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414 lines
13 KiB
JavaScript
414 lines
13 KiB
JavaScript
/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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var currentTest;
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var gIsRefImageLoaded = false;
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const gShouldOutputDebugInfo = false;
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function pollForSuccess()
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{
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if (!currentTest.isTestFinished) {
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if (!currentTest.reusingReferenceImage || (currentTest.reusingReferenceImage
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&& gRefImageLoaded)) {
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currentTest.checkImage();
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}
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setTimeout(pollForSuccess, currentTest.pollFreq);
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}
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};
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function referencePoller()
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{
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currentTest.takeReferenceSnapshot();
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}
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function reuseImageCallback()
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{
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gIsRefImageLoaded = true;
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}
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function failTest()
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{
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if (currentTest.isTestFinished || currentTest.closeFunc) {
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return;
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}
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ok(false, "timing out after " + currentTest.timeout + "ms. "
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+ "Animated image still doesn't look correct, after poll #"
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+ currentTest.pollCounter);
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currentTest.wereFailures = true;
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if (currentTest.currentSnapshotDataURI) {
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currentTest.outputDebugInfo("Snapshot #" + currentTest.pollCounter,
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"snapNum" + currentTest.pollCounter,
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currentTest.currentSnapshotDataURI);
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}
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currentTest.enableDisplay(document.getElementById(currentTest.debugElementId));
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currentTest.cleanUpAndFinish();
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};
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/**
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* Create a new AnimationTest object.
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*
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* @param pollFreq The amount of time (in ms) to wait between consecutive
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* snapshots if the reference image and the test image don't match.
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* @param timeout The total amount of time (in ms) to wait before declaring the
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* test as failed.
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* @param referenceElementId The id attribute of the reference image element, or
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* the source of the image to change to, once the reference snapshot has
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* been successfully taken. This latter option could be used if you don't
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* want the image to become invisible at any time during the test.
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* @param imageElementId The id attribute of the test image element.
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* @param debugElementId The id attribute of the div where links should be
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* appended if the test fails.
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* @param cleanId The id attribute of the div or element to use as the 'clean'
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* test. This element is only enabled when we are testing to verify that
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* the reference image has been loaded. It can be undefined.
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* @param srcAttr The location of the source of the image, for preloading. This
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* is usually not required, but it useful for preloading reference
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* images.
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* @param xulTest A boolean value indicating whether or not this is a XUL test
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* (uses hidden=true/false rather than display: none to hide/show
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* elements).
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* @param closeFunc A function that should be called when this test is finished.
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* If null, then cleanUpAndFinish() will be called. This can be used to
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* chain tests together, so they are all finished exactly once.
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* @returns {AnimationTest}
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*/
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function AnimationTest(pollFreq, timeout, referenceElementId, imageElementId,
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debugElementId, cleanId, srcAttr, xulTest, closeFunc)
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{
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// We want to test the cold loading behavior, so clear cache in case an
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// earlier test got our image in there already.
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clearImageCache();
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this.wereFailures = false;
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this.pollFreq = pollFreq;
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this.timeout = timeout;
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this.imageElementId = imageElementId;
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this.referenceElementId = referenceElementId;
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if (!document.getElementById(referenceElementId)) {
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// In this case, we're assuming the user passed in a string that
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// indicates the source of the image they want to change to,
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// after the reference image has been taken.
