mirror of
https://github.com/mozilla/gecko-dev.git
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d5147a9b2a
Thanks Jon Morton [:jmorton] (jonanin@gmail.com) for polishing patches. --HG-- extra : rebase_source : ce16acdc340cbe67102da651552f574eee897ca9
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_CONTEXT_LOSS_HANDLER_H_
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#define WEBGL_CONTEXT_LOSS_HANDLER_H_
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#include "mozilla/DebugOnly.h"
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#include "mozilla/WeakPtr.h"
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#include "nsCOMPtr.h"
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#include "nsISupportsImpl.h"
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#include "WorkerFeature.h"
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class nsIThread;
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class nsITimer;
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namespace mozilla {
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class WebGLContext;
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class WebGLContextLossHandler : public dom::workers::WorkerFeature
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{
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WeakPtr<WebGLContext> mWeakWebGL;
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nsCOMPtr<nsITimer> mTimer;
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bool mIsTimerRunning;
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bool mShouldRunTimerAgain;
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bool mIsDisabled;
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bool mFeatureAdded;
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DebugOnly<nsIThread*> mThread;
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public:
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NS_INLINE_DECL_REFCOUNTING(WebGLContextLossHandler)
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explicit WebGLContextLossHandler(WebGLContext* webgl);
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void RunTimer();
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void DisableTimer();
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bool Notify(JSContext* aCx, dom::workers::Status aStatus) override;
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protected:
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~WebGLContextLossHandler();
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void StartTimer(unsigned long delayMS);
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static void StaticTimerCallback(nsITimer*, void* tempRefForTimer);
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void TimerCallback();
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};
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} // namespace mozilla
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#endif
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