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https://github.com/mozilla/gecko-dev.git
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330 lines
11 KiB
C++
330 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Stuart Parmenter <stuart@mozilla.com>
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* Masayuki Nakano <masayuki@d-toybox.com>
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* Mats Palmgren <mats.palmgren@bredband.net>
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* John Daggett <jdaggett@mozilla.com>
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* Jonathan Kew <jfkthame@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "gfxFT2FontList.h"
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#include "gfxUserFontSet.h"
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#include "gfxFontUtils.h"
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#include "ft2build.h"
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#include FT_FREETYPE_H
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#include "gfxFT2Fonts.h"
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#include "nsServiceManagerUtils.h"
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#include "nsTArray.h"
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#include "nsUnicharUtils.h"
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#include "nsDirectoryServiceUtils.h"
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#include "nsDirectoryServiceDefs.h"
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#include "nsAppDirectoryServiceDefs.h"
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#include "nsISimpleEnumerator.h"
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#ifdef XP_WIN
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#include "nsIWindowsRegKey.h"
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#include <windows.h>
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#endif
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#define ROUND(x) floor((x) + 0.5)
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#ifdef PR_LOGGING
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static PRLogModuleInfo *gFontInfoLog = PR_NewLogModule("fontInfoLog");
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#endif /* PR_LOGGING */
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#ifdef ANDROID
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#include "gfxAndroidPlatform.h"
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#include <dirent.h>
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#include <android/log.h>
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#define ALOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gecko" , ## args)
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#endif
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#define LOG(args) PR_LOG(gFontInfoLog, PR_LOG_DEBUG, args)
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#define LOG_ENABLED() PR_LOG_TEST(gFontInfoLog, PR_LOG_DEBUG)
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static __inline void
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BuildKeyNameFromFontName(nsAString &aName)
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{
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#ifdef XP_WIN
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if (aName.Length() >= LF_FACESIZE)
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aName.Truncate(LF_FACESIZE - 1);
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#endif
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ToLowerCase(aName);
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}
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/***************************************************************
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*
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* gfxFT2FontList
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*
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*/
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// For Mobile, we use gfxFT2Fonts, and we build the font list by directly scanning
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// the system's Fonts directory for OpenType and TrueType files.
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//
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// FontEntry is currently defined in gfxFT2Fonts.h, but will probably be moved here
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// as part of the Freetype/Linux font restructuring for Harfbuzz integration.
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//
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// TODO: investigate startup performance - we might be able to improve by avoiding
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// the creation of FT_Faces here, and just reading names directly from the file;
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// or even consider caching a mapping from font family name to (list of) filenames,
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// so that we don't have to scan all the files before we can do any font lookups.
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gfxFT2FontList::gfxFT2FontList()
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{
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}
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void
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gfxFT2FontList::AppendFacesFromFontFile(const PRUnichar *aFileName)
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{
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AppendFacesFromFontFile(NS_ConvertUTF16toUTF8(aFileName).get());
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}
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void
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gfxFT2FontList::AppendFacesFromFontFile(const char *aFileName)
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{
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#ifdef XP_WIN
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FT_Library ftLibrary = gfxWindowsPlatform::GetPlatform()->GetFTLibrary();
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#elif defined(ANDROID)
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FT_Library ftLibrary = gfxAndroidPlatform::GetPlatform()->GetFTLibrary();
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#endif
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FT_Face dummy;
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if (FT_Err_Ok == FT_New_Face(ftLibrary, aFileName, -1, &dummy)) {
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for (FT_Long i = 0; i < dummy->num_faces; i++) {
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FT_Face face;
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if (FT_Err_Ok != FT_New_Face(ftLibrary, aFileName, i, &face))
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continue;
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FontEntry* fe = FontEntry::CreateFontEntryFromFace(face);
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if (fe) {
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NS_ConvertUTF8toUTF16 name(face->family_name);
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BuildKeyNameFromFontName(name);
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gfxFontFamily *family = mFontFamilies.GetWeak(name);
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if (!family) {
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family = new gfxFontFamily(name);
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mFontFamilies.Put(name, family);
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if (mBadUnderlineFamilyNames.Contains(name))
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family->SetBadUnderlineFamily();
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}
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family->AddFontEntry(fe);
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fe->SetFamily(family);
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family->SetHasStyles(PR_TRUE);
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if (family->IsBadUnderlineFamily())
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fe->mIsBadUnderlineFont = PR_TRUE;
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#ifdef PR_LOGGING
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if (LOG_ENABLED()) {
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LOG(("(fontinit) added (%s) to family (%s)"
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" with style: %s weight: %d stretch: %d",
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NS_ConvertUTF16toUTF8(fe->Name()).get(),
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NS_ConvertUTF16toUTF8(family->Name()).get(),
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fe->IsItalic() ? "italic" : "normal",
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fe->Weight(), fe->Stretch()));
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}
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#endif
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}
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}
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FT_Done_Face(dummy);
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}
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}
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void
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gfxFT2FontList::FindFonts()
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{
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#ifdef XP_WIN
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nsTArray<nsString> searchPaths(3);
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nsTArray<nsString> fontPatterns(3);
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fontPatterns.AppendElement(NS_LITERAL_STRING("\\*.ttf"));
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fontPatterns.AppendElement(NS_LITERAL_STRING("\\*.ttc"));
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fontPatterns.AppendElement(NS_LITERAL_STRING("\\*.otf"));
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wchar_t pathBuf[256];
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SHGetSpecialFolderPathW(0, pathBuf, CSIDL_WINDOWS, 0);
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searchPaths.AppendElement(pathBuf);
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SHGetSpecialFolderPathW(0, pathBuf, CSIDL_FONTS, 0);
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searchPaths.AppendElement(pathBuf);
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nsCOMPtr<nsIFile> resDir;
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NS_GetSpecialDirectory(NS_APP_RES_DIR, getter_AddRefs(resDir));
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if (resDir) {
