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625 lines
22 KiB
C++
625 lines
22 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsFieldSetFrame.h"
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#include "mozilla/gfx/2D.h"
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#include "nsCSSAnonBoxes.h"
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#include "nsLayoutUtils.h"
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#include "nsLegendFrame.h"
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#include "nsCSSRendering.h"
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#include <algorithm>
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#include "nsIFrame.h"
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#include "nsPresContext.h"
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#include "RestyleManager.h"
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#include "nsGkAtoms.h"
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#include "nsStyleConsts.h"
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#include "nsDisplayList.h"
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#include "nsRenderingContext.h"
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#include "nsIScrollableFrame.h"
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#include "mozilla/Likely.h"
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#include "mozilla/Maybe.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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using namespace mozilla::layout;
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nsContainerFrame*
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NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
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{
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return new (aPresShell) nsFieldSetFrame(aContext);
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame)
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nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext)
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: nsContainerFrame(aContext)
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{
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mLegendSpace = 0;
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}
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nsIAtom*
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nsFieldSetFrame::GetType() const
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{
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return nsGkAtoms::fieldSetFrame;
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}
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nsRect
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nsFieldSetFrame::VisualBorderRectRelativeToSelf() const
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{
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nscoord topBorder = StyleBorder()->GetComputedBorderWidth(NS_SIDE_TOP);
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nsRect r(nsPoint(0,0), GetSize());
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if (topBorder < mLegendRect.height) {
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nscoord yoff = (mLegendRect.height - topBorder) / 2;
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r.y += yoff;
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r.height -= yoff;
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}
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return r;
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}
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nsIFrame*
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nsFieldSetFrame::GetInner() const
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{
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nsIFrame* last = mFrames.LastChild();
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if (last &&
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last->StyleContext()->GetPseudo() == nsCSSAnonBoxes::fieldsetContent) {
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return last;
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}
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MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
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return nullptr;
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}
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nsIFrame*
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nsFieldSetFrame::GetLegend() const
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{
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if (mFrames.FirstChild() == GetInner()) {
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MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
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return nullptr;
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}
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MOZ_ASSERT(mFrames.FirstChild() &&
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mFrames.FirstChild()->GetContentInsertionFrame()->GetType() ==
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nsGkAtoms::legendFrame);
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return mFrames.FirstChild();
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}
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class nsDisplayFieldSetBorderBackground : public nsDisplayItem {
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public:
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nsDisplayFieldSetBorderBackground(nsDisplayListBuilder* aBuilder,
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nsFieldSetFrame* aFrame)
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: nsDisplayItem(aBuilder, aFrame) {
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MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground);
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}
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#ifdef NS_BUILD_REFCNT_LOGGING
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virtual ~nsDisplayFieldSetBorderBackground() {
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MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground);
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}
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#endif
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virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState,
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nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
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virtual void Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx) MOZ_OVERRIDE;
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virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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nsRegion *aInvalidRegion) MOZ_OVERRIDE;
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NS_DISPLAY_DECL_NAME("FieldSetBorderBackground", TYPE_FIELDSET_BORDER_BACKGROUND)
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};
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void nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
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{
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// aPt is guaranteed to be in this item's bounds. We do the hit test based on the
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// frame bounds even though our background doesn't cover the whole frame.
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// It's not clear whether this is correct.
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aOutFrames->AppendElement(mFrame);
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}
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void
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nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx)
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{
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static_cast<nsFieldSetFrame*>(mFrame)->
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PaintBorderBackground(*aCtx, ToReferenceFrame(),
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mVisibleRect, aBuilder->GetBackgroundPaintFlags());
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}
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void
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nsDisplayFieldSetBorderBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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nsRegion *aInvalidRegion)
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{
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AddInvalidRegionForSyncDecodeBackgroundImages(aBuilder, aGeometry, aInvalidRegion);
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nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
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}
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void
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nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists) {
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// Paint our background and border in a special way.
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// REVIEW: We don't really need to check frame emptiness here; if it's empty,
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// the background/border display item won't do anything, and if it isn't empty,
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// we need to paint the outline
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if (!(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) &&
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IsVisibleForPainting(aBuilder)) {
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if (StyleBorder()->mBoxShadow) {
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aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
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nsDisplayBoxShadowOuter(aBuilder, this));
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}
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// don't bother checking to see if we really have a border or background.
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// we usually will have a border.
