gecko-dev/gfx/layers/d3d11
2016-08-02 16:51:30 +08:00
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BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
BlendShaderConstants.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11.cpp Bug 1290498 - Process deferred texture ReadUnlock after compositor swap instead of before. r=sotaro 2016-08-01 14:47:57 +02:00
CompositorD3D11.h Bug 1002846 - Add telemetry to OpenGL compositor r=BenWa 2016-07-05 15:41:21 -04:00
CompositorD3D11.hlsl Bug 1276359 - Fix D3D11 Shader Compile Failure r=bas 2016-05-27 13:37:52 -07:00
CompositorD3D11Shaders.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11ShadersVR.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11VR.hlsl Bug 1179944, [webvr] put back support for Oculus 0.5.0 runtime, for OSX and Linux; r=mstange 2015-06-05 13:14:10 -04:00
genshaders.sh Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
ReadbackManagerD3D11.cpp Bug 1279063. Part 2: Use RGBA instead of RGBX surface format for DXVA video. r=bas 2016-07-25 16:36:36 -07:00
ReadbackManagerD3D11.h Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj 2015-03-21 12:28:04 -04:00
TextureD3D11.cpp Backed out changeset d55d65c8fb73 (bug 1289640) 2016-08-02 16:51:30 +08:00
TextureD3D11.h Backed out changeset d55d65c8fb73 (bug 1289640) 2016-08-02 16:51:30 +08:00