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fccd6eb9ba
* At this point our DLL blocking infra is complicated enough that I decided to bite the bullet and move all of this code out of `mozglue/build` and into its own subdirectory, `mozglue/dllservices`. * We delete the original `UntrustedDllsHandler` code which is now obsolete. * We implement mozglue's `LoaderObserver`: ** When this observer registers itself with the launcher process API, it receives a vector containing all saved records of loaded DLLs that happened until that moment. ** This code handles profiler labels and stackwalking suppression. ** Once a load has completed, we either pass the load on to XUL for further processing, or save it for later if XUL is not initialized yet. * mozglue has its own `ModuleLoadFrame` implementation for the legacy blocklist. * `DllServicesBase` is updated to support the new interfaces. * We implement `FallbackLoaderAPI` for `plugin-container`, `xpcshell`, and any other non-`firefox` processes that do not have a launcher process providing a loader API. * We add some wide to UTF8 conversion functions. Depends on D43157 Differential Revision: https://phabricator.services.mozilla.com/D43158 --HG-- rename : mozglue/build/Authenticode.cpp => mozglue/dllservices/Authenticode.cpp rename : mozglue/build/Authenticode.h => mozglue/dllservices/Authenticode.h rename : browser/app/winlauncher/freestanding/LoaderAPIInterfaces.h => mozglue/dllservices/LoaderAPIInterfaces.h rename : browser/app/winlauncher/freestanding/ModuleLoadInfo.h => mozglue/dllservices/ModuleLoadInfo.h rename : browser/app/winlauncher/NtLoaderAPI.h => mozglue/dllservices/NtLoaderAPI.h rename : mozglue/build/WindowsDllBlocklist.cpp => mozglue/dllservices/WindowsDllBlocklist.cpp rename : mozglue/build/WindowsDllBlocklist.h => mozglue/dllservices/WindowsDllBlocklist.h rename : mozglue/build/WindowsDllBlocklistCommon.h => mozglue/dllservices/WindowsDllBlocklistCommon.h rename : mozglue/build/WindowsDllBlocklistDefs.in => mozglue/dllservices/WindowsDllBlocklistDefs.in rename : mozglue/build/WindowsDllServices.h => mozglue/dllservices/WindowsDllServices.h rename : mozglue/build/gen_dll_blocklist_defs.py => mozglue/dllservices/gen_dll_blocklist_defs.py rename : mozglue/build/moz.build => mozglue/dllservices/moz.build rename : mozglue/build/MozglueUtils.h => mozglue/misc/WinUtils.h extra : moz-landing-system : lando
141 lines
3.9 KiB
C++
141 lines
3.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_glue_MozglueUtils_h
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#define mozilla_glue_MozglueUtils_h
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#include <windows.h>
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#include "mozilla/Atomics.h"
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#include "mozilla/Attributes.h"
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namespace mozilla {
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namespace glue {
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#ifdef DEBUG
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class MOZ_STATIC_CLASS Win32SRWLock final {
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public:
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// Microsoft guarantees that '0' is never a valid thread id
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// https://docs.microsoft.com/en-ca/windows/desktop/ProcThread/thread-handles-and-identifiers
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static const DWORD kInvalidThreadId = 0;
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constexpr Win32SRWLock()
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: mExclusiveThreadId(kInvalidThreadId), mLock(SRWLOCK_INIT) {}
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~Win32SRWLock() { MOZ_ASSERT(mExclusiveThreadId == kInvalidThreadId); }
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void LockShared() {
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MOZ_ASSERT(
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mExclusiveThreadId != GetCurrentThreadId(),
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"Deadlock detected - A thread attempted to acquire a shared lock on "
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"a SRWLOCK when it already owns the exclusive lock on it.");
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::AcquireSRWLockShared(&mLock);
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}
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void UnlockShared() { ::ReleaseSRWLockShared(&mLock); }
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void LockExclusive() {
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MOZ_ASSERT(
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mExclusiveThreadId != GetCurrentThreadId(),
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"Deadlock detected - A thread attempted to acquire an exclusive lock "
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"on a SRWLOCK when it already owns the exclusive lock on it.");
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::AcquireSRWLockExclusive(&mLock);
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mExclusiveThreadId = GetCurrentThreadId();
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}
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void UnlockExclusive() {
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MOZ_ASSERT(mExclusiveThreadId == GetCurrentThreadId());
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mExclusiveThreadId = kInvalidThreadId;
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::ReleaseSRWLockExclusive(&mLock);
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}
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Win32SRWLock(const Win32SRWLock&) = delete;
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Win32SRWLock(Win32SRWLock&&) = delete;
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Win32SRWLock& operator=(const Win32SRWLock&) = delete;
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Win32SRWLock& operator=(Win32SRWLock&&) = delete;
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private:
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// "Relaxed" memory ordering is fine. Threads will see other thread IDs
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// appear here in some non-deterministic ordering (or not at all) and simply
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// ignore them.
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//
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// But a thread will only read its own ID if it previously wrote it, and a
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// single thread doesn't need a memory barrier to read its own write.
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Atomic<DWORD, Relaxed> mExclusiveThreadId;
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SRWLOCK mLock;
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};
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#else // DEBUG
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class MOZ_STATIC_CLASS Win32SRWLock final {
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public:
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constexpr Win32SRWLock() : mLock(SRWLOCK_INIT) {}
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void LockShared() { ::AcquireSRWLockShared(&mLock); }
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void UnlockShared() { ::ReleaseSRWLockShared(&mLock); }
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void LockExclusive() { ::AcquireSRWLockExclusive(&mLock); }
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void UnlockExclusive() { ::ReleaseSRWLockExclusive(&mLock); }
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~Win32SRWLock() = default;
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Win32SRWLock(const Win32SRWLock&) = delete;
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Win32SRWLock(Win32SRWLock&&) = delete;
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Win32SRWLock& operator=(const Win32SRWLock&) = delete;
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Win32SRWLock& operator=(Win32SRWLock&&) = delete;
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private:
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SRWLOCK mLock;
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};
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#endif
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class MOZ_RAII AutoSharedLock final {
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public:
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explicit AutoSharedLock(Win32SRWLock& aLock) : mLock(aLock) {
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mLock.LockShared();
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}
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~AutoSharedLock() { mLock.UnlockShared(); }
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AutoSharedLock(const AutoSharedLock&) = delete;
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AutoSharedLock(AutoSharedLock&&) = delete;
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AutoSharedLock& operator=(const AutoSharedLock&) = delete;
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AutoSharedLock& operator=(AutoSharedLock&&) = delete;
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private:
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Win32SRWLock& mLock;
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};
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class MOZ_RAII AutoExclusiveLock final {
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public:
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explicit AutoExclusiveLock(Win32SRWLock& aLock) : mLock(aLock) {
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mLock.LockExclusive();
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}
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~AutoExclusiveLock() { mLock.UnlockExclusive(); }
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AutoExclusiveLock(const AutoExclusiveLock&) = delete;
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AutoExclusiveLock(AutoExclusiveLock&&) = delete;
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AutoExclusiveLock& operator=(const AutoExclusiveLock&) = delete;
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AutoExclusiveLock& operator=(AutoExclusiveLock&&) = delete;
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private:
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Win32SRWLock& mLock;
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};
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} // namespace glue
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} // namespace mozilla
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#endif // mozilla_glue_MozglueUtils_h
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