gecko-dev/ipc/glue/Endpoint.h
Nika Layzell 96d76af151 Bug 1779792 - Part 5: Add a unique nsID field to each MessageChannel pair, r=ipc-reviewers,mccr8
This won't be used for any security or routing purposes, but can be useful for
debugging. It will be used in the future by the profiler to correlate sent and
received message events across processes.

Differential Revision: https://phabricator.services.mozilla.com/D153621
2022-08-10 14:55:23 +00:00

289 lines
10 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#ifndef IPC_GLUE_ENDPOINT_H_
#define IPC_GLUE_ENDPOINT_H_
#include <utility>
#include "CrashAnnotations.h"
#include "base/process.h"
#include "base/process_util.h"
#include "mozilla/Assertions.h"
#include "mozilla/Maybe.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/ipc/MessageLink.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/ipc/NodeController.h"
#include "mozilla/ipc/ScopedPort.h"
#include "nsXULAppAPI.h"
#include "nscore.h"
namespace IPC {
template <class P>
struct ParamTraits;
}
namespace mozilla {
namespace ipc {
namespace endpoint_detail {
template <class T>
static auto ActorNeedsOtherPidHelper(int)
-> decltype(std::declval<T>().OtherPid(), std::true_type{});
template <class>
static auto ActorNeedsOtherPidHelper(long) -> std::false_type;
template <typename T>
constexpr bool ActorNeedsOtherPid =
decltype(ActorNeedsOtherPidHelper<T>(0))::value;
} // namespace endpoint_detail
struct PrivateIPDLInterface {};
class UntypedEndpoint {
public:
using ProcessId = base::ProcessId;
UntypedEndpoint() = default;
UntypedEndpoint(const PrivateIPDLInterface&, ScopedPort aPort,
const nsID& aMessageChannelId,
ProcessId aMyPid = base::kInvalidProcessId,
ProcessId aOtherPid = base::kInvalidProcessId)
: mPort(std::move(aPort)),
mMessageChannelId(aMessageChannelId),
mMyPid(aMyPid),
mOtherPid(aOtherPid) {}
UntypedEndpoint(const UntypedEndpoint&) = delete;
UntypedEndpoint(UntypedEndpoint&& aOther) = default;
UntypedEndpoint& operator=(const UntypedEndpoint&) = delete;
UntypedEndpoint& operator=(UntypedEndpoint&& aOther) = default;
// This method binds aActor to this endpoint. After this call, the actor can
// be used to send and receive messages. The endpoint becomes invalid.
//
// If specified, aEventTarget is the target the actor will be bound to, and
// must be on the current thread. Otherwise, GetCurrentSerialEventTarget() is
// used.
bool Bind(IToplevelProtocol* aActor,
nsISerialEventTarget* aEventTarget = nullptr) {
MOZ_RELEASE_ASSERT(IsValid());
MOZ_RELEASE_ASSERT(mMyPid == base::kInvalidProcessId ||
mMyPid == base::GetCurrentProcId());
MOZ_RELEASE_ASSERT(!aEventTarget || aEventTarget->IsOnCurrentThread());
return aActor->Open(std::move(mPort), mMessageChannelId, mOtherPid,
aEventTarget);
}
bool IsValid() const { return mPort.IsValid(); }
protected:
friend struct IPC::ParamTraits<UntypedEndpoint>;
ScopedPort mPort;
nsID mMessageChannelId{};
ProcessId mMyPid = base::kInvalidProcessId;
ProcessId mOtherPid = base::kInvalidProcessId;
};
/**
* An endpoint represents one end of a partially initialized IPDL channel. To
* set up a new top-level protocol:
*
* Endpoint<PFooParent> parentEp;
* Endpoint<PFooChild> childEp;
* nsresult rv;
* rv = PFoo::CreateEndpoints(&parentEp, &childEp);
*
* Endpoints can be passed in IPDL messages or sent to other threads using
* PostTask. Once an Endpoint has arrived at its destination process and thread,
* you need to create the top-level actor and bind it to the endpoint:
*
* FooParent* parent = new FooParent();
* bool rv1 = parentEp.Bind(parent, processActor);
* bool rv2 = parent->SendBar(...);
*
* (See Bind below for an explanation of processActor.) Once the actor is bound
* to the endpoint, it can send and receive messages.
*
* If creating endpoints for a [NeedsOtherPid] actor, you're required to also
* pass in parentPid and childPid, which are the pids of the processes in which
* the parent and child endpoints will be used.
*/
template <class PFooSide>
class Endpoint final : public UntypedEndpoint {
public:
using UntypedEndpoint::IsValid;
using UntypedEndpoint::UntypedEndpoint;
base::ProcessId OtherPid() const {
static_assert(
endpoint_detail::ActorNeedsOtherPid<PFooSide>,
"OtherPid may only be called on Endpoints for actors which are "
"[NeedsOtherPid]");
MOZ_RELEASE_ASSERT(mOtherPid != base::kInvalidProcessId);
return mOtherPid;
}
// This method binds aActor to this endpoint. After this call, the actor can
// be used to send and receive messages. The endpoint becomes invalid.
