mirror of
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01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
669 lines
16 KiB
C++
669 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/BindingUtils.h"
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#include "mozilla/dom/DOMMatrixBinding.h"
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#include "mozilla/dom/DOMPointBinding.h"
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#include "mozilla/dom/BindingDeclarations.h"
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#include "mozilla/dom/ToJSValue.h"
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#include "mozilla/dom/DOMPoint.h"
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#include "mozilla/dom/DOMMatrix.h"
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#include "SVGTransformListParser.h"
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#include "SVGTransform.h"
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#include "nsAutoPtr.h"
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#include <math.h>
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namespace mozilla {
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namespace dom {
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static const double radPerDegree = 2.0 * M_PI / 360.0;
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(DOMMatrixReadOnly, mParent)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(DOMMatrixReadOnly, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(DOMMatrixReadOnly, Release)
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::Translate(double aTx,
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double aTy,
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double aTz) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->TranslateSelf(aTx, aTy, aTz);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::Scale(double aScale,
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double aOriginX,
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double aOriginY) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->ScaleSelf(aScale, aOriginX, aOriginY);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::Scale3d(double aScale,
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double aOriginX,
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double aOriginY,
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double aOriginZ) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->Scale3dSelf(aScale, aOriginX, aOriginY, aOriginZ);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::ScaleNonUniform(double aScaleX,
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double aScaleY,
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double aScaleZ,
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double aOriginX,
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double aOriginY,
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double aOriginZ) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->ScaleNonUniformSelf(aScaleX, aScaleY, aScaleZ, aOriginX, aOriginY, aOriginZ);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::Rotate(double aAngle,
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double aOriginX ,
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double aOriginY) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->RotateSelf(aAngle, aOriginX, aOriginY);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::RotateFromVector(double x,
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double y) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->RotateFromVectorSelf(x, y);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::RotateAxisAngle(double aX,
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double aY,
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double aZ,
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double aAngle) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->RotateAxisAngleSelf(aX, aY, aZ, aAngle);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::SkewX(double aSx) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->SkewXSelf(aSx);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::SkewY(double aSy) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->SkewYSelf(aSy);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::Multiply(const DOMMatrix& other) const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->MultiplySelf(other);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::FlipX() const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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if (mMatrix3D) {
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gfx::Matrix4x4 m;
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m._11 = -1;
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retval->mMatrix3D = new gfx::Matrix4x4(m * *mMatrix3D);
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} else {
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gfx::Matrix m;
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m._11 = -1;
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retval->mMatrix2D = new gfx::Matrix(mMatrix2D ? m * *mMatrix2D : m);
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}
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::FlipY() const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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if (mMatrix3D) {
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gfx::Matrix4x4 m;
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m._22 = -1;
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retval->mMatrix3D = new gfx::Matrix4x4(m * *mMatrix3D);
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} else {
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gfx::Matrix m;
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m._22 = -1;
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retval->mMatrix2D = new gfx::Matrix(mMatrix2D ? m * *mMatrix2D : m);
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}
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return retval.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrixReadOnly::Inverse() const
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{
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->InvertSelf();
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return retval.forget();
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}
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bool
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DOMMatrixReadOnly::Is2D() const
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{
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return !mMatrix3D;
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}
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bool
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DOMMatrixReadOnly::Identity() const
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{
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if (mMatrix3D) {
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return mMatrix3D->IsIdentity();
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}
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return mMatrix2D->IsIdentity();
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}
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already_AddRefed<DOMPoint>
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DOMMatrixReadOnly::TransformPoint(const DOMPointInit& point) const
