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468 lines
16 KiB
C++
468 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsIView_h___
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#define nsIView_h___
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#include "nsISupports.h"
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#include "nsCoord.h"
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#include "nsRect.h"
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#include "nsPoint.h"
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#include "nsNativeWidget.h"
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#include "nsIWidget.h"
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#include "nsWidgetInitData.h"
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#include "nsIFrame.h"
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class nsIViewManager;
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class nsViewManager;
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class nsView;
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class nsWeakView;
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class nsIWidget;
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// Enumerated type to indicate the visibility of a layer.
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// hide - the layer is not shown.
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// show - the layer is shown irrespective of the visibility of
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// the layer's parent.
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enum nsViewVisibility {
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nsViewVisibility_kHide = 0,
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nsViewVisibility_kShow = 1
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};
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#define NS_IVIEW_IID \
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{ 0xda62efbf, 0x0711, 0x4b79, \
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{ 0x87, 0x85, 0x9e, 0xec, 0xed, 0xf5, 0xb0, 0x32 } }
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// Public view flags
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// Indicates that the view is using auto z-indexing
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#define NS_VIEW_FLAG_AUTO_ZINDEX 0x0004
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// Indicates that the view is a floating view.
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#define NS_VIEW_FLAG_FLOATING 0x0008
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// If set it indicates that this view should be
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// displayed above z-index:auto views if this view
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// is z-index:auto also
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#define NS_VIEW_FLAG_TOPMOST 0x0010
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//----------------------------------------------------------------------
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/**
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* View interface
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*
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* Views are NOT reference counted. Use the Destroy() member function to
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* destroy a view.
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*
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* The lifetime of the view hierarchy is bounded by the lifetime of the
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* view manager that owns the views.
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*
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* Most of the methods here are read-only. To set the corresponding properties
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* of a view, go through nsIViewManager.
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*/
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class nsIView
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{
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public:
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NS_DECLARE_STATIC_IID_ACCESSOR(NS_IVIEW_IID)
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/**
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* Find the view for the given widget, if there is one.
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* @return the view the widget belongs to, or null if the widget doesn't
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* belong to any view.
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*/
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static nsIView* GetViewFor(nsIWidget* aWidget);
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/**
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* Get the view manager which "owns" the view.
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* This method might require some expensive traversal work in the future. If you can get the
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* view manager from somewhere else, do that instead.
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* @result the view manager
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*/
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nsIViewManager* GetViewManager() const
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{ return reinterpret_cast<nsIViewManager*>(mViewManager); }
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/**
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* Destroy the view.
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*
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* The view destroys its child views, and destroys and releases its
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* widget (if it has one).
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*
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* Also informs the view manager that the view is destroyed by calling
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* SetRootView(NULL) if the view is the root view and calling RemoveChild()
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* otherwise.
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*/
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void Destroy();
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/**
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* Called to get the position of a view.
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* The specified coordinates are relative to the parent view's origin, but
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* are in appunits of this.
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* This is the (0, 0) origin of the coordinate space established by this view.
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* @param x out parameter for x position
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* @param y out parameter for y position
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*/
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nsPoint GetPosition() const {
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// Call ExternalIsRoot here so that we can get to it from other
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// components
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NS_ASSERTION(!ExternalIsRoot() || (mPosX == 0 && mPosY == 0),
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"root views should always have explicit position of (0,0)");
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return nsPoint(mPosX, mPosY);
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}
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/**
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* Set the position of a view. This does not cause any invalidation. It
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* does reposition any widgets in this view or its descendants.
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*/
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virtual void SetPosition(nscoord aX, nscoord aY) = 0;
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/**
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* Called to get the dimensions and position of the view's bounds.
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* The view's bounds (x,y) are relative to the origin of the parent view, but
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* are in appunits of this.
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* The view's bounds (x,y) might not be the same as the view's position,
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* if the view has content above or to the left of its origin.
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* @param aBounds out parameter for bounds
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*/
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nsRect GetBounds() const { return mDimBounds; }
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/**
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* The bounds of this view relative to this view. So this is the same as
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* GetBounds except this is relative to this view instead of the parent view.
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*/
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nsRect GetDimensions() const {
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nsRect r = mDimBounds; r.MoveBy(-mPosX, -mPosY); return r;
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}
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/**
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* Set the dimensions at which invalidations are clipped, which can
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* be different than |GetDimensions()|. |aRect| is relative to
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* |this|. It can be null, in which case invalidations return to
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* being clipped to the view dimensions.
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*
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* The caller is responsible for invalidating the area that may lie
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* outside the view dimensions but inside |aRect| after this call.
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*/
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void SetInvalidationDimensions(const nsRect* aRect);
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/**
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* Get the offset between the coordinate systems of |this| and aOther.