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aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
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nsDisplayFieldSetBorderBackground(aBuilder, this));
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DisplayOutlineUnconditional(aBuilder, aLists);
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DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
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}
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if (GetPrevInFlow()) {
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DisplayOverflowContainers(aBuilder, aDirtyRect, aLists);
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}
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nsDisplayListCollection contentDisplayItems;
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if (nsIFrame* inner = GetInner()) {
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// Collect the inner frame's display items into their own collection.
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// We need to be calling BuildDisplayList on it before the legend in
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// case it contains out-of-flow frames whose placeholders are in the
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// legend. However, we want the inner frame's display items to be
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// after the legend's display items in z-order, so we need to save them
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// and append them later.
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BuildDisplayListForChild(aBuilder, inner, aDirtyRect, contentDisplayItems);
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}
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if (nsIFrame* legend = GetLegend()) {
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// The legend's background goes on our BlockBorderBackgrounds list because
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// it's a block child.
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nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
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BuildDisplayListForChild(aBuilder, legend, aDirtyRect, set);
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}
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// Put the inner frame's display items on the master list. Note that this
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// moves its border/background display items to our BorderBackground() list,
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// which isn't really correct, but it's OK because the inner frame is
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// anonymous and can't have its own border and background.
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contentDisplayItems.MoveTo(aLists);
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}
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void
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nsFieldSetFrame::PaintBorderBackground(nsRenderingContext& aRenderingContext,
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nsPoint aPt, const nsRect& aDirtyRect, uint32_t aBGFlags)
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{
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// if the border is smaller than the legend. Move the border down
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// to be centered on the legend.
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// FIXME: This means border-radius clamping is incorrect; we should
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// override nsIFrame::GetBorderRadii.
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nsRect rect = VisualBorderRectRelativeToSelf();
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nscoord yoff = rect.y;
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rect += aPt;
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nsPresContext* presContext = PresContext();
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nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
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aDirtyRect, rect, aBGFlags);
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nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext,
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this, rect, aDirtyRect);
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if (nsIFrame* legend = GetLegend()) {
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nscoord topBorder = StyleBorder()->GetComputedBorderWidth(NS_SIDE_TOP);
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// Use the rect of the legend frame, not mLegendRect, so we draw our
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// border under the legend's left and right margins.
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nsRect legendRect = legend->GetRect() + aPt;
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// we should probably use PaintBorderEdges to do this but for now just use clipping
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// to achieve the same effect.
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// draw left side
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nsRect clipRect(rect);
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clipRect.width = legendRect.x - rect.x;
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clipRect.height = topBorder;
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DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
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gfxContext* gfx = aRenderingContext.ThebesContext();
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int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
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gfx->Save();
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gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, mStyleContext);
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gfx->Restore();
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// draw right side
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clipRect = rect;
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clipRect.x = legendRect.XMost();
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clipRect.width = rect.XMost() - legendRect.XMost();
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clipRect.height = topBorder;
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gfx->Save();
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gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, mStyleContext);
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gfx->Restore();
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// draw bottom
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clipRect = rect;
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clipRect.y += topBorder;
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clipRect.height = mRect.height - (yoff + topBorder);
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gfx->Save();
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gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, mStyleContext);
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gfx->Restore();
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} else {
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect,
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nsRect(aPt, mRect.Size()),
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mStyleContext);
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}
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}
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nscoord
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nsFieldSetFrame::GetIntrinsicISize(nsRenderingContext* aRenderingContext,
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nsLayoutUtils::IntrinsicISizeType aType)
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{
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nscoord legendWidth = 0;
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nscoord contentWidth = 0;
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if (nsIFrame* legend = GetLegend()) {
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legendWidth =
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nsLayoutUtils::IntrinsicForContainer(aRenderingContext, legend, aType);
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}
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if (nsIFrame* inner = GetInner()) {
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// Ignore padding on the inner, since the padding will be applied to the
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// outer instead, and the padding computed for the inner is wrong
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// for percentage padding.
