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.. | ||
Biquad.cpp | ||
Biquad.h | ||
DenormalDisabler.h | ||
DirectConvolver.cpp | ||
DirectConvolver.h | ||
DynamicsCompressor.cpp | ||
DynamicsCompressor.h | ||
DynamicsCompressorKernel.cpp | ||
DynamicsCompressorKernel.h | ||
FFTConvolver.cpp | ||
FFTConvolver.h | ||
Makefile.in | ||
moz.build | ||
README | ||
Reverb.cpp | ||
Reverb.h | ||
ReverbAccumulationBuffer.cpp | ||
ReverbAccumulationBuffer.h | ||
ReverbConvolver.cpp | ||
ReverbConvolver.h | ||
ReverbConvolverStage.cpp | ||
ReverbConvolverStage.h | ||
ReverbInputBuffer.cpp | ||
ReverbInputBuffer.h | ||
ZeroPole.cpp | ||
ZeroPole.h |
This directory contains the code originally borrowed from the Blink Web Audio implementation. We are forking the code here because in many cases the burden of adopting Blink specific utilities is too large compared to the prospect of importing upstream fixes by just copying newer versions of the code in the future. The process of borrowing code from Blink is as follows: * Try to borrow utility classes only, and avoid borrowing code which depends too much on the Blink specific utilities. * First, import the pristine files from the Blink repository before adding them to the build system, noting the SVN revision of Blink from which the original files were copied in the commit message. * In a separate commit, add the imported source files to the build system, and apply the necessary changes to make it build successfully. * Use the code in a separate commit. * Never add headers as exported headers. All headers should be included using the following convention: #include "blink/Header.h". * Leave the imported code in the WebCore namespace, and import the needed names into the Mozilla code via `using'. * Cherry-pick upsteam fixes manually when needed. In case you fix a problem that is not Mozilla specific locally, try to upstream your changes into Blink. * Ping ehsan for any questions.