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{
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RefPtr<DOMPoint> retval = new DOMPoint(mParent);
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if (mMatrix3D) {
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gfx::Point4D transformedPoint;
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transformedPoint.x = point.mX;
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transformedPoint.y = point.mY;
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transformedPoint.z = point.mZ;
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transformedPoint.w = point.mW;
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transformedPoint = *mMatrix3D * transformedPoint;
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retval->SetX(transformedPoint.x);
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retval->SetY(transformedPoint.y);
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retval->SetZ(transformedPoint.z);
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retval->SetW(transformedPoint.w);
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} else if (point.mZ != 0 || point.mW != 1.0) {
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gfx::Matrix4x4 tempMatrix(gfx::Matrix4x4::From2D(*mMatrix2D));
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gfx::Point4D transformedPoint;
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transformedPoint.x = point.mX;
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transformedPoint.y = point.mY;
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transformedPoint.z = point.mZ;
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transformedPoint.w = point.mW;
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transformedPoint = tempMatrix * transformedPoint;
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retval->SetX(transformedPoint.x);
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retval->SetY(transformedPoint.y);
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retval->SetZ(transformedPoint.z);
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retval->SetW(transformedPoint.w);
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} else {
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gfx::Point transformedPoint;
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transformedPoint.x = point.mX;
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transformedPoint.y = point.mY;
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transformedPoint = *mMatrix2D * transformedPoint;
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retval->SetX(transformedPoint.x);
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retval->SetY(transformedPoint.y);
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retval->SetZ(point.mZ);
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retval->SetW(point.mW);
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}
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return retval.forget();
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}
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template <typename T> void GetDataFromMatrix(const DOMMatrixReadOnly* aMatrix, T* aData)
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{
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aData[0] = static_cast<T>(aMatrix->M11());
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aData[1] = static_cast<T>(aMatrix->M12());
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aData[2] = static_cast<T>(aMatrix->M13());
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aData[3] = static_cast<T>(aMatrix->M14());
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aData[4] = static_cast<T>(aMatrix->M21());
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aData[5] = static_cast<T>(aMatrix->M22());
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aData[6] = static_cast<T>(aMatrix->M23());
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aData[7] = static_cast<T>(aMatrix->M24());
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aData[8] = static_cast<T>(aMatrix->M31());
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aData[9] = static_cast<T>(aMatrix->M32());
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aData[10] = static_cast<T>(aMatrix->M33());
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aData[11] = static_cast<T>(aMatrix->M34());
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aData[12] = static_cast<T>(aMatrix->M41());
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aData[13] = static_cast<T>(aMatrix->M42());
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aData[14] = static_cast<T>(aMatrix->M43());
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aData[15] = static_cast<T>(aMatrix->M44());
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}
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void
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DOMMatrixReadOnly::ToFloat32Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult, ErrorResult& aRv) const
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{
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nsAutoTArray<float, 16> arr;
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arr.SetLength(16);
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GetDataFromMatrix(this, arr.Elements());
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JS::Rooted<JS::Value> value(aCx);
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if (!ToJSValue(aCx, TypedArrayCreator<Float32Array>(arr), &value)) {
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aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
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return;
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}
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aResult.set(&value.toObject());
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}
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void
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DOMMatrixReadOnly::ToFloat64Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult, ErrorResult& aRv) const
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{
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nsAutoTArray<double, 16> arr;
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arr.SetLength(16);
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GetDataFromMatrix(this, arr.Elements());
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JS::Rooted<JS::Value> value(aCx);
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if (!ToJSValue(aCx, TypedArrayCreator<Float64Array>(arr), &value)) {
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aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
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return;
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}
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aResult.set(&value.toObject());
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}
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void
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DOMMatrixReadOnly::Stringify(nsAString& aResult)
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{
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nsAutoString matrixStr;
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if (mMatrix3D) {
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matrixStr.AppendPrintf("matrix3d(%g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g)",
