mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-05 16:46:26 +00:00
720 lines
23 KiB
C++
720 lines
23 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL2Context.h"
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#include "GLContext.h"
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#include "GLScreenBuffer.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFormats.h"
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#include "WebGLFramebuffer.h"
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namespace mozilla {
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using gl::GLContext;
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using gl::GLFormats;
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using webgl::EffectiveFormat;
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using webgl::FormatInfo;
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using webgl::ComponentType;
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// Returns one of FLOAT, INT, UNSIGNED_INT.
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// Fixed-points (normalized ints) are considered FLOAT.
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static GLenum
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ValueTypeForFormat(GLenum internalFormat)
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{
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switch (internalFormat) {
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// Fixed-point
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case LOCAL_GL_R8:
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case LOCAL_GL_RG8:
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case LOCAL_GL_RGB565:
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case LOCAL_GL_RGB8:
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case LOCAL_GL_RGBA4:
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case LOCAL_GL_RGB5_A1:
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case LOCAL_GL_RGBA8:
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case LOCAL_GL_RGB10_A2:
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case LOCAL_GL_ALPHA8:
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case LOCAL_GL_LUMINANCE8:
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case LOCAL_GL_LUMINANCE8_ALPHA8:
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case LOCAL_GL_SRGB8:
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case LOCAL_GL_SRGB8_ALPHA8:
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case LOCAL_GL_R8_SNORM:
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case LOCAL_GL_RG8_SNORM:
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case LOCAL_GL_RGB8_SNORM:
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case LOCAL_GL_RGBA8_SNORM:
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// Floating-point
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case LOCAL_GL_R16F:
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case LOCAL_GL_RG16F:
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case LOCAL_GL_RGB16F:
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case LOCAL_GL_RGBA16F:
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case LOCAL_GL_ALPHA16F_EXT:
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case LOCAL_GL_LUMINANCE16F_EXT:
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case LOCAL_GL_LUMINANCE_ALPHA16F_EXT:
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case LOCAL_GL_R32F:
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case LOCAL_GL_RG32F:
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case LOCAL_GL_RGB32F:
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case LOCAL_GL_RGBA32F:
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case LOCAL_GL_ALPHA32F_EXT:
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case LOCAL_GL_LUMINANCE32F_EXT:
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case LOCAL_GL_LUMINANCE_ALPHA32F_EXT:
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case LOCAL_GL_R11F_G11F_B10F:
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case LOCAL_GL_RGB9_E5:
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return LOCAL_GL_FLOAT;
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// Int
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case LOCAL_GL_R8I:
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case LOCAL_GL_RG8I:
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case LOCAL_GL_RGB8I:
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case LOCAL_GL_RGBA8I:
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case LOCAL_GL_R16I:
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case LOCAL_GL_RG16I:
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case LOCAL_GL_RGB16I:
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case LOCAL_GL_RGBA16I:
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case LOCAL_GL_R32I:
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case LOCAL_GL_RG32I:
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case LOCAL_GL_RGB32I:
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case LOCAL_GL_RGBA32I:
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return LOCAL_GL_INT;
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// Unsigned int
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case LOCAL_GL_R8UI:
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case LOCAL_GL_RG8UI:
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case LOCAL_GL_RGB8UI:
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case LOCAL_GL_RGBA8UI:
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case LOCAL_GL_R16UI:
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case LOCAL_GL_RG16UI:
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case LOCAL_GL_RGB16UI:
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case LOCAL_GL_RGBA16UI:
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case LOCAL_GL_R32UI:
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case LOCAL_GL_RG32UI:
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case LOCAL_GL_RGB32UI:
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case LOCAL_GL_RGBA32UI:
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case LOCAL_GL_RGB10_A2UI:
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return LOCAL_GL_UNSIGNED_INT;
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default:
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MOZ_CRASH("Bad `internalFormat`.");
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}
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}
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// -------------------------------------------------------------------------
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// Framebuffer objects
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static bool
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GetFBInfoForBlit(const WebGLFramebuffer* fb, WebGLContext* webgl,
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const char* const fbInfo, GLsizei* const out_samples,
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GLenum* const out_colorFormat, GLenum* const out_depthFormat,
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GLenum* const out_stencilFormat)
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{
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auto status = fb->PrecheckFramebufferStatus();
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if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
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webgl->ErrorInvalidOperation("blitFramebuffer: %s is not"
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" framebuffer-complete.", fbInfo);
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return false;
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}
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*out_samples = 1; // TODO
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if (fb->ColorAttachment(0).IsDefined()) {
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const auto& attachement = fb->ColorAttachment(0);
