gecko-dev/xpcom/glue/nsThreadUtils.h
Ryan VanderMeulen 6d9424856d Backed out 10 changesets (bug 1033358, bug 774388, bug 1028383) for causing frequent shutdown crashes on a CLOSED TREE.
Backed out changeset a54b05c9e4a1 (bug 1028383)
Backed out changeset 37985f79e0c2 (bug 774388)
Backed out changeset d07521729077 (bug 774388)
Backed out changeset 9f14b17f358c (bug 774388)
Backed out changeset 2d347d6aa9bc (bug 774388)
Backed out changeset 99581dfb5ec4 (bug 774388)
Backed out changeset 2532e22d6135 (bug 774388)
Backed out changeset 719844108f1a (bug 774388)
Backed out changeset 7829c78348a4 (bug 1033358)
Backed out changeset c571df9a85de (bug 1033358)
2014-07-03 20:37:05 -04:00

571 lines
15 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsThreadUtils_h__
#define nsThreadUtils_h__
#include "prthread.h"
#include "prinrval.h"
#include "MainThreadUtils.h"
#include "nsIThreadManager.h"
#include "nsIThread.h"
#include "nsIRunnable.h"
#include "nsICancelableRunnable.h"
#include "nsStringGlue.h"
#include "nsCOMPtr.h"
#include "nsAutoPtr.h"
#include "mozilla/Likely.h"
//-----------------------------------------------------------------------------
// These methods are alternatives to the methods on nsIThreadManager, provided
// for convenience.
/**
* Set name of the target thread. This operation is asynchronous.
*/
extern NS_COM_GLUE void NS_SetThreadName(nsIThread* aThread,
const nsACString& aName);
/**
* Static length version of the above function checking length of the
* name at compile time.
*/
template<size_t LEN>
inline NS_COM_GLUE void
NS_SetThreadName(nsIThread* aThread, const char (&aName)[LEN])
{
static_assert(LEN <= 16,
"Thread name must be no more than 16 characters");
NS_SetThreadName(aThread, nsDependentCString(aName));
}
/**
* Create a new thread, and optionally provide an initial event for the thread.
*
* @param aResult
* The resulting nsIThread object.
* @param aInitialEvent
* The initial event to run on this thread. This parameter may be null.
* @param aStackSize
* The size in bytes to reserve for the thread's stack.
*
* @returns NS_ERROR_INVALID_ARG
* Indicates that the given name is not unique.
*/
extern NS_COM_GLUE NS_METHOD
NS_NewThread(nsIThread** aResult,
nsIRunnable* aInitialEvent = nullptr,
uint32_t aStackSize = nsIThreadManager::DEFAULT_STACK_SIZE);
/**
* Creates a named thread, otherwise the same as NS_NewThread
*/
template<size_t LEN>
inline NS_METHOD
NS_NewNamedThread(const char (&aName)[LEN],
nsIThread** aResult,
nsIRunnable* aInitialEvent = nullptr,
uint32_t aStackSize = nsIThreadManager::DEFAULT_STACK_SIZE)
{
// Hold a ref while dispatching the initial event to match NS_NewThread()
nsCOMPtr<nsIThread> thread;
nsresult rv = NS_NewThread(getter_AddRefs(thread), nullptr, aStackSize);
if (NS_WARN_IF(NS_FAILED(rv))) {
return rv;
}
NS_SetThreadName<LEN>(thread, aName);
if (aInitialEvent) {
rv = thread->Dispatch(aInitialEvent, NS_DISPATCH_NORMAL);
NS_WARN_IF_FALSE(NS_SUCCEEDED(rv), "Initial event dispatch failed");
}
*aResult = nullptr;
thread.swap(*aResult);
return rv;
}
/**
* Get a reference to the current thread.
*
* @param aResult
* The resulting nsIThread object.
*/
extern NS_COM_GLUE NS_METHOD NS_GetCurrentThread(nsIThread** aResult);
/**
* Dispatch the given event to the current thread.
*
* @param aEvent
* The event to dispatch.
*
* @returns NS_ERROR_INVALID_ARG
* If event is null.
*/
extern NS_COM_GLUE NS_METHOD NS_DispatchToCurrentThread(nsIRunnable* aEvent);
/**
* Dispatch the given event to the main thread.
*
* @param aEvent
* The event to dispatch.
* @param aDispatchFlags
* The flags to pass to the main thread's dispatch method.
*
* @returns NS_ERROR_INVALID_ARG
* If event is null.
