gecko-dev/dom/media/webcodecs/EncoderAgent.cpp
Chun-Min Chang af84d9b610 Bug 1749047 - Take EncoderConfig in EncoderAgent::Configure r=padenot
Using a template type, ConfigType, in EncoderAgent::Configure requires a
template implementation. Instead of defining the implementation
somewehre, taking a `EncoderConfig` in `EncoderAgent` makes it easier to
add a EncoderTemplate implementation in the future, as long as the
`ConfigTypeInternal` comes with a `ToEncoderConfig()` method.

Differential Revision: https://phabricator.services.mozilla.com/D197023
2023-12-22 21:39:24 +00:00

442 lines
15 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "EncoderAgent.h"
#include "PDMFactory.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/Logging.h"
#include "nsThreadUtils.h"
extern mozilla::LazyLogModule gWebCodecsLog;
namespace mozilla {
#ifdef LOG_INTERNAL
# undef LOG_INTERNAL
#endif // LOG_INTERNAL
#define LOG_INTERNAL(level, msg, ...) \
MOZ_LOG(gWebCodecsLog, LogLevel::level, (msg, ##__VA_ARGS__))
#ifdef LOG
# undef LOG
#endif // LOG
#define LOG(msg, ...) LOG_INTERNAL(Debug, msg, ##__VA_ARGS__)
#ifdef LOGW
# undef LOGW
#endif // LOGE
#define LOGW(msg, ...) LOG_INTERNAL(Warning, msg, ##__VA_ARGS__)
#ifdef LOGE
# undef LOGE
#endif // LOGE
#define LOGE(msg, ...) LOG_INTERNAL(Error, msg, ##__VA_ARGS__)
#ifdef LOGV
# undef LOGV
#endif // LOGV
#define LOGV(msg, ...) LOG_INTERNAL(Verbose, msg, ##__VA_ARGS__)
EncoderAgent::EncoderAgent(WebCodecsId aId)
: mId(aId),
mOwnerThread(GetCurrentSerialEventTarget()),
mPEMFactory(MakeRefPtr<PEMFactory>()),
mEncoder(nullptr),
mState(State::Unconfigured) {
MOZ_ASSERT(mOwnerThread);
MOZ_ASSERT(mPEMFactory);
LOG("EncoderAgent #%zu (%p) ctor", mId, this);
}
EncoderAgent::~EncoderAgent() {
LOG("EncoderAgent #%zu (%p) dtor", mId, this);
MOZ_ASSERT(mState == State::Unconfigured, "encoder released in wrong state");
MOZ_ASSERT(!mEncoder, "encoder must be shutdown");
}
RefPtr<EncoderAgent::ConfigurePromise> EncoderAgent::Configure(
const EncoderConfig& aConfig) {
MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
MOZ_ASSERT(mState == State::Unconfigured || mState == State::Error);
MOZ_ASSERT(mConfigurePromise.IsEmpty());
MOZ_ASSERT(!mCreateRequest.Exists());
MOZ_ASSERT(!mInitRequest.Exists());
if (mState == State::Error) {
LOGE("EncoderAgent #%zu (%p) tried to configure in error state", mId, this);
return ConfigurePromise::CreateAndReject(
MediaResult(NS_ERROR_DOM_MEDIA_FATAL_ERR,
"Cannot configure in error state"),
__func__);
}
MOZ_ASSERT(mState == State::Unconfigured);
MOZ_ASSERT(!mEncoder);
SetState(State::Configuring);
LOG("EncoderAgent #%zu (%p) is creating an encoder (%s)", mId, this,
GetCodecTypeString(aConfig.mCodec));
RefPtr<ConfigurePromise> p = mConfigurePromise.Ensure(__func__);
mPEMFactory->CreateEncoderAsync(aConfig, dom::GetWebCodecsEncoderTaskQueue())
->Then(
mOwnerThread, __func__,
[self = RefPtr{this}](RefPtr<MediaDataEncoder>&& aEncoder) {
self->mCreateRequest.Complete();
// If EncoderAgent has been shut down, shut the created encoder down
// and return.