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contentWidth =
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nsLayoutUtils::IntrinsicForContainer(aRenderingContext, inner, aType,
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nsLayoutUtils::IGNORE_PADDING);
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}
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return std::max(legendWidth, contentWidth);
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}
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nscoord
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nsFieldSetFrame::GetMinISize(nsRenderingContext* aRenderingContext)
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{
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nscoord result = 0;
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DISPLAY_MIN_WIDTH(this, result);
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result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::MIN_ISIZE);
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return result;
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}
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nscoord
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nsFieldSetFrame::GetPrefISize(nsRenderingContext* aRenderingContext)
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{
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nscoord result = 0;
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DISPLAY_PREF_WIDTH(this, result);
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result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::PREF_ISIZE);
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return result;
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}
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/* virtual */
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LogicalSize
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nsFieldSetFrame::ComputeSize(nsRenderingContext *aRenderingContext,
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WritingMode aWM,
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const LogicalSize& aCBSize,
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nscoord aAvailableISize,
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const LogicalSize& aMargin,
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const LogicalSize& aBorder,
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const LogicalSize& aPadding,
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ComputeSizeFlags aFlags)
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{
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LogicalSize result =
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nsContainerFrame::ComputeSize(aRenderingContext, aWM,
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aCBSize, aAvailableISize,
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aMargin, aBorder, aPadding, aFlags);
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// XXX The code below doesn't make sense if the caller's writing mode
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// is orthogonal to this frame's. Not sure yet what should happen then;
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// for now, just bail out.
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if (aWM.IsVertical() != GetWritingMode().IsVertical()) {
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return result;
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}
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// Fieldsets never shrink below their min width.
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// If we're a container for font size inflation, then shrink
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// wrapping inside of us should not apply font size inflation.
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AutoMaybeDisableFontInflation an(this);
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nscoord minISize = GetMinISize(aRenderingContext);
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if (minISize > result.ISize(aWM)) {
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result.ISize(aWM) = minISize;
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}
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return result;
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}
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void
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nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
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nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus)
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{
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DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
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DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
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NS_PRECONDITION(aReflowState.ComputedWidth() != NS_INTRINSICSIZE,
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"Should have a precomputed width!");
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// Initialize OUT parameter
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aStatus = NS_FRAME_COMPLETE;
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nsOverflowAreas ocBounds;
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nsReflowStatus ocStatus = NS_FRAME_COMPLETE;
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if (GetPrevInFlow()) {
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ReflowOverflowContainerChildren(aPresContext, aReflowState, ocBounds, 0,
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ocStatus);
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}
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//------------ Handle Incremental Reflow -----------------
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bool reflowInner;
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bool reflowLegend;
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nsIFrame* legend = GetLegend();
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nsIFrame* inner = GetInner();
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if (aReflowState.ShouldReflowAllKids()) {
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reflowInner = inner != nullptr;
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reflowLegend = legend != nullptr;
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} else {
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reflowInner = inner && NS_SUBTREE_DIRTY(inner);
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reflowLegend = legend && NS_SUBTREE_DIRTY(legend);
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}
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// We don't allow fieldsets to break vertically. If we did, we'd
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// need logic here to push and pull overflow frames.
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// Since we're not applying our padding in this frame, we need to add it here
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// to compute the available width for our children.
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WritingMode innerWM = inner ? inner->GetWritingMode() : GetWritingMode();
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WritingMode legendWM = legend ? legend->GetWritingMode() : GetWritingMode();
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LogicalSize innerAvailSize = aReflowState.ComputedSizeWithPadding(innerWM);
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LogicalSize legendAvailSize = aReflowState.ComputedSizeWithPadding(legendWM);
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innerAvailSize.BSize(innerWM) = legendAvailSize.BSize(legendWM) =
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NS_UNCONSTRAINEDSIZE;
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NS_ASSERTION(!inner ||
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nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
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inner,
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nsLayoutUtils::MIN_ISIZE) <=
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innerAvailSize.ISize(innerWM),
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"Bogus availSize.ISize; should be bigger");
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NS_ASSERTION(!legend ||
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nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
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legend,
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nsLayoutUtils::MIN_ISIZE) <=
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legendAvailSize.ISize(legendWM),
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"Bogus availSize.ISize; should be bigger");
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// get our border and padding
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nsMargin border = aReflowState.ComputedPhysicalBorderPadding() - aReflowState.ComputedPhysicalPadding();
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// Figure out how big the legend is if there is one.
