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C++
473 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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/***********************************************************************
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MODULE NOTES:
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1. There are two philosophies to building string classes:
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A. Hide the underlying buffer & offer API's allow indirect iteration
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B. Reveal underlying buffer, risk corruption, but gain performance
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We chose the option B for performance reasons.
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2 Our internal buffer always holds capacity+1 bytes.
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The nsStr struct is a simple structure (no methods) that contains
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the necessary info to be described as a string. This simple struct
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is manipulated by the static methods provided in this class.
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(Which effectively makes this a library that works on structs).
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There are also object-based versions called nsString and nsAutoString
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which use nsStr but makes it look at feel like an object.
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***********************************************************************/
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/***********************************************************************
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ASSUMPTIONS:
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1. nsStrings and nsAutoString are always null terminated.
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2. If you try to set a null char (via SetChar()) a new length is set
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3. nsCStrings can be upsampled into nsString without data loss
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4. Char searching is faster than string searching. Use char interfaces
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if your needs will allow it.
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5. It's easy to use the stack for nsAutostring buffer storage (fast too!).
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See the CBufDescriptor class in this file.
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6. It's ONLY ok to provide non-null-terminated buffers to Append() and Insert()
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provided you specify a 0<n value for the optional count argument.
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7. Downsampling from nsString to nsCString is lossy -- avoid it if possible!
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8. Calls to ToNewCString() and ToNewUnicode() should be matched with calls to Recycle().
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***********************************************************************/
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/**********************************************************************************
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AND NOW FOR SOME GENERAL DOCUMENTATION ON STRING USAGE...
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The fundamental datatype in the string library is nsStr. It's a structure that
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provides the buffer storage and meta-info. It also provides a C-style library
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of functions for direct manipulation (for those of you who prefer K&R to Bjarne).
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Here's a diagram of the class hierarchy:
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nsStr
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|___nsString
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| |
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| ------nsAutoString
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|___nsCString
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------nsCAutoString
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Why so many string classes? The 4 variants give you the control you need to
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determine the best class for your purpose. There are 2 dimensions to this
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flexibility: 1) stack vs. heap; and 2) 1-byte chars vs. 2-byte chars.
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Note: While nsAutoString and nsCAutoString begin life using stack-based storage,
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they may not stay that way. Like all nsString classes, autostrings will
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automatically grow to contain the data you provide. When autostrings
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grow beyond their intrinsic buffer, they switch to heap based allocations.
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(We avoid alloca to avoid considerable platform difficulties; see the
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GNU documentation for more details).
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I should also briefly mention that all the string classes use a "memory agent"
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object to perform memory operations. This class proxies the standard nsAllocator
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for actual memory calls, but knows the structure of nsStr making heap operations
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more localized.
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CHOOSING A STRING CLASS:
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In order to choose a string class for you purpose, use this handy table:
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heap-based stack-based
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-----------------------------------
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ascii data | nsCString nsCAutoString |
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|----------------------------------
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unicode data | nsString nsAutoString |
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-----------------------------------
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Note: The i18n folks will stenuously object if we get too carried away with the
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use of nsCString's that pass interface boundaries. Try to limit your
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use of these to external interfaces that demand them, or for your own
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private purposes in cases where they'll never be seen by humans.
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PERFORMANCE CONSIDERATIONS:
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Here are a few tricks to know in order to get better string performance:
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1) Try to limit conversions between ascii and unicode; By sticking with nsString
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wherever possible your code will be i18n-compliant.
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2) Preallocating your string buffer cuts down trips to the allocator. So if you
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have need for an arbitrarily large buffer, pre-size it like this:
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{
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nsString mBuffer;
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mBuffer.SetCapacity(aReasonableSize);
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}
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3) Allocating nsAutoString or nsCAutoString on the heap is memory inefficient
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(after all, the whole point is to avoid a heap allocation of the buffer).
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4) Consider using an autoString to write into your arbitrarily-sized stack buffers, rather
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than it's own buffers.
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For example, let's say you're going to call printf() to emit pretty-printed debug output
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of your object. You know from experience that the pretty-printed version of your object
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exceeds the capacity of an autostring. Ignoring memory considerations, you could simply
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use nsCString, appending the stringized version of each of your class's data members.
