gecko-dev/editor/libeditor/EditorBase.h
Makoto Kato c7936919a5 Bug 1518002 - Update selection cache when initializing editor. r=masayuki
GitLab's comment calls scrollTop on input event handler. The scollTop may cause
reflow.  When causing reflow, editor is destroyed and initialized again. Then
nsTextEditorState will set current value to editor.  But this is failure.

By bug 1465702, selection is cached in edit action. When initializing editor,
selection controller is updated, so selection into cache becomes invalid. It
means that all selection methods will return error since document is different.

So we should update selection cache when initializing editor.

Also, I cannot create test case for this situation since we have to cause reflow
in input and/or composition event. Do you have any idea?

Differential Revision: https://phabricator.services.mozilla.com/D16944

--HG--
extra : moz-landing-system : lando
2019-01-18 10:00:23 +00:00

2246 lines
83 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_EditorBase_h
#define mozilla_EditorBase_h
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc.
#include "mozilla/EditAction.h" // for EditAction and EditSubAction
#include "mozilla/EditorDOMPoint.h" // for EditorDOMPoint
#include "mozilla/Maybe.h" // for Maybe
#include "mozilla/OwningNonNull.h" // for OwningNonNull
#include "mozilla/PresShell.h" // for PresShell
#include "mozilla/RangeBoundary.h" // for RawRangeBoundary, RangeBoundary
#include "mozilla/SelectionState.h" // for RangeUpdater, etc.
#include "mozilla/StyleSheet.h" // for StyleSheet
#include "mozilla/TransactionManager.h" // for TransactionManager
#include "mozilla/WeakPtr.h" // for WeakPtr
#include "mozilla/dom/Selection.h"
#include "mozilla/dom/Text.h"
#include "nsCOMPtr.h" // for already_AddRefed, nsCOMPtr
#include "nsCycleCollectionParticipant.h"
#include "nsGkAtoms.h"
#include "mozilla/dom/Document.h"
#include "nsIContentInlines.h" // for nsINode::IsEditable()
#include "nsIEditor.h" // for nsIEditor, etc.
#include "nsIObserver.h" // for NS_DECL_NSIOBSERVER, etc.
#include "nsIPlaintextEditor.h" // for nsIPlaintextEditor, etc.
#include "nsISelectionController.h" // for nsISelectionController constants
#include "nsISelectionListener.h" // for nsISelectionListener
#include "nsISupportsImpl.h" // for EditorBase::Release, etc.
#include "nsIWeakReferenceUtils.h" // for nsWeakPtr
#include "nsLiteralString.h" // for NS_LITERAL_STRING
#include "nsString.h" // for nsCString
#include "nsTArray.h" // for nsTArray and nsAutoTArray
#include "nsWeakReference.h" // for nsSupportsWeakReference
#include "nscore.h" // for nsresult, nsAString, etc.
class mozInlineSpellChecker;
class nsAtom;
class nsIContent;
class nsIDocumentStateListener;
class nsIEditActionListener;
class nsIEditorObserver;
class nsINode;
class nsIPresShell;
class nsISupports;
class nsITransaction;
class nsITransactionListener;
class nsIWidget;
class nsRange;
namespace mozilla {
class AutoSelectionRestorer;
class AutoTopLevelEditSubActionNotifier;
class AutoTransactionBatch;
class AutoTransactionsConserveSelection;
class AutoUpdateViewBatch;
class ChangeAttributeTransaction;
class CompositionTransaction;
class CreateElementTransaction;
class CSSEditUtils;
class DeleteNodeTransaction;
class DeleteRangeTransaction;
class DeleteTextTransaction;
class EditAggregateTransaction;
class EditorEventListener;
class EditTransactionBase;
class ErrorResult;
class HTMLEditor;
class HTMLEditUtils;
class IMEContentObserver;
class InsertNodeTransaction;
class InsertTextTransaction;
class JoinNodeTransaction;
class PlaceholderTransaction;
class SplitNodeResult;
class SplitNodeTransaction;
class TextComposition;
class TextEditor;
class TextEditRules;
class TextInputListener;
class TextServicesDocument;
class TypeInState;
class WSRunObject;
namespace dom {
class DataTransfer;
class DragEvent;
class Element;
class EventTarget;
class Text;
} // namespace dom
namespace widget {
struct IMEState;
} // namespace widget
/**
* CachedWeakPtr stores a pointer to a class which inherits nsIWeakReference.
* If the instance of the class has already been destroyed, this returns
* nullptr. Otherwise, returns cached pointer.
* If class T inherits nsISupports a lot, specify Base explicitly for avoiding
* ambiguous conversion to nsISupports.
*/
template <class T, class Base = nsISupports>
class CachedWeakPtr final {
public:
CachedWeakPtr<T, Base>() : mCache(nullptr) {}
explicit CachedWeakPtr<T, Base>(T* aObject) {
mWeakPtr = do_GetWeakReference(static_cast<Base*>(aObject));
mCache = aObject;
}
explicit CachedWeakPtr<T, Base>(const nsCOMPtr<T>& aOther) {
mWeakPtr = do_GetWeakReference(static_cast<Base*>(aOther.get()));
mCache = aOther;
}
explicit CachedWeakPtr<T, Base>(already_AddRefed<T>& aOther) {
RefPtr<T> other = aOther;
mWeakPtr = do_GetWeakReference(static_cast<Base*>(other.get()));
mCache = other;
}
CachedWeakPtr<T, Base>& operator=(T* aObject) {
mWeakPtr = do_GetWeakReference(static_cast<Base*>(aObject));
mCache = aObject;
return *this;
}
CachedWeakPtr<T, Base>& operator=(const nsCOMPtr<T>& aOther) {
mWeakPtr = do_GetWeakReference(static_cast<Base*>(aOther.get()));
mCache = aOther;
return *this;
}
CachedWeakPtr<T, Base>& operator=(already_AddRefed<T>& aOther) {
RefPtr<T> other = aOther;
mWeakPtr = do_GetWeakReference(static_cast<Base*>(other.get()));
mCache = other;
return *this;
}
bool IsAlive() const { return mWeakPtr && mWeakPtr->IsAlive(); }
explicit operator bool() const { return mWeakPtr; }
operator T*() const { return get(); }
T* get() const {
if (mCache && !mWeakPtr->IsAlive()) {
const_cast<CachedWeakPtr<T, Base>*>(this)->mCache = nullptr;
}
return mCache;
}
private:
nsWeakPtr mWeakPtr;
T* MOZ_NON_OWNING_REF mCache;
};
#define kMOZEditorBogusNodeAttrAtom nsGkAtoms::mozeditorbogusnode
#define kMOZEditorBogusNodeValue NS_LITERAL_STRING("TRUE")
/**
* SplitAtEdges is for EditorBase::SplitNodeDeepWithTransaction(),
* HTMLEditor::InsertNodeAtPoint()
*/
enum class SplitAtEdges {
// EditorBase::SplitNodeDeepWithTransaction() won't split container element
// nodes at their edges. I.e., when split point is start or end of
// container, it won't be split.
eDoNotCreateEmptyContainer,
// EditorBase::SplitNodeDeepWithTransaction() always splits containers even
// if the split point is at edge of a container. E.g., if split point is
// start of an inline element, empty inline element is created as a new left
// node.
eAllowToCreateEmptyContainer,
};
/**
* Implementation of an editor object. it will be the controller/focal point
* for the main editor services. i.e. the GUIManager, publishing, transaction
* manager, event interfaces. the idea for the event interfaces is to have them
* delegate the actual commands to the editor independent of the XPFE
* implementation.
*/
class EditorBase : public nsIEditor,
public nsISelectionListener,
public nsSupportsWeakReference {
public:
/****************************************************************************
* NOTE: DO NOT MAKE YOUR NEW METHODS PUBLIC IF they are called by other
* classes under libeditor except EditorEventListener and
* HTMLEditorEventListener because each public method which may fire
* eEditorInput event will need to instantiate new stack class for
* managing input type value of eEditorInput and cache some objects
* for smarter handling. In other words, when you add new root
* method to edit the DOM tree, you can make your new method public.
****************************************************************************/
typedef dom::Document Document;
typedef dom::Element Element;
typedef dom::Selection Selection;
typedef dom::Text Text;
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_CLASS_AMBIGUOUS(EditorBase, nsIEditor)
// nsIEditor methods
NS_DECL_NSIEDITOR
// nsISelectionListener method
NS_DECL_NSISELECTIONLISTENER
/**
* The default constructor. This should suffice. the setting of the
* interfaces is done after the construction of the editor class.
*/
EditorBase();
/**
* Init is to tell the implementation of nsIEditor to begin its services
* @param aDoc The dom document interface being observed
* @param aRoot This is the root of the editable section of this
* document. If it is null then we get root
* from document body.
* @param aSelCon this should be used to get the selection location
* (will be null for HTML editors)
* @param aFlags A bitmask of flags for specifying the behavior
* of the editor.
*/
virtual nsresult Init(Document& doc, Element* aRoot,
nsISelectionController* aSelCon, uint32_t aFlags,
const nsAString& aInitialValue);
/**
* PostCreate should be called after Init, and is the time that the editor
* tells its documentStateObservers that the document has been created.
*/
nsresult PostCreate();
/**
* PreDestroy is called before the editor goes away, and gives the editor a
* chance to tell its documentStateObservers that the document is going away.