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*out_colorFormat = attachement.EffectiveInternalFormat().get();
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} else {
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*out_colorFormat = 0;
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}
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if (fb->DepthStencilAttachment().IsDefined()) {
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const auto& attachement = fb->DepthStencilAttachment();
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*out_depthFormat = attachement.EffectiveInternalFormat().get();
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*out_stencilFormat = *out_depthFormat;
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} else {
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if (fb->DepthAttachment().IsDefined()) {
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const auto& attachement = fb->DepthAttachment();
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*out_depthFormat = attachement.EffectiveInternalFormat().get();
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} else {
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*out_depthFormat = 0;
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}
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if (fb->StencilAttachment().IsDefined()) {
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const auto& attachement = fb->StencilAttachment();
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*out_stencilFormat = attachement.EffectiveInternalFormat().get();
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} else {
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*out_stencilFormat = 0;
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}
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}
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return true;
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}
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void
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WebGL2Context::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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GLbitfield mask, GLenum filter)
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{
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const GLbitfield validBits = LOCAL_GL_COLOR_BUFFER_BIT |
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LOCAL_GL_DEPTH_BUFFER_BIT |
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LOCAL_GL_STENCIL_BUFFER_BIT;
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if ((mask | validBits) != validBits) {
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ErrorInvalidValue("blitFramebuffer: Invalid bit set in mask.");
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return;
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}
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switch (filter) {
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case LOCAL_GL_NEAREST:
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case LOCAL_GL_LINEAR:
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break;
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default:
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ErrorInvalidEnumInfo("blitFramebuffer: Bad `filter`:", filter);
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return;
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}
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const GLbitfield depthAndStencilBits = LOCAL_GL_DEPTH_BUFFER_BIT |
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LOCAL_GL_STENCIL_BUFFER_BIT;
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if (mask & depthAndStencilBits &&
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filter != LOCAL_GL_NEAREST)
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{
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ErrorInvalidOperation("blitFramebuffer: DEPTH_BUFFER_BIT and"
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" STENCIL_BUFFER_BIT can only be used with"
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" NEAREST filtering.");
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return;
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}
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if (mBoundReadFramebuffer == mBoundDrawFramebuffer) {
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// TODO: It's actually more complicated than this. We need to check that
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// the underlying buffers are not the same, not the framebuffers
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// themselves.
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ErrorInvalidOperation("blitFramebuffer: Source and destination must"
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" differ.");
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return;
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}
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GLsizei srcSamples;
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GLenum srcColorFormat = 0;
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GLenum srcDepthFormat = 0;
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GLenum srcStencilFormat = 0;
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if (mBoundReadFramebuffer) {
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if (!GetFBInfoForBlit(mBoundReadFramebuffer, this, "READ_FRAMEBUFFER",
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&srcSamples, &srcColorFormat, &srcDepthFormat,
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&srcStencilFormat))
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{
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return;
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}
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} else {
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srcSamples = 1; // Always 1.
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// TODO: Don't hardcode these.
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srcColorFormat = mOptions.alpha ? LOCAL_GL_RGBA8 : LOCAL_GL_RGB8;
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if (mOptions.depth && mOptions.stencil) {
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srcDepthFormat = LOCAL_GL_DEPTH24_STENCIL8;
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srcStencilFormat = srcDepthFormat;
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} else {
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if (mOptions.depth) {
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srcDepthFormat = LOCAL_GL_DEPTH_COMPONENT16;
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}
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if (mOptions.stencil) {
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srcStencilFormat = LOCAL_GL_STENCIL_INDEX8;
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}
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}
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}
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GLsizei dstSamples;
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GLenum dstColorFormat = 0;
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GLenum dstDepthFormat = 0;
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GLenum dstStencilFormat = 0;
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if (mBoundDrawFramebuffer) {
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if (!GetFBInfoForBlit(mBoundDrawFramebuffer, this, "DRAW_FRAMEBUFFER",
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&dstSamples, &dstColorFormat, &dstDepthFormat,
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&dstStencilFormat))
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{
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return;
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}
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} else {
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dstSamples = gl->Screen()->Samples();
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// TODO: Don't hardcode these.