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M11(), M12(), M13(), M14(),
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M21(), M22(), M23(), M24(),
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M31(), M32(), M33(), M34(),
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M41(), M42(), M43(), M44());
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} else {
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matrixStr.AppendPrintf("matrix(%g, %g, %g, %g, %g, %g)", A(), B(), C(), D(), E(), F());
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}
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aResult = matrixStr;
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}
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already_AddRefed<DOMMatrix>
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DOMMatrix::Constructor(const GlobalObject& aGlobal, ErrorResult& aRv)
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{
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
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return obj.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrix::Constructor(const GlobalObject& aGlobal, const nsAString& aTransformList, ErrorResult& aRv)
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{
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
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obj = obj->SetMatrixValue(aTransformList, aRv);
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return obj.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrix::Constructor(const GlobalObject& aGlobal, const DOMMatrixReadOnly& aOther, ErrorResult& aRv)
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{
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports(), aOther);
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return obj.forget();
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}
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template <typename T> void SetDataInMatrix(DOMMatrix* aMatrix, const T* aData, int aLength, ErrorResult& aRv)
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{
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if (aLength == 16) {
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aMatrix->SetM11(aData[0]);
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aMatrix->SetM12(aData[1]);
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aMatrix->SetM13(aData[2]);
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aMatrix->SetM14(aData[3]);
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aMatrix->SetM21(aData[4]);
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aMatrix->SetM22(aData[5]);
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aMatrix->SetM23(aData[6]);
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aMatrix->SetM24(aData[7]);
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aMatrix->SetM31(aData[8]);
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aMatrix->SetM32(aData[9]);
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aMatrix->SetM33(aData[10]);
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aMatrix->SetM34(aData[11]);
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aMatrix->SetM41(aData[12]);
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aMatrix->SetM42(aData[13]);
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aMatrix->SetM43(aData[14]);
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aMatrix->SetM44(aData[15]);
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} else if (aLength == 6) {
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aMatrix->SetA(aData[0]);
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aMatrix->SetB(aData[1]);
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aMatrix->SetC(aData[2]);
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aMatrix->SetD(aData[3]);
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aMatrix->SetE(aData[4]);
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aMatrix->SetF(aData[5]);
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} else {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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}
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}
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already_AddRefed<DOMMatrix>
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DOMMatrix::Constructor(const GlobalObject& aGlobal, const Float32Array& aArray32, ErrorResult& aRv)
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{
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
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aArray32.ComputeLengthAndData();
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SetDataInMatrix(obj, aArray32.Data(), aArray32.Length(), aRv);
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return obj.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrix::Constructor(const GlobalObject& aGlobal, const Float64Array& aArray64, ErrorResult& aRv)
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{
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
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aArray64.ComputeLengthAndData();
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SetDataInMatrix(obj, aArray64.Data(), aArray64.Length(), aRv);
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return obj.forget();
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}
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already_AddRefed<DOMMatrix>
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DOMMatrix::Constructor(const GlobalObject& aGlobal, const Sequence<double>& aNumberSequence, ErrorResult& aRv)
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{
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
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SetDataInMatrix(obj, aNumberSequence.Elements(), aNumberSequence.Length(), aRv);
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return obj.forget();
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}
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void DOMMatrix::Ensure3DMatrix()
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{
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if (!mMatrix3D) {
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mMatrix3D = new gfx::Matrix4x4(gfx::Matrix4x4::From2D(*mMatrix2D));
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mMatrix2D = nullptr;
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}
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}
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DOMMatrix*
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DOMMatrix::MultiplySelf(const DOMMatrix& aOther)
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{
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if (aOther.Identity()) {
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return this;
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}
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if (aOther.Is2D()) {
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if (mMatrix3D) {
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*mMatrix3D = gfx::Matrix4x4::From2D(*aOther.mMatrix2D) * *mMatrix3D;
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} else {
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*mMatrix2D = *aOther.mMatrix2D * *mMatrix2D;
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}