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This will probably result in calls to the heap manager.
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But there's a way to do this without necessarily having to call the heap manager.
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All you do is declare a stack based buffer and instruct nsCString to use that instead
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of it's own internal buffer by using the CBufDescriptor class:
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{
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char theBuffer[256];
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CBufDescritor theBufDecriptor( theBuffer, PR_TRUE, sizeof(theBuffer), 0);
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nsCAutoString s3( theBufDescriptor );
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s3="HELLO, my name is inigo montoya, you killed my father, prepare to die!.";
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}
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The assignment statment to s3 will cause the given string to be written to your
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stack-based buffer via the normal nsString/nsCString interfaces. Cool, huh?
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Note however that just like any other nsStringXXX use, if you write more data
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than will fit in the buffer, a visit to the heap manager will be in order.
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**********************************************************************************/
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#ifndef _nsStr
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#define _nsStr
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#include "nscore.h"
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#include "nsIAllocator.h"
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//----------------------------------------------------------------------------------------
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enum eCharSize {eOneByte=0,eTwoByte=1};
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#define kDefaultCharSize eTwoByte
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#define kRadix10 (10)
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#define kRadix16 (16)
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#define kAutoDetect (100)
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#define kRadixUnknown (kAutoDetect+1)
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const PRInt32 kDefaultStringSize = 32;
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const PRInt32 kNotFound = -1;
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class nsIMemoryAgent;
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//----------------------------------------------------------------------------------------
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class NS_COM CBufDescriptor {
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public:
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CBufDescriptor(char* aString, PRBool aStackBased,PRUint32 aCapacity,PRInt32 aLength=-1);
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CBufDescriptor(PRUnichar* aString,PRBool aStackBased,PRUint32 aCapacity,PRInt32 aLength=-1);
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char* mBuffer;
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eCharSize mCharSize;
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PRUint32 mCapacity;
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PRInt32 mLength;
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PRBool mStackBased;
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};
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//----------------------------------------------------------------------------------------
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struct NS_COM nsStr {
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/**
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* This method initializes an nsStr for use
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*
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* @update gess 01/04/99
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* @param aString is the nsStr to be initialized
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* @param aCharSize tells us the requested char size (1 or 2 bytes)
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*/
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static void Initialize(nsStr& aDest,eCharSize aCharSize);
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/**
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* This method initializes an nsStr for use
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*
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* @update gess 01/04/99
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* @param aString is the nsStr to be initialized
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* @param aCharSize tells us the requested char size (1 or 2 bytes)
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*/
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static void Initialize(nsStr& aDest,char* aCString,PRUint32 aCapacity,PRUint32 aLength,eCharSize aCharSize,PRBool aOwnsBuffer);
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/**
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* This method destroys the given nsStr, and *MAY*
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* deallocate it's memory depending on the setting
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* of the internal mOwnsBUffer flag.
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*
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* @update gess 01/04/99
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* @param aString is the nsStr to be manipulated
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* @param anAgent is the allocator to be used to the nsStr
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*/
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static void Destroy(nsStr& aDest,nsIMemoryAgent* anAgent=0);
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/**
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* These methods are where memory allocation/reallocation occur.