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* Adding the return value to a point in the coordinate system of |this|
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* will transform the point to the coordinate system of aOther.
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*
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* The offset is expressed in appunits of |this|. So if you are getting the
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* offset between views in different documents that might have different
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* appunits per devpixel ratios you need to be careful how you use the
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* result.
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*
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* If aOther is null, this will return the offset of |this| from the
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* root of the viewmanager tree.
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*
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* This function is fastest when aOther is an ancestor of |this|.
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*
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* NOTE: this actually returns the offset from aOther to |this|, but
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* that offset is added to transform _coordinates_ from |this| to aOther.
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*/
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nsPoint GetOffsetTo(const nsIView* aOther) const;
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/**
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* Get the offset between the origin of |this| and the origin of aWidget.
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* Adding the return value to a point in the coordinate system of |this|
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* will transform the point to the coordinate system of aWidget.
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*
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* The offset is expressed in appunits of |this|.
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*/
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nsPoint GetOffsetToWidget(nsIWidget* aWidget) const;
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/**
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* Takes a point aPt that is in the coordinate system of |this|'s parent view
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* and converts it to be in the coordinate system of |this| taking into
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* account the offset and any app unit per dev pixel ratio differences.
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*/
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nsPoint ConvertFromParentCoords(nsPoint aPt) const;
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/**
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* Called to query the visibility state of a view.
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* @result current visibility state
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*/
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nsViewVisibility GetVisibility() const { return mVis; }
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/**
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* Get whether the view "floats" above all other views,
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* which tells the compositor not to consider higher views in
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* the view hierarchy that would geometrically intersect with
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* this view. This is a hack, but it fixes some problems with
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* views that need to be drawn in front of all other views.
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* @result true if the view floats, false otherwise.
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*/
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bool GetFloating() const { return (mVFlags & NS_VIEW_FLAG_FLOATING) != 0; }
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/**
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* Called to query the parent of the view.
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* @result view's parent
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*/
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nsIView* GetParent() const { return reinterpret_cast<nsIView*>(mParent); }
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/**
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* The view's first child is the child which is earliest in document order.
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* @result first child
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*/
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nsIView* GetFirstChild() const { return reinterpret_cast<nsIView*>(mFirstChild); }
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/**
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* Called to query the next sibling of the view.
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* @result view's next sibling
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*/
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nsIView* GetNextSibling() const { return reinterpret_cast<nsIView*>(mNextSibling); }
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void SetNextSibling(nsIView *aSibling) {
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mNextSibling = reinterpret_cast<nsView*>(aSibling);
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}
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/**
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* Set the view's frame.
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*/
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void SetFrame(nsIFrame* aRootFrame) { mFrame = aRootFrame; }
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/**
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* Retrieve the view's frame.
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*/
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nsIFrame* GetFrame() const { return mFrame; }
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/**
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* Get the nearest widget in this view or a parent of this view and
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* the offset from the widget's origin to this view's origin
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* @param aOffset - if non-null the offset from this view's origin to the
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* widget's origin (usually positive) expressed in appunits of this will be
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* returned in aOffset.
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* @return the widget closest to this view; can be null because some view trees
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* don't have widgets at all (e.g., printing), but if any view in the view tree
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* has a widget, then it's safe to assume this will not return null
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* XXX Remove this 'virtual' when gfx+widget are merged into gklayout;
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* Mac widget depends on this method, which is BOGUS!
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*/
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virtual nsIWidget* GetNearestWidget(nsPoint* aOffset) const;
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/**
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* Create a widget to associate with this view. This variant of
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* CreateWidget*() will look around in the view hierarchy for an
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* appropriate parent widget for the view.
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*
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* @param aWidgetInitData data used to initialize this view's widget before
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* its create is called.
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* @return error status
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*/
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nsresult CreateWidget(nsWidgetInitData *aWidgetInitData = nsnull,
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bool aEnableDragDrop = true,
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bool aResetVisibility = true);
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/**
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* Create a widget for this view with an explicit parent widget.
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* |aParentWidget| must be nonnull. The other params are the same
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* as for |CreateWidget()|.
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*/
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nsresult CreateWidgetForParent(nsIWidget* aParentWidget,
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nsWidgetInitData *aWidgetInitData = nsnull,
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bool aEnableDragDrop = true,
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bool aResetVisibility = true);
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/**
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* Create a popup widget for this view. Pass |aParentWidget| to
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* explicitly set the popup's parent. If it's not passed, the view
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* hierarchy will be searched for an appropriate parent widget. The
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* other params are the same as for |CreateWidget()|, except that
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* |aWidgetInitData| must be nonnull.