if (!self->mShutdownWhileCreationPromise.IsEmpty()) {
MOZ_ASSERT(self->mState == State::ShuttingDown);
MOZ_ASSERT(self->mConfigurePromise.IsEmpty(),
"configuration should have been rejected");
LOGW(
"EncoderAgent #%zu (%p) has been shut down. We need to shut "
"the newly created encoder down",
self->mId, self.get());
aEncoder->Shutdown()->Then(
self->mOwnerThread, __func__,
[self](const ShutdownPromise::ResolveOrRejectValue& aValue) {
MOZ_ASSERT(self->mState == State::ShuttingDown);
LOGW(
"EncoderAgent #%zu (%p), newly created encoder "
"shutdown "
"has been %s",
self->mId, self.get(),
aValue.IsResolve() ? "resolved" : "rejected");
self->SetState(State::Unconfigured);
self->mShutdownWhileCreationPromise.ResolveOrReject(
aValue, __func__);
});
return;
}
self->mEncoder = aEncoder.forget();
LOG("EncoderAgent #%zu (%p) has created a encoder, now initialize "
"it",
self->mId, self.get());
self->mEncoder->Init()
->Then(
self->mOwnerThread, __func__,
[self]() {
self->mInitRequest.Complete();
LOG("EncoderAgent #%zu (%p) has initialized the encoder",
self->mId, self.get());
self->SetState(State::Configured);
self->mConfigurePromise.Resolve(true, __func__);
},
[self](const MediaResult& aError) {
self->mInitRequest.Complete();
LOGE(
"EncoderAgent #%zu (%p) failed to initialize the "
"encoder",
self->mId, self.get());
self->SetState(State::Error);
self->mConfigurePromise.Reject(aError, __func__);
})
->Track(self->mInitRequest);
},
[self = RefPtr{this}](const MediaResult& aError) {
self->mCreateRequest.Complete();
LOGE("EncoderAgent #%zu (%p) failed to create a encoder", self->mId,
self.get());
// If EncoderAgent has been shut down, we need to resolve the
// shutdown promise.
if (!self->mShutdownWhileCreationPromise.IsEmpty()) {
MOZ_ASSERT(self->mState == State::ShuttingDown);
MOZ_ASSERT(self->mConfigurePromise.IsEmpty(),
"configuration should have been rejected");
LOGW(
"EncoderAgent #%zu (%p) has been shut down. Resolve the "
"shutdown promise right away since encoder creation failed",
self->mId, self.get());
self->SetState(State::Unconfigured);
self->mShutdownWhileCreationPromise.Resolve(true, __func__);
return;
}
self->SetState(State::Error);
self->mConfigurePromise.Reject(aError, __func__);
})
->Track(mCreateRequest);
return p;
}
RefPtr<EncoderAgent::ReconfigurationPromise> EncoderAgent::Reconfigure(
const RefPtr<const EncoderConfigurationChangeList>& aConfigChanges) {
MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
MOZ_ASSERT(mState == State::Configured || mState == State::Error);
MOZ_ASSERT(mReconfigurationPromise.IsEmpty());
if (mState == State::Error) {
LOGE("EncoderAgent #%zu (%p) tried to reconfigure in error state", mId,
this);
return ReconfigurationPromise::CreateAndReject(
MediaResult(NS_ERROR_DOM_MEDIA_FATAL_ERR,
"Cannot reconfigure in error state"),
__func__);
}
MOZ_ASSERT(mEncoder);
SetState(State::Configuring);
LOG("EncoderAgent #%zu (%p) is reconfiguring its encoder (%s)", mId, this,
NS_ConvertUTF16toUTF8(aConfigChanges->ToString().get()).get());
RefPtr<ReconfigurationPromise> p = mReconfigurationPromise.Ensure(__func__);
mEncoder->Reconfigure(aConfigChanges)
->Then(
mOwnerThread, __func__,
[self = RefPtr{this}](bool) {
self->mReconfigurationRequest.Complete();
LOGE("EncoderAgent #%zu (%p) reconfigure success", self->mId,
self.get());
self->mReconfigurationPromise.Resolve(true, __func__);
},
[self = RefPtr{this}](const MediaResult& aError) {
self->mReconfigurationRequest.Complete();
LOGE("EncoderAgent #%zu (%p) reconfigure failure", self->mId,
self.get());
// Not a a fatal error per se, the owner will deal with it.