//
// If specified, aEventTarget is the target the actor will be bound to, and
// must be on the current thread. Otherwise, GetCurrentSerialEventTarget() is
// used.
bool Bind(PFooSide* aActor, nsISerialEventTarget* aEventTarget = nullptr) {
return UntypedEndpoint::Bind(aActor, aEventTarget);
}
};
#if defined(XP_MACOSX)
void AnnotateCrashReportWithErrno(CrashReporter::Annotation tag, int error);
#else
inline void AnnotateCrashReportWithErrno(CrashReporter::Annotation tag,
int error) {}
#endif
// This function is used internally to create a pair of Endpoints. See the
// comment above Endpoint for a description of how it might be used.
template <class PFooParent, class PFooChild>
nsresult CreateEndpoints(const PrivateIPDLInterface& aPrivate,
Endpoint<PFooParent>* aParentEndpoint,
Endpoint<PFooChild>* aChildEndpoint) {
static_assert(
!endpoint_detail::ActorNeedsOtherPid<PFooParent> &&
!endpoint_detail::ActorNeedsOtherPid<PFooChild>,
"Pids are required when creating endpoints for [NeedsOtherPid] actors");
auto [parentPort, childPort] =
NodeController::GetSingleton()->CreatePortPair();
nsID channelId = nsID::GenerateUUID();
*aParentEndpoint =
Endpoint<PFooParent>(aPrivate, std::move(parentPort), channelId);
*aChildEndpoint =
Endpoint<PFooChild>(aPrivate, std::move(childPort), channelId);
return NS_OK;
}
template <class PFooParent, class PFooChild>
nsresult CreateEndpoints(const PrivateIPDLInterface& aPrivate,
base::ProcessId aParentDestPid,
base::ProcessId aChildDestPid,
Endpoint<PFooParent>* aParentEndpoint,
Endpoint<PFooChild>* aChildEndpoint) {
MOZ_RELEASE_ASSERT(aParentDestPid != base::kInvalidProcessId);
MOZ_RELEASE_ASSERT(aChildDestPid != base::kInvalidProcessId);
auto [parentPort, childPort] =
NodeController::GetSingleton()->CreatePortPair();
nsID channelId = nsID::GenerateUUID();
*aParentEndpoint =
Endpoint<PFooParent>(aPrivate, std::move(parentPort), channelId,
aParentDestPid, aChildDestPid);
*aChildEndpoint = Endpoint<PFooChild>(
aPrivate, std::move(childPort), channelId, aChildDestPid, aParentDestPid);
return NS_OK;
}
class UntypedManagedEndpoint {
public:
bool IsValid() const { return mInner.isSome(); }
UntypedManagedEndpoint(const UntypedManagedEndpoint&) = delete;
UntypedManagedEndpoint& operator=(const UntypedManagedEndpoint&) = delete;
protected:
UntypedManagedEndpoint() = default;
explicit UntypedManagedEndpoint(IProtocol* aActor);
UntypedManagedEndpoint(UntypedManagedEndpoint&& aOther) noexcept
: mInner(std::move(aOther.mInner)) {
aOther.mInner = Nothing();
}
UntypedManagedEndpoint& operator=(UntypedManagedEndpoint&& aOther) noexcept {
this->~UntypedManagedEndpoint();
new (this) UntypedManagedEndpoint(std::move(aOther));
return *this;
}
~UntypedManagedEndpoint() noexcept;
bool BindCommon(IProtocol* aActor, IProtocol* aManager);
private:
friend struct IPDLParamTraits<UntypedManagedEndpoint>;
struct Inner {
// Pointers to the toplevel actor which will manage this connection. When
// created, only `mOtherSide` will be set, and will reference the
// toplevel actor which the other side is managed by. After being sent over
// IPC, only `mToplevel` will be set, and will be the toplevel actor for the
// channel which received the IPC message.
RefPtr<WeakActorLifecycleProxy> mOtherSide;
RefPtr<WeakActorLifecycleProxy> mToplevel;
int32_t mId = 0;
ProtocolId mType = LastMsgIndex;
int32_t mManagerId = 0;
ProtocolId mManagerType = LastMsgIndex;
};
Maybe<Inner> mInner;
};
/**
* A managed endpoint represents one end of a partially initialized managed
* IPDL actor. It is used for situations where the usual IPDL Constructor
* methods do not give sufficient control over the construction of actors, such
* as when constructing actors within replies, or constructing multiple related
* actors simultaneously.
*
* FooParent* parent = new FooParent();
* ManagedEndpoint<PFooChild> childEp = parentMgr->OpenPFooEndpoint(parent);
*
* ManagedEndpoints should be sent using IPDL messages or other mechanisms to
* the other side of the manager channel. Once the ManagedEndpoint has arrived
* at its destination, you can create the actor, and bind it to the endpoint.
*
* FooChild* child = new FooChild();
* childMgr->BindPFooEndpoint(childEp, child);
*
* WARNING: If the remote side of an endpoint has not been bound before it
* begins to receive messages, an IPC routing error will occur, likely causing
* a browser crash.
*/
template <class PFooSide>
class ManagedEndpoint : public UntypedManagedEndpoint {
public:
ManagedEndpoint() = default;
ManagedEndpoint(ManagedEndpoint&&) noexcept = default;
ManagedEndpoint& operator=(ManagedEndpoint&&) noexcept = default;
ManagedEndpoint(const PrivateIPDLInterface&, IProtocol* aActor)
: UntypedManagedEndpoint(aActor) {}
bool Bind(const PrivateIPDLInterface&, PFooSide* aActor, IProtocol* aManager,
ManagedContainer<PFooSide>& aContainer) {
if (!BindCommon(aActor, aManager)) {
return false;
}
aContainer.Insert(aActor);
return true;
}
// Only invalid ManagedEndpoints can be equal, as valid endpoints are unique.
bool operator==(const ManagedEndpoint& _o) const {
return !IsValid() && !_o.IsValid();
}
};
} // namespace ipc
} // namespace mozilla
#endif // IPC_GLUE_ENDPOINT_H_