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251 lines
6.6 KiB
C
251 lines
6.6 KiB
C
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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/*
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stubdlgs.c --- stub fe handling of dialog requests from backend (prompt for
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password, alerts, messages, etc.)
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*/
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#include "xp_core.h"
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#include "structs.h"
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#include "ntypes.h"
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#include "fe_proto.h"
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/*
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** FE_Alert - put up an alert dialog containing the given msg, over
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** context.
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**
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** This method should return immediately, without waiting for user
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** input.
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*/
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void
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FE_Alert(MWContext *context,
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const char *msg)
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{
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}
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/*
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** FE_Message - put up an information dialog containing the given msg,
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** over context.
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**
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** This method should return immediately, without waiting for user
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** input.
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*/
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void
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FE_Message(MWContext *context,
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const char *msg)
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{
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}
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/*
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** FE_Confirm - Put up an confirmation dialog (with Yes and No
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** buttons) and return TRUE if Yes/Ok was clicked and FALSE if
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** No/Cancel was clicked.
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**
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** This method should not return until the user has clicked on one of
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** the buttons.
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*/
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Bool
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FE_Confirm(MWContext *context,
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const char *msg)
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{
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}
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/*
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** FE_Prompt - Put up a prompt dialog with the given message, a text
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** field (with the value defaulted to dflt). The user's response
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** should be returned.
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**
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** This method should not return until the user has clicked Ok (the
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** return value should not be NULL) or they clicked Cancel (the return
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** value should be NULL.)
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*/
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char*
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FE_Prompt(MWContext *context,
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const char *msg,
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const char *dflt)
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{
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}
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/*
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** FE_PromptPassword - Put up a prompt dialog with the given message,
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** a text field. The user's response should be returned.
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**
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** The text field should not show the characters as the user types them.
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** Display them as X's, *'s, spaces, etc.
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**
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** This method should not return until the user has clicked Ok (the
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** return value should not be NULL) or they clicked Cancel (the return
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** value should be NULL.)
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*/
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char*
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FE_PromptPassword(MWContext *context,
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const char *msg)
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{
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}
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/*
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** FE_PromptMessageSubject - Put up a prompt dialog with the given
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** message, a text field. The user's response should be returned.
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**
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** The default value in the text field should be "(No Subject)",
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** localized to the user's locale.
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**
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** This method should not return until the user has clicked Ok (the
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** return value should not be NULL) or they clicked Cancel (the return
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** value should be NULL.)
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*/
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char*
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FE_PromptMessageSubject(MWContext *context)
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{
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}
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/*
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** FE_PromptUsernameAndPassword - Put up a prompt dialog with the given
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** message, a two text fields. It should return TRUE if Ok was clicked
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** and FALSE if Cancel was clicked.
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**
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** The password text field should not show the characters as the user
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** types them. Display them as X's, *'s, spaces, etc.
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**
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** This method should not return until the user has clicked Ok or Cancel.
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*/
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Bool
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FE_PromptUsernameAndPassword(MWContext *context,
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const char *msg,
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char **username,
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char **password)
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{
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}
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/*
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** FE_PromptForFileNam - Put up a file selection dialog with the given
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** prompt string,
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**
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** the file selection box should open up viewing default_path.
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**
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** if file_must_exist_p, the user should not be allowed to close the
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** dialog with an invalid path selected.
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**
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** if directories_allowed_p, directories can be selected.
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**
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** After the user has clicked ok or cancel or given some other gesture
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** to bring down the filesb, the ReadFileNameCallbackFunction should
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** be called with the context, the textual path name, and the closure, as in
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** 'fn(context, path, closure);'
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**
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** Lastly, the function should return 0 if the path was acceptable and -1 if it
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** was not.
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**
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** This method should not return until the user has clicked Ok or Cancel.
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*/
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int
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FE_PromptForFileName(MWContext *context,
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const char *prompt_string,
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const char *default_path,
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XP_Bool file_must_exist_p,
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XP_Bool directories_allowed_p,
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ReadFileNameCallbackFunction fn,
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void *closure)
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{
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}
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/*
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** FE_SaveDialog - Put up a dialog that basically says "I'm saving
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** <foo> right now", cancel?
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**
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** This function should not block, but should return after putting up the dialog.
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**
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** If the user clicks cancel, the callback should call EDT_SaveCancel.
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**
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** Note: This function has been overloaded for use in publishing as well. There
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** are three instances where this function will be called:
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** 1) Saving remote files to disk.
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** 2) Preparing to publish files remotely.
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** 3) Publishing files to a remote server.
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*/
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void
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FE_SaveDialogCreate(MWContext *context,
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int file_count,
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ED_SaveDialogType save_type)
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{
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}
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/*
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** FE_SaveDialogSetFilename - for a save dialog that has been put up above the given
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** context, set the filename being saved/published.
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*/
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void
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FE_SaveDialogSetFilename(MWContext *context,
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char *filename)
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{
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}
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/*
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** FE_SaveDialogDestroy - the backend calls this function to let us
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** know that the save/publish operation has completed. We should
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** destroy the save dialog that has been used above the given context.
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*/
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void
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FE_SaveDialogDestroy(MWContext *context,
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int status,
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char *filename)
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{
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}
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/*
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** FE_SaveFileExistsDialog - put up the standard dialog saying:
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** "<foo> exists - overwrite?" Yes to All, Yes, No, No to All.
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**
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** return ED_SAVE_OVERWRITE_THIS if the user clicks Yes.
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** return ED_SAVE_OVERWRITE_ALL if the user clicks Yes to All.
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** return ED_SAVE_DONT_OVERWRITE_THIS if the user clicks No.
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** return ED_SAVE_DONT_OVERWRITE_ALL if the user clicks No to All.
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*/
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ED_SaveOption
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FE_SaveFileExistsDialog(MWContext *context,
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char *filename)
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{
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}
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/*
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** FE_SaveErrorContinueDialog - put up a dialog that gives some
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** textual represenation of the error status, and allow the user
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** to decide if they want to continue or not.
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**
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** Return TRUE if we should continue, and FALSE if we shouldn't.
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*/
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Bool
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FE_SaveErrorContinueDialog(MWContext *context,
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char *filename,
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ED_FileError error)
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{
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}
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int
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FE_AskStreamQuestion(MWContext * window_id)
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{
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}
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ED_CharsetEncode
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FE_EncodingDialog(MWContext* context, char* newCharset)
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{
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}
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