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*/
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nsresult CreateWidgetForPopup(nsWidgetInitData *aWidgetInitData,
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nsIWidget* aParentWidget = nsnull,
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bool aEnableDragDrop = true,
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bool aResetVisibility = true);
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/**
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* Destroys the associated widget for this view. If this method is
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* not called explicitly, the widget when be destroyed when its
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* view gets destroyed.
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*/
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void DestroyWidget();
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/**
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* Attach/detach a top level widget from this view. When attached, the view
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* updates the widget's device context and allows the view to begin receiving
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* gecko events. The underlying base window associated with the widget will
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* continues to receive events it expects.
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*
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* An attached widget will not be destroyed when the view is destroyed,
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* allowing the recycling of a single top level widget over multiple views.
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*
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* @param aWidget The widget to attach to / detach from.
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*/
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nsresult AttachToTopLevelWidget(nsIWidget* aWidget);
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nsresult DetachFromTopLevelWidget();
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/**
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* Returns a flag indicating whether the view owns it's widget
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* or is attached to an existing top level widget.
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*/
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bool IsAttachedToTopLevel() const { return mWidgetIsTopLevel; }
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/**
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* In 4.0, the "cutout" nature of a view is queryable.
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* If we believe that all cutout view have a native widget, this
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* could be a replacement.
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* @param aWidget out parameter for widget that this view contains,
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* or nsnull if there is none.
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*/
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nsIWidget* GetWidget() const { return mWindow; }
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/**
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* Returns true if the view has a widget associated with it.
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*/
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bool HasWidget() const { return mWindow != nsnull; }
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/**
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* Make aWidget direct its events to this view.
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* The caller must call DetachWidgetEventHandler before this view
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* is destroyed.
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*/
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EVENT_CALLBACK AttachWidgetEventHandler(nsIWidget* aWidget);
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/**
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* Stop aWidget directing its events to this view.
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*/
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void DetachWidgetEventHandler(nsIWidget* aWidget);
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#ifdef DEBUG
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/**
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* Output debug info to FILE
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* @param out output file handle
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* @param aIndent indentation depth
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* NOTE: virtual so that debugging tools not linked into gklayout can access it
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*/
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virtual void List(FILE* out, PRInt32 aIndent = 0) const;
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#endif // DEBUG
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/**
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* @result true iff this is the root view for its view manager
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*/
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bool IsRoot() const;
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virtual bool ExternalIsRoot() const;
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void SetDeletionObserver(nsWeakView* aDeletionObserver);
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nsIntRect CalcWidgetBounds(nsWindowType aType);
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bool IsEffectivelyVisible();
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// This is an app unit offset to add when converting view coordinates to
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// widget coordinates. It is the offset in view coordinates from widget
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// origin (unlike views, widgets can't extend above or to the left of their
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// origin) to view origin expressed in appunits of this.
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nsPoint ViewToWidgetOffset() const { return mViewToWidgetOffset; }
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protected:
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friend class nsWeakView;
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nsViewManager *mViewManager;
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nsView *mParent;
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nsIWidget *mWindow;
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nsView *mNextSibling;
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nsView *mFirstChild;
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nsIFrame *mFrame;
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PRInt32 mZIndex;
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nsViewVisibility mVis;
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// position relative our parent view origin but in our appunits
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nscoord mPosX, mPosY;
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// relative to parent, but in our appunits
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nsRect mDimBounds;
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// in our appunits
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nsPoint mViewToWidgetOffset;
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float mOpacity;
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PRUint32 mVFlags;
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nsWeakView* mDeletionObserver;
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bool mWidgetIsTopLevel;
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virtual ~nsIView() {}
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private:
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nsView* Impl();
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const nsView* Impl() const;
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};
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NS_DEFINE_STATIC_IID_ACCESSOR(nsIView, NS_IVIEW_IID)
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// nsWeakViews must *not* be used in heap!
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class nsWeakView
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{
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public:
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nsWeakView(nsIView* aView) : mPrev(nsnull), mView(aView)
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{
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if (mView) {
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mView->SetDeletionObserver(this);
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}
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}
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~nsWeakView()
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{
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if (mView) {
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NS_ASSERTION(mView->mDeletionObserver == this,
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"nsWeakViews deleted in wrong order!");
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// Clear deletion observer temporarily.
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mView->SetDeletionObserver(nsnull);
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// Put back the previous deletion observer.
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mView->SetDeletionObserver(mPrev);
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}
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}
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bool IsAlive() { return !!mView; }
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nsIView* GetView() { return mView; }
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void SetPrevious(nsWeakView* aWeakView) { mPrev = aWeakView; }
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void Clear()
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{
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if (mPrev) {
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mPrev->Clear();
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}
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mView = nsnull;
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}
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private:
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static void* operator new(size_t) CPP_THROW_NEW { return 0; }
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static void operator delete(void*, size_t) {}
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nsWeakView* mPrev;
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nsIView* mView;
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};
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#endif
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