* @param aDestroyingFrames set to true when the frames being edited
* are being destroyed (so there is no need to modify any nsISelections,
* nor is it safe to do so)
*/
virtual void PreDestroy(bool aDestroyingFrames);
bool IsInitialized() const { return !!mDocument; }
bool Destroyed() const { return mDidPreDestroy; }
Document* GetDocument() const { return mDocument; }
nsIPresShell* GetPresShell() const {
return mDocument ? mDocument->GetShell() : nullptr;
}
nsPresContext* GetPresContext() const {
nsIPresShell* presShell = GetPresShell();
return presShell ? presShell->GetPresContext() : nullptr;
}
already_AddRefed<nsIWidget> GetWidget();
nsISelectionController* GetSelectionController() const {
if (mSelectionController) {
return mSelectionController;
}
if (!mDocument) {
return nullptr;
}
nsIPresShell* presShell = mDocument->GetShell();
if (!presShell) {
return nullptr;
}
nsISelectionController* sc = static_cast<PresShell*>(presShell);
return sc;
}
nsresult GetSelection(SelectionType aSelectionType,
Selection** aSelection) const;
Selection* GetSelection(
SelectionType aSelectionType = SelectionType::eNormal) const {
if (aSelectionType == SelectionType::eNormal &&
IsEditActionDataAvailable()) {
return SelectionRefPtr().get();
}
nsISelectionController* sc = GetSelectionController();
if (!sc) {
return nullptr;
}
Selection* selection = sc->GetSelection(ToRawSelectionType(aSelectionType));
return selection;
}
/**
* Fast non-refcounting editor root element accessor
*/
Element* GetRoot() const { return mRootElement; }
/**
* Set or unset TextInputListener. If setting non-nullptr when the editor
* already has a TextInputListener, this will crash in debug build.
*/
void SetTextInputListener(TextInputListener* aTextInputListener);
/**
* Set or unset IMEContentObserver. If setting non-nullptr when the editor
* already has an IMEContentObserver, this will crash in debug build.
*/
void SetIMEContentObserver(IMEContentObserver* aIMEContentObserver);
/**
* Returns current composition.
*/
TextComposition* GetComposition() const;
/**
* Get preferred IME status of current widget.
*/
virtual nsresult GetPreferredIMEState(widget::IMEState* aState);
/**
* Returns true if there is composition string and not fixed.
*/
bool IsIMEComposing() const;
/**
* Commit composition if there is.
* Note that when there is a composition, this requests to commit composition
* to native IME. Therefore, when there is composition, this can do anything.
* For example, the editor instance, the widget or the process itself may
* be destroyed.
*/
nsresult CommitComposition();
/**
* ToggleTextDirection() toggles text-direction of the root element.
*/
MOZ_CAN_RUN_SCRIPT_BOUNDARY
nsresult ToggleTextDirection();
/**
* SwitchTextDirectionTo() sets the text-direction of the root element to
* LTR or RTL.
*/
enum class TextDirection {
eLTR,
eRTL,
};
MOZ_CAN_RUN_SCRIPT
void SwitchTextDirectionTo(TextDirection aTextDirection);
/**
* Finalizes selection and caret for the editor.
*/
nsresult FinalizeSelection();
/**
* Returns true if selection is in an editable element and both the range
* start and the range end are editable. E.g., even if the selection range
* includes non-editable elements, returns true when one of common ancestors
* of the range start and the range end is editable. Otherwise, false.
*/
bool IsSelectionEditable();
/**
* Returns number of undo or redo items.
*/
size_t NumberOfUndoItems() const {
return mTransactionManager ? mTransactionManager->NumberOfUndoItems() : 0;
}
size_t NumberOfRedoItems() const {
return mTransactionManager ? mTransactionManager->NumberOfRedoItems() : 0;
}
/**
* Returns number of maximum undo/redo transactions.
*/
int32_t NumberOfMaximumTransactions() const {
return mTransactionManager
? mTransactionManager->NumberOfMaximumTransactions()
: 0;
}
/**
* Returns true if this editor can store transactions for undo/redo.
*/
bool IsUndoRedoEnabled() const {
return mTransactionManager &&
mTransactionManager->NumberOfMaximumTransactions();
}
/**
* Return true if it's possible to undo/redo right now.
*/
bool CanUndo() const {
return IsUndoRedoEnabled() && NumberOfUndoItems() > 0;
}
bool CanRedo() const {
return IsUndoRedoEnabled() && NumberOfRedoItems() > 0;
}
/**
* Enables or disables undo/redo feature. Returns true if it succeeded,
* otherwise, e.g., we're undoing or redoing, returns false.
*/
bool EnableUndoRedo(int32_t aMaxTransactionCount = -1) {
if (!mTransactionManager) {
mTransactionManager = new TransactionManager();
}
return mTransactionManager->EnableUndoRedo(aMaxTransactionCount);
}
bool DisableUndoRedo() {
if (!mTransactionManager) {
return true;
}
return mTransactionManager->DisableUndoRedo();
}
bool ClearUndoRedo() {
if (!mTransactionManager) {
return true;
}
return mTransactionManager->ClearUndoRedo();
}
/**
* Adds or removes transaction listener to or from the transaction manager.
* Note that TransactionManager does not check if the listener is in the
* array. So, caller of AddTransactionListener() needs to manage if it's
* already been registered to the transaction manager.
*/
bool AddTransactionListener(nsITransactionListener& aListener) {
if (!mTransactionManager) {
return false;
}
return mTransactionManager->AddTransactionListener(aListener);
}
bool RemoveTransactionListener(nsITransactionListener& aListener) {
if (!mTransactionManager) {
return false;
}
return mTransactionManager->RemoveTransactionListener(aListener);
}
virtual nsresult HandleKeyPressEvent(WidgetKeyboardEvent* aKeyboardEvent);
virtual dom::EventTarget* GetDOMEventTarget() = 0;
/**
* Accessor methods to flags.
*/
uint32_t Flags() const { return mFlags; }
nsresult AddFlags(uint32_t aFlags) {
const uint32_t kOldFlags = Flags();
const uint32_t kNewFlags = (kOldFlags | aFlags);
if (kNewFlags == kOldFlags) {
return NS_OK;
}
return SetFlags(kNewFlags); // virtual call and may be expensive.
}
nsresult RemoveFlags(uint32_t aFlags) {
const uint32_t kOldFlags = Flags();
const uint32_t kNewFlags = (kOldFlags & ~aFlags);
if (kNewFlags == kOldFlags) {
return NS_OK;
}
return SetFlags(kNewFlags); // virtual call and may be expensive.
}
nsresult AddAndRemoveFlags(uint32_t aAddingFlags, uint32_t aRemovingFlags) {
MOZ_ASSERT(!(aAddingFlags & aRemovingFlags),
"Same flags are specified both adding and removing");
const uint32_t kOldFlags = Flags();
const uint32_t kNewFlags = ((kOldFlags | aAddingFlags) & ~aRemovingFlags);
if (kNewFlags == kOldFlags) {
return NS_OK;
}
return SetFlags(kNewFlags); // virtual call and may be expensive.
}
bool IsPlaintextEditor() const {
return (mFlags & nsIPlaintextEditor::eEditorPlaintextMask) != 0;
}
bool IsSingleLineEditor() const {
return (mFlags & nsIPlaintextEditor::eEditorSingleLineMask) != 0;
}
bool IsPasswordEditor() const {
return (mFlags & nsIPlaintextEditor::eEditorPasswordMask) != 0;
}
// FYI: Both IsRightToLeft() and IsLeftToRight() may return false if
// the editor inherits the content node's direction.
bool IsRightToLeft() const {
return (mFlags & nsIPlaintextEditor::eEditorRightToLeft) != 0;
}
bool IsLeftToRight() const {
return (mFlags & nsIPlaintextEditor::eEditorLeftToRight) != 0;
}
bool IsReadonly() const {
return (mFlags & nsIPlaintextEditor::eEditorReadonlyMask) != 0;
}
bool IsDisabled() const {
return (mFlags & nsIPlaintextEditor::eEditorDisabledMask) != 0;
}
bool IsInputFiltered() const {
return (mFlags & nsIPlaintextEditor::eEditorFilterInputMask) != 0;
}
bool IsMailEditor() const {
return (mFlags & nsIPlaintextEditor::eEditorMailMask) != 0;
}
bool IsWrapHackEnabled() const {
return (mFlags & nsIPlaintextEditor::eEditorEnableWrapHackMask) != 0;
}
bool IsFormWidget() const {
return (mFlags & nsIPlaintextEditor::eEditorWidgetMask) != 0;
}
bool NoCSS() const {
return (mFlags & nsIPlaintextEditor::eEditorNoCSSMask) != 0;
}
bool IsInteractionAllowed() const {
return (mFlags & nsIPlaintextEditor::eEditorAllowInteraction) != 0;
}
bool DontEchoPassword() const {
return (mFlags & nsIPlaintextEditor::eEditorDontEchoPassword) != 0;
}
bool ShouldSkipSpellCheck() const {
return (mFlags & nsIPlaintextEditor::eEditorSkipSpellCheck) != 0;
}
bool IsTabbable() const {
return IsSingleLineEditor() || IsPasswordEditor() || IsFormWidget() ||
IsInteractionAllowed();
}
bool HasIndependentSelection() const { return !!mSelectionController; }
bool IsModifiable() const { return !IsReadonly(); }
/**
* IsInEditSubAction() return true while the instance is handling an edit
* sub-action. Otherwise, false.
*/
bool IsInEditSubAction() const { return mIsInEditSubAction; }
/**
* SuppressDispatchingInputEvent() suppresses or unsuppresses dispatching
* "input" event.
*/
void SuppressDispatchingInputEvent(bool aSuppress) {
mDispatchInputEvent = !aSuppress;
}
/**
* IsSuppressingDispatchingInputEvent() returns true if the editor stops
* dispatching input event. Otherwise, false.