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dstColorFormat = mOptions.alpha ? LOCAL_GL_RGBA8 : LOCAL_GL_RGB8;
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if (mOptions.depth && mOptions.stencil) {
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dstDepthFormat = LOCAL_GL_DEPTH24_STENCIL8;
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dstStencilFormat = dstDepthFormat;
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} else {
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if (mOptions.depth) {
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dstDepthFormat = LOCAL_GL_DEPTH_COMPONENT16;
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}
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if (mOptions.stencil) {
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dstStencilFormat = LOCAL_GL_STENCIL_INDEX8;
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}
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}
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}
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if (mask & LOCAL_GL_COLOR_BUFFER_BIT) {
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const GLenum srcColorType = srcColorFormat ? ValueTypeForFormat(srcColorFormat)
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: 0;
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const GLenum dstColorType = dstColorFormat ? ValueTypeForFormat(dstColorFormat)
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: 0;
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if (dstColorType != srcColorType) {
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ErrorInvalidOperation("blitFramebuffer: Color buffer value type"
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" mismatch.");
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return;
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}
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const bool srcIsInt = srcColorType == LOCAL_GL_INT ||
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srcColorType == LOCAL_GL_UNSIGNED_INT;
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if (srcIsInt && filter != LOCAL_GL_NEAREST) {
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ErrorInvalidOperation("blitFramebuffer: Integer read buffers can only"
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" be filtered with NEAREST.");
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return;
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}
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}
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/* GLES 3.0.4, p199:
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* Calling BlitFramebuffer will result in an INVALID_OPERATION error if
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* mask includes DEPTH_BUFFER_BIT or STENCIL_BUFFER_BIT, and the source
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* and destination depth and stencil buffer formats do not match.
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*
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* jgilbert: The wording is such that if only DEPTH_BUFFER_BIT is specified,
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* the stencil formats must match. This seems wrong. It could be a spec bug,
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* or I could be missing an interaction in one of the earlier paragraphs.
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*/
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if (mask & LOCAL_GL_DEPTH_BUFFER_BIT &&
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dstDepthFormat != srcDepthFormat)
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{
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ErrorInvalidOperation("blitFramebuffer: Depth buffer formats must match"
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" if selected.");
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return;
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}
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if (mask & LOCAL_GL_STENCIL_BUFFER_BIT &&
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dstStencilFormat != srcStencilFormat)
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{
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ErrorInvalidOperation("blitFramebuffer: Stencil buffer formats must"
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" match if selected.");
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return;
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}
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if (dstSamples != 1) {
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ErrorInvalidOperation("blitFramebuffer: DRAW_FRAMEBUFFER may not have"
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" multiple samples.");
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return;
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}
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if (srcSamples != 1) {
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if (mask & LOCAL_GL_COLOR_BUFFER_BIT &&
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dstColorFormat != srcColorFormat)
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{
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ErrorInvalidOperation("blitFramebuffer: Color buffer formats must"
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" match if selected, when reading from a"
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" multisampled source.");
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return;
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}
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if (dstX0 != srcX0 ||
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dstX1 != srcX1 ||
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dstY0 != srcY0 ||
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dstY1 != srcY1)
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{
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ErrorInvalidOperation("blitFramebuffer: If the source is"
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" multisampled, then the source and dest"
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" regions must match exactly.");
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return;
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}
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}
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MakeContextCurrent();
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gl->fBlitFramebuffer(srcX0, srcY0, srcX1, srcY1,
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dstX0, dstY0, dstX1, dstY1,
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mask, filter);
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}