*/
extern NS_COM_GLUE NS_METHOD
NS_DispatchToMainThread(nsIRunnable* aEvent,
uint32_t aDispatchFlags = NS_DISPATCH_NORMAL);
#ifndef XPCOM_GLUE_AVOID_NSPR
/**
* Process all pending events for the given thread before returning. This
* method simply calls ProcessNextEvent on the thread while HasPendingEvents
* continues to return true and the time spent in NS_ProcessPendingEvents
* does not exceed the given timeout value.
*
* @param aThread
* The thread object for which to process pending events. If null, then
* events will be processed for the current thread.
* @param aTimeout
* The maximum number of milliseconds to spend processing pending events.
* Events are not pre-empted to honor this timeout. Rather, the timeout
* value is simply used to determine whether or not to process another event.
* Pass PR_INTERVAL_NO_TIMEOUT to specify no timeout.
*/
extern NS_COM_GLUE NS_METHOD
NS_ProcessPendingEvents(nsIThread* aThread,
PRIntervalTime aTimeout = PR_INTERVAL_NO_TIMEOUT);
#endif
/**
* Shortcut for nsIThread::HasPendingEvents.
*
* It is an error to call this function when the given thread is not the
* current thread. This function will return false if called from some
* other thread.
*
* @param aThread
* The current thread or null.
*
* @returns
* A boolean value that if "true" indicates that there are pending events
* in the current thread's event queue.
*/
extern NS_COM_GLUE bool NS_HasPendingEvents(nsIThread* aThread = nullptr);
/**
* Shortcut for nsIThread::ProcessNextEvent.
*
* It is an error to call this function when the given thread is not the
* current thread. This function will simply return false if called
* from some other thread.
*
* @param aThread
* The current thread or null.
* @param aMayWait
* A boolean parameter that if "true" indicates that the method may block
* the calling thread to wait for a pending event.
*
* @returns
* A boolean value that if "true" indicates that an event from the current
* thread's event queue was processed.
*/
extern NS_COM_GLUE bool NS_ProcessNextEvent(nsIThread* aThread = nullptr,
bool aMayWait = true);
//-----------------------------------------------------------------------------
// Helpers that work with nsCOMPtr:
inline already_AddRefed<nsIThread>
do_GetCurrentThread()
{
nsIThread* thread = nullptr;
NS_GetCurrentThread(&thread);
return already_AddRefed<nsIThread>(thread);
}
inline already_AddRefed<nsIThread>
do_GetMainThread()
{
nsIThread* thread = nullptr;
NS_GetMainThread(&thread);
return already_AddRefed<nsIThread>(thread);
}
//-----------------------------------------------------------------------------
#ifdef MOZILLA_INTERNAL_API
// Fast access to the current thread. Do not release the returned pointer! If
// you want to use this pointer from some other thread, then you will need to
// AddRef it. Otherwise, you should only consider this pointer valid from code
// running on the current thread.
extern NS_COM_GLUE nsIThread* NS_GetCurrentThread();
#endif
//-----------------------------------------------------------------------------
#ifndef XPCOM_GLUE_AVOID_NSPR
#undef IMETHOD_VISIBILITY
#define IMETHOD_VISIBILITY NS_COM_GLUE
// This class is designed to be subclassed.
class NS_COM_GLUE nsRunnable : public nsIRunnable
{
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSIRUNNABLE
nsRunnable() {}
protected:
virtual ~nsRunnable() {}
};
// This class is designed to be subclassed.
class NS_COM_GLUE nsCancelableRunnable : public nsICancelableRunnable
{
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSIRUNNABLE
NS_DECL_NSICANCELABLERUNNABLE
nsCancelableRunnable() {}
protected:
virtual ~nsCancelableRunnable() {}
};
#undef IMETHOD_VISIBILITY
#define IMETHOD_VISIBILITY
// An event that can be used to call a method on a class. The class type must
// support reference counting. This event supports Revoke for use
// with nsRevocableEventPtr.
template<class ClassType,
typename ReturnType = void,
bool Owning = true>
class nsRunnableMethod : public nsRunnable
{
public:
virtual void Revoke() = 0;
// These ReturnTypeEnforcer classes set up a blacklist for return types that
// we know are not safe. The default ReturnTypeEnforcer compiles just fine but
// already_AddRefed will not.
template<typename OtherReturnType>
class ReturnTypeEnforcer
{
public:
typedef int ReturnTypeIsSafe;
};
template<class T>
class ReturnTypeEnforcer<already_AddRefed<T>>
{
// No ReturnTypeIsSafe makes this illegal!