*/
bool IsSuppressingDispatchingInputEvent() const {
return !mDispatchInputEvent;
}
/**
* Returns true if markNodeDirty() has any effect. Returns false if
* markNodeDirty() is a no-op.
*/
bool OutputsMozDirty() const {
// Return true for Composer (!IsInteractionAllowed()) or mail
// (IsMailEditor()), but false for webpages.
return !IsInteractionAllowed() || IsMailEditor();
}
/**
* Get the focused content, if we're focused. Returns null otherwise.
*/
virtual nsIContent* GetFocusedContent();
/**
* Get the focused content for the argument of some IMEStateManager's
* methods.
*/
virtual already_AddRefed<nsIContent> GetFocusedContentForIME();
/**
* Whether the aGUIEvent should be handled by this editor or not. When this
* returns false, The aGUIEvent shouldn't be handled on this editor,
* i.e., The aGUIEvent should be handled by another inner editor or ancestor
* elements.
*/
virtual bool IsAcceptableInputEvent(WidgetGUIEvent* aGUIEvent);
/**
* FindSelectionRoot() returns a selection root of this editor when aNode
* gets focus. aNode must be a content node or a document node. When the
* target isn't a part of this editor, returns nullptr. If this is for
* designMode, you should set the document node to aNode except that an
* element in the document has focus.
*/
virtual Element* FindSelectionRoot(nsINode* aNode) const;
/**
* This method has to be called by EditorEventListener::Focus.
* All actions that have to be done when the editor is focused needs to be
* added here.
*/
void OnFocus(dom::EventTarget* aFocusEventTarget);
/** Resyncs spellchecking state (enabled/disabled). This should be called
* when anything that affects spellchecking state changes, such as the
* spellcheck attribute value.
*/
void SyncRealTimeSpell();
/**
* This method re-initializes the selection and caret state that are for
* current editor state. When editor session is destroyed, it always reset
* selection state even if this has no focus. So if destroying editor,
* we have to call this method for focused editor to set selection state.
*/
void ReinitializeSelection(Element& aElement);
protected: // AutoEditActionDataSetter, this shouldn't be accessed by friends.
/**
* AutoEditActionDataSetter grabs some necessary objects for handling any
* edit actions and store the edit action what we're handling. When this is
* created, its pointer is set to the mEditActionData, and this guarantees
* the lifetime of grabbing objects until it's destroyed.
*/
class MOZ_STACK_CLASS AutoEditActionDataSetter final {
public:
AutoEditActionDataSetter(const EditorBase& aEditorBase,
EditAction aEditAction);
~AutoEditActionDataSetter();
void UpdateEditAction(EditAction aEditAction) { mEditAction = aEditAction; }
bool CanHandle() const { return mSelection && mEditorBase.IsInitialized(); }
const RefPtr<Selection>& SelectionRefPtr() const { return mSelection; }
EditAction GetEditAction() const { return mEditAction; }
void SetTopLevelEditSubAction(EditSubAction aEditSubAction,
EDirection aDirection = eNone) {
mTopLevelEditSubAction = aEditSubAction;
switch (mTopLevelEditSubAction) {
case EditSubAction::eInsertNode:
case EditSubAction::eCreateNode:
case EditSubAction::eSplitNode:
case EditSubAction::eInsertText:
case EditSubAction::eInsertTextComingFromIME:
case EditSubAction::eSetTextProperty:
case EditSubAction::eRemoveTextProperty:
case EditSubAction::eRemoveAllTextProperties:
case EditSubAction::eSetText:
case EditSubAction::eInsertLineBreak:
case EditSubAction::eInsertParagraphSeparator:
case EditSubAction::eCreateOrChangeList:
case EditSubAction::eIndent:
case EditSubAction::eOutdent:
case EditSubAction::eSetOrClearAlignment:
case EditSubAction::eCreateOrRemoveBlock:
case EditSubAction::eRemoveList:
case EditSubAction::eCreateOrChangeDefinitionList:
case EditSubAction::eInsertElement:
case EditSubAction::eInsertQuotation:
case EditSubAction::ePasteHTMLContent:
case EditSubAction::eInsertHTMLSource:
case EditSubAction::eSetPositionToAbsolute:
case EditSubAction::eSetPositionToStatic:
case EditSubAction::eDecreaseZIndex:
case EditSubAction::eIncreaseZIndex:
MOZ_ASSERT(aDirection == eNext);
mDirectionOfTopLevelEditSubAction = eNext;
break;
case EditSubAction::eJoinNodes:
case EditSubAction::eDeleteText:
MOZ_ASSERT(aDirection == ePrevious);
mDirectionOfTopLevelEditSubAction = ePrevious;
break;
case EditSubAction::eUndo:
case EditSubAction::eRedo:
case EditSubAction::eComputeTextToOutput:
case EditSubAction::eCreateBogusNode:
case EditSubAction::eNone:
MOZ_ASSERT(aDirection == eNone);
mDirectionOfTopLevelEditSubAction = eNone;
break;
case EditSubAction::eReplaceHeadWithHTMLSource:
// NOTE: Not used with AutoTopLevelEditSubActionNotifier.
mDirectionOfTopLevelEditSubAction = eNone;
break;
case EditSubAction::eDeleteNode:
case EditSubAction::eDeleteSelectedContent:
// Unfortunately, eDeleteNode and eDeleteSelectedContent is used with
// any direction. We might have specific sub-action for each
// direction, but there are some points referencing
// eDeleteSelectedContent so that we should keep storing direction
// as-is for now.
mDirectionOfTopLevelEditSubAction = aDirection;
break;
}
}
EditSubAction GetTopLevelEditSubAction() const {
MOZ_ASSERT(CanHandle());
return mTopLevelEditSubAction;
}
EDirection GetDirectionOfTopLevelEditSubAction() const {
return mDirectionOfTopLevelEditSubAction;
}
SelectionState& SavedSelectionRef() {
return mParentData ? mParentData->SavedSelectionRef() : mSavedSelection;
}
const SelectionState& SavedSelectionRef() const {
return mParentData ? mParentData->SavedSelectionRef() : mSavedSelection;
}
RangeUpdater& RangeUpdaterRef() {
return mParentData ? mParentData->RangeUpdaterRef() : mRangeUpdater;
}
const RangeUpdater& RangeUpdaterRef() const {
return mParentData ? mParentData->RangeUpdaterRef() : mRangeUpdater;
}
void UpdateSelectionCache(Selection& aSelection) {
AutoEditActionDataSetter* actionData = this;
while (actionData) {
if (actionData->mSelection) {
actionData->mSelection = &aSelection;
}
actionData = actionData->mParentData;
}
}
private:
EditorBase& mEditorBase;
RefPtr<Selection> mSelection;
// EditAction may be nested, for example, a command may be executed
// from mutation event listener which is run while editor changes
// the DOM tree. In such case, we need to handle edit action separately.
AutoEditActionDataSetter* mParentData;
// Cached selection for AutoSelectionRestorer.
SelectionState mSavedSelection;
// Utility class object for maintaining preserved ranges.
RangeUpdater mRangeUpdater;
EditAction mEditAction;
EditSubAction mTopLevelEditSubAction;
EDirection mDirectionOfTopLevelEditSubAction;
AutoEditActionDataSetter() = delete;
AutoEditActionDataSetter(const AutoEditActionDataSetter& aOther) = delete;
};
protected: // May be called by friends.
/****************************************************************************
* Some classes like TextEditRules, HTMLEditRules, WSRunObject which are
* part of handling edit actions are allowed to call the following protected
* methods. However, those methods won't prepare caches of some objects
* which are necessary for them. So, if you want some following methods
* to do that for you, you need to create a wrapper method in public scope
* and call it.
****************************************************************************/
bool IsEditActionDataAvailable() const {
return mEditActionData && mEditActionData->CanHandle();
}
/**
* SelectionRefPtr() returns cached Selection. This is pretty faster than
* EditorBase::GetSelection() if available.
* Note that this never returns nullptr unless public methods ignore
* result of AutoEditActionDataSetter::CanHandle() and keep handling edit
* action but any methods should stop handling edit action if it returns
* false.
*/
const RefPtr<Selection>& SelectionRefPtr() const {
MOZ_ASSERT(mEditActionData);
return mEditActionData->SelectionRefPtr();
}
/**
* GetEditAction() returns EditAction which is being handled. If some
* edit actions are nested, this returns the innermost edit action.
*/
EditAction GetEditAction() const {
return mEditActionData ? mEditActionData->GetEditAction()
: EditAction::eNone;
}
/**
* GetTopLevelEditSubAction() returns the top level edit sub-action.
* For example, if selected content is being replaced with inserted text,
* while removing selected content, the top level edit sub-action may be
* EditSubAction::eDeleteSelectedContent. However, while inserting new
* text, the top level edit sub-action may be EditSubAction::eInsertText.
* So, this result means what we are doing right now unless you're looking
* for a case which the method is called via mutation event listener or
* selectionchange event listener which are fired while handling the edit
* sub-action.
*/
EditSubAction GetTopLevelEditSubAction() const {
return mEditActionData ? mEditActionData->GetTopLevelEditSubAction()
: EditSubAction::eNone;
}
/**
* GetDirectionOfTopLevelEditSubAction() returns direction which user
* intended for doing the edit sub-action.
*/
EDirection GetDirectionOfTopLevelEditSubAction() const {
return mEditActionData
? mEditActionData->GetDirectionOfTopLevelEditSubAction()
: eNone;
}
/**
* SavedSelection() returns reference to saved selection which are
* stored by AutoSelectionRestorer.