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static bool
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ValidateTextureLayerAttachment(GLenum attachment)
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{
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if (LOCAL_GL_COLOR_ATTACHMENT0 < attachment &&
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attachment <= LOCAL_GL_COLOR_ATTACHMENT15)
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{
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return true;
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}
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switch (attachment) {
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case LOCAL_GL_DEPTH_ATTACHMENT:
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case LOCAL_GL_DEPTH_STENCIL_ATTACHMENT:
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case LOCAL_GL_STENCIL_ATTACHMENT:
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return true;
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}
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return false;
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}
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void
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WebGL2Context::FramebufferTextureLayer(GLenum target, GLenum attachment,
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WebGLTexture* texture, GLint level, GLint layer)
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{
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if (IsContextLost())
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return;
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if (!ValidateFramebufferTarget(target, "framebufferTextureLayer"))
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return;
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if (!ValidateTextureLayerAttachment(attachment))
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return ErrorInvalidEnumInfo("framebufferTextureLayer: attachment:", attachment);
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if (texture) {
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if (texture->IsDeleted()) {
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return ErrorInvalidValue("framebufferTextureLayer: texture must be a valid "
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"texture object.");
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}
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if (level < 0)
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return ErrorInvalidValue("framebufferTextureLayer: layer must be >= 0.");
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switch (texture->Target()) {
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case LOCAL_GL_TEXTURE_3D:
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if ((GLuint) layer >= mGLMax3DTextureSize) {
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return ErrorInvalidValue("framebufferTextureLayer: layer must be < "
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"MAX_3D_TEXTURE_SIZE");
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}
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break;
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case LOCAL_GL_TEXTURE_2D_ARRAY:
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if ((GLuint) layer >= mGLMaxArrayTextureLayers) {
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return ErrorInvalidValue("framebufferTextureLayer: layer must be < "
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"MAX_ARRAY_TEXTURE_LAYERS");
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}
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break;
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default:
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return ErrorInvalidOperation("framebufferTextureLayer: texture must be an "
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"existing 3D texture, or a 2D texture array.");
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}
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} else {
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return ErrorInvalidOperation("framebufferTextureLayer: texture must be an "
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"existing 3D texture, or a 2D texture array.");
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}
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WebGLFramebuffer* fb;
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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fb = mBoundDrawFramebuffer;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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fb = mBoundReadFramebuffer;
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break;
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default:
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MOZ_CRASH("Bad target.");
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}
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if (!fb) {
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return ErrorInvalidOperation("framebufferTextureLayer: cannot modify"
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" framebuffer 0.");
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}
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fb->FramebufferTextureLayer(attachment, texture, level, layer);
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}
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JS::Value
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WebGL2Context::GetFramebufferAttachmentParameter(JSContext* cx,
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GLenum target,
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GLenum attachment,
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GLenum pname,
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ErrorResult& rv)
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{
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if (IsContextLost())
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return JS::NullValue();
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// OpenGL ES 3.0.4 (August 27, 2014) 6.1. QUERYING GL STATE 240
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// "getFramebufferAttachmentParamter returns information about attachments of a bound
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// framebuffer object. target must be DRAW_FRAMEBUFFER, READ_FRAMEBUFFER, or
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// FRAMEBUFFER."
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if (!ValidateFramebufferTarget(target, "getFramebufferAttachmentParameter"))
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return JS::NullValue();
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// FRAMEBUFFER is equivalent to DRAW_FRAMEBUFFER.
