gecko-dev/gfx/layers/d3d10
Jeff Muizelaar 34032eed5e Bug 1064479. Redo how screen rotation is implemented on B2G/Layers. r=nical,mwoodrow
Currently we use a world transform on the LayerManager. This gets passed to the
screen render target which adjusts the gl transform to accomplish the rotation.
This causes a lot of the system to have to know about the transform.

Instead we can just bake the transform into the root layer's shadow transform.
Everything now mostly just works.

--HG--
extra : rebase_source : e0e170d191eef5887a2e6b17f71ac79037033006
2014-09-10 15:59:00 -04:00
..
CanvasLayerD3D10.cpp Bug 1049957 - Use UniquePtr for SharedSurface, SurfaceFactory. - r=kamidphish 2014-08-15 17:38:08 -07:00
CanvasLayerD3D10.h Bug 996901 - Remove lots of gfxASurface.h and gfxImageSurface.h includes and forward declarations that are no longer needed. r=mattwoodrow 2014-04-16 01:41:40 +01:00
ColorLayerD3D10.cpp Bug 952977: Convert GetEffectiveTransform to gfx::Matrix4x4 r=nical 2014-01-24 17:49:19 -08:00
ColorLayerD3D10.h
ContainerLayerD3D10.cpp Bug 1064479. Redo how screen rotation is implemented on B2G/Layers. r=nical,mwoodrow 2014-09-10 15:59:00 -04:00
ContainerLayerD3D10.h Bug 952977: Convert ComputeEffectiveTransforms to gfx::Matrix4x4 r=nical 2014-01-27 10:28:04 -05:00
genshaders.sh
ImageLayerD3D10.cpp Bug 1033310: Handle CreateDataSourceSurface* returning nullptr. f=nsilva, r=bschouten 2014-08-27 11:57:43 -04:00
ImageLayerD3D10.h Bug 960524 - Get rid of Image::DeprecatedGetAsSurface (Moz2D migration). r=mattwoodrow 2014-04-10 09:49:53 +01:00
LayerManagerD3D10.cpp Bug 1022667, part 3 - Remove various bits of dead code from D3D layers code. r=Bas 2014-06-10 16:42:22 +01:00
LayerManagerD3D10.fx Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
LayerManagerD3D10.h Bug 964731 - Convert ImageLayerD3D10 and CreateOptimalSurface/CreateOptimalMaskSurface to Moz2D. r=Bas 2014-04-10 09:49:49 +01:00
LayerManagerD3D10Effect.h Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
ReadbackLayerD3D10.h
ReadbackManagerD3D10.cpp Bug 1064084, part 1 - Convert all consumers of gfxContext::Translate() to use gfxContext::SetMatrix()/Multiply(). r=Bas 2014-09-11 07:57:38 +01:00
ReadbackManagerD3D10.h
ThebesLayerD3D10.cpp Bug 1064084, part 1 - Convert all consumers of gfxContext::Translate() to use gfxContext::SetMatrix()/Multiply(). r=Bas 2014-09-11 07:57:38 +01:00
ThebesLayerD3D10.h Bug 1025494 - Remove dead code in ThebesLayerD3D10 that creates a gfxD2DSurface. r=Bas 2014-06-17 18:35:51 +01:00