*/
SelectionState& SavedSelectionRef() {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->SavedSelectionRef();
}
const SelectionState& SavedSelectionRef() const {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->SavedSelectionRef();
}
RangeUpdater& RangeUpdaterRef() {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->RangeUpdaterRef();
}
const RangeUpdater& RangeUpdaterRef() const {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->RangeUpdaterRef();
}
/**
* InsertTextWithTransaction() inserts aStringToInsert to aPointToInsert or
* better insertion point around it. If aPointToInsert isn't in a text node,
* this method looks for the nearest point in a text node with
* FindBetterInsertionPoint(). If there is no text node, this creates
* new text node and put aStringToInsert to it.
*
* @param aDocument The document of this editor.
* @param aStringToInsert The string to insert.
* @param aPointToInser The point to insert aStringToInsert.
* Must be valid DOM point.
* @param aPointAfterInsertedString
* The point after inserted aStringToInsert.
* So, when this method actually inserts string,
* this is set to a point in the text node.
* Otherwise, this may be set to aPointToInsert.
* @return When this succeeds to insert the string or
* does nothing during composition, returns NS_OK.
* Otherwise, an error code.
*/
virtual nsresult InsertTextWithTransaction(
Document& aDocument, const nsAString& aStringToInsert,
const EditorRawDOMPoint& aPointToInsert,
EditorRawDOMPoint* aPointAfterInsertedString = nullptr);
/**
* InsertTextIntoTextNodeWithTransaction() inserts aStringToInsert into
* aOffset of aTextNode with transaction.
*
* @param aStringToInsert String to be inserted.
* @param aTextNode Text node to contain aStringToInsert.
* @param aOffset Offset at insertion point in aTextNode.
* @param aSuppressIME true if it's not a part of IME composition.
* E.g., adjusting whitespaces during composition.
* false, otherwise.
*/
nsresult InsertTextIntoTextNodeWithTransaction(
const nsAString& aStringToInsert, Text& aTextNode, int32_t aOffset,
bool aSuppressIME = false);
nsresult SetTextImpl(const nsAString& aString, Text& aTextNode);
/**
* DeleteNodeWithTransaction() removes aNode from the DOM tree.
*
* @param aNode The node which will be removed form the DOM tree.
*/
nsresult DeleteNodeWithTransaction(nsINode& aNode);
/**
* InsertNodeWithTransaction() inserts aContentToInsert before the child
* specified by aPointToInsert.
*
* @param aContentToInsert The node to be inserted.
* @param aPointToInsert The insertion point of aContentToInsert.
* If this refers end of the container, the
* transaction will append the node to the
* container. Otherwise, will insert the node
* before child node referred by this.
*/
template <typename PT, typename CT>
nsresult InsertNodeWithTransaction(
nsIContent& aContentToInsert,
const EditorDOMPointBase<PT, CT>& aPointToInsert);
/**
* ReplaceContainerWithTransaction() creates new element whose name is
* aTagName, moves all children in aOldContainer to the new element, then,
* removes aOldContainer from the DOM tree.
*
* @param aOldContainer The element node which should be replaced
* with new element.
* @param aTagName The name of new element node.
*/
already_AddRefed<Element> ReplaceContainerWithTransaction(
Element& aOldContainer, nsAtom& aTagName) {
return ReplaceContainerWithTransactionInternal(
aOldContainer, aTagName, *nsGkAtoms::_empty, EmptyString(), false);
}
/**
* ReplaceContainerAndCloneAttributesWithTransaction() creates new element
* whose name is aTagName, copies all attributes from aOldContainer to the
* new element, moves all children in aOldContainer to the new element, then,
* removes aOldContainer from the DOM tree.
*
* @param aOldContainer The element node which should be replaced
* with new element.
* @param aTagName The name of new element node.
*/
already_AddRefed<Element> ReplaceContainerAndCloneAttributesWithTransaction(
Element& aOldContainer, nsAtom& aTagName) {
return ReplaceContainerWithTransactionInternal(
aOldContainer, aTagName, *nsGkAtoms::_empty, EmptyString(), true);
}
/**
* ReplaceContainerWithTransaction() creates new element whose name is
* aTagName, sets aAttributes of the new element to aAttributeValue, moves
* all children in aOldContainer to the new element, then, removes
* aOldContainer from the DOM tree.
*
* @param aOldContainer The element node which should be replaced
* with new element.
* @param aTagName The name of new element node.
* @param aAttribute Attribute name to be set to the new element.
* @param aAttributeValue Attribute value to be set to aAttribute.
*/
already_AddRefed<Element> ReplaceContainerWithTransaction(
Element& aOldContainer, nsAtom& aTagName, nsAtom& aAttribute,
const nsAString& aAttributeValue) {
return ReplaceContainerWithTransactionInternal(
aOldContainer, aTagName, aAttribute, aAttributeValue, false);
}
/**
* CloneAttributesWithTransaction() clones all attributes from
* aSourceElement to aDestElement after removing all attributes in
* aDestElement.
*/
void CloneAttributesWithTransaction(Element& aDestElement,
Element& aSourceElement);
/**
* RemoveContainerWithTransaction() removes aElement from the DOM tree and
* moves all its children to the parent of aElement.
*
* @param aElement The element to be removed.
*/
nsresult RemoveContainerWithTransaction(Element& aElement);
/**
* InsertContainerWithTransaction() creates new element whose name is
* aTagName, moves aContent into the new element, then, inserts the new
* element into where aContent was.
* Note that this method does not check if aContent is valid child of
* the new element. So, callers need to guarantee it.
*
* @param aContent The content which will be wrapped with new
* element.
* @param aTagName Element name of new element which will wrap
* aContent and be inserted into where aContent
* was.
* @return The new element.
*/
already_AddRefed<Element> InsertContainerWithTransaction(nsIContent& aContent,
nsAtom& aTagName) {
return InsertContainerWithTransactionInternal(
aContent, aTagName, *nsGkAtoms::_empty, EmptyString());
}
/**
* InsertContainerWithTransaction() creates new element whose name is
* aTagName, sets its aAttribute to aAttributeValue, moves aContent into the
* new element, then, inserts the new element into where aContent was.
* Note that this method does not check if aContent is valid child of
* the new element. So, callers need to guarantee it.
*
* @param aContent The content which will be wrapped with new
* element.
* @param aTagName Element name of new element which will wrap
* aContent and be inserted into where aContent
* was.
* @param aAttribute Attribute which should be set to the new
* element.
* @param aAttributeValue Value to be set to aAttribute.
* @return The new element.
*/
already_AddRefed<Element> InsertContainerWithTransaction(
nsIContent& aContent, nsAtom& aTagName, nsAtom& aAttribute,
const nsAString& aAttributeValue) {
return InsertContainerWithTransactionInternal(aContent, aTagName,
aAttribute, aAttributeValue);
}
/**
* SplitNodeWithTransaction() creates a transaction to create a new node
* (left node) identical to an existing node (right node), and split the
* contents between the same point in both nodes, then, execute the
* transaction.
*
* @param aStartOfRightNode The point to split. Its container will be
* the right node, i.e., become the new node's
* next sibling. And the point will be start
* of the right node.
* @param aError If succeed, returns no error. Otherwise, an
* error.
*/
template <typename PT, typename CT>
already_AddRefed<nsIContent> SplitNodeWithTransaction(
const EditorDOMPointBase<PT, CT>& aStartOfRightNode,
ErrorResult& aResult);
/**
* JoinNodesWithTransaction() joins aLeftNode and aRightNode. Content of
* aLeftNode will be merged into aRightNode. Actual implemenation of this
* method is JoinNodesImpl(). So, see its explanation for the detail.
*
* @param aLeftNode Will be removed from the DOM tree.
* @param aRightNode The node which will be new container of the content of
* aLeftNode.
*/
nsresult JoinNodesWithTransaction(nsINode& aLeftNode, nsINode& aRightNode);
/**
* MoveNodeWithTransaction() moves aContent to aPointToInsert.
*
* @param aContent The node to be moved.
*/
template <typename PT, typename CT>
nsresult MoveNodeWithTransaction(
nsIContent& aContent, const EditorDOMPointBase<PT, CT>& aPointToInsert);
/**
* MoveNodeToEndWithTransaction() moves aContent to end of aNewContainer.
*
* @param aContent The node to be moved.
* @param aNewContainer The new container which will contain aContent as
* its last child.
*/
nsresult MoveNodeToEndWithTransaction(nsIContent& aContent,
nsINode& aNewContainer) {
EditorRawDOMPoint pointToInsert;
pointToInsert.SetToEndOf(&aNewContainer);
return MoveNodeWithTransaction(aContent, pointToInsert);
}
/**
* MoveAllChildren() moves all children of aContainer to before
* aPointToInsert.GetChild().
* See explanation of MoveChildren() for the detail of the behavior.
*
* @param aContainer The container node whose all children should
* be moved.
* @param aPointToInsert The insertion point. The container must not
* be a data node like a text node.
* @param aError The result. If this succeeds to move children,
* returns NS_OK. Otherwise, an error.
*/
void MoveAllChildren(nsINode& aContainer,
const EditorRawDOMPoint& aPointToInsert,
ErrorResult& aError);
/**
* MovePreviousSiblings() moves all siblings before aChild (i.e., aChild
* won't be moved) to before aPointToInsert.GetChild().
* See explanation of MoveChildren() for the detail of the behavior.
*
* @param aChild The node which is next sibling of the last
* node to be moved.
* @param aPointToInsert The insertion point. The container must not
* be a data node like a text node.
* @param aError The result. If this succeeds to move children,
* returns NS_OK. Otherwise, an error.
*/
void MovePreviousSiblings(nsIContent& aChild,
const EditorRawDOMPoint& aPointToInsert,
ErrorResult& aError);
/**
* MoveChildren() moves all children between aFirstChild and aLastChild to
* before aPointToInsert.GetChild().