};
// Make sure this return type is safe.
typedef typename ReturnTypeEnforcer<ReturnType>::ReturnTypeIsSafe check;
};
template<class ClassType, typename Arg, bool Owning>
struct nsRunnableMethodReceiver
{
ClassType* mObj;
Arg mArg;
nsRunnableMethodReceiver(ClassType* aObj, Arg aArg)
: mObj(aObj)
, mArg(aArg)
{
NS_IF_ADDREF(mObj);
}
~nsRunnableMethodReceiver() { Revoke(); }
void Revoke() { NS_IF_RELEASE(mObj); }
};
template<class ClassType, bool Owning>
struct nsRunnableMethodReceiver<ClassType, void, Owning>
{
ClassType* mObj;
nsRunnableMethodReceiver(ClassType* aObj) : mObj(aObj) { NS_IF_ADDREF(mObj); }
~nsRunnableMethodReceiver() { Revoke(); }
void Revoke() { NS_IF_RELEASE(mObj); }
};
template<class ClassType>
struct nsRunnableMethodReceiver<ClassType, void, false>
{
ClassType* mObj;
nsRunnableMethodReceiver(ClassType* aObj) : mObj(aObj) {}
void Revoke() { mObj = nullptr; }
};
template<typename Method, bool Owning> struct nsRunnableMethodTraits;
template<class C, typename R, typename A, bool Owning>
struct nsRunnableMethodTraits<R(C::*)(A), Owning>
{
typedef C class_type;
typedef R return_type;
typedef A arg_type;
typedef nsRunnableMethod<C, R, Owning> base_type;
};
template<class C, typename R, bool Owning>
struct nsRunnableMethodTraits<R(C::*)(), Owning>
{
typedef C class_type;
typedef R return_type;
typedef void arg_type;
typedef nsRunnableMethod<C, R, Owning> base_type;
};
#ifdef NS_HAVE_STDCALL
template<class C, typename R, typename A, bool Owning>
struct nsRunnableMethodTraits<R(__stdcall C::*)(A), Owning>
{
typedef C class_type;
typedef R return_type;
typedef A arg_type;
typedef nsRunnableMethod<C, R, Owning> base_type;
};
template<class C, typename R, bool Owning>
struct nsRunnableMethodTraits<R(NS_STDCALL C::*)(), Owning>
{
typedef C class_type;
typedef R return_type;
typedef void arg_type;
typedef nsRunnableMethod<C, R, Owning> base_type;
};
#endif
template<typename Method, typename Arg, bool Owning>
class nsRunnableMethodImpl
: public nsRunnableMethodTraits<Method, Owning>::base_type
{
typedef typename nsRunnableMethodTraits<Method, Owning>::class_type ClassType;
nsRunnableMethodReceiver<ClassType, Arg, Owning> mReceiver;
Method mMethod;
public:
nsRunnableMethodImpl(ClassType* aObj, Method aMethod, Arg aArg)
: mReceiver(aObj, aArg)
, mMethod(aMethod)
{
}
NS_IMETHOD Run()
{
if (MOZ_LIKELY(mReceiver.mObj)) {
((*mReceiver.mObj).*mMethod)(mReceiver.mArg);
}
return NS_OK;
}
void Revoke() { mReceiver.Revoke(); }
};
template<typename Method, bool Owning>
class nsRunnableMethodImpl<Method, void, Owning>
: public nsRunnableMethodTraits<Method, Owning>::base_type
{
typedef typename nsRunnableMethodTraits<Method, Owning>::class_type ClassType;
nsRunnableMethodReceiver<ClassType, void, Owning> mReceiver;
Method mMethod;
public:
nsRunnableMethodImpl(ClassType* aObj, Method aMethod)
: mReceiver(aObj)
, mMethod(aMethod)
{
}
NS_IMETHOD Run()
{
if (MOZ_LIKELY(mReceiver.mObj)) {
((*mReceiver.mObj).*mMethod)();
}
return NS_OK;
}
void Revoke() { mReceiver.Revoke(); }
};
// Use this template function like so:
//
// nsCOMPtr<nsIRunnable> event =
// NS_NewRunnableMethod(myObject, &MyClass::HandleEvent);
// NS_DispatchToCurrentThread(event);
//
// Statically enforced constraints:
// - myObject must be of (or implicitly convertible to) type MyClass
// - MyClass must defined AddRef and Release methods
//
template<typename PtrType, typename Method>
typename nsRunnableMethodTraits<Method, true>::base_type*
NS_NewRunnableMethod(PtrType aPtr, Method aMethod)
{
