gecko-dev/gfx/2d/PathAnalysis.h
Jonathan Kew 0569fbd9be Bug 1801463 - Use a cursor in FlattenedPath to accelerate successive calls to ComputePointAtLength for SVG text-on-a-path layout. r=gfx-reviewers,nical
This enables my local build to achieve 60fps on the js1k demo linked from the bug,
whereas without the patch I get barely 10fps.

Note: it's still possible for ComputePointAtLength would perform poorly if
the caller is iterating backwards or doing random access to a long path.
A potential mitigation for that would be to add an mLength field to FlatPathOp,
storing the length-so-far of the path, so that ComputePointAtLength could do
a binary search instead of linear accumulation. But this would add significant
memory overhead, and may not be worth doing; the low-overhead cursor here
appears to be enough to make text-on-a-path perform much better.

Differential Revision: https://phabricator.services.mozilla.com/D168937
2023-02-06 15:01:20 +00:00

68 lines
1.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "2D.h"
#include <vector>
namespace mozilla {
namespace gfx {
struct FlatPathOp {
enum OpType {
OP_MOVETO,
OP_LINETO,
};
OpType mType;
Point mPoint;
};
class FlattenedPath : public PathSink {
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FlattenedPath, override)
virtual void MoveTo(const Point& aPoint) override;
virtual void LineTo(const Point& aPoint) override;
virtual void BezierTo(const Point& aCP1, const Point& aCP2,
const Point& aCP3) override;
virtual void QuadraticBezierTo(const Point& aCP1, const Point& aCP2) override;
virtual void Close() override;
virtual void Arc(const Point& aOrigin, float aRadius, float aStartAngle,
float aEndAngle, bool aAntiClockwise = false) override;
virtual Point CurrentPoint() const override {
return mPathOps.empty() ? Point() : mPathOps[mPathOps.size() - 1].mPoint;
}
Float ComputeLength();
Point ComputePointAtLength(Float aLength, Point* aTangent);
private:
Float mCachedLength = 0.0f;
bool mCalculatedLength = false;
std::vector<FlatPathOp> mPathOps;
// Used to accelerate ComputePointAtLength for the common case of iterating
// forward along the path.
struct {
uint32_t mIndex = 0;
Float mLength = 0.0f;
Point mCurrentPoint;
Point mLastPointSinceMove;
void Reset() {
mIndex = 0;
mLength = 0.0f;
mCurrentPoint = Point();
mLastPointSinceMove = Point();
}
} mCursor;
};
} // namespace gfx
} // namespace mozilla