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if (target == LOCAL_GL_FRAMEBUFFER)
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target = LOCAL_GL_DRAW_FRAMEBUFFER;
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WebGLFramebuffer* boundFB = nullptr;
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switch (target) {
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case LOCAL_GL_DRAW_FRAMEBUFFER: boundFB = mBoundDrawFramebuffer; break;
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case LOCAL_GL_READ_FRAMEBUFFER: boundFB = mBoundReadFramebuffer; break;
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}
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if (boundFB) {
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return boundFB->GetAttachmentParameter(cx, attachment, pname, rv);
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}
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// Handle default FB
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const gl::GLFormats& formats = gl->GetGLFormats();
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GLenum internalFormat = LOCAL_GL_NONE;
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/* If the default framebuffer is bound to target, then attachment must be BACK,
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identifying the color buffer; DEPTH, identifying the depth buffer; or STENCIL,
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identifying the stencil buffer. */
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switch (attachment) {
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case LOCAL_GL_BACK:
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internalFormat = formats.color_texInternalFormat;
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break;
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case LOCAL_GL_DEPTH:
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internalFormat = formats.depth;
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break;
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case LOCAL_GL_STENCIL:
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internalFormat = formats.stencil;
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break;
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default:
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ErrorInvalidEnum("getFramebufferAttachmentParameter: Can only query "
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"attachment BACK, DEPTH, or STENCIL from default "
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"framebuffer");
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return JS::NullValue();
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}
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const FormatInfo* info = webgl::GetInfoBySizedFormat(internalFormat);
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MOZ_RELEASE_ASSERT(info);
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EffectiveFormat effectiveFormat = info->effectiveFormat;
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switch (pname) {
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
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return JS::Int32Value(LOCAL_GL_FRAMEBUFFER_DEFAULT);
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
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return JS::Int32Value(webgl::GetComponentSize(effectiveFormat, pname));
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
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if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT &&
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pname == LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE)
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{
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ErrorInvalidOperation("getFramebufferAttachmentParameter: Querying "
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"FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE against "
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"DEPTH_STENCIL_ATTACHMENT is an error.");
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return JS::NullValue();
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}
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return JS::Int32Value(webgl::GetComponentType(effectiveFormat));
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
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return JS::Int32Value(webgl::GetColorEncoding(effectiveFormat));
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}
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/* Any combinations of framebuffer type and pname not described above will generate an
|
|
INVALID_ENUM error. */
|
|
ErrorInvalidEnum("getFramebufferAttachmentParameter: Invalid combination of ");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
// Map attachments intended for the default buffer, to attachments for a non-
|
|
// default buffer.
|
|
static bool
|
|
TranslateDefaultAttachments(const dom::Sequence<GLenum>& in, dom::Sequence<GLenum>* out)
|
|
{
|
|
for (size_t i = 0; i < in.Length(); i++) {
|
|
switch (in[i]) {
|
|
case LOCAL_GL_COLOR:
|
|
if (!out->AppendElement(LOCAL_GL_COLOR_ATTACHMENT0, fallible)) {
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_DEPTH:
|
|
if (!out->AppendElement(LOCAL_GL_DEPTH_ATTACHMENT, fallible)) {
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_STENCIL:
|
|
if (!out->AppendElement(LOCAL_GL_STENCIL_ATTACHMENT, fallible)) {
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
WebGL2Context::InvalidateFramebuffer(GLenum target,
|
|
const dom::Sequence<GLenum>& attachments,
|
|
ErrorResult& rv)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
|
|
if (!ValidateFramebufferTarget(target, "framebufferRenderbuffer"))
|
|
return;
|
|
|
|
const WebGLFramebuffer* fb;
|
|
bool isDefaultFB;
|
|
switch (target) {
|
|
case LOCAL_GL_FRAMEBUFFER:
|
|
case LOCAL_GL_DRAW_FRAMEBUFFER:
|
|
fb = mBoundDrawFramebuffer;
|
|
isDefaultFB = gl->Screen()->IsDrawFramebufferDefault();
|
|
break;
|
|
|
|
case LOCAL_GL_READ_FRAMEBUFFER:
|
|
fb = mBoundReadFramebuffer;
|
|
isDefaultFB = gl->Screen()->IsReadFramebufferDefault();
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("Bad target.");
|
|
}
|
|
|
|
for (size_t i = 0; i < attachments.Length(); i++) {
|
|
if (!ValidateFramebufferAttachment(fb, attachments[i],
|
|
"invalidateFramebuffer"))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// InvalidateFramebuffer is a hint to the driver. Should be OK to
|
|
// skip calls if not supported, for example by OSX 10.9 GL
|
|
// drivers.
