gecko-dev/gfx/2d/Triangle.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

67 lines
1.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TRIANGLE_H
#define MOZILLA_GFX_TRIANGLE_H
#include <algorithm>
#include "mozilla/Move.h"
#include "Point.h"
#include "Rect.h"
namespace mozilla {
namespace gfx {
/**
* A simple triangle data structure.
*/
template<class Units, class F = Float>
struct TriangleTyped
{
PointTyped<Units, F> p1, p2, p3;
TriangleTyped()
: p1(), p2(), p3() {}
TriangleTyped(PointTyped<Units, F> aP1,
PointTyped<Units, F> aP2,
PointTyped<Units, F> aP3)
: p1(aP1), p2(aP2), p3(aP3) {}
RectTyped<Units, F> BoundingBox() const
{
F minX = std::min(std::min(p1.x, p2.x), p3.x);
F maxX = std::max(std::max(p1.x, p2.x), p3.x);
F minY = std::min(std::min(p1.y, p2.y), p3.y);
F maxY = std::max(std::max(p1.y, p2.y), p3.y);
return RectTyped<Units, F>(minX, minY, maxX - minX, maxY - minY);
}
};
typedef TriangleTyped<UnknownUnits, Float> Triangle;
template<class Units, class F = Float>
struct TexturedTriangleTyped : public TriangleTyped<Units, F>
{
explicit TexturedTriangleTyped(const TriangleTyped<Units, F>& aTriangle)
: TriangleTyped<Units, F>(aTriangle) {}
explicit TexturedTriangleTyped(TriangleTyped<Units, F>&& aTriangle)
: TriangleTyped<Units, F>(Move(aTriangle)) {}
TriangleTyped<Units, F> textureCoords;
};
typedef TexturedTriangleTyped<UnknownUnits, Float> TexturedTriangle;
} // namespace gfx
} // namespace mozilla
#endif /* MOZILLA_GFX_TRIANGLE_H */