self->mReconfigurationPromise.Reject(aError, __func__);
})
->Track(mReconfigurationRequest);
return p;
}
RefPtr<ShutdownPromise> EncoderAgent::Shutdown() {
MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
auto r =
MediaResult(NS_ERROR_DOM_MEDIA_CANCELED, "Canceled by encoder shutdown");
// If the encoder creation has not been completed yet, wait until the encoder
// being created has been shut down.
if (mCreateRequest.Exists()) {
MOZ_ASSERT(!mInitRequest.Exists());
MOZ_ASSERT(!mConfigurePromise.IsEmpty());
MOZ_ASSERT(!mEncoder);
MOZ_ASSERT(mState == State::Configuring);
MOZ_ASSERT(mShutdownWhileCreationPromise.IsEmpty());
LOGW(
"EncoderAgent #%zu (%p) shutdown while the encoder creation for "
"configuration is in flight. Reject the configuration now and defer "
"the shutdown until the created encoder has been shut down",
mId, this);
// Reject the configuration in flight.
mConfigurePromise.Reject(r, __func__);
// Get the promise that will be resolved when the encoder being created has
// been destroyed.
SetState(State::ShuttingDown);
return mShutdownWhileCreationPromise.Ensure(__func__);
}
// If encoder creation has been completed, we must have the encoder now.
MOZ_ASSERT(mEncoder);
// Cancel pending initialization for configuration in flight if any.
mInitRequest.DisconnectIfExists();
mConfigurePromise.RejectIfExists(r, __func__);
mReconfigurationRequest.DisconnectIfExists();
mReconfigurationPromise.RejectIfExists(r, __func__);
// Cancel encoder in flight if any.
mEncodeRequest.DisconnectIfExists();
mEncodePromise.RejectIfExists(r, __func__);
// Cancel flush-out in flight if any.
mDrainRequest.DisconnectIfExists();
mEncodeRequest.DisconnectIfExists();
mDrainRequest.DisconnectIfExists();
mDrainPromise.RejectIfExists(r, __func__);
SetState(State::Unconfigured);
RefPtr<MediaDataEncoder> encoder = std::move(mEncoder);
return encoder->Shutdown();
}
RefPtr<EncoderAgent::EncodePromise> EncoderAgent::Encode(MediaData* aInput) {
MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
MOZ_ASSERT(aInput);
MOZ_ASSERT(mState == State::Configured || mState == State::Error);
MOZ_ASSERT(mEncodePromise.IsEmpty());
MOZ_ASSERT(!mEncodeRequest.Exists());
if (mState == State::Error) {
LOGE("EncoderAgent #%zu (%p) tried to encoder in error state", mId, this);
return EncodePromise::CreateAndReject(
MediaResult(NS_ERROR_DOM_MEDIA_FATAL_ERR,
"Cannot encoder in error state"),
__func__);
}
MOZ_ASSERT(mState == State::Configured);
MOZ_ASSERT(mEncoder);
SetState(State::Encoding);
RefPtr<EncodePromise> p = mEncodePromise.Ensure(__func__);
mEncoder->Encode(aInput)
->Then(
mOwnerThread, __func__,
[self = RefPtr{this}](MediaDataEncoder::EncodedData&& aData) {
self->mEncodeRequest.Complete();
LOGV("EncoderAgent #%zu (%p) encode successful", self->mId,
self.get());
self->SetState(State::Configured);
self->mEncodePromise.Resolve(std::move(aData), __func__);
},
[self = RefPtr{this}](const MediaResult& aError) {
self->mEncodeRequest.Complete();
LOGV("EncoderAgent #%zu (%p) failed to encode", self->mId,
self.get());
self->SetState(State::Error);
self->mEncodePromise.Reject(aError, __func__);
})
->Track(mEncodeRequest);
return p;
}
RefPtr<EncoderAgent::EncodePromise> EncoderAgent::Drain() {
MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
// This can be called when reconfiguring the encoder.