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*
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* @update gess 01/04/99
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* @param aString is the nsStr to be manipulated
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* @param anAgent is the allocator to be used on the nsStr
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* @return
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*/
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static void EnsureCapacity(nsStr& aString,PRUint32 aNewLength,nsIMemoryAgent* anAgent=0);
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static void GrowCapacity(nsStr& aString,PRUint32 aNewLength,nsIMemoryAgent* anAgent=0);
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/**
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* These methods are used to append content to the given nsStr
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be appended to
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* @param aSource is the buffer to be copied from
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* @param anOffset tells us where in source to start copying
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* @param aCount tells us the (max) # of chars to copy
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* @param anAgent is the allocator to be used for alloc/free operations
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*/
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static void Append(nsStr& aDest,const nsStr& aSource,PRUint32 anOffset,PRInt32 aCount,nsIMemoryAgent* anAgent=0);
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/**
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* These methods are used to assign contents of a source string to dest string
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be appended to
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* @param aSource is the buffer to be copied from
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* @param anOffset tells us where in source to start copying
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* @param aCount tells us the (max) # of chars to copy
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* @param anAgent is the allocator to be used for alloc/free operations
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*/
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static void Assign(nsStr& aDest,const nsStr& aSource,PRUint32 anOffset,PRInt32 aCount,nsIMemoryAgent* anAgent=0);
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/**
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* These methods are used to insert content from source string to the dest nsStr
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be appended to
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* @param aDestOffset tells us where in dest to start insertion
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* @param aSource is the buffer to be copied from
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* @param aSrcOffset tells us where in source to start copying
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* @param aCount tells us the (max) # of chars to insert
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* @param anAgent is the allocator to be used for alloc/free operations
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*/
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static void Insert( nsStr& aDest,PRUint32 aDestOffset,const nsStr& aSource,PRUint32 aSrcOffset,PRInt32 aCount,nsIMemoryAgent* anAgent=0);
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/**
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* This method deletes chars from the given str.
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* The given allocator may choose to resize the str as well.
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be deleted from
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* @param aDestOffset tells us where in dest to start deleting
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* @param aCount tells us the (max) # of chars to delete
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* @param anAgent is the allocator to be used for alloc/free operations
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*/
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static void Delete(nsStr& aDest,PRUint32 aDestOffset,PRUint32 aCount,nsIMemoryAgent* anAgent=0);
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/**
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* This method is used to truncate the given string.
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* The given allocator may choose to resize the str as well (but it's not likely).
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be appended to
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* @param aDestOffset tells us where in dest to start insertion
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* @param aSource is the buffer to be copied from
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* @param aSrcOffset tells us where in source to start copying
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* @param anAgent is the allocator to be used for alloc/free operations
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*/
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static void Truncate(nsStr& aDest,PRUint32 aDestOffset,nsIMemoryAgent* anAgent=0);
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/**
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* This method is used to perform a case conversion on the given string
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be case shifted
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* @param toUpper tells us to go upper vs. lower
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*/
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static void ChangeCase(nsStr& aDest,PRBool aToUpper);
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/**
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* This method trims chars (given in aSet) from the edges of given buffer
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*
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* @update gess 01/04/99
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* @param aDest is the buffer to be manipulated
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* @param aSet tells us which chars to remove from given buffer
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* @param aEliminateLeading tells us whether to strip chars from the start of the buffer
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* @param aEliminateTrailing tells us whether to strip chars from the start of the buffer
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*/
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static void Trim(nsStr& aDest,const char* aSet,PRBool aEliminateLeading,PRBool aEliminateTrailing);
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/**
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* This method compresses duplicate runs of a given char from the given buffer
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*
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* @update gess 01/04/99
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* @param aDest is the buffer to be manipulated
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* @param aSet tells us which chars to compress from given buffer
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* @param aChar is the replacement char
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* @param aEliminateLeading tells us whether to strip chars from the start of the buffer
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* @param aEliminateTrailing tells us whether to strip chars from the start of the buffer
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*/
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static void CompressSet(nsStr& aDest,const char* aSet,PRBool aEliminateLeading,PRBool aEliminateTrailing);
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/**
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* This method compares the data bewteen two nsStr's
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*
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* @update gess 01/04/99
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* @param aStr1 is the first buffer to be compared
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* @param aStr2 is the 2nd buffer to be compared
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* @param aCount is the number of chars to compare
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* @param aIgnorecase tells us whether to use a case-sensitive comparison
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* @return -1,0,1 depending on <,==,>
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*/
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static PRInt32 Compare(const nsStr& aDest,const nsStr& aSource,PRInt32 aCount,PRBool aIgnoreCase);
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/**
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* These methods scan the given string for 1 or more chars in a given direction
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be searched to
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* @param aSource (or aChar) is the substr we're looking to find
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* @param aIgnoreCase tells us whether to search in a case-sensitive manner
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* @param anOffset tells us where in the dest string to start searching
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* @return the index of the source (substr) in dest, or -1 (kNotFound) if not found.
