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107 lines
3.5 KiB
C++
107 lines
3.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.com>
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* Vladimir Vukicevic <vladimir@pobox.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GLCONTEXTPROVIDER_H_
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#define GLCONTEXTPROVIDER_H_
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#include "GLContext.h"
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#include "gfxTypes.h"
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#include "gfxPoint.h"
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#include "nsAutoPtr.h"
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class nsIWidget;
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class gfxASurface;
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namespace mozilla {
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namespace gl {
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#define IN_GL_CONTEXT_PROVIDER_H
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// Null and OSMesa are always there
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#define GL_CONTEXT_PROVIDER_NAME GLContextProviderNull
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#include "GLContextProviderImpl.h"
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#undef GL_CONTEXT_PROVIDER_NAME
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#define GL_CONTEXT_PROVIDER_NAME GLContextProviderOSMesa
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#include "GLContextProviderImpl.h"
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#undef GL_CONTEXT_PROVIDER_NAME
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#ifdef XP_WIN
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#define GL_CONTEXT_PROVIDER_NAME GLContextProviderWGL
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#include "GLContextProviderImpl.h"
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#undef GL_CONTEXT_PROVIDER_NAME
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#define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderWGL
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#define DEFAULT_IMPL WGL
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#endif
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#ifdef XP_MACOSX
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#define GL_CONTEXT_PROVIDER_NAME GLContextProviderCGL
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#include "GLContextProviderImpl.h"
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#undef GL_CONTEXT_PROVIDER_NAME
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#define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderCGL
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#endif
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#if defined(ANDROID) || defined(MOZ_PLATFORM_MAEMO) || defined(XP_WIN)
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#define GL_CONTEXT_PROVIDER_NAME GLContextProviderEGL
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#include "GLContextProviderImpl.h"
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#undef GL_CONTEXT_PROVIDER_NAME
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#ifndef GL_CONTEXT_PROVIDER_DEFAULT
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#define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderEGL
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#endif
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#endif
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// X11, but only if we didn't use EGL above
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#if defined(MOZ_X11) && !defined(GL_CONTEXT_PROVIDER_DEFAULT)
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#define GL_CONTEXT_PROVIDER_NAME GLContextProviderGLX
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#include "GLContextProviderImpl.h"
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#undef GL_CONTEXT_PROVIDER_NAME
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#define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderGLX
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#endif
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#ifdef GL_CONTEXT_PROVIDER_DEFAULT
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typedef GL_CONTEXT_PROVIDER_DEFAULT GLContextProvider;
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#else
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typedef GLContextProviderNull GLContextProvider;
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#endif
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#undef IN_GL_CONTEXT_PROVIDER_H
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}
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}
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#endif
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