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this.reusingImageAsReference = true;
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}
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this.srcAttr = srcAttr;
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this.debugElementId = debugElementId;
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this.referenceSnapshot = ""; // value will be set in takeReferenceSnapshot()
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this.pollCounter = 0;
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this.isTestFinished = false;
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this.numRefsTaken = 0;
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this.blankWaitTime = 0;
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this.cleanId = cleanId ? cleanId : '';
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this.xulTest = xulTest ? xulTest : '';
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this.closeFunc = closeFunc ? closeFunc : '';
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};
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AnimationTest.prototype.preloadImage = function()
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{
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if (this.srcAttr) {
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this.myImage = new Image();
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this.myImage.onload = function() { currentTest.continueTest(); };
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this.myImage.src = this.srcAttr;
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} else {
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this.continueTest();
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}
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};
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AnimationTest.prototype.outputDebugInfo = function(message, id, dataUri)
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{
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if (!gShouldOutputDebugInfo) {
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return;
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}
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var debugElement = document.getElementById(this.debugElementId);
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var newDataUriElement = document.createElement("a");
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newDataUriElement.setAttribute("id", id);
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newDataUriElement.setAttribute("href", dataUri);
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newDataUriElement.appendChild(document.createTextNode(message));
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debugElement.appendChild(newDataUriElement);
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var brElement = document.createElement("br");
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debugElement.appendChild(brElement);
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todo(false, "Debug (" + id + "): " + message + " " + dataUri);
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};
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AnimationTest.prototype.isFinished = function()
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{
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return this.isTestFinished;
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};
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AnimationTest.prototype.takeCleanSnapshot = function()
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{
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var cleanElement;
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if (this.cleanId) {
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cleanElement = document.getElementById(this.cleanId);
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}
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// Enable clean page comparison element
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if (cleanElement) {
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this.enableDisplay(cleanElement);
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}
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// Take a snapshot of the initial (clean) page
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this.cleanSnapshot = snapshotWindow(window, false);
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// Disable the clean page comparison element
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if (cleanElement) {
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this.disableDisplay(cleanElement);
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}
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var dataString1 = "Clean Snapshot";
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this.outputDebugInfo(dataString1, 'cleanSnap',
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this.cleanSnapshot.toDataURL());
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};
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AnimationTest.prototype.takeBlankSnapshot = function()
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{
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// Take a snapshot of the initial (essentially blank) page
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this.blankSnapshot = snapshotWindow(window, false);
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var dataString1 = "Initial Blank Snapshot";
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this.outputDebugInfo(dataString1, 'blank1Snap',
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this.blankSnapshot.toDataURL());
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};
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/**
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* Begin the AnimationTest. This will utilize the information provided in the
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* constructor to invoke a mochitest on animated images. It will automatically
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* fail if allowed to run past the timeout. This will attempt to preload an
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* image, if applicable, and then asynchronously call continueTest(), or if not
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* applicable, synchronously trigger a call to continueTest().
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*/
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AnimationTest.prototype.beginTest = function()
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{
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SimpleTest.waitForExplicitFinish();
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currentTest = this;
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this.preloadImage();
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};
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/**
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* This is the second part of the test. It is triggered (eventually) from
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* beginTest() either synchronously or asynchronously, as an image load
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* callback.
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*/
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AnimationTest.prototype.continueTest = function()
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{
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// In case something goes wrong, fail earlier than mochitest timeout,
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// and with more information.
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setTimeout(failTest, this.timeout);
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if (!this.reusingImageAsReference) {
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this.disableDisplay(document.getElementById(this.imageElementId));
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}
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this.takeReferenceSnapshot();
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this.setupPolledImage();
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SimpleTest.executeSoon(pollForSuccess);
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};
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AnimationTest.prototype.setupPolledImage = function ()
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{
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// Make sure the image is visible
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if (!this.reusingImageAsReference) {
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this.enableDisplay(document.getElementById(this.imageElementId));
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var currentSnapshot = snapshotWindow(window, false);
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var result = compareSnapshots(currentSnapshot,
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this.referenceSnapshot, true);
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this.currentSnapshotDataURI = currentSnapshot.toDataURL();
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if (result[0]) {
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// SUCCESS!
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ok(true, "Animated image looks correct, at poll #"
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+ this.pollCounter);
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this.cleanUpAndFinish();
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}
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} else {
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if (!gIsRefImageLoaded) {
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this.myImage = new Image();
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this.myImage.onload = reuseImageCallback;
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document.getElementById(this.imageElementId).setAttribute('src',
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this.referenceElementId);
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}
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}
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}
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AnimationTest.prototype.checkImage = function ()
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{
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if (this.isTestFinished) {
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return;
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}
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this.pollCounter++;
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// We need this for some tests, because we need to force the
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// test image to be visible.
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if (!this.reusingImageAsReference) {
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this.enableDisplay(document.getElementById(this.imageElementId));
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}
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var currentSnapshot = snapshotWindow(window, false);
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var result = compareSnapshots(currentSnapshot, this.referenceSnapshot, true);
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this.currentSnapshotDataURI = currentSnapshot.toDataURL();
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if (result[0]) {
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// SUCCESS!