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// get the legend's margin
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nsMargin legendMargin(0,0,0,0);
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// reflow the legend only if needed
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Maybe<nsHTMLReflowState> legendReflowState;
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if (legend) {
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legendReflowState.emplace(aPresContext, aReflowState, legend,
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legendAvailSize);
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}
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if (reflowLegend) {
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nsHTMLReflowMetrics legendDesiredSize(aReflowState);
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ReflowChild(legend, aPresContext, legendDesiredSize, *legendReflowState,
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0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus);
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#ifdef NOISY_REFLOW
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printf(" returned (%d, %d)\n",
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legendDesiredSize.Width(), legendDesiredSize.Height());
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#endif
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// figure out the legend's rectangle
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legendMargin = legend->GetUsedMargin();
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mLegendRect.width = legendDesiredSize.Width() + legendMargin.left + legendMargin.right;
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mLegendRect.height = legendDesiredSize.Height() + legendMargin.top + legendMargin.bottom;
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mLegendRect.x = 0;
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mLegendRect.y = 0;
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nscoord oldSpace = mLegendSpace;
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mLegendSpace = 0;
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if (mLegendRect.height > border.top) {
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// center the border on the legend
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mLegendSpace = mLegendRect.height - border.top;
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} else {
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mLegendRect.y = (border.top - mLegendRect.height)/2;
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}
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// if the legend space changes then we need to reflow the
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// content area as well.
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if (mLegendSpace != oldSpace && inner) {
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reflowInner = true;
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}
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FinishReflowChild(legend, aPresContext, legendDesiredSize,
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legendReflowState.ptr(), 0, 0, NS_FRAME_NO_MOVE_FRAME);
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} else if (!legend) {
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mLegendRect.SetEmpty();
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mLegendSpace = 0;
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} else {
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// mLegendSpace and mLegendRect haven't changed, but we need
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// the used margin when placing the legend.
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legendMargin = legend->GetUsedMargin();
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}
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// reflow the content frame only if needed
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if (reflowInner) {
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nsHTMLReflowState kidReflowState(aPresContext, aReflowState, inner,
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innerAvailSize, -1, -1,
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nsHTMLReflowState::CALLER_WILL_INIT);
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// Override computed padding, in case it's percentage padding
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kidReflowState.Init(aPresContext, -1, -1, nullptr,
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&aReflowState.ComputedPhysicalPadding());
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// Our child is "height:100%" but we actually want its height to be reduced
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// by the amount of content-height the legend is eating up, unless our
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// height is unconstrained (in which case the child's will be too).
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if (aReflowState.ComputedHeight() != NS_UNCONSTRAINEDSIZE) {
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kidReflowState.SetComputedHeight(
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std::max(0, aReflowState.ComputedHeight() - mLegendSpace));
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}
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if (aReflowState.ComputedMinHeight() > 0) {
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kidReflowState.ComputedMinHeight() =
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std::max(0, aReflowState.ComputedMinHeight() - mLegendSpace);
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}
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if (aReflowState.ComputedMaxHeight() != NS_UNCONSTRAINEDSIZE) {
|
|
kidReflowState.ComputedMaxHeight() =
|
|
std::max(0, aReflowState.ComputedMaxHeight() - mLegendSpace);
|
|
}
|
|
|
|
nsHTMLReflowMetrics kidDesiredSize(kidReflowState,
|
|
aDesiredSize.mFlags);
|
|
// Reflow the frame
|
|
NS_ASSERTION(kidReflowState.ComputedPhysicalMargin() == nsMargin(0,0,0,0),
|
|
"Margins on anonymous fieldset child not supported!");
|
|
nsPoint pt(border.left, border.top + mLegendSpace);
|
|
ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowState,
|
|
pt.x, pt.y, 0, aStatus);
|
|
|
|
FinishReflowChild(inner, aPresContext, kidDesiredSize,
|
|
&kidReflowState, pt.x, pt.y, 0);
|
|
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
|
|
}
|
|
|
|
LogicalRect contentRect(innerWM);
|
|
if (inner) {
|
|
// We don't support margins on inner, so our content rect is just the
|
|
// inner's border-box.
|
|
contentRect = inner->GetLogicalRect(aReflowState.ComputedWidth());
|
|
}
|
|
|
|
// Our content rect must fill up the available width
|
|
if (innerAvailSize.ISize(innerWM) > contentRect.ISize(innerWM)) {
|
|
contentRect.ISize(innerWM) = innerAvailSize.ISize(innerWM);
|
|
}
|
|
|
|
//XXX temporary!
|
|
nsRect physicalContentRect =
|
|
contentRect.GetPhysicalRect(innerWM, aReflowState.ComputedWidth());
|
|
if (legend) {
|
|
// the legend is postioned horizontally within the inner's content rect
|
|
// (so that padding on the fieldset affects the legend position).