* If some children are moved to different container while this method
* moves other children, they are just ignored.
* If the child node referred by aPointToInsert is moved to different
* container while this method moves children, returns error.
*
* @param aFirstChild The first child which should be moved to
* aPointToInsert.
* @param aLastChild The last child which should be moved. This
* must be a sibling of aFirstChild and it should
* be positioned after aFirstChild in the DOM tree
* order.
* @param aPointToInsert The insertion point. The container must not
* be a data node like a text node.
* @param aError The result. If this succeeds to move children,
* returns NS_OK. Otherwise, an error.
*/
void MoveChildren(nsIContent& aFirstChild, nsIContent& aLastChild,
const EditorRawDOMPoint& aPointToInsert,
ErrorResult& aError);
/**
* CloneAttributeWithTransaction() copies aAttribute of aSourceElement to
* aDestElement. If aSourceElement doesn't have aAttribute, this removes
* aAttribute from aDestElement.
*
* @param aAttribute Attribute name to be cloned.
* @param aDestElement Element node which will be set aAttribute or
* whose aAttribute will be removed.
* @param aSourceElement Element node which provides the value of
* aAttribute in aDestElement.
*/
nsresult CloneAttributeWithTransaction(nsAtom& aAttribute,
Element& aDestElement,
Element& aSourceElement);
/**
* RemoveAttributeWithTransaction() removes aAttribute from aElement.
*
* @param aElement Element node which will lose aAttribute.
* @param aAttribute Attribute name to be removed from aElement.
*/
nsresult RemoveAttributeWithTransaction(Element& aElement,
nsAtom& aAttribute);
virtual nsresult RemoveAttributeOrEquivalent(Element* aElement,
nsAtom* aAttribute,
bool aSuppressTransaction) = 0;
/**
* SetAttributeWithTransaction() sets aAttribute of aElement to aValue.
*
* @param aElement Element node which will have aAttribute.
* @param aAttribute Attribute name to be set.
* @param aValue Attribute value be set to aAttribute.
*/
nsresult SetAttributeWithTransaction(Element& aElement, nsAtom& aAttribute,
const nsAString& aValue);
virtual nsresult SetAttributeOrEquivalent(Element* aElement,
nsAtom* aAttribute,
const nsAString& aValue,
bool aSuppressTransaction) = 0;
/**
* Method to replace certain CreateElementNS() calls.
*
* @param aTag Tag you want.
*/
already_AddRefed<Element> CreateHTMLContent(const nsAtom* aTag);
/**
* Creates text node which is marked as "maybe modified frequently".
*/
static already_AddRefed<nsTextNode> CreateTextNode(Document& aDocument,
const nsAString& aData);
/**
* Create an element node whose name is aTag at before aPointToInsert. When
* this succeed to create an element node, this sets aPointToInsert to the
* new element because the relation of child and offset may be broken.
* If the caller needs to collapse the selection to next to the new element
* node, it should call |aPointToInsert.AdvanceOffset()| after calling this.
*
* @param aTag The element name to create.
* @param aPointToInsert The insertion point of new element. If this refers
* end of the container or after, the transaction
* will append the element to the container.
* Otherwise, will insert the element before the
* child node referred by this.
* @return The created new element node.
*/
template <typename PT, typename CT>
already_AddRefed<Element> CreateNodeWithTransaction(
nsAtom& aTag, const EditorDOMPointBase<PT, CT>& aPointToInsert);
/**
* Create an aggregate transaction for delete selection. The result may
* include DeleteNodeTransactions and/or DeleteTextTransactions as its
* children.
*
* @param aAction The action caused removing the selection.
* @param aRemovingNode The node to be removed.
* @param aOffset The start offset of the range in aRemovingNode.
* @param aLength The length of the range in aRemovingNode.
* @return If it can remove the selection, returns an
* aggregate transaction which has some
* DeleteNodeTransactions and/or
* DeleteTextTransactions as its children.
*/
already_AddRefed<EditAggregateTransaction> CreateTxnForDeleteSelection(
EDirection aAction, nsINode** aNode, int32_t* aOffset, int32_t* aLength);
/**
* Create a transaction for removing the nodes and/or text in aRange.
*
* @param aRangeToDelete The range to be removed.
* @param aAction The action caused removing the range.
* @param aRemovingNode The node to be removed.
* @param aOffset The start offset of the range in aRemovingNode.
* @param aLength The length of the range in aRemovingNode.
* @return The transaction to remove the range. Its type
* is DeleteNodeTransaction or
* DeleteTextTransaction.
*/
already_AddRefed<EditTransactionBase> CreateTxnForDeleteRange(
nsRange* aRangeToDelete, EDirection aAction, nsINode** aRemovingNode,
int32_t* aOffset, int32_t* aLength);
/**
* DeleteTextWithTransaction() removes text in the range from aCharData.
*
* @param aCharData The data node which should be modified.
* @param aOffset Start offset of removing text in aCharData.
* @param aLength Length of removing text.
*/
nsresult DeleteTextWithTransaction(dom::CharacterData& aCharacterData,
uint32_t aOffset, uint32_t aLength);
/**
* ReplaceContainerWithTransactionInternal() is implementation of
* ReplaceContainerWithTransaction() and
* ReplaceContainerAndCloneAttributesWithTransaction().
*
* @param aOldContainer The element which will be replaced with new
* element.
* @param aTagName The name of new element node.
* @param aAttribute Attribute name which will be set to the new
* element. This will be ignored if
* aCloneAllAttributes is set to true.
* @param aAttributeValue Attribute value which will be set to
* aAttribute.
* @param aCloneAllAttributes If true, all attributes of aOldContainer will
* be copied to the new element.
*/
already_AddRefed<Element> ReplaceContainerWithTransactionInternal(
Element& aElement, nsAtom& aTagName, nsAtom& aAttribute,
const nsAString& aAttributeValue, bool aCloneAllAttributes);
/**
* InsertContainerWithTransactionInternal() creates new element whose name is
* aTagName, moves aContent into the new element, then, inserts the new
* element into where aContent was. If aAttribute is not nsGkAtoms::_empty,
* aAttribute of the new element will be set to aAttributeValue.
*
* @param aContent The content which will be wrapped with new
* element.
* @param aTagName Element name of new element which will wrap
* aContent and be inserted into where aContent
* was.
* @param aAttribute Attribute which should be set to the new
* element. If this is nsGkAtoms::_empty,
* this does not set any attributes to the new
* element.
* @param aAttributeValue Value to be set to aAttribute.
* @return The new element.
*/
already_AddRefed<Element> InsertContainerWithTransactionInternal(
nsIContent& aContent, nsAtom& aTagName, nsAtom& aAttribute,
const nsAString& aAttributeValue);
/**
* DoSplitNode() creates a new node (left node) identical to an existing
* node (right node), and split the contents between the same point in both
* nodes.
*
* @param aStartOfRightNode The point to split. Its container will be
* the right node, i.e., become the new node's
* next sibling. And the point will be start
* of the right node.
* @param aNewLeftNode The new node called as left node, so, this
* becomes the container of aPointToSplit's
* previous sibling.
* @param aError Must have not already failed.
* If succeed to insert aLeftNode before the
* right node and remove unnecessary contents
* (and collapse selection at end of the left
* node if necessary), returns no error.
* Otherwise, an error.
*/
void DoSplitNode(const EditorDOMPoint& aStartOfRightNode,
nsIContent& aNewLeftNode, ErrorResult& aError);
/**
* DoJoinNodes() merges contents in aNodeToJoin to aNodeToKeep and remove
* aNodeToJoin from the DOM tree. aNodeToJoin and aNodeToKeep must have
* same parent, aParent. Additionally, if one of aNodeToJoin or aNodeToKeep
* is a text node, the other must be a text node.
*
* @param aNodeToKeep The node that will remain after the join.
* @param aNodeToJoin The node that will be joined with aNodeToKeep.
* There is no requirement that the two nodes be of the
* same type.
* @param aParent The parent of aNodeToKeep
*/
nsresult DoJoinNodes(nsINode* aNodeToKeep, nsINode* aNodeToJoin,
nsINode* aParent);
/**
* SplitNodeDeepWithTransaction() splits aMostAncestorToSplit deeply.
*
* @param aMostAncestorToSplit The most ancestor node which should be
* split.
* @param aStartOfDeepestRightNode The start point of deepest right node.
* This point must be descendant of
* aMostAncestorToSplit.
* @param aSplitAtEdges Whether the caller allows this to
* create empty container element when
* split point is start or end of an
* element.
* @return SplitPoint() returns split point in
* aMostAncestorToSplit. The point must
* be good to insert something if the
* caller want to do it.
*/
template <typename PT, typename CT>
SplitNodeResult SplitNodeDeepWithTransaction(
nsIContent& aMostAncestorToSplit,
const EditorDOMPointBase<PT, CT>& aDeepestStartOfRightNode,
SplitAtEdges aSplitAtEdges);
/**
* JoinNodesDeepWithTransaction() joins aLeftNode and aRightNode "deeply".
* First, they are joined simply, then, new right node is assumed as the
* child at length of the left node before joined and new left node is
* assumed as its previous sibling. Then, they will be joined again.
* And then, these steps are repeated.
*
* @param aLeftNode The node which will be removed form the tree.
* @param aRightNode The node which will be inserted the contents of
* aLeftNode.
* @return The point of the first child of the last right node.
*/
EditorDOMPoint JoinNodesDeepWithTransaction(nsIContent& aLeftNode,
nsIContent& aRightNode);
nsresult DoTransactionInternal(nsITransaction* aTxn);
virtual bool IsBlockNode(nsINode* aNode);
/**
* Set outOffset to the offset of aChild in the parent.