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ok(true, "Animated image looks correct, at poll #"
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+ this.pollCounter);
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this.cleanUpAndFinish();
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}
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};
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AnimationTest.prototype.takeReferenceSnapshot = function ()
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{
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this.numRefsTaken++;
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// Test to make sure the reference image doesn't match a clean snapshot
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if (!this.cleanSnapshot) {
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this.takeCleanSnapshot();
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}
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// Used later to verify that the reference div disappeared
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if (!this.blankSnapshot) {
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this.takeBlankSnapshot();
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}
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if (this.reusingImageAsReference) {
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// Show reference elem (which is actually our image), & take a snapshot
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var referenceElem = document.getElementById(this.imageElementId);
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this.enableDisplay(referenceElem);
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this.referenceSnapshot = snapshotWindow(window, false);
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var snapResult = compareSnapshots(this.cleanSnapshot,
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this.referenceSnapshot, false);
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if (!snapResult[0]) {
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if (this.blankWaitTime > 2000) {
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// if it took longer than two seconds to load the image, we probably
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// have a problem.
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this.wereFailures = true;
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ok(snapResult[0],
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"Reference snapshot shouldn't match clean (non-image) snapshot");
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} else {
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this.blankWaitTime += currentTest.pollFreq;
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// let's wait a bit and see if it clears up
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setTimeout(referencePoller, currentTest.pollFreq);
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return;
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}
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}
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ok(snapResult[0],
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"Reference snapshot shouldn't match clean (non-image) snapshot");
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var dataString = "Reference Snapshot #" + this.numRefsTaken;
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this.outputDebugInfo(dataString, 'refSnapId',
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this.referenceSnapshot.toDataURL());
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} else {
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// Make sure the animation section is hidden
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this.disableDisplay(document.getElementById(this.imageElementId));
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// Show reference div, & take a snapshot
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var referenceDiv = document.getElementById(this.referenceElementId);
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this.enableDisplay(referenceDiv);
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this.referenceSnapshot = snapshotWindow(window, false);
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var snapResult = compareSnapshots(this.cleanSnapshot,
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this.referenceSnapshot, false);
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if (!snapResult[0]) {
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if (this.blankWaitTime > 2000) {
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// if it took longer than two seconds to load the image, we probably
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// have a problem.
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this.wereFailures = true;
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ok(snapResult[0],
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"Reference snapshot shouldn't match clean (non-image) snapshot");
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} else {
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this.blankWaitTime += 20;
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// let's wait a bit and see if it clears up
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setTimeout(referencePoller, 20);
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return;
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}
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}
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ok(snapResult[0],
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"Reference snapshot shouldn't match clean (non-image) snapshot");
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var dataString = "Reference Snapshot #" + this.numRefsTaken;
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this.outputDebugInfo(dataString, 'refSnapId',
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this.referenceSnapshot.toDataURL());
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// Re-hide reference div, and take another snapshot to be sure it's gone
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this.disableDisplay(referenceDiv);
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this.testBlankCameBack();
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}
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};
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AnimationTest.prototype.enableDisplay = function(element)
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{
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if (!element) {
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return;
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}
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if (!this.xulTest) {
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element.style.display = '';
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} else {
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element.setAttribute('hidden', 'false');
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}
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};
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AnimationTest.prototype.disableDisplay = function(element)
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{
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if (!element) {
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return;
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}
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if (!this.xulTest) {
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element.style.display = 'none';
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} else {
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element.setAttribute('hidden', 'true');
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}
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};
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AnimationTest.prototype.testBlankCameBack = function()
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{
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var blankSnapshot2 = snapshotWindow(window, false);
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var result = compareSnapshots(this.blankSnapshot, blankSnapshot2, true);
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ok(result[0], "Reference image should disappear when it becomes display:none");
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if (!result[0]) {
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this.wereFailures = true;
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var dataString = "Second Blank Snapshot";
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this.outputDebugInfo(dataString, 'blank2SnapId', result[2]);
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}
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};
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AnimationTest.prototype.cleanUpAndFinish = function ()
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{
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// On the off chance that failTest and checkImage are triggered
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// back-to-back, use a flag to prevent multiple calls to SimpleTest.finish.
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if (this.isTestFinished) {
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return;
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}
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this.isTestFinished = true;
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// Call our closing function, if one exists
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if (this.closeFunc) {
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this.closeFunc();
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return;
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}
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if (this.wereFailures) {
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document.getElementById(this.debugElementId).style.display = 'block';
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}
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SimpleTest.finish();
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document.getElementById(this.debugElementId).style.display = "";
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};
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