|
|
nsRect innerContentRect = physicalContentRect;
|
|
innerContentRect.Deflate(aReflowState.ComputedPhysicalPadding());
|
|
// if the inner content rect is larger than the legend, we can align the legend
|
|
if (innerContentRect.width > mLegendRect.width) {
|
|
int32_t align = static_cast<nsLegendFrame*>
|
|
(legend->GetContentInsertionFrame())->GetAlign();
|
|
|
|
switch (align) {
|
|
case NS_STYLE_TEXT_ALIGN_RIGHT:
|
|
mLegendRect.x = innerContentRect.XMost() - mLegendRect.width;
|
|
break;
|
|
case NS_STYLE_TEXT_ALIGN_CENTER:
|
|
// Note: rounding removed; there doesn't seem to be any need
|
|
mLegendRect.x = innerContentRect.width / 2 - mLegendRect.width / 2 + innerContentRect.x;
|
|
break;
|
|
default:
|
|
mLegendRect.x = innerContentRect.x;
|
|
break;
|
|
}
|
|
} else {
|
|
// otherwise make place for the legend
|
|
mLegendRect.x = innerContentRect.x;
|
|
innerContentRect.width = mLegendRect.width;
|
|
physicalContentRect.width = mLegendRect.width +
|
|
aReflowState.ComputedPhysicalPadding().LeftRight();
|
|
}
|
|
|
|
// place the legend
|
|
nsRect actualLegendRect(mLegendRect);
|
|
actualLegendRect.Deflate(legendMargin);
|
|
nsPoint actualLegendPos(actualLegendRect.TopLeft());
|
|
legendReflowState->ApplyRelativePositioning(&actualLegendPos);
|
|
legend->SetPosition(actualLegendPos);
|
|
nsContainerFrame::PositionFrameView(legend);
|
|
nsContainerFrame::PositionChildViews(legend);
|
|
}
|
|
|
|
// Return our size and our result.
|
|
WritingMode wm = aReflowState.GetWritingMode();
|
|
nsSize finalSize(physicalContentRect.width + border.LeftRight(),
|
|
mLegendSpace + border.TopBottom() +
|
|
(inner ? inner->GetRect().height : 0));
|
|
aDesiredSize.SetSize(wm, LogicalSize(wm, finalSize));
|
|
aDesiredSize.SetOverflowAreasToDesiredBounds();
|
|
if (legend)
|
|
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend);
|
|
if (inner)
|
|
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner);
|
|
|
|
// Merge overflow container bounds and status.
|
|
aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
|
|
NS_MergeReflowStatusInto(&aStatus, ocStatus);
|
|
|
|
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus);
|
|
|
|
InvalidateFrame();
|
|
|
|
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
void
|
|
nsFieldSetFrame::SetInitialChildList(ChildListID aListID,
|
|
nsFrameList& aChildList)
|
|
{
|
|
nsContainerFrame::SetInitialChildList(kPrincipalList, aChildList);
|
|
MOZ_ASSERT(GetInner());
|
|
}
|
|
void
|
|
nsFieldSetFrame::AppendFrames(ChildListID aListID,
|
|
nsFrameList& aFrameList)
|
|
{
|
|
MOZ_CRASH("nsFieldSetFrame::AppendFrames not supported");
|
|
}
|
|
|
|
void
|
|
nsFieldSetFrame::InsertFrames(ChildListID aListID,
|
|
nsIFrame* aPrevFrame,
|
|
nsFrameList& aFrameList)
|
|
{
|
|
MOZ_CRASH("nsFieldSetFrame::InsertFrames not supported");
|
|
}
|
|
|
|
void
|
|
nsFieldSetFrame::RemoveFrame(ChildListID aListID,
|
|
nsIFrame* aOldFrame)
|
|
{
|
|
MOZ_CRASH("nsFieldSetFrame::RemoveFrame not supported");
|
|
}
|
|
#endif
|
|
|
|
#ifdef ACCESSIBILITY
|
|
a11y::AccType
|
|
nsFieldSetFrame::AccessibleType()
|
|
{
|
|
return a11y::eHTMLGroupboxType;
|
|
}
|
|
#endif
|
|
|
|
nscoord
|
|
nsFieldSetFrame::GetLogicalBaseline(WritingMode aWritingMode) const
|
|
{
|
|
nsIFrame* inner = GetInner();
|
|
return inner->BStart(aWritingMode, GetParent()->GetSize().width) +
|
|
inner->GetLogicalBaseline(aWritingMode);
|
|
}
|