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resDir->Append(NS_LITERAL_STRING("fonts"));
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nsAutoString resPath;
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resDir->GetPath(resPath);
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searchPaths.AppendElement(resPath);
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}
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WIN32_FIND_DATAW results;
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for (PRUint32 i = 0; i < searchPaths.Length(); i++) {
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const nsString& path(searchPaths[i]);
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for (PRUint32 j = 0; j < fontPatterns.Length(); j++) {
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nsAutoString pattern(path);
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pattern.Append(fontPatterns[j]);
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HANDLE handle = FindFirstFileExW(pattern.get(),
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FindExInfoStandard,
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&results,
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FindExSearchNameMatch,
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NULL,
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0);
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PRBool moreFiles = handle != INVALID_HANDLE_VALUE;
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while (moreFiles) {
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nsAutoString filePath(path);
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filePath.AppendLiteral("\\");
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filePath.Append(results.cFileName);
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AppendFacesFromFontFile(static_cast<const PRUnichar*>(filePath.get()));
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moreFiles = FindNextFile(handle, &results);
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}
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if (handle != INVALID_HANDLE_VALUE)
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FindClose(handle);
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}
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}
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#elif defined(ANDROID)
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gfxFontCache *fc = gfxFontCache::GetCache();
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if (fc)
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fc->AgeAllGenerations();
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mPrefFonts.Clear();
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mCodepointsWithNoFonts.reset();
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DIR *d = opendir("/system/fonts");
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struct dirent *ent = NULL;
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while(d && (ent = readdir(d)) != NULL) {
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int namelen = strlen(ent->d_name);
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if (namelen > 4 &&
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strcasecmp(ent->d_name + namelen - 4, ".ttf") == 0)
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{
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nsCString s("/system/fonts");
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s.Append("/");
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s.Append(nsDependentCString(ent->d_name));
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AppendFacesFromFontFile(nsPromiseFlatCString(s).get());
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}
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}
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mCodepointsWithNoFonts.SetRange(0,0x1f); // C0 controls
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mCodepointsWithNoFonts.SetRange(0x7f,0x9f); // C1 controls
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#endif // XP_WIN && ANDROID
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}
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void
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gfxFT2FontList::InitFontList()
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{
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// reset font lists
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gfxPlatformFontList::InitFontList();
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FindFonts();
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}
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struct FullFontNameSearch {
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FullFontNameSearch(const nsAString& aFullName)
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: mFullName(aFullName), mFontEntry(nsnull)
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{ }
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nsString mFullName;
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gfxFontEntry *mFontEntry;
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};
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// callback called for each family name, based on the assumption that the
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// first part of the full name is the family name
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static PLDHashOperator
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FindFullName(nsStringHashKey::KeyType aKey,
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nsRefPtr<gfxFontFamily>& aFontFamily,
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void* userArg)
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{
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FullFontNameSearch *data = reinterpret_cast<FullFontNameSearch*>(userArg);
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// does the family name match up to the length of the family name?
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const nsString& family = aFontFamily->Name();
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nsString fullNameFamily;
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data->mFullName.Left(fullNameFamily, family.Length());
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// if so, iterate over faces in this family to see if there is a match
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if (family.Equals(fullNameFamily)) {
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nsTArray<nsRefPtr<gfxFontEntry> >& fontList = aFontFamily->GetFontList();
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int index, len = fontList.Length();
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for (index = 0; index < len; index++) {
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if (fontList[index]->Name().Equals(data->mFullName)) {
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data->mFontEntry = fontList[index];
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return PL_DHASH_STOP;
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}
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}
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}
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return PL_DHASH_NEXT;
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}
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gfxFontEntry*
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gfxFT2FontList::LookupLocalFont(const gfxProxyFontEntry *aProxyEntry,
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const nsAString& aFontName)
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{
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// walk over list of names
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FullFontNameSearch data(aFontName);
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mFontFamilies.Enumerate(FindFullName, &data);
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return data.mFontEntry;
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}
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gfxFontEntry*
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gfxFT2FontList::GetDefaultFont(const gfxFontStyle* aStyle, PRBool& aNeedsBold)
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{
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#ifdef XP_WIN
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HGDIOBJ hGDI = ::GetStockObject(SYSTEM_FONT);
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LOGFONTW logFont;
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if (hGDI && ::GetObjectW(hGDI, sizeof(logFont), &logFont)) {
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nsAutoString resolvedName;
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if (ResolveFontName(nsDependentString(logFont.lfFaceName), resolvedName)) {
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return FindFontForFamily(resolvedName, aStyle, aNeedsBold);
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}
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}
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#elif defined(ANDROID)
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nsAutoString resolvedName;
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if (ResolveFontName(nsDependentString(NS_LITERAL_STRING("Droid Sans")),
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resolvedName))
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return FindFontForFamily(resolvedName, aStyle, aNeedsBold);
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#endif
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/* TODO: what about Qt or other platforms that may use this? */
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return nsnull;
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}
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gfxFontEntry*
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gfxFT2FontList::MakePlatformFont(const gfxProxyFontEntry *aProxyEntry,
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const PRUint8 *aFontData,
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PRUint32 aLength)
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{
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// The FT2 font needs the font data to persist, so we do NOT free it here
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// but instead pass ownership to the font entry.
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// Deallocation will happen later, when the font face is destroyed.
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return FontEntry::CreateFontEntry(*aProxyEntry, aFontData, aLength);
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}
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