* Returns the parent of aChild.
*/
static nsINode* GetNodeLocation(nsINode* aChild, int32_t* aOffset);
/**
* Get the previous node.
*/
nsIContent* GetPreviousNode(const EditorRawDOMPoint& aPoint) {
return GetPreviousNodeInternal(aPoint, false, true, false);
}
nsIContent* GetPreviousElementOrText(const EditorRawDOMPoint& aPoint) {
return GetPreviousNodeInternal(aPoint, false, false, false);
}
nsIContent* GetPreviousEditableNode(const EditorRawDOMPoint& aPoint) {
return GetPreviousNodeInternal(aPoint, true, true, false);
}
nsIContent* GetPreviousNodeInBlock(const EditorRawDOMPoint& aPoint) {
return GetPreviousNodeInternal(aPoint, false, true, true);
}
nsIContent* GetPreviousElementOrTextInBlock(const EditorRawDOMPoint& aPoint) {
return GetPreviousNodeInternal(aPoint, false, false, true);
}
nsIContent* GetPreviousEditableNodeInBlock(const EditorRawDOMPoint& aPoint) {
return GetPreviousNodeInternal(aPoint, true, true, true);
}
nsIContent* GetPreviousNode(nsINode& aNode) {
return GetPreviousNodeInternal(aNode, false, true, false);
}
nsIContent* GetPreviousElementOrText(nsINode& aNode) {
return GetPreviousNodeInternal(aNode, false, false, false);
}
nsIContent* GetPreviousEditableNode(nsINode& aNode) {
return GetPreviousNodeInternal(aNode, true, true, false);
}
nsIContent* GetPreviousNodeInBlock(nsINode& aNode) {
return GetPreviousNodeInternal(aNode, false, true, true);
}
nsIContent* GetPreviousElementOrTextInBlock(nsINode& aNode) {
return GetPreviousNodeInternal(aNode, false, false, true);
}
nsIContent* GetPreviousEditableNodeInBlock(nsINode& aNode) {
return GetPreviousNodeInternal(aNode, true, true, true);
}
/**
* Get the next node.
*
* Note that methods taking EditorRawDOMPoint behavior includes the
* child at offset as search target. E.g., following code causes infinite
* loop.
*
* EditorRawDOMPoint point(aEditableNode);
* while (nsIContent* content = GetNextEditableNode(point)) {
* // Do something...
* point.Set(content);
* }
*
* Following code must be you expected:
*
* while (nsIContent* content = GetNextEditableNode(point)) {
* // Do something...
* DebugOnly<bool> advanced = point.Advanced();
* MOZ_ASSERT(advanced);
* point.Set(point.GetChild());
* }
*
* On the other hand, the methods taking nsINode behavior must be what
* you want. They start to search the result from next node of the given
* node.
*/
template <typename PT, typename CT>
nsIContent* GetNextNode(const EditorDOMPointBase<PT, CT>& aPoint) {
return GetNextNodeInternal(aPoint, false, true, false);
}
template <typename PT, typename CT>
nsIContent* GetNextElementOrText(const EditorDOMPointBase<PT, CT>& aPoint) {
return GetNextNodeInternal(aPoint, false, false, false);
}
template <typename PT, typename CT>
nsIContent* GetNextEditableNode(const EditorDOMPointBase<PT, CT>& aPoint) {
return GetNextNodeInternal(aPoint, true, true, false);
}
template <typename PT, typename CT>
nsIContent* GetNextNodeInBlock(const EditorDOMPointBase<PT, CT>& aPoint) {
return GetNextNodeInternal(aPoint, false, true, true);
}
template <typename PT, typename CT>
nsIContent* GetNextElementOrTextInBlock(
const EditorDOMPointBase<PT, CT>& aPoint) {
return GetNextNodeInternal(aPoint, false, false, true);
}
template <typename PT, typename CT>
nsIContent* GetNextEditableNodeInBlock(
const EditorDOMPointBase<PT, CT>& aPoint) {
return GetNextNodeInternal(aPoint, true, true, true);
}
nsIContent* GetNextNode(nsINode& aNode) {
return GetNextNodeInternal(aNode, false, true, false);
}
nsIContent* GetNextElementOrText(nsINode& aNode) {
return GetNextNodeInternal(aNode, false, false, false);
}
nsIContent* GetNextEditableNode(nsINode& aNode) {
return GetNextNodeInternal(aNode, true, true, false);
}
nsIContent* GetNextNodeInBlock(nsINode& aNode) {
return GetNextNodeInternal(aNode, false, true, true);
}
nsIContent* GetNextElementOrTextInBlock(nsINode& aNode) {
return GetNextNodeInternal(aNode, false, false, true);
}
nsIContent* GetNextEditableNodeInBlock(nsINode& aNode) {
return GetNextNodeInternal(aNode, true, true, true);
}
/**
* Get the rightmost child of aCurrentNode;
* return nullptr if aCurrentNode has no children.
*/
nsIContent* GetRightmostChild(nsINode* aCurrentNode,
bool bNoBlockCrossing = false);
/**
* Get the leftmost child of aCurrentNode;
* return nullptr if aCurrentNode has no children.
*/
nsIContent* GetLeftmostChild(nsINode* aCurrentNode,
bool bNoBlockCrossing = false);
/**
* Returns true if aParent can contain a child of type aTag.
*/
bool CanContain(nsINode& aParent, nsIContent& aChild) const;
bool CanContainTag(nsINode& aParent, nsAtom& aTag) const;
bool TagCanContain(nsAtom& aParentTag, nsIContent& aChild) const;
virtual bool TagCanContainTag(nsAtom& aParentTag, nsAtom& aChildTag) const;
/**
* Returns true if aNode is our root node.
*/
bool IsRoot(nsINode* inNode) const;
bool IsEditorRoot(nsINode* aNode) const;
/**
* Returns true if aNode is a descendant of our root node.
*/
bool IsDescendantOfRoot(nsINode* inNode) const;
bool IsDescendantOfEditorRoot(nsINode* aNode) const;
/**
* Returns true if aNode is a container.
*/
virtual bool IsContainer(nsINode* aNode);
/**
* returns true if aNode is an editable node.
*/
bool IsEditable(nsINode* aNode) {
if (NS_WARN_IF(!aNode)) {
return false;
}
if (!aNode->IsContent() || IsMozEditorBogusNode(aNode) ||
!IsModifiableNode(*aNode)) {
return false;
}
switch (aNode->NodeType()) {
case nsINode::ELEMENT_NODE:
// In HTML editors, if we're dealing with an element, then ask it
// whether it's editable.
return mIsHTMLEditorClass ? aNode->IsEditable() : true;
case nsINode::TEXT_NODE:
// Text nodes are considered to be editable by both typed of editors.
return true;
default:
return false;
}
}
/**
* Returns true if aNode is a usual element node (not bogus node) or
* a text node. In other words, returns true if aNode is a usual element
* node or visible data node.
*/
bool IsElementOrText(const nsINode& aNode) const {
if (!aNode.IsContent() || IsMozEditorBogusNode(&aNode)) {
return false;
}
return aNode.NodeType() == nsINode::ELEMENT_NODE ||
aNode.NodeType() == nsINode::TEXT_NODE;
}
/**
* Returns true if aNode is a MozEditorBogus node.
*/
bool IsMozEditorBogusNode(const nsINode* aNode) const {
return aNode && aNode->IsElement() &&
aNode->AsElement()->AttrValueIs(
kNameSpaceID_None, kMOZEditorBogusNodeAttrAtom,
kMOZEditorBogusNodeValue, eCaseMatters);
}
/**
* Counts number of editable child nodes.
*/
uint32_t CountEditableChildren(nsINode* aNode);
/**
* Find the deep first and last children.
*/
nsINode* GetFirstEditableNode(nsINode* aRoot);
/**
* Returns true when inserting text should be a part of current composition.
*/
bool ShouldHandleIMEComposition() const;
/**
* AreNodesSameType() returns true if aNode1 and aNode2 are same type.
* If the instance is TextEditor, only their names are checked.
* If the instance is HTMLEditor in CSS mode and both of them are <span>
* element, their styles are also checked.
*/
bool AreNodesSameType(nsIContent& aNode1, nsIContent& aNode2) const;
static bool IsTextNode(nsINode* aNode) {
return aNode->NodeType() == nsINode::TEXT_NODE;
}
/**
* IsModifiableNode() checks whether the node is editable or not.
*/
bool IsModifiableNode(const nsINode& aNode) const;
/**
* GetNodeAtRangeOffsetPoint() returns the node at this position in a range,
* assuming that the container is the node itself if it's a text node, or
* the node's parent otherwise.
*/
static nsIContent* GetNodeAtRangeOffsetPoint(nsINode* aContainer,
int32_t aOffset) {
return GetNodeAtRangeOffsetPoint(RawRangeBoundary(aContainer, aOffset));
}
static nsIContent* GetNodeAtRangeOffsetPoint(const RawRangeBoundary& aPoint);
static EditorRawDOMPoint GetStartPoint(const Selection& aSelection);
static EditorRawDOMPoint GetEndPoint(const Selection& aSelection);
static nsresult GetEndChildNode(const Selection& aSelection,
nsIContent** aEndNode);
/**
* CollapseSelectionToEnd() collapses the selection to the end of the editor.
*/
nsresult CollapseSelectionToEnd();
/**
* Helpers to add a node to the selection.
* Used by table cell selection methods.