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} else {
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Ensure3DMatrix();
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*mMatrix3D = *aOther.mMatrix3D * *mMatrix3D;
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}
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return this;
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}
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DOMMatrix*
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DOMMatrix::PreMultiplySelf(const DOMMatrix& aOther)
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{
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if (aOther.Identity()) {
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return this;
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}
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if (aOther.Is2D()) {
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if (mMatrix3D) {
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*mMatrix3D = *mMatrix3D * gfx::Matrix4x4::From2D(*aOther.mMatrix2D);
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} else {
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*mMatrix2D = *mMatrix2D * *aOther.mMatrix2D;
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}
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} else {
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Ensure3DMatrix();
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*mMatrix3D = *mMatrix3D * *aOther.mMatrix3D;
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}
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return this;
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}
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DOMMatrix*
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DOMMatrix::TranslateSelf(double aTx,
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double aTy,
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double aTz)
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{
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if (aTx == 0 && aTy == 0 && aTz == 0) {
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return this;
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}
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if (mMatrix3D || aTz != 0) {
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Ensure3DMatrix();
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mMatrix3D->PreTranslate(aTx, aTy, aTz);
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} else {
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mMatrix2D->PreTranslate(aTx, aTy);
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}
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return this;
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}
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DOMMatrix*
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DOMMatrix::ScaleSelf(double aScale, double aOriginX, double aOriginY)
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{
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ScaleNonUniformSelf(aScale, aScale, 1.0, aOriginX, aOriginY, 0);
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|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::Scale3dSelf(double aScale, double aOriginX,
|
|
double aOriginY, double aOriginZ)
|
|
{
|
|
ScaleNonUniformSelf(aScale, aScale, aScale, aOriginX, aOriginY, aOriginZ);
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::ScaleNonUniformSelf(double aScaleX,
|
|
double aScaleY,
|
|
double aScaleZ,
|
|
double aOriginX,
|
|
double aOriginY,
|
|
double aOriginZ)
|
|
{
|
|
if (aScaleX == 1.0 && aScaleY == 1.0 && aScaleZ == 1.0) {
|
|
return this;
|
|
}
|
|
|
|
TranslateSelf(aOriginX, aOriginY, aOriginZ);
|
|
|
|
if (mMatrix3D || aScaleZ != 1.0 || aOriginZ != 0) {
|
|
Ensure3DMatrix();
|
|
gfx::Matrix4x4 m;
|
|
m._11 = aScaleX;
|
|
m._22 = aScaleY;
|
|
m._33 = aScaleZ;
|
|
*mMatrix3D = m * *mMatrix3D;
|
|
} else {
|
|
gfx::Matrix m;
|
|
m._11 = aScaleX;
|
|
m._22 = aScaleY;
|
|
*mMatrix2D = m * *mMatrix2D;
|
|
}
|
|
|
|
TranslateSelf(-aOriginX, -aOriginY, -aOriginZ);
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::RotateFromVectorSelf(double aX, double aY)
|
|
{
|
|
if (aX == 0.0 || aY == 0.0) {
|
|
return this;
|
|
}
|
|
|
|
RotateSelf(atan2(aY, aX) / radPerDegree);
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::RotateSelf(double aAngle, double aOriginX, double aOriginY)
|
|
{
|
|
if (fmod(aAngle, 360) == 0) {
|
|
return this;
|
|
}
|
|
|
|
TranslateSelf(aOriginX, aOriginY);
|
|
|
|
if (mMatrix3D) {
|
|
RotateAxisAngleSelf(0, 0, 1, aAngle);
|
|
} else {
|
|
*mMatrix2D = mMatrix2D->PreRotate(aAngle * radPerDegree);
|
|
}
|
|
|
|
TranslateSelf(-aOriginX, -aOriginY);
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::RotateAxisAngleSelf(double aX, double aY,
|
|
double aZ, double aAngle)
|
|
{
|
|
if (fmod(aAngle, 360) == 0) {
|
|
return this;
|
|
}
|
|
|
|
aAngle *= radPerDegree;
|
|
// sin(aAngle / 2) * cos(aAngle / 2)
|
|
double sc = sin(aAngle) / 2;
|
|
// pow(sin(aAngle / 2), 2)
|
|
double sq = (1 - cos(aAngle)) / 2;
|
|
|
|
Ensure3DMatrix();
|
|
gfx::Matrix4x4 m;
|
|
m._11 = 1 - 2 * (aY * aY + aZ * aZ) * sq;
|
|
m._12 = 2 * (aX * aY * sq + aZ * sc);
|
|
m._13 = 2 * (aX * aZ * sq - aY * sc);
|
|
m._21 = 2 * (aX * aY * sq - aZ * sc);
|
|
m._22 = 1 - 2 * (aX * aX + aZ * aZ) * sq;
|
|
m._23 = 2 * (aY * aZ * sq + aX * sc);
|
|
m._31 = 2 * (aX * aZ * sq + aY * sc);
|
|
m._32 = 2 * (aY * aZ * sq - aX * sc);
|
|
m._33 = 1 - 2 * (aX * aX + aY * aY) * sq;
|
|
|
|
*mMatrix3D = m * *mMatrix3D;
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::SkewXSelf(double aSx)
|
|
{
|
|
if (fmod(aSx, 360) == 0) {
|
|
return this;
|
|
}
|
|
|
|
if (mMatrix3D) {
|
|
gfx::Matrix4x4 m;
|
|
m._21 = tan(aSx * radPerDegree);
|
|
*mMatrix3D = m * *mMatrix3D;
|
|
} else {
|
|
gfx::Matrix m;
|
|
m._21 = tan(aSx * radPerDegree);
|
|
*mMatrix2D = m * *mMatrix2D;
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::SkewYSelf(double aSy)
|
|
{
|
|
if (fmod(aSy, 360) == 0) {
|
|
return this;
|
|
}
|
|
|
|
if (mMatrix3D) {
|
|
gfx::Matrix4x4 m;
|
|
m._12 = tan(aSy * radPerDegree);
|
|
*mMatrix3D = m * *mMatrix3D;
|
|
} else {
|
|
gfx::Matrix m;
|
|
m._12 = tan(aSy * radPerDegree);
|
|
*mMatrix2D = m * *mMatrix2D;
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::InvertSelf()
|
|
{
|
|
if (mMatrix3D) {
|
|
if (!mMatrix3D->Invert()) {
|
|
mMatrix3D->SetNAN();
|
|
}
|
|
} else if (!mMatrix2D->Invert()) {
|
|
mMatrix2D = nullptr;
|
|
|
|
mMatrix3D = new gfx::Matrix4x4();
|
|
mMatrix3D->SetNAN();
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix*
|
|
DOMMatrix::SetMatrixValue(const nsAString& aTransformList, ErrorResult& aRv)
|
|
{
|
|
SVGTransformListParser parser(aTransformList);
|
|
if (!parser.Parse()) {
|
|
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
|
|
} else {
|
|
mMatrix3D = nullptr;
|
|
mMatrix2D = new gfx::Matrix();
|
|
gfxMatrix result;
|
|
const nsTArray<nsSVGTransform>& mItems = parser.GetTransformList();
|
|
|
|
for (uint32_t i = 0; i < mItems.Length(); ++i) {
|
|
result.PreMultiply(mItems[i].GetMatrix());
|
|
}
|
|
|
|
SetA(result._11);
|
|
SetB(result._12);
|
|
SetC(result._21);
|
|
SetD(result._22);
|
|
SetE(result._31);
|
|
SetF(result._32);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
JSObject*
|
|
DOMMatrix::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
|
|
{
|
|
return DOMMatrixBinding::Wrap(aCx, this, aGivenProto);
|
|
}
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|