MOZ_ASSERT(mState == State::Configured || mState == State::Configuring);
MOZ_ASSERT(mDrainPromise.IsEmpty());
MOZ_ASSERT(mEncoder);
SetState(State::Flushing);
RefPtr<EncodePromise> p = mDrainPromise.Ensure(__func__);
DryUntilDrain();
return p;
}
void EncoderAgent::DryUntilDrain() {
MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
MOZ_ASSERT(mState == State::Flushing);
MOZ_ASSERT(!mDrainRequest.Exists());
MOZ_ASSERT(mEncoder);
LOG("EncoderAgent #%zu (%p) is draining the encoder", mId, this);
mEncoder->Drain()
->Then(
mOwnerThread, __func__,
[self = RefPtr{this}](MediaDataEncoder::EncodedData&& aData) {
self->mDrainRequest.Complete();
if (aData.IsEmpty()) {
LOG("EncoderAgent #%zu (%p) is dry now", self->mId, self.get());
self->SetState(State::Configured);
self->mDrainPromise.Resolve(std::move(self->mDrainData),
__func__);
return;
}
LOG("EncoderAgent #%zu (%p) drained %zu encoder data. Keep "
"draining "
"until dry",
self->mId, self.get(), aData.Length());
self->mDrainData.AppendElements(std::move(aData));
self->DryUntilDrain();
},
[self = RefPtr{this}](const MediaResult& aError) {
self->mDrainRequest.Complete();
LOGE("EncoderAgent %p failed to drain encoder", self.get());
self->mDrainData.Clear();
self->mDrainPromise.Reject(aError, __func__);
})
->Track(mDrainRequest);
}
void EncoderAgent::SetState(State aState) {
MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
auto validateStateTransition = [](State aOldState, State aNewState) {
switch (aOldState) {
case State::Unconfigured:
return aNewState == State::Configuring;
case State::Configuring:
return aNewState == State::Configured || aNewState == State::Error ||
aNewState == State::Flushing ||
aNewState == State::Unconfigured ||
aNewState == State::ShuttingDown;
case State::Configured:
return aNewState == State::Unconfigured ||
aNewState == State::Configuring ||
aNewState == State::Encoding || aNewState == State::Flushing;
case State::Encoding:
case State::Flushing:
return aNewState == State::Configured || aNewState == State::Error ||
aNewState == State::Unconfigured;
case State::ShuttingDown:
return aNewState == State::Unconfigured;
case State::Error:
return aNewState == State::Unconfigured;
default:
break;
}
MOZ_ASSERT_UNREACHABLE("Unhandled state transition");
return false;
};
auto stateToString = [](State aState) -> const char* {
switch (aState) {
case State::Unconfigured:
return "Unconfigured";
case State::Configuring:
return "Configuring";
case State::Configured:
return "Configured";
case State::Encoding:
return "Encoding";
case State::Flushing:
return "Flushing";
case State::ShuttingDown:
return "ShuttingDown";
case State::Error:
return "Error";
default:
break;
}
MOZ_ASSERT_UNREACHABLE("Unhandled state type");
return "Unknown";
};
DebugOnly<bool> isValid = validateStateTransition(mState, aState);
LOGV("EncoderAgent #%zu (%p) state change: %s -> %s", mId, this,
stateToString(mState), stateToString(aState));
MOZ_ASSERT(isValid);
mState = aState;
}
#undef LOG
#undef LOGW
#undef LOGE
#undef LOGV
#undef LOG_INTERNAL
} // namespace mozilla