*/
nsresult CreateRange(nsINode* aStartContainer, int32_t aStartOffset,
nsINode* aEndContainer, int32_t aEndOffset,
nsRange** aRange);
static bool IsPreformatted(nsINode* aNode);
/**
* AllowsTransactionsToChangeSelection() returns true if editor allows any
* transactions to change Selection. Otherwise, transactions shouldn't
* change Selection.
*/
inline bool AllowsTransactionsToChangeSelection() const {
return mAllowsTransactionsToChangeSelection;
}
/**
* MakeThisAllowTransactionsToChangeSelection() with true makes this editor
* allow transactions to change Selection. Otherwise, i.e., with false,
* makes this editor not allow transactions to change Selection.
*/
inline void MakeThisAllowTransactionsToChangeSelection(bool aAllow) {
mAllowsTransactionsToChangeSelection = aAllow;
}
nsresult HandleInlineSpellCheck(EditSubAction aEditSubAction,
nsINode* previousSelectedNode,
uint32_t previousSelectedOffset,
nsINode* aStartContainer,
uint32_t aStartOffset, nsINode* aEndContainer,
uint32_t aEndOffset);
/**
* Likewise, but gets the editor's root instead, which is different for HTML
* editors.
*/
virtual Element* GetEditorRoot() const;
/**
* Likewise, but gets the text control element instead of the root for
* plaintext editors.
*/
Element* GetExposedRoot() const;
/**
* Whether the editor is active on the DOM window. Note that when this
* returns true but GetFocusedContent() returns null, it means that this
* editor was focused when the DOM window was active.
*/
virtual bool IsActiveInDOMWindow();
/**
* GetIMESelectionStartOffsetIn() returns the start offset of IME selection in
* the aTextNode. If there is no IME selection, returns -1.
*/
int32_t GetIMESelectionStartOffsetIn(nsINode* aTextNode);
/**
* FindBetterInsertionPoint() tries to look for better insertion point which
* is typically the nearest text node and offset in it.
*
* @param aPoint Insertion point which the callers found.
* @return Better insertion point if there is. If not returns
* same point as aPoint.
*/
EditorRawDOMPoint FindBetterInsertionPoint(const EditorRawDOMPoint& aPoint);
/**
* HideCaret() hides caret with nsCaret::AddForceHide() or may show carent
* with nsCaret::RemoveForceHide(). This does NOT set visibility of
* nsCaret. Therefore, this is stateless.
*/
void HideCaret(bool aHide);
protected: // Called by helper classes.
/**
* OnStartToHandleTopLevelEditSubAction() is called when
* GetTopLevelEditSubAction() is EditSubAction::eNone and somebody starts to
* handle aEditSubAction.
*
* @param aEditSubAction Top level edit sub action which will be
* handled soon.
* @param aDirection Direction of aEditSubAction.
*/
virtual void OnStartToHandleTopLevelEditSubAction(
EditSubAction aEditSubAction, nsIEditor::EDirection aDirection);
/**
* OnEndHandlingTopLevelEditSubAction() is called after
* SetTopLevelEditSubAction() is handled.
*/
virtual void OnEndHandlingTopLevelEditSubAction();
/**
* Routines for managing the preservation of selection across
* various editor actions.
*/
bool ArePreservingSelection();
void PreserveSelectionAcrossActions();
nsresult RestorePreservedSelection();
void StopPreservingSelection();
/**
* (Begin|End)PlaceholderTransaction() are called by AutoPlaceholderBatch.
* This set of methods are similar to the (Begin|End)Transaction(), but do
* not use the transaction managers batching feature. Instead we use a
* placeholder transaction to wrap up any further transaction while the
* batch is open. The advantage of this is that placeholder transactions
* can later merge, if needed. Merging is unavailable between transaction
* manager batches.
*/
MOZ_CAN_RUN_SCRIPT_BOUNDARY
void BeginPlaceholderTransaction(nsAtom* aTransactionName);
MOZ_CAN_RUN_SCRIPT_BOUNDARY
void EndPlaceholderTransaction();
void BeginUpdateViewBatch();
void EndUpdateViewBatch();
/**
* Used by AutoTransactionBatch. After calling BeginTransactionInternal(),
* all transactions will be treated as an atomic transaction. I.e.,
* two or more transactions are undid once.
* XXX What's the difference with PlaceholderTransaction? Should we always
* use it instead?
*/
void BeginTransactionInternal();
void EndTransactionInternal();
protected: // Shouldn't be used by friend classes
/**
* The default destructor. This should suffice. Should this be pure virtual
* for someone to derive from the EditorBase later? I don't believe so.
*/
virtual ~EditorBase();
/**
* GetDocumentCharsetInternal() returns charset of the document.
*/
nsresult GetDocumentCharsetInternal(nsACString& aCharset) const;
/**
* SelectAllInternal() should be used instead of SelectAll() in editor
* because SelectAll() creates AutoEditActionSetter but we should avoid
* to create it as far as possible.
*/
virtual nsresult SelectAllInternal();
nsresult DetermineCurrentDirection();
/**
* FireInputEvent() dispatches an "input" event synchronously or
* asynchronously if it's not safe to dispatch.
*/
MOZ_CAN_RUN_SCRIPT
void FireInputEvent() { FireInputEvent(GetEditAction()); }
MOZ_CAN_RUN_SCRIPT
void FireInputEvent(EditAction aEditAction);
/**
* Called after a transaction is done successfully.
*/
void DoAfterDoTransaction(nsITransaction* aTxn);
/**
* Called after a transaction is undone successfully.
*/
void DoAfterUndoTransaction();
/**
* Called after a transaction is redone successfully.
*/
void DoAfterRedoTransaction();
/**
* Tell the doc state listeners that the doc state has changed.
*/
enum TDocumentListenerNotification {
eDocumentCreated,
eDocumentToBeDestroyed,
eDocumentStateChanged
};
nsresult NotifyDocumentListeners(
TDocumentListenerNotification aNotificationType);
/**
* Make the given selection span the entire document.
*/
virtual nsresult SelectEntireDocument();
/**
* Helper method for scrolling the selection into view after
* an edit operation. aScrollToAnchor should be true if you
* want to scroll to the point where the selection was started.
* If false, it attempts to scroll the end of the selection into view.
*
* Editor methods *should* call this method instead of the versions
* in the various selection interfaces, since this version makes sure
* that the editor's sync/async settings for reflowing, painting, and
* scrolling match.
*/
nsresult ScrollSelectionIntoView(bool aScrollToAnchor);
/**
* Helper for GetPreviousNodeInternal() and GetNextNodeInternal().
*/
nsIContent* FindNextLeafNode(nsINode* aCurrentNode, bool aGoForward,
bool bNoBlockCrossing);
nsIContent* FindNode(nsINode* aCurrentNode, bool aGoForward,
bool aEditableNode, bool aFindAnyDataNode,
bool bNoBlockCrossing);
/**
* Get the node immediately previous node of aNode.
* @param atNode The node from which we start the search.
* @param aFindEditableNode If true, only return an editable node.
* @param aFindAnyDataNode If true, may return invisible data node
* like Comment.
* @param aNoBlockCrossing If true, don't move across "block" nodes,
* whatever that means.
* @return The node that occurs before aNode in
* the tree, skipping non-editable nodes if
* aFindEditableNode is true. If there is no
* previous node, returns nullptr.
*/
nsIContent* GetPreviousNodeInternal(nsINode& aNode, bool aFindEditableNode,
bool aFindAnyDataNode,
bool aNoBlockCrossing);
/**
* And another version that takes a point in DOM tree rather than a node.
*/
nsIContent* GetPreviousNodeInternal(const EditorRawDOMPoint& aPoint,
bool aFindEditableNode,
bool aFindAnyDataNode,
bool aNoBlockCrossing);
/**
* Get the node immediately next node of aNode.
* @param aNode The node from which we start the search.
* @param aFindEditableNode If true, only return an editable node.
* @param aFindAnyDataNode If true, may return invisible data node
* like Comment.
* @param aNoBlockCrossing If true, don't move across "block" nodes,
* whatever that means.
* @return The node that occurs after aNode in the
* tree, skipping non-editable nodes if
* aFindEditableNode is true. If there is no
* next node, returns nullptr.
*/
nsIContent* GetNextNodeInternal(nsINode& aNode, bool aFindEditableNode,
bool aFindAnyDataNode, bool bNoBlockCrossing);
/**
* And another version that takes a point in DOM tree rather than a node.
*/
nsIContent* GetNextNodeInternal(const EditorRawDOMPoint& aPoint,
bool aFindEditableNode, bool aFindAnyDataNode,
bool aNoBlockCrossing);
virtual nsresult InstallEventListeners();
virtual void CreateEventListeners();
virtual void RemoveEventListeners();
/**
* Get the input event target. This might return null.
*/
virtual already_AddRefed<Element> GetInputEventTargetElement() = 0;
/**
* Return true if spellchecking should be enabled for this editor.
*/
bool GetDesiredSpellCheckState();
bool CanEnableSpellCheck() {
// Check for password/readonly/disabled, which are not spellchecked
// regardless of DOM. Also, check to see if spell check should be skipped
// or not.
return !IsPasswordEditor() && !IsReadonly() && !IsDisabled() &&
!ShouldSkipSpellCheck();
}
/**
* InitializeSelectionAncestorLimit() is called by InitializeSelection().
* When this is called, each implementation has to call
* Selection::SetAncestorLimiter() with aAnotherLimit.
*
* @param aAncestorLimit New ancestor limit of Selection. This always
* has parent node. So, it's always safe to
* call SetAncestorLimit() with this node.
*/
virtual void InitializeSelectionAncestorLimit(nsIContent& aAncestorLimit);
/**
* Return the offset of aChild in aParent. Asserts fatally if parent or
* child is null, or parent is not child's parent.