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*/
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static PRInt32 FindSubstr(const nsStr& aDest,const nsStr& aSource, PRBool aIgnoreCase,PRInt32 anOffset);
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static PRInt32 FindChar(const nsStr& aDest,PRUnichar aChar, PRBool aIgnoreCase,PRInt32 anOffset);
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static PRInt32 FindCharInSet(const nsStr& aDest,const nsStr& aSet,PRBool aIgnoreCase,PRInt32 anOffset);
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static PRInt32 RFindSubstr(const nsStr& aDest,const nsStr& aSource, PRBool aIgnoreCase,PRInt32 anOffset);
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static PRInt32 RFindChar(const nsStr& aDest,PRUnichar aChar, PRBool aIgnoreCase,PRInt32 anOffset);
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static PRInt32 RFindCharInSet(const nsStr& aDest,const nsStr& aSet,PRBool aIgnoreCase,PRInt32 anOffset);
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PRUint32 mLength;
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PRUint32 mCapacity;
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eCharSize mCharSize;
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PRBool mOwnsBuffer;
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union {
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char* mStr;
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PRUnichar* mUStr;
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};
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};
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/**************************************************************
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A couple of tiny helper methods used in the string classes.
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**************************************************************/
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inline PRInt32 MinInt(PRInt32 anInt1,PRInt32 anInt2){
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return (anInt1<anInt2) ? anInt1 : anInt2;
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}
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inline PRInt32 MaxInt(PRInt32 anInt1,PRInt32 anInt2){
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return (anInt1<anInt2) ? anInt2 : anInt1;
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}
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inline void AddNullTerminator(nsStr& aDest) {
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if(eTwoByte==aDest.mCharSize)
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aDest.mUStr[aDest.mLength]=0;
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else aDest.mStr[aDest.mLength]=0;
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}
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/**
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* Return the given buffer to the heap manager. Calls allocator::Free()
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* @return string length
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*/
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inline void Recycle( char* aBuffer) { nsAllocator::Free(aBuffer); }
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inline void Recycle( PRUnichar* aBuffer) { nsAllocator::Free(aBuffer); }
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/**
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* This method is used to access a given char in the given string
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be appended to
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* @param anIndex tells us where in dest to get the char from
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* @return the given char, or 0 if anIndex is out of range
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*/
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inline PRUnichar GetCharAt(const nsStr& aDest,PRUint32 anIndex){
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if(anIndex<aDest.mLength) {
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return (eTwoByte==aDest.mCharSize) ? aDest.mUStr[anIndex] : aDest.mStr[anIndex];
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}//if
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return 0;
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}
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//----------------------------------------------------------------------------------------
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class nsIMemoryAgent {
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public:
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virtual PRBool Alloc(nsStr& aString,PRUint32 aCount)=0;
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virtual PRBool Realloc(nsStr& aString,PRUint32 aCount)=0;
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virtual PRBool Free(nsStr& aString)=0;
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};
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class nsMemoryAgent : public nsIMemoryAgent {
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public:
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virtual PRBool Alloc(nsStr& aDest,PRUint32 aCount) {
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static int mAllocCount=0;
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mAllocCount++;
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//we're given the acount value in charunits; now scale up to next multiple.
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PRUint32 theNewCapacity=kDefaultStringSize;
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while(theNewCapacity<aCount){
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theNewCapacity<<=1;
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}
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aDest.mCapacity=theNewCapacity++;
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PRUint32 theSize=(theNewCapacity<<aDest.mCharSize);
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aDest.mStr = (char*)nsAllocator::Alloc(theSize);
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aDest.mOwnsBuffer=1;
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return PR_TRUE;
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}
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virtual PRBool Free(nsStr& aDest){
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if(aDest.mStr){
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if(aDest.mOwnsBuffer){
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nsAllocator::Free(aDest.mStr);
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}
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aDest.mStr=0;
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aDest.mOwnsBuffer=0;
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return PR_TRUE;
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}
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return PR_FALSE;
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}
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virtual PRBool Realloc(nsStr& aDest,PRUint32 aCount){
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Free(aDest);
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return Alloc(aDest,aCount);
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}
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};
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nsIMemoryAgent* GetDefaultAgent(void);
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#endif
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