreateWrappingExisting(void*, void*)
{
return nullptr;
}
HGLRC
WGLLibrary::CreateContextWithFallback(const HDC dc, const bool tryRobustBuffers) const
{
if (mHasRobustness) {
if (tryRobustBuffers) {
const int attribs[] = {
LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB,
LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
0
};
const auto context = mSymbols.fCreateContextAttribsARB(dc, nullptr, attribs);
if (context)
return context;
}
const int attribs[] = {
LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB,
0
};
const auto context = mSymbols.fCreateContextAttribsARB(dc, nullptr, attribs);
if (context)
return context;
}
if (mSymbols.fCreateContextAttribsARB) {
const auto context = mSymbols.fCreateContextAttribsARB(dc, nullptr, nullptr);
if (context)
return context;
}
return mSymbols.fCreateContext(dc);
}
static RefPtr<GLContext>
CreateForWidget(const HWND window, const bool isWebRender, const bool requireAccelerated)
{
auto& wgl = sWGLLib;
if (!wgl.EnsureInitialized())
return nullptr;
const auto dc = GetDC(window);
if (!dc)
return nullptr;
auto cleanupDc = MakeScopeExit([&](){
(void)ReleaseDC(window, dc);
});
int chosenFormat;
UINT foundFormats = 0;
if (!foundFormats) {
const int kAttribs[] = {
LOCAL_WGL_DRAW_TO_WINDOW_ARB, true,
LOCAL_WGL_SUPPORT_OPENGL_ARB, true,
LOCAL_WGL_DOUBLE_BUFFER_ARB, true,
LOCAL_WGL_ACCELERATION_ARB, LOCAL_WGL_FULL_ACCELERATION_ARB,
0
};
if (!wgl.mSymbols.fChoosePixelFormat(wgl.RootDc(), kAttribs, nullptr, 1,
&chosenFormat, &foundFormats))
{
foundFormats = 0;
}
}
if (!foundFormats) {
if (requireAccelerated)
return nullptr;
const int kAttribs[] = {
LOCAL_WGL_DRAW_TO_WINDOW_ARB, true,
LOCAL_WGL_SUPPORT_OPENGL_ARB, true,
LOCAL_WGL_DOUBLE_BUFFER_ARB, true,
0
};
if (!wgl.mSymbols.fChoosePixelFormat(wgl.RootDc(), kAttribs, nullptr, 1,
&chosenFormat, &foundFormats))
{
foundFormats = 0;
}
}
if (!foundFormats)
return nullptr;
// We need to make sure we call SetPixelFormat -after- calling
// EnsureInitialized, otherwise it can load/unload the dll and
// wglCreateContext will fail.
SetPixelFormat(dc, chosenFormat, nullptr);
const auto context = sWGLLib.CreateContextWithFallback(dc, false);
if (!context)
return nullptr;
SurfaceCaps caps = SurfaceCaps::ForRGBA();
const RefPtr<GLContextWGL> gl = new GLContextWGL(CreateContextFlags::NONE,
SurfaceCaps::ForRGBA(), false,
dc, context);
cleanupDc.release();
gl->mIsDoubleBuffered = true;
if (!gl->Init())
return nullptr;
return gl;
}
already_AddRefed<GLContext>
GLContextProviderWGL::CreateForCompositorWidget(CompositorWidget* aCompositorWidget, bool aForceAccelerated)
{
return CreateForWidget(aCompositorWidget->AsWindows()->GetHwnd(),
aCompositorWidget->GetCompositorOptions().UseWebRender(),
aForceAccelerated).forget();
}
already_AddRefed<GLContext>
GLContextProviderWGL::CreateForWindow(nsIWidget* aWidget, bool aWebRender, bool aForceAccelerated)
{
return CreateForWidget((HWND)aWidget->GetNativeData(NS_NATIVE_WINDOW), aWebRender,
aForceAccelerated).forget();
}
/*static*/ already_AddRefed<GLContext>
GLContextProviderWGL::CreateHeadless(const CreateContextFlags flags,
nsACString* const out_failureId)
{
auto& wgl = sWGLLib;
if (!wgl.EnsureInitialized())
return nullptr;
int chosenFormat;
UINT foundFormats = 0;
if (!foundFormats) {
const int kAttribs[] = {
LOCAL_WGL_DRAW_TO_PBUFFER_ARB, true,
LOCAL_WGL_SUPPORT_OPENGL_ARB, true,
LOCAL_WGL_ACCELERATION_ARB, LOCAL_WGL_FULL_ACCELERATION_ARB,
0
};
if (!wgl.mSymbols.fChoosePixelFormat(wgl.RootDc(), kAttribs, nullptr, 1,
&chosenFormat, &foundFormats))
{
foundFormats = 0;
}
}
if (!foundFormats) {
const int kAttribs[] = {
LOCAL_WGL_DRAW_TO_PBUFFER_ARB, true,
LOCAL_WGL_SUPPORT_OPENGL_ARB, true,
0
};
if (!wgl.mSymbols.fChoosePixelFormat(wgl.RootDc(), kAttribs, nullptr, 1,
&chosenFormat, &foundFormats))
{
foundFormats = 0;
}
}
if (!foundFormats)
return nullptr;
const int kPbufferAttribs[] = {0};
const auto pbuffer = wgl.mSymbols.fCreatePbuffer(wgl.RootDc(), chosenFormat, 1, 1,
kPbufferAttribs);
if (!pbuffer)
return nullptr;
auto cleanupPbuffer = MakeScopeExit([&]() {
(void)wgl.mSymbols.fDestroyPbuffer(pbuffer);
});
const auto dc = wgl.mSymbols.fGetPbufferDC(pbuffer);
if (!dc)
return nullptr;
auto cleanupDc = MakeScopeExit([&]() {
(void)wgl.mSymbols.fReleasePbufferDC(pbuffer, dc);
});
const auto context = wgl.CreateContextWithFallback(dc, true);
if (!context)
return nullptr;
const bool isOffscreen = true;
const RefPtr<GLContextWGL> gl = new GLContextWGL(flags, SurfaceCaps::Any(),
isOffscreen, pbuffer, dc, context,
chosenFormat);
cleanupPbuffer.release();
cleanupDc.release();
if (!gl->Init())
return nullptr;
return RefPtr<GLContext>(gl.get()).forget();
}
/*static*/ already_AddRefed<GLContext>
GLContextProviderWGL::CreateOffscreen(const IntSize& size,
const SurfaceCaps& minCaps,
CreateContextFlags flags,
nsACString* const out_failureId)
{
*out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WGL_INIT");
RefPtr<GLContext> gl = CreateHeadless(flags, out_failureId);
if (!gl)
return nullptr;
if (!gl->InitOffscreen(size, minCaps))
return nullptr;
return gl.forget();
}
/*static*/ GLContext*
GLContextProviderWGL::GetGlobalContext()
{
return nullptr;
}
/*static*/ void
GLContextProviderWGL::Shutdown()
{
}
} /* namespace gl */
} /* namespace mozilla */