* FYI: aChild must not be being removed from aParent. In such case, these
* methods may return wrong index if aChild doesn't have previous
* sibling or next sibling.
*/
static int32_t GetChildOffset(nsINode* aChild, nsINode* aParent);
/**
* Creates a range with just the supplied node and appends that to the
* selection.
*/
nsresult AppendNodeToSelectionAsRange(nsINode* aNode);
/**
* When you are using AppendNodeToSelectionAsRange(), call this first to
* start a new selection.
*/
nsresult ClearSelection();
/**
* Initializes selection and caret for the editor. If aEventTarget isn't
* a host of the editor, i.e., the editor doesn't get focus, this does
* nothing.
*/
nsresult InitializeSelection(dom::EventTarget* aFocusEventTarget);
enum NotificationForEditorObservers {
eNotifyEditorObserversOfEnd,
eNotifyEditorObserversOfBefore,
eNotifyEditorObserversOfCancel
};
MOZ_CAN_RUN_SCRIPT
void NotifyEditorObservers(NotificationForEditorObservers aNotification);
private:
nsCOMPtr<nsISelectionController> mSelectionController;
RefPtr<Document> mDocument;
AutoEditActionDataSetter* mEditActionData;
/**
* SetTextDirectionTo() sets text-direction of the root element.
* Should use SwitchTextDirectionTo() or ToggleTextDirection() instead.
* This is a helper class of them.
*/
nsresult SetTextDirectionTo(TextDirection aTextDirection);
protected: // helper classes which may be used by friends
/**
* Stack based helper class for calling EditorBase::EndTransactionInternal().
*/
class MOZ_RAII AutoTransactionBatch final {
public:
explicit AutoTransactionBatch(
EditorBase& aEditorBase MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mEditorBase(aEditorBase) {
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
mEditorBase->BeginTransactionInternal();
}
~AutoTransactionBatch() { mEditorBase->EndTransactionInternal(); }
protected:
OwningNonNull<EditorBase> mEditorBase;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
/**
* Stack based helper class for batching a collection of transactions inside
* a placeholder transaction.
*/
class MOZ_RAII AutoPlaceholderBatch final {
public:
explicit AutoPlaceholderBatch(
EditorBase& aEditorBase MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mEditorBase(aEditorBase) {
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
mEditorBase->BeginPlaceholderTransaction(nullptr);
}
AutoPlaceholderBatch(EditorBase& aEditorBase,
nsAtom& aTransactionName
MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mEditorBase(aEditorBase) {
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
mEditorBase->BeginPlaceholderTransaction(&aTransactionName);
}
~AutoPlaceholderBatch() { mEditorBase->EndPlaceholderTransaction(); }
protected:
OwningNonNull<EditorBase> mEditorBase;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
/**
* Stack based helper class for saving/restoring selection. Note that this
* assumes that the nodes involved are still around afterwords!
*/
class MOZ_RAII AutoSelectionRestorer final {
public:
/**
* Constructor responsible for remembering all state needed to restore
* aSelection.
*/
explicit AutoSelectionRestorer(
EditorBase& aEditorBase MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
/**
* Destructor restores mSelection to its former state
*/
~AutoSelectionRestorer();
/**
* Abort() cancels to restore the selection.
*/
void Abort();
protected:
EditorBase* mEditorBase;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
/**
* AutoTopLevelEditSubActionNotifier notifies editor of start to handle
* top level edit sub-action and end handling top level edit sub-action.
*/
class MOZ_RAII AutoTopLevelEditSubActionNotifier final {
public:
AutoTopLevelEditSubActionNotifier(
EditorBase& aEditorBase, EditSubAction aEditSubAction,
nsIEditor::EDirection aDirection MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mEditorBase(aEditorBase), mDoNothing(false) {
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
// The top level edit sub action has already be set if this is nested call
// XXX Looks like that this is not aware of unexpected nested edit action
// handling via selectionchange event listener or mutation event
// listener.
if (!mEditorBase.GetTopLevelEditSubAction()) {
mEditorBase.OnStartToHandleTopLevelEditSubAction(aEditSubAction,
aDirection);
} else {
mDoNothing = true; // nested calls will end up here
}
}
~AutoTopLevelEditSubActionNotifier() {
if (!mDoNothing) {
mEditorBase.OnEndHandlingTopLevelEditSubAction();
}
}
protected:
EditorBase& mEditorBase;
bool mDoNothing;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
/**
* Stack based helper class for turning off active selection adjustment
* by low level transactions
*/
class MOZ_RAII AutoTransactionsConserveSelection final {
public:
explicit AutoTransactionsConserveSelection(
EditorBase& aEditorBase MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mEditorBase(aEditorBase),
mAllowedTransactionsToChangeSelection(
aEditorBase.AllowsTransactionsToChangeSelection()) {
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
mEditorBase.MakeThisAllowTransactionsToChangeSelection(false);
}
~AutoTransactionsConserveSelection() {
mEditorBase.MakeThisAllowTransactionsToChangeSelection(
mAllowedTransactionsToChangeSelection);
}
protected:
EditorBase& mEditorBase;
bool mAllowedTransactionsToChangeSelection;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
/***************************************************************************
* stack based helper class for batching reflow and paint requests.
*/
class MOZ_RAII AutoUpdateViewBatch final {
public:
explicit AutoUpdateViewBatch(
EditorBase& aEditorBase MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mEditorBase(aEditorBase) {
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
mEditorBase.BeginUpdateViewBatch();
}
~AutoUpdateViewBatch() { mEditorBase.EndUpdateViewBatch(); }
protected:
EditorBase& mEditorBase;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
protected:
enum Tristate { eTriUnset, eTriFalse, eTriTrue };
// MIME type of the doc we are editing.
nsCString mContentMIMEType;
RefPtr<mozInlineSpellChecker> mInlineSpellChecker;
// Reference to text services document for mInlineSpellChecker.
RefPtr<TextServicesDocument> mTextServicesDocument;
RefPtr<TransactionManager> mTransactionManager;
// Cached root node.
RefPtr<Element> mRootElement;
// The form field as an event receiver.
nsCOMPtr<dom::EventTarget> mEventTarget;
RefPtr<EditorEventListener> mEventListener;
// Strong reference to placeholder for begin/end batch purposes.
RefPtr<PlaceholderTransaction> mPlaceholderTransaction;
// Name of placeholder transaction.
nsAtom* mPlaceholderName;
// Saved selection state for placeholder transaction batching.
mozilla::Maybe<SelectionState> mSelState;
// IME composition this is not null between compositionstart and
// compositionend.
RefPtr<TextComposition> mComposition;
RefPtr<TextEditRules> mRules;
RefPtr<TextInputListener> mTextInputListener;
RefPtr<IMEContentObserver> mIMEContentObserver;
// Listens to all low level actions on the doc.
// Edit action listener is currently used by highlighter of the findbar and
// the spellchecker. So, we should reserve only 2 items.
typedef AutoTArray<OwningNonNull<nsIEditActionListener>, 2>
AutoActionListenerArray;
AutoActionListenerArray mActionListeners;
// Just notify once per high level change.
// Editor observer is used only by legacy addons for Thunderbird and
// BlueGriffon. So, we don't need to reserve the space for them.
typedef AutoTArray<OwningNonNull<nsIEditorObserver>, 0>
AutoEditorObserverArray;
AutoEditorObserverArray mEditorObservers;
// Listen to overall doc state (dirty or not, just created, etc.).
// Document state listener is currently used by EditingSession and
// BlueGriffon so that reserving only one is enough (although, this is not
// necessary for TextEditor).
typedef AutoTArray<OwningNonNull<nsIDocumentStateListener>, 1>
AutoDocumentStateListenerArray;
AutoDocumentStateListenerArray mDocStateListeners;
// Number of modifications (for undo/redo stack).
uint32_t mModCount;
// Behavior flags. See nsIPlaintextEditor.idl for the flags we use.
uint32_t mFlags;
int32_t mUpdateCount;
// Nesting count for batching.
int32_t mPlaceholderBatch;
// -1 = not initialized
int8_t mDocDirtyState;
// A Tristate value.
uint8_t mSpellcheckCheckboxState;
// If false, transactions should not change Selection even after modifying
// the DOM tree.
bool mAllowsTransactionsToChangeSelection;
// Whether PreDestroy has been called.
bool mDidPreDestroy;
// Whether PostCreate has been called.
bool mDidPostCreate;
bool mDispatchInputEvent;
// True while the instance is handling an edit sub-action.
bool mIsInEditSubAction;
// Whether caret is hidden forcibly.
bool mHidingCaret;
// Whether spellchecker dictionary is initialized after focused.
bool mSpellCheckerDictionaryUpdated;
// Whether we are an HTML editor class.
bool mIsHTMLEditorClass;
friend class CompositionTransaction;
friend class CreateElementTransaction;
friend class CSSEditUtils;
friend class DeleteNodeTransaction;
friend class DeleteRangeTransaction;
friend class DeleteTextTransaction;
friend class HTMLEditRules;
friend class HTMLEditUtils;
friend class InsertNodeTransaction;
friend class InsertTextTransaction;
friend class JoinNodeTransaction;
friend class SplitNodeTransaction;
friend class TextEditRules;
friend class TypeInState;
friend class WSRunObject;
friend class nsIEditor;
};
} // namespace mozilla
mozilla::EditorBase* nsIEditor::AsEditorBase() {
return static_cast<mozilla::EditorBase*>(this);
}
const mozilla::EditorBase* nsIEditor::AsEditorBase() const {
return static_cast<const mozilla::EditorBase*>(this);
}
#endif // #ifndef mozilla_EditorBase_h