gecko-dev/widget/timer/public/nsITimer.h
ramiro%netscape.com ed261f8773 Move the timers to their final resting ground. Im sorry. I screwed up
last time by putting them on the top level.  Ive learned my lesson.  Dont
scrweup unless you can really get away with it.
1999-07-20 06:18:42 +00:00

105 lines
3.4 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#ifndef nsITimer_h___
#define nsITimer_h___
#include "nscore.h"
#include "nsISupports.h"
class nsITimer;
class nsITimerCallback;
// Implementations of nsITimer should be written such that there are no limitations
// on what can be called by the TimerCallbackFunc. On platforms like the Macintosh this
// means that callback functions must be called from the main event loop NOT from
// an interrupt.
/// Signature of timer callback function
typedef void
(*nsTimerCallbackFunc) (nsITimer *aTimer, void *aClosure);
/// Interface IID for nsITimer
#define NS_ITIMER_IID \
{ 0x497eed20, 0xb740, 0x11d1, \
{ 0x9b, 0xc3, 0x00, 0x60, 0x08, 0x8c, 0xa6, 0xb3 } }
/**
* Timer class, used to invoke a function or method after a fixed
* millisecond interval. <B>Note that this interface is subject to
* change!</B>
*/
class nsITimer : public nsISupports {
public:
NS_DEFINE_STATIC_IID_ACCESSOR(NS_ITIMER_IID)
/**
* Initialize a timer to fire after the given millisecond interval.
* This version takes a function to call and a closure to pass to
* that function.
*
* @param aFunc - The function to invoke
* @param aClosure - an opaque pointer to pass to that function
* @param aRepeat - (Not yet implemented) One-shot or repeating
* @param aDelay - The millisecond interval
* @result - NS_OK if this operation was successful
*/
virtual nsresult Init(nsTimerCallbackFunc aFunc,
void *aClosure,
// PRBool aRepeat,
PRUint32 aDelay)=0;
/**
* Initialize a timer to fire after the given millisecond interval.
* This version takes an interface of type <code>nsITimerCallback</code>.
* The <code>Notify</code> method of this method is invoked.
*
* @param aCallback - The interface to notify
* @param aRepeat - (Not yet implemented) One-shot or repeating
* @param aDelay - The millisecond interval
* @result - NS_OK if this operation was successful
*/
virtual nsresult Init(nsITimerCallback *aCallback,
// PRBool aRepeat,
PRUint32 aDelay)=0;
/// Cancels the timeout
virtual void Cancel()=0;
/// @return the millisecond delay of the timeout
virtual PRUint32 GetDelay()=0;
/// Change the millisecond interval for the timeout
virtual void SetDelay(PRUint32 aDelay)=0;
/// @return the opaque pointer
virtual void* GetClosure()=0;
};
//
// Factory method for creating an nsITimer
//
// Warning: This function should NOT be defined with NS_TIMER because
// the intention is that it be linked statically with the library/DLL
// or app that uses it.
extern
nsresult NS_NewTimer(nsITimer** aInstancePtrResult);
#endif // nsITimer_h___