return new nsRunnableMethodImpl<Method, void, true>(aPtr, aMethod);
}
template<typename T>
struct dependent_type
{
typedef T type;
};
// Similar to NS_NewRunnableMethod. Call like so:
// Type myArg;
// nsCOMPtr<nsIRunnable> event =
// NS_NewRunnableMethodWithArg<Type>(myObject, &MyClass::HandleEvent, myArg);
template<typename Arg, typename Method, typename PtrType>
typename nsRunnableMethodTraits<Method, true>::base_type*
NS_NewRunnableMethodWithArg(PtrType aPtr, Method aMethod,
typename dependent_type<Arg>::type aArg)
{
return new nsRunnableMethodImpl<Method, Arg, true>(aPtr, aMethod, aArg);
}
template<typename PtrType, typename Method>
typename nsRunnableMethodTraits<Method, false>::base_type*
NS_NewNonOwningRunnableMethod(PtrType aPtr, Method aMethod)
{
return new nsRunnableMethodImpl<Method, void, false>(aPtr, aMethod);
}
#endif // XPCOM_GLUE_AVOID_NSPR
// This class is designed to be used when you have an event class E that has a
// pointer back to resource class R. If R goes away while E is still pending,
// then it is important to "revoke" E so that it does not try use R after R has
// been destroyed. nsRevocableEventPtr makes it easy for R to manage such
// situations:
//
// class R;
//
// class E : public nsRunnable {
// public:
// void Revoke() {
// mResource = nullptr;
// }
// private:
// R *mResource;
// };
//
// class R {
// public:
// void EventHandled() {
// mEvent.Forget();
// }
// private:
// nsRevocableEventPtr<E> mEvent;
// };
//
// void R::PostEvent() {
// // Make sure any pending event is revoked.
// mEvent->Revoke();
//
// nsCOMPtr<nsIRunnable> event = new E();
// if (NS_SUCCEEDED(NS_DispatchToCurrentThread(event))) {
// // Keep pointer to event so we can revoke it.
// mEvent = event;
// }
// }
//
// NS_IMETHODIMP E::Run() {
// if (!mResource)
// return NS_OK;
// ...
// mResource->EventHandled();
// return NS_OK;
// }
//
template<class T>
class nsRevocableEventPtr
{
public:
nsRevocableEventPtr() : mEvent(nullptr) {}
~nsRevocableEventPtr() { Revoke(); }
const nsRevocableEventPtr& operator=(T* aEvent)
{
if (mEvent != aEvent) {
Revoke();
mEvent = aEvent;
}
return *this;
}
void Revoke()
{
if (mEvent) {
mEvent->Revoke();
mEvent = nullptr;
}
}
void Forget() { mEvent = nullptr; }
bool IsPending() { return mEvent != nullptr; }
T* get() { return mEvent; }
private:
// Not implemented
nsRevocableEventPtr(const nsRevocableEventPtr&);
nsRevocableEventPtr& operator=(const nsRevocableEventPtr&);
nsRefPtr<T> mEvent;
};
/**
* A simple helper to suffix thread pool name
* with incremental numbers.
*/
class nsThreadPoolNaming
{
public:
nsThreadPoolNaming() : mCounter(0) {}
/**
* Creates and sets next thread name as "<aPoolName> #<n>"
* on the specified thread. If no thread is specified (aThread
* is null) then the name is synchronously set on the current thread.
*/
void SetThreadPoolName(const nsACString& aPoolName,
nsIThread* aThread = nullptr);
private:
volatile uint32_t mCounter;
nsThreadPoolNaming(const nsThreadPoolNaming&) MOZ_DELETE;
void operator=(const nsThreadPoolNaming&) MOZ_DELETE;
};
/**
* Thread priority in most operating systems affect scheduling, not IO. This
* helper is used to set the current thread to low IO priority for the lifetime
* of the created object. You can only use this low priority IO setting within
* the context of the current thread.
*/
class MOZ_STACK_CLASS nsAutoLowPriorityIO
{
public:
nsAutoLowPriorityIO();
~nsAutoLowPriorityIO();
private:
bool lowIOPrioritySet;
#if defined(XP_MACOSX)
int oldPriority;
#endif
};
#endif // nsThreadUtils_h__