|
|
static bool invalidateFBSupported = gl->IsSupported(gl::GLFeature::invalidate_framebuffer);
|
|
if (!invalidateFBSupported)
|
|
return;
|
|
|
|
if (!fb && !isDefaultFB) {
|
|
dom::Sequence<GLenum> tmpAttachments;
|
|
if (!TranslateDefaultAttachments(attachments, &tmpAttachments)) {
|
|
rv.Throw(NS_ERROR_OUT_OF_MEMORY);
|
|
return;
|
|
}
|
|
|
|
gl->fInvalidateFramebuffer(target, tmpAttachments.Length(), tmpAttachments.Elements());
|
|
} else {
|
|
gl->fInvalidateFramebuffer(target, attachments.Length(), attachments.Elements());
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGL2Context::InvalidateSubFramebuffer(GLenum target, const dom::Sequence<GLenum>& attachments,
|
|
GLint x, GLint y, GLsizei width, GLsizei height,
|
|
ErrorResult& rv)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
|
|
if (!ValidateFramebufferTarget(target, "framebufferRenderbuffer"))
|
|
return;
|
|
|
|
const WebGLFramebuffer* fb;
|
|
bool isDefaultFB;
|
|
switch (target) {
|
|
case LOCAL_GL_FRAMEBUFFER:
|
|
case LOCAL_GL_DRAW_FRAMEBUFFER:
|
|
fb = mBoundDrawFramebuffer;
|
|
isDefaultFB = gl->Screen()->IsDrawFramebufferDefault();
|
|
break;
|
|
|
|
case LOCAL_GL_READ_FRAMEBUFFER:
|
|
fb = mBoundReadFramebuffer;
|
|
isDefaultFB = gl->Screen()->IsReadFramebufferDefault();
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("Bad target.");
|
|
}
|
|
|
|
for (size_t i = 0; i < attachments.Length(); i++) {
|
|
if (!ValidateFramebufferAttachment(fb, attachments[i],
|
|
"invalidateSubFramebuffer"))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// InvalidateFramebuffer is a hint to the driver. Should be OK to
|
|
// skip calls if not supported, for example by OSX 10.9 GL
|
|
// drivers.
|
|
static bool invalidateFBSupported = gl->IsSupported(gl::GLFeature::invalidate_framebuffer);
|
|
if (!invalidateFBSupported)
|
|
return;
|
|
|
|
if (!fb && !isDefaultFB) {
|
|
dom::Sequence<GLenum> tmpAttachments;
|
|
if (!TranslateDefaultAttachments(attachments, &tmpAttachments)) {
|
|
rv.Throw(NS_ERROR_OUT_OF_MEMORY);
|
|
return;
|
|
}
|
|
|
|
gl->fInvalidateSubFramebuffer(target, tmpAttachments.Length(), tmpAttachments.Elements(),
|
|
x, y, width, height);
|
|
} else {
|
|
gl->fInvalidateSubFramebuffer(target, attachments.Length(), attachments.Elements(),
|
|
x, y, width, height);
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGL2Context::ReadBuffer(GLenum mode)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
const bool isColorAttachment = (mode >= LOCAL_GL_COLOR_ATTACHMENT0 &&
|
|
mode <= LastColorAttachment());
|
|
|
|
if (mode != LOCAL_GL_NONE && mode != LOCAL_GL_BACK && !isColorAttachment) {
|
|
ErrorInvalidEnum("readBuffer: `mode` must be one of NONE, BACK, or "
|
|
"COLOR_ATTACHMENTi. Was %s",
|
|
EnumName(mode));
|
|
return;
|
|
}
|
|
|
|
if (mBoundReadFramebuffer) {
|
|
if (mode != LOCAL_GL_NONE &&
|
|
!isColorAttachment)
|
|
{
|
|
ErrorInvalidOperation("readBuffer: If READ_FRAMEBUFFER is non-null, `mode` "
|
|
"must be COLOR_ATTACHMENTi or NONE. Was %s",
|
|
EnumName(mode));
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fReadBuffer(mode);
|
|
return;
|
|
}
|
|
|
|
// Operating on the default framebuffer.
|
|
if (mode != LOCAL_GL_NONE &&
|
|
mode != LOCAL_GL_BACK)
|
|
{
|
|
ErrorInvalidOperation("readBuffer: If READ_FRAMEBUFFER is null, `mode`"
|
|
" must be BACK or NONE. Was %s",
|
|
EnumName(mode));
|
|
return;
|
|
}
|
|
|
|
gl->Screen()->SetReadBuffer(mode);
|
|
}
|
|
